 Hello, my name is Adosaku and I'm an artist and 3D designer Born and raised in Poland, but I have been living in London Paris and Stockholm throughout my 20s Now my life circuit back to where it all began. I came back to my roots and relocated to Warsaw My style developed during collaborations with brands such as Nike April Louis Vuitton Valentino and Barberry on global campaigns video and multimedia installations My works have been showcased during art shows festivals and exhibitions from Beijing New York and Los Angeles to London and or Paris Last year. I also had My debut as an academic lecturer at Swiss Eccl Few years ago. I discovered Ada Lovelace she's known as the first computer programmer and Female scientist in times where women were discriminated against in this field as you might imagined as my namesake and a female working with computers She inspired me a lot and Not only me But also numerous others that she influenced Ada computer language Ada Lovelace Award initiated by Association for Women in Computing Ada Lovelace Day Celebrating the achievements of women in science technology mathematics Engineering at et cetera There's also a crypto platform Cardano that's called their currency Ada and Lovelace is the smallest subunit of an Ada and Other Lovelace used to talk about everything being interconnected and related So today, I will try to explain the mysterious connection between myself and Blender When I started my artistic career, I mostly drew and work with to the to the graphics In the beginning I made several illustrations for newspapers articles and posters To this day, I still love drawing Which is an essential part of the process and the concept design in 2015 I was commissioned to develop the visual promotion for one of the exhibitions private settings at the Museum of Mother Arts in Warsaw The exhibition included all my favorite post-digital artists whom I had admired for years It It was the first time they're been all gathering in Poland So I was motivated to create something completely progressive and new for that occasion while Exploring all the possibilities. I called my father He's one of the first He's one of the first three designers in Poland In 90s, he started to create architectural visualizations The ones you can see on screen and please remember it was 90s He recommended an easy and open sourced software that I could learn fast to complete the project within the deadline and that was Blender I Realized that I had an advantage of growing up with exposure to specific 3d software language So I was not too intimidated by it At the same time I was fascinated with exploring the tendency of art to comment and reveal the impact of commercialism on our daily life As for the final effect of my first 3d commission Well, you can say it for yourself Anyway That was the starting point of my 3d career someone on Facebook noticed this poster and started to And I started to receive more and more 3d related commissions I noticed that working with 3d is Something that gives me a massive amount of joy and fulfillment and I ended up doing things like this and this and this and this and this and Also this It's been seven years since and I keep on constantly Last month my video for Prada Was published Working for them was a long-time dream of mine and honestly I still cannot believe it came true This project cuts the eye of somebody working directly with Blender I guess that might be one of the reasons why I was invited to this conference so Thank you Matt and since I have a great honor to speak in front of you I would like to tell you a little about how I approach my projects and what I find important at every step of my pipeline everything around us is complex and inspiring I tend to find beauty in unassuming things the Mechanical and Natural realms are both valuable to me Phone and flora are the best visual stimulus and Computers allow us to play with it in the distinctive way. I Try to constantly educate myself on environmental issues and learn about the nature It's fascinating how far more complex some organisms can be compared to the man-made machines On the other hand, we don't always appreciate how wonderful nature can be That's why I often put them put it as a main hero at my in my works Sensual photorealistic and delicate this statement our course my creative approach Typically these three values are combined to speak about unique visual language That's both eccentric and beautiful So that is always a first step to find something genuinely inspiring and build a concept around it Most of my designs come from a place of vulnerability Once unique perspective can guide the viewer and allow them to understand my work's intention and symbolic layer. I Always try to sneak in a little bit of personal perspective and A deeper meaning into everything I do I Usually prepare my concepts even if before I open blender software I collect all elements of the scene and the visual references into mood birds it might seem obsessive and counterintuitive to artistic expression but I find it crucial in my process Even if I decide to make some changes later, I approach every new project with a precise step-by-step plan It helps tremendously. I trust my instincts and usually the first idea works Most of us tend to let our minds drift off and Well on the endless improvements to the project or let's be honest Simply get lost on the internet This year I mentored an intern a student from Swiss Eccale Where I had the opportunity to teach last October Sure better is talented artist and quickly picked up knowledge during those workshops So I invited him to create a project under my supervision Even though the final visuals came out nice We had many many delays and in the last few days We had to work until any morning hours to complete the project within the deadline and This situation reminded me of the importance of keeping yourself accountable and following the plan It's honestly so much easier as I mentioned most of my projects begin with the concept on the paper But obviously then it needs to be translated into the 3D realm At first I did absolutely everything on my own But now I don't hesitate to delegate work to other people or adjust models. I bought online my style can be characterized as Hyperalism I strive to mimic the textures of objects are portray its crucial step evoking the feeling of uncanny and mystery especially when the objects or creatures shown are fictional if The textures are off the whole design will seem unbelievable and fake and I try to find balance and recreate the and Recreate materials and textures as close as possible believe the leeway for some magical twist within it color accent or a detail in roughness can Elevate the way your objects will look in a final in a final frame as I always say for me nature is the best designer and I tried to derieve from its genius It might be on the verge of obsession But I Regisly watch and read about the captivating secrets of fauna and flora when I use reference photos. I Rarely do not like the outcome even if the inspiration might seem risky in nature color has it function and We react to it on a subliminal level Trusting your gut feeling it works wonders If you believe it will look good it usually does of course Nature is not the only inspiration Humanity has been creating its own color codes and throughout the centuries we have created a flotora of beautiful things and spaces that serves as excellent references and When I build the scene I try to keep the rules of composition in mind It just works Following those guidelines results in a visually pleasing image. I Work hard to create stunning designs and I don't want them to be overshadowed by a wonky composition There is a time and place to challenge the bit and path But it should not be accidental Creating a mood is also vital for the viewer to be immersed into the art By the intended use of lighting in the scene we can evoke certain feelings and manipulate the viewer's perception It's similar to a camera setup choosing a specific angle allows you to express precisely what you intended Animating it's truly and hunting part of the process It is a step when you can see all the visuals come to life Once again, I strive to make it as accurate as possible. I Use a lot of video references to try to capture the essence of what I portray I built my own computer from scratch To ensure that all the heavily heavy processes go flawlessly Even though I have this powerful tool I still decided to use render farm render street to be true for most of my projects the amount of work and usually very short deadlines require me to outsource This time and energy consuming stage. I Assume that it's the same for most of you here At some point. It's unavoidable. I only wish that there would be some environmentally friendly options available but Hopefully in the future The post-production stage gives plenty of opportunities to elevate your work and give it character I usually like keep it minimal putting the rendered frames together and Adding sound on the top of videos if needed From time to time I collaborate with musicians who reach out to me or combine nature sounds that I find interesting and Managing the pipeline isn't easy For most of my career I worked alone and had to handle every little aspect of the production Though it was challenging at times. I learned how to control the seemingly chaotic stages To make magic happen I'm more than content with where my career is at the moment. I have copies almonds of wonderful projects in my portfolio And even though I still feel the need to learn more of a technical side of blender I Decided to open at the so-called art lab a Design studio where I can gather like-minded people and create even more breathtaking visuals. I Can't wait for the future rings If it weren't for blender I probably wouldn't be doing what I'm doing today Just like the software itself was growing and changing over time giving more and more possibilities Parallel II was growing as an artist and constantly updating my skill set Obviously if you are here today you probably more or less Know how great it is But if you are just at the beginning of your 3d journey From the bottom of my heart. I can't recommend blender enough Thank you