 So THQ know they can experiment one on one of just drop details on the patch that has just landed on PC so if you're playing on PC this will have hit you or your platform already but it's coming very soon indeed for consoles too and the patch is pretty big with many many incorporations into the game today we go through each and every detail. How's it going guys my name's DPJ and if you enjoyed the video leaving a like really helps out and if you like what you see and want to see more by all mutants be sure to subscribe so let's get into this thing because it is pretty long so these are PC specific everything else today we speak about will arrive with the patch on console sometime soon so PC specific fixed crash with AMD based CPUs built in graphics fixed crash when device info contains invalid display data and AMD based CPUs and that's basically it for PC specific onto a tutorial area in order to improve the pacing of the early parts of the game with edited dialogues to be shorter we've also added more enemies and loot to these areas to better represent the experience later in the game added more early enemy encounters added missing loot in empty trenches outside gagney fortress added item drop chance for bonka one-on-one craze updated best before memory to decrease the distance between the nanos and the pent side tree remove some parts of at a date and best before dialogues to improve pacing remove multiple dialogue fragments to shorten tutorial length remove some parts of goop and gizmos dialogues to improve pacing remove multiple camera presentations to improve pacing dialogue and no rater reduce the amount of gibberish broken before the narrator starts translating added dialogue setting toggles for gibberish and narrator allowing players to select if they want to hear the narrator the gibberish or both when talking to NPCs fixed narration and gibberish playing silently and producing an awkward pause when each corresponding volume setting is set to zero instead of skipping the sound entirely remove the text delay animation when either gibberish or narration is disabled difficulty settings added extreme difficulty saying where enemy damage and attack rate is further increased fixed difficulty settings not being applied for already spawned enemies new game plus opened up all-class perks for new game plus games when starting a new game plus the player will now be able to unlock perks from all classes wow settings added motion blur slider to the well this is i'm not joking guys i'm sorry to interrupt but they are listening and they are providing to the community this is 20 people working on the game it's only been what a week and we are seeing fixes already being incorporated i mean this is craziness this is craziness there's so many developers out there that could learn of this it's unreal so yes they've added motion blur slider to the settings fix the camera saying auto adjust player also applies for combat if turned off the camera will no longer try to frame enemies while in combat fix that for field toggle not being applied in dialogues items and loot increase chances that items found have a level requirements closer to the player's actual level when found players will still be able to find items with higher level requirements but player level is now taken into account remove common item loot drop from high level loot crates reduce the amount of healing items that the player will find from crates and defeated enemies increase base damage from melee bodies handles and add-ons by approximately five percent reduce base damage from ranged bodies muzzles and groups by approximately five percent fixed resistance stats not being applied for crafted gear when adding add-ons reduce gear add-on resistance and critical chance bonuses ensure that the quest reward diver's helmet will no longer drop as a random loot remove slots from all protective suits wow okay assault unto sound updated melee sound effects across the board updated man sound effects value added sound effects for tribe war trebuchet update sounds when the player lands inside hq after being launched from catapult combat fixed issue with abnormally high damage output due to consumable top mud applying meta damage multiple times during equip and unequip fixed ability damage not being able to inflict critical hits reduce the light sharp shooter perk damage multiply from 2.0 to 1.25 to ensure that it is comparable to other perks disabled end of combat slow motion camera for short combat scenarios adjusted valid angles for combat targets reduce camera movement in combat disable camera look at when striking characters up in the air fixed a few cases of where air striking would not complete its last attack adjusted speed of some enemy grabs it is now a bit easier to dodge them in time fix the kick attack from small enemies being too difficult to parry parry windows now more consistent and enemies can be staggered out of it all tribes heathers and loop looping in the final encounter now react stronger to being parried allowing players to parry and then counter attack fixed issue of tracking unjagged staff attacks first three hits will no longer overshoot targets and dodge attack is more reliable fixed some time spawning double death particle effects on defeated enemies fixed issue with p2 nanchok not stopping its animation fixed large enemies with melee weapons animating too quickly at slow walking speeds adjusted hit reactions for morks to make melee more viable and satisfying to use fixed issue with dodge shooting while reloading not moving the character correctly fixed issue with airstrike sometimes being cancelled adjusted the range from melee attacks to improve enemy tracking and reducing misses fixed issue where melee gap closer would sometimes overshoot fixed backwards attack for crush weapons resulting in a miss most of the time adjusted animations for unarmed angle of attacks to be faster fixed issue where the player would sometimes become stuck underneath larger enemies after being knocked to the ground added ability to slide underneath legs of titans fixed issue where the player would sometimes get stuck inside an enemy after a or long slide move fixed issue where the player would sometimes get stuck inside an enemy after an airstrike adjusted to sand and rumble effect for successful parry to improve feedback fixed issue where airstrike would cause enemies to be launched very far improved aiming for jump up off when throwing rocks okay so quests and achievements fixed game focus not being able to reach 100% due to unavailable quest states within a single playthrough fixed back to the routes quest sometimes not being completed adjusted tribal flow to be more robust fix the old world gadgets trophy correctly unlocking after finding old world gadgets crash fixes fixed crash removing objects between areas using telekinesis user interface new weapon one through is now only unlocked when the player has crafted a new weapon instead of being unlocked when looting an individual component at the correct fast travel locked message when attempting to fast travel walk climbing a ladder or falling added merc no dlc indicated the main menu added dark backdrop to qte from to improve readability unlike the backgrounds remove common effects to ensure that the counter qte prompt is visible reverse hypoxia warning percent value to be consistent with other zone ones added fading to enemy and friendly markers at 30 meter distance to reduce hud clutter the world remove several area objectives from suburbia as they are tied to move quest and could cause confusion replace the mpc tasks that didn't work as intended added missing no rain volume to the sewer entrance our rules to prevent indoor rain effect subnautica station is now fully covered by correct pulse process value improve look for indoor portals fix issue where the player was able to fall through the world in a myriad fortress fix issue where the player was able to fall through the world in the ankate outpost fix issue where big oil planes were possible to walk on fixed oil field monster presentation camera being triggered on the ground fixed area objective for gotway 6g counting incorrect amount of superb loot miscellaneous disabled fast travel when jumping from water wow people this was a lifesaver fix issue where the unspeakable hand uh wound through could cause mpc to fall through water surfaces instead of drowning fix issue with the rocket mpc being stuck in the air after explosion fix issue with the rocket mpc explosion particles effects popping when being removed adjusted 34 duration needed for months to trigger hard landing fix attribute check labels in puzzles incorrectly being displayed as a loot chance instead of intellect fix infinite jump while using photo mode wow fix fireflies not spamming narration when caught fix child memories being auto completed when open photo mode fix some doors open after using photo mode fix smoke from burning villages sometimes being rendered as stripes and amd gpu's adjusted default camera pitch up a bit so it's not positioned directly behind the player and fix resistance being reset after modifying appearance and there we have it guys an absolute enormous first patch the 1.4 patch for biomeutant and everdressed more or less every single complaint I've seen people make towards this game absolutely unreal it really is so yes guys tell me your thoughts on this down below within that comment section if you enjoyed the video leaving a like really helps out if you're new around here want to see more biomeutant be sure to subscribe and if you never want to miss a video upload you can turn notifications on by hitting that bell button but it is good to see uh thq Nordic and experiment 101 looking after the game adjusting things the community is not happy with it shows they actually care for a 20 man team I think that's pretty damn decent but yes again thanks as always for stopping by tell me your thoughts under the video and hopefully I will see you on that next one