 So this is the NVIDIA GTX 1080. Hello, so who are you? Hey, hey, I'm Alex Trim from NVIDIA. And is this the fastest GPU in the world? Definitely. It's our just new build NVIDIA Pascal based GeForce GTX 1080, the most fastest single GPU graphic card in the world. So are you showing it in action right here? Should we walk around? Yeah, sure. So what we're showing here today is our new technology of our VR stuff and including an important feature we call Anso. And what do you call it? Anso? Anso is actually named after a guy, a pretty famous photographer called Anso Adams. And we utilize his name as our new tool for in-game capture. So how does that work? So how about I go to the other side? Yeah. So we can see here, this is Anso. And this is actually a real game, a real game inside a game which is called Witness. So what we have in here is just to bring up a feature we call Anso. We just press the hot key and bring up this specific unique user interface. So what we can do here is the game is originally designed as a person point of view. But with Anso we can control the right of the camera. So we can see here I can actually easily get out of this whole game and see through the whole world. As you can see, originally gamers can only do screenshots. That means you just take what you see from your screen. But with Anso what we can actually do is pre-camera, you can just rotate the camera around get exactly the things you want to have around the world. And at the same time we support multiple different modes of capture things. So what you're seeing here is like a traditional screenshot. But at the same time we can support high resolution, means we can actually set up up to 30 times of current resolution. And we can print this thing 30 times. Yeah, 32 times of the current resolution. Why would you do that? Because nowadays a lot of game developers are kind of using their content to create say digital assets and post them on print out stuff. So we utilize this so gamers, everyone can utilize this feature. So what we're actually showing here is people can actually just grab an image from the game and just print it out with 300 dpi. It's falling down on this small postcard. And still having all the details on this postcard. So what kind of other demos do you have with the 1080 here? Oh, so beyond this, we actually because of Anso stuff. So we can actually not utilizing Anso for high resolution photo shots. We can at the same time to take screenshots with the 360 photo shots. So what you see here is a pre-captured photo shot here. So we are using SCC Vive and the virtual desktop to view this specific unique experience 360 image. 360 image. Yes, it's captured by our Anso. So that's what we're having here. And it's going to be a super important feature that will support not only just Pascal but also for the former generation of our GPUs. So this is a PC based VR, right? Yeah, it's PC based VR. You need a PC and then you add the GPU and then you do VR with that? Yes, exactly. Is that what you're showing here or just have a whole bunch of VR? In the rest of this, yeah. Okay, so today we're also having two different VR houses here. Can we go in there? Probably. Just a second? Yeah, probably, yeah. So what are they doing? So this is a game called Spoken Ronin on Oculus. So this is a very, very interesting multiplayer game. So as you can see, we have two sets of this. So we can have two players play within a single game. So it's like having a shield and having thrown in the fireball to play against each other. So that's what we're having here. A set of Spoken, the multiplayer game on Oculus. And there's some cameras? Yeah, there's your IR cameras to track your houses and their Oculus touch controllers. Yep, sure. What else have people checking on here? And if you're on the Oculus, we actually also have an HTC Vive here. So what we're showing on the Vive is normally just Everest. You've probably heard this before. So what we're having here is... Oh, this is an HTC Vive. Yeah. Okay, can you film me? Yeah, sure. Absolutely. This one? This one? I'll just keep talking. Yeah. You can film around me, right? Yeah, I'm doing that. So the HTC Vive, is that even better than Oculus? So what? Actually, they support the same resolution. So that means, visual-wise, they can actually do the same thing. But of course, HTC supports like a much better tracking system. So people can actually move in around with more motions, gestures. They can utilize for in-game interactions. Okay, nice. I can see it. Whoa. I can see this one in the... Can I grab the basketball? Yeah, of course. Can I pull a trigger? You're gonna need to put it... That's cool. Yeah. Oh, I can feel some movement in there. Are you pushing it? No, no, no. I'm not pushing it. Whoa. Pull the trigger. Are you outside? The ball is on the floor. I'm in space. No, I'm back. Okay. Yeah, that's the next view. So what you're actually seeing here is a game NVIDIA developed called Fun House. So we create this Fun House, utilize a bunch of physics effects to put them in the game. So users can actually experience the real reality thing with all the physics stuff. Do you see anything outside? Yeah, I can actually see... Can I hit you? Where are you? No, please don't, please don't. Where's the girl? I'm here. Don't hit me. Okay. Do you see anything outside? I can only see you swinging your hands all around. Yeah, it looks... Does it look funny? Oh, wow. I have a lot of hunger. I can hit myself. Yeah. Were you hurt? That's great. This is really cool. I can change it out of my... I see these things. Wow, that's cool. You turn into a border guard. Yeah. Oh. Nice. I'm shooting some clowns. Yeah. You don't see my clowns? Yeah. Am I shooting you right now? A little bit. Yeah. Actually, you can shoot on the ground and you can find a hidden transparent video logo there, actually. My shoes are not in the game. You needed some trackers on my shoes. Or if we can do that, that's going to be awesome, of course. That's so cool. Oh, my God. VR is cool. Whoa. Okay. That's fantastic. Okay. Thanks a lot. That's cool. Good job. Whoa. How much? How much for this system? If you're saying the whole system, including the VR headsets, of course, including our hop-wares, all the graphic costume. That's beautiful. So this is the HTC Vive with the controller? Exactly. Two included? Two included. One is left. How much? It's $800 right now. $800 is available? It's already available. It's already available. And they just recently announced that you can easily just buy some at retail stores. That's so fantastically cool. But there's only one game? Yeah. We have different games. Another thing, Everest and another room. So what we're actually having here is Funhouse, like I mentioned before. And this is actually with design on 31080s. Because we're using two 1080s for graphics rendering and the third one for physics simulation. So 31080. Yeah, exactly. Can you do 3 times 4K? Right now, the display that could be up in the eye is only one time 4K, right? So it would be 2.3K each? Technology-wise, of course, we can do that. But at the same time, we need to accommodate the headsets. We need displays with that kind of giant resolution. That's awesome. Cool. But how soon will there be tons of games with that? Actually, this year is like an explosion of all the VR contents. So I believe for 2016 we will see a lot of new stuff, including games, applications, going to happen in this year. Is the HTC Vive, is that the coolest one? Yeah, I guess. Or Oculus has some equally cool stuff. What do you think? So we're actually doing cooperation with two of these firms, actually, at the same time. So we're providing SDKs, engines, developing tools, all at once, to help this to, say, content developers to utilize it. But in here, can we go again? Sorry, where are the sensors? Are there some sensors around somewhere? They're actually put it up there. This one here. Another one here. Another one, that's it. You need this in your room, right? Yes. Is that included for $800, including sensors? Yes, absolutely. And the two controllers? Two controllers, one has it. Wow, cool. HTC is cool, right? Yeah, it's really cool. Fantastic. That's great. So how soon is the 1080? Available. The 1080 is already available. So you can easily just buy it in retail stores or online, e-tellers. Does HTC use the 1080 in that demo? 70. You mean those systems? Yeah. We actually use three 1080s. Three 1080s? Yes. Two for graphics rendering and one for physics simulation. You need three for this to work? At this moment, we designed this, designed this funhouse. Just wanted to have the richest content experience for now. So, of course, in the future, we will have it available free on Steam so people can download it and it will shrink it into, say, one GPU or two GPU version so people can still experience kind of the same thing on their available systems. You need a fast Intel PC and then you add the GPU in the PCI slots? Exactly. And how much is this GPU? For now, for NVIDIA's founder's station, it's $700. $700 per board. Yes. What is this? This is actually an HDR demo. We call it Paragon. Paragon is actually the game developed by every games. It's a mobile game, sort of shooting. So, this demo is, you know, we cooperate with them to create this character model. So, what we're showing you here, so in the past, like things like 3D, stereo TVs or 4K TVs, there's always lack of content. So, like, we can always leverage GPU to create more and more content. We can also render games within HDR color depth. So, that's what we're showing you. What is he doing there? These are all CD's. So, you can actually now play with Oculus. You can also use the Xbox controllers as your input device to play with Oculus. So, you just... This is a game called Lucky Scale. So, another kind of action games. So, get a chance to experience in virtual reality. Alright. Cool. So, lots of things happening. Yeah. That's the thing we're happening here this time in COMPITUS 2016 for NVIDIA.