 So you want to test your menu in-game right away, not a problem. Real quick, I learned how to do this from Vertus Learning Hub, so definitely check them out when you get the chance. Go up to this icon and open the level blueprint. Right-click, create widget, set class to the UI blueprint that you created. Drag the left side out to event begin play, and drag the right side out to add viewport. Save, you're done. And now when you play your game, you should see the UI that you created on screen. Now, usually in your menu, you want to see the mouse. And in order to have control over mouse visibility in the blueprints, right-click, get player controller, drag the right out to set show mouse cursor, and connect viewport to the mouse cursor. From now on, if you want the mouse to be on, check it to true. Otherwise, check it to false. Compile, save, all that helps, and as always, I'll be of a fantastic day, and I'll see you around.