 One of the new things you might notice is he has this knife, which is the Karambit, which is from Indonesia, I believe. Mm-hmm. And he uses it in most of his normal attacks. You can see he has this. Slicy dice. Slicy dice, yep. He's just cutting it up. Low slice. There goes your Achilles. He uses it in his uppercut. Debs. And his throw. Oh, right under the mouth. That's the worst. Yeah. Another noteworthy thing about his normal attacks is he has a really good long-distance overhead, which is his back two. Yep, yep. That definitely covers some space. That's for nature. And that's going to put him right where he wants to be up close, right? Exactly. And it is complimented by a low that could be a combo starter. So he's got instantly the low-high or low-overhead mixups. Exactly. The blender. The blender. Yeah, I think he's going to be an awesome mixup character. So let's go over his special moves. You can kind of see how he plays up close. So how is he going to get that 50-50 going? Yep. So the first thing we'll talk about is his anti-air options. One of his brand new special moves is this anti-air night toss. Jump. Oh, nailed it. And pull you in. Jump again. And if you EX it, he pulls you right up with a bunch of recovery. And then you can actually go into your mixup. Right. So he has his own kind of get over here, if you will. Exactly. He's perturling the skies. So he also has a new take on the classic smoke bomb. He throws the smoke bomb into the air and then will drop down. This will track the opponent. So up close will be real quick and even full screen. He'll always go behind them and it's an overhead. Oh, geez. Okay. So constantly closing the distance. Exactly. So if you read a projectile, if you think the trap's blocking because of the low, you can go for that. And the EX version has an extra special property. Instead of dropping down and doing that attack, he'll just drop down and he'll be invisible. Because that's what you want, is to deal with somebody with overheads and lows and invisible. Right. Yeah, sounds like great. So if you were thinking, I don't know, that back to, I bet I can react to that. Right. How do you react to an overhead that you literally cannot see? You start spamming stuff. Yeah, exactly. Low pokes, low pokes. Get, get, get. So another special move is the classic teleport. This time it starts as a low, then goes into the teleport. Oh, cool. Yeah, yeah, yeah, yeah. EX it, you get a combo starter. And that punch is very like throwbacky to like MK3 robot. Exactly. It's like a new take on robot smoke. Love it. I love it. He also can cancel this one. Oh, okay. Something I will never do. Nope. I commit at all times. And there's a fun property. Oh. EX cancel it. He turns invisible. Okay. So he can go invisible in other ways. I tried to find you, but you must be bird. And lastly, he has a new take on his phase teleport move. He will phase through, go full screen no matter where you are and go into the attack. And this can be used not just to close the death, close the gap and check the opponent, but it can go under fireball. So please fireball. Let's see if you can do it. Oh, wow. First time Lanny. Wow. Wow. And this can also be canceled. I was just going to ask. So instead of, you know, you make a hard read and a projectile, it has a lot of recovery. You can actually stop right in front of them and get a full punish. And go into your business. Go into their business. Exactly. If they're blocking, you can go ahead, stop in front of them, go for a 50-50, jump over, throw, whatever you want. Cool. Did you do his throw yet? I did. Oh, okay. How? Oh yeah, under the mouth. Didn't want to see it again. Just kidding. When you're playing a smoke, what kind of, what are you looking for in a cameo? Great question. And I'm always a big fan of pointing out that you could straw up on your weaknesses. Like you'll notice he doesn't have a traditional projectile. You could give him someone like Sonya who has a ring toss. Or you can double down on what you have and maybe get even bigger combos. Or maybe you can use someone who has new combo starters and mix-ups options. But what I picked here is Kamiya Sub-Zero, who makes counter zoning even better because he has a really nifty, tricky move where he coats you with ice armor and you become projectile immune. Oh. So let's wait for it to refresh. For sure. Fireball me. Fireball me. He is literally just absorbing fireballs and can walk you down. And he's taking no damage from that? Correct. What? He could also turn invisible and have it on. But now I want to spam it out now. Yeah. So you pointed out earlier, one of the best things to do when someone's invisible is to start spamming projectiles. How you can hit a stray while he's trying to move around. You can literally use Sub-Zero to come projectile immune, be invisible, teleport behind you, and then start doing 50-50. That's a very sneaky sneaky. He is sneaky. That's very sneaky. Sneaky ninja. That's a great keyword there. Ninja. Because I don't think Smoke's ever been this much of a ninja. In my opinion, he's pretty rad. Oh yeah, no. I'm loving it. I think it's very cool. You know me. I'm one of those in-your-face kind of players. You like rushing down. Nothing but risk. I think I had to remind you of the block button once. Yeah, yeah, probably. And yeah, he definitely feels like he's going to be high risk, really, really flashy, very, very quick. And that's when you talk about how you want to deal with Smoke as an opponent. Risk. Right. Yeah, I think you're going to have kind of two strategies. One would be, except that he's going to counter them. Your fireballs are not going to be super efficient. Just play the game, patient, bait him out, punish him, or rush down. The rush down guy. And like someone who can, you might have faster normals up close, be able to poke him out, go for your own mix-ups. That kind of stuff. Yeah. Cool, cool. But he is definitely going to make mistakes, punish people that are, you know, getting too big for their britches. And then go for his big combos and all that. I think he's going to be really excited about it. Awesome. We should try to take a look at the, are you going to do anything more? No, I think we should try the fatal blow. Let's do it. So this also goes with this theme. It is a, it'll track you, no matter where you're on screen, and it's an overhead. So check out this. All right. So anything, any last notes about Smoke? No, I'm just really excited to see, like the really creative players mix them up with different cameos and stuff, and then go crazy with the cancels and all that. I think it's going to be really cool.