 So dread dread is the best so dread again only tells one kind of story the survival horror story good thing That's a really common story. Yeah. Yeah, everyone wants to play a zombie game a cthulhu game That's the thing lately security weaver alien game awesome, right any game where you know, you know kind of you know Which project anything like anything where it's haunted and people are dying right people are getting killed off throughout the story Dread is your way to go but they're being killed off one by one Yeah, so, you know, whenever you go to see a survival horror story like you stick with alien I think that's right. It always has the same pattern to the storytelling, right? Everything's kind of chill Something scary is going on tension builds tension builds someone dies tension levels up tension builds again tension builds again, and it was just a cat and Tension builds again. Oh, yep. They get someone got eaten. Yep. Yep. Yep. All right You keep going like that until usually there's one and or zero people left and then the end right so dread does Exactly that game and only that game. How does it do it with a jenga tower? No dice. No dice No, think about a jenga tower tension builds tension builds tension builds it falls down So Scott, I want to kick in the door. I hear that girl screaming on the other side All right, give me two poles whatever but bam, but bam you kick in the door What's in there? I find the girl and I rescue her and we board it up behind me Okay, you uh you want to act the zombies and now bashing on the door that you walled up I try to fortify the door with the stuff from the fireplace. You need three poles It's not much in that fireplace. I'm looking at this jenga. Now if you play jenga over time It gets more and more tension is building and building and building the beginning of the game I pull out a shotgun and kill all the zombies I see and it's easy. Yeah, it's like oh, yeah The zombie It's like start the car one pole. I'm looking at this thing like If I choose not to pull I fail and what I wanted right so for example It's like, oh, you're not gonna pull to start the car. No, okay Car doesn't start zombies around in the car. You're trapped inside now. What yeah, not looking so good for him Yeah, you should say yes next time I ask you to pull With everything If you knock it over the book says and I quote your character dies in the most horrific Way possible And then you get a snack because everyone else is gonna keep playing. Yep. It happens No, at the same time you can look at that tower look at the GM square in the face and smash it Yeah, I mean you look at this thing. It's so wobbly and I asked you for two poles You know, you can't make the two poles right and you know, it's just gonna get worse Yeah, now zombies are piled up in the car. So high the suspension breaks It's like if you smash it you succeed in the most glorious way possible comma And then die That's the whole game That's I mean there's a character creation which is like a questionnaire system where the GM basically writes questions and you answer them And those answers are your character and the GM can sort of make leading questions like oh, you know What happened to your lover last season last season, right? So you can make up all this stuff about a lover and it you sort of open But you're also restricted you can come up with some clever ways of doing unexpected things. Yeah, but it's mostly the Jagga Tower Best game playing really a game now We know we're talking about that that is what this panel is about that had hair That is our gaming group is a bunch of people their pajamas sitting around a table funny shaped ice nachos everything So we're talking about this but the word role-playing game covers so many different things that we really need to define the term