 So your grades are just not great enough, not a problem, in the next 60 seconds you will have the greatest grades in all the galaxy. Alright, let's do this. First thing is be an Eevee, go to material, settings, and make sure that blend mode is set to alpha clip. Get a wave texture and drag it into a color ramp. Move white to 0.295 and drag that into a mix node set to multiply and factor 1. Then duplicate, click the second wave texture and control T and drag UV into vector. Change Z rotation to 90 and drag that into color ramp 2. Get a bump node, drag mix into height and normal into normal. Drag mix into alpha and get an invert node and place it over the connection. This way it knows that anything that's black on the map should be invisible. And drag mix into color base. You're done. From here if you drag the fact on this mix you can change the look of the texture. Or change the color ramps to get different effects on the metal. If you want to get a worn down look on the grades, use the traditional noise texture into color ramp setup. Move white to about 0.741 and get a Musgrave with scale set to 4.4, Detail to 7.2, Dimension to 0, and Lackenority to 2.7. Grab a mix node and drag color into fact, Musgrave into color 1 and the original into color 2. And drag that into base color instead. Drag color into roughness with an invert node dragged in for the finish. And drag metallic all the way up to 1. Last thing if you want to make a cage or a fenced off area for a box or something, click the top wave and add a map node to it. And drag UV into the second vector. And that's it. You now have a great set of grades to put wherever you want. Hope that helps. If you enjoyed this video, please don't forget to like, subscribe, and ring that bell. Hope you have a fantastic day and I'll see you around.