 So you wish that your wear and tear effects would work around your normals, not a problem. For this setup let's just drag a basic gold material and add a basic paint layer. Then hold Alt and left click to disable everything except the normal channel. Once we have selected the shape of our normals let's just left click to apply some basic examples over here and then drag the wear and tear material like this. Then right click to add a black mask, right click the mask to add a generator and then just pick basic metal edge wear. Now this looks awesome but the question is how do we get the edge wear to apply to our normal details? Well to do that right click on the paint layer with your normals and say add anchor point. Then click on your edge wear generator, scroll all the way down under image inputs and under micro normals click anchor and set your anchor point with the same name as the layer that you are referencing them from, in this case layer 1. Then under reference channel tell it that we specifically want to reference our normal data. Then scroll up and under micro details set micro normals to true, you're done. And now you can see that any time you add normals to that paint layer the edge wear will properly be built around it and if you want to control specific normal details you can do that by adjusting the values under micro details. Hope that helps and as always hope you have a fantastic day and I'll see you around.