 All right, let's play this in full here Ding ding ding ding ding ding Excuse me. Oh that quick me up Like how he just sneaks away and the dragon doesn't do anything so well, I got some questions here You're writing about I need some more thought process and stuff See I got some questions in terms of where are we? Why is there? Why is the diamond on the stick? You know is that is that out in the wild? I think it could be something. I mean does it really matter Shrink off animation probably not, but I always like to think about those things What could we do to make this a bit more interesting the thing is that he comes in and it's almost slightly playful sneaky grabs this Sees that the dragon is awake Sneaks out so here's my here's my thought this and This seems very similar despite the holding. It's almost like when he does this You can have bit more of a freaked out couple steps back and then he starts running away Where you just you know, maybe maybe maybe the diamond is bigger so he can put it under his arm and then You know still the arm just lots of back and forth a big running away as The dragon then turns his head his eyes get really big and we're just I know there's something where I think we could Take this idea and push it further Actually now that I'm scrubbing through this watch out This is weird thing of quickly pivoting off the head only now it doesn't move forward I would just go backwards from Here and then have and you know further back here. So there's a constant Translation there There's something slightly pausey about those things by that. I mean like you get that foot up hold foot up hold everything has a bit of a Pause there even then when you get to this you go up pause and down with I think this could be a bit more Overlapped in terms of as you finish this turn. He can go already Get into this type of action Not that it's like a casual walk pass and grab but less of a very specific turn Stop and then very twins here The arm pose and the timing going down to grab this just a bit more overlapping in their actions Yeah, and then I feel like they would be just whoo, you know, like this is almost the beginning of a nice Jump back and then into a run out But that would be my thought or my question for you. How far do you want to take this where? Do you want to change the ending? You know, just want to get technical notes on this It's almost like you have this on Some rock pieces then you got some Skeletons and skulls, you know, it's like multiple people have tried this and then you know more Rock stuff and just give this some sets and then he just comes in Trying to steal that that diamond. I know that's kind of my thought there on this making this a bit more interesting But that is up to you. I know this is just I guess I'm assuming kind of a place all the telling the story But I think this could be fun to also go a bit further Where it's almost like he's running out and then the dragon lifts You know imagine some cash shadow and the dragon lifts the head and really get some big eyes You know what's make some I don't know how far you can push this right to give it some more cartoony eyes. I Don't know. That's my that's my thought for that one Then we have This guy here Two things that stand out to me. I think these are too snappy. It's like one frame Yeah, it's one frame give this at least two if not three. I mean others will be very bendy But I think this is a bit too snappy over one frame I do like the the contrast where this one is just a bit smaller This one's it's always like this, right? I'm assuming given that's it's an actual full-cycle. Yeah So I'll just reduce that snap on this and then as it you know, it's I Feel like there's a lot of hip stuff there where Pushes tips up in the direction is correct. Make sure there is definitely No, it looks like it. There's wire rotation to me. It feels like you want to reduce the hips 20% a bit And also reduce them in Y. There's something very Swimmy was the other thing that I'm looking at is look at his Chest here and they look at that line here with The for the belly button this I mean I'm looking at how far this travels back and forth back and forth and these guys stay static But that must be enveloping things a bit of a weird thing But to me it seems like that snappy thing these guys could be toned down a bit I would even add a bit more Translate side to side given his size Not too much. I mean, I know it's a bit faster than a slow stomp So there would be less left and right given the speed But I think a little bit more and maybe some more Irrational in the finger posing there ever so slightly It's a bit better here with defaulty I feel like the hands are a bit almost hit Hit a wall going forward You can see the spacing Here and then it kind of sticks So I would swing those and ease in and out of these a bit more. I feel just a bit harsh there And then the biggest thing is that this head feels It's like an IK head. I don't see any impact of any stumps not that again It's not a stomp but given the way then it'd be to be some sharper Some drag overlap on the up and down on the head a bit of a sideways It could be having I could have an overall tilt over so it's not as default straight down That seems more like whatever you call this on rigs, you know, if it's a headline head IK whatever controllers call but that's kind of That's kind of what I feel if I would I know it's almost like you could Almost slow. I know it feels like you also want to slow it down by 15% even 20% maybe and then by adding more side to side give this a bit more hefty weight there and then with some impact and overlap on the head Give this a bit more Weight and then you want to smooth out again like those arms and less than that pop. I don't know being a good spot All right, these are kind of my thoughts on that. 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