Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Published on Sep 14, 2011
Just a quick question that popped up recently as a result of a bug in Muvizu 3D. The technically correct and optimised way to texture a model is to use a UV Map or ID texture as the option is called within Muvizu's object importer. However, for a quick video I find the work involved in doing this doesn't justify the end result. What do you think? Would you rather produce a technically correct and optimised ID Texture / UV map or just get your video done? Let me know what you think in the comments, thumbs up if you agree (or don't agree). Thanks for watching!