 Hello everybody if it's Wednesday, it's Warhammer and that must mean it's time for another episode of Warhammer weekly Joining me as always the winningest co-host. It's Tom. What's up, buddy? How you doing? Hello friends. I don't know about winningest, but you know, I'm here. Yeah, I just mean in the co-host battle. That's it That's that's that's what you know, that's fair. Yes. Yeah, cuz I made Tyler last week. Yeah, exactly Also joining us back on the show and we're happy to have him. It's mr. Paul Wagner Paul a gloom spike gets aficionado Paul. How you doing, buddy? Doing fantastic Have a great night. Hey, it's good to have you back on Thank you. We are going to be talking about the gets tonight doing the full review But of course we've got some other stuff first just as a Slight aside my throat is a little sore today mm-hmm so As a result of that, I'm gonna have to talk a lot and wreck my own voice and feel terrible tomorrow We're willing sacrifice for everybody But I won't be getting super loud or anything like that Just, you know as a warning anyways I definitely will Yeah, sounds good. Can I do that too? Can we like pick up the slack? You can you both are free to pick up the slack Absolutely, but I'm gonna be cool as a cucumber Vince and I got to keep it an even Tom bra Tom let's start with the news. What do we got? I got a rumor engine. Let's start here. We do It's a Kroger You think so yeah, it's there. It's there like smashy moon thing Yeah, go ahead Tom. I'm sure you know better. No, no go ahead There was also that Sora's special character the albino sure that had a also very similar one But yeah, no it it looks like Seraphon Unless they're gonna start going into like 40k and we're gonna get the the Eldar right with there I mean, this would be the perfect release to do a mixed Release so you could do half elder with dinosaurs and half dinosaurs with dinosaurs. I mean come on to be cool Absolutely, it was exodrites or whatever exodites exodites exactly. Yeah versus versus seraphon Yeah, I mean It's gonna be Kroger because those kids are a million years old and they have to make new kids But but and go how many somebody had brought that up to me at holy worship this weekend and they're I was like Hey, do you guys see that new army that just got announced, right? They showed a good job. Great It looks great. I'm excited about that this new army that's coming out and and They're like, yeah, but I just really disappointed that we didn't get any new proxy board models and I said really like first If anybody had read the article it says very clearly that like there's more maybe clear Yes, let me be clear But if there was ever any doubt, you know reading comprehension was it like was an issue? These images just confirmed to us that like yeah, there's more come like but they they only gave us a small Snapshot into what what is on the way? Mm-hmm. I think they actually mentioned this is less than half It's exactly what they said in the article. Yeah Yeah, so I mean like there's a lot more stuff coming I don't I don't think we have anything to worry about and like with the amount they've already replaced and new stuff That tells me we're like I cannot believe we'd either There's new Kroger kits and I'm gonna keep saying that pronouncing it like that or They just cut them from the line like and they don't exist anymore. Those would be the only two worlds They're not gonna be like here's all this wonderful new reintroduced stuff And then these guys get to be this ancient fine cast crap like no, of course No, like and the reality is is that they may have condensed some more scrolls and they may have trimmed some of the line We just don't know and we're not gonna know until the book drops. Mm-hmm. Yeah. Yeah So hey good stuff cool I'm you know realistically well I'm sure we'll probably see more of it or all the rest of it or something like that at adept con along with hopefully more Yeah, we have tons of other news that dropped as well We got the announcement for the event exclusive many that'll be first available at adept a con which you just mentioned How about that Darko's? Yeah, yeah Cool barbarian dude It's fine like here's the thing man. It's a good model But it's fine are you gonna paint it? Yeah, it's fine, huh? Yeah, like I don't want too much motion Yeah Oh But look It's just it's just like yep, there it is. I don't know man. What am I trying to say here? I'm saying it doesn't jump out at me like it's cool. It's a cool model But like It is just a Darko the dude Right, I mean compared to the cruel boy that was last year I am a hundred percent more behind the Darko than I am behind the cool boy Sure, sure like I love this that they're doing something a little bit different a little bit instead of the poster boy faction That's super fun. So it's cool. I agree Like I I Encourage them to continue to branch out and do the non-normal faction Yeah, again, I just want to see something that really like knocks my socks off for this exclusive mini I guess that's what I'm saying like I want to look at something and be like wow, that's super cool That's super any of them ever done that maybe the double-sworded Stormcast wheeler like the two-bladed sword. Yeah, I mean, she's amazing. Sure. Yeah, she was great Yeah, especially because she she hit as well in a time where we didn't really have that many female storm cast either You know now we've done good selection, but yeah, sure. She was like pretty awesome for the time She was so much more dynamic than they are now or then they sorry then they were then I apologize Or that they haven't been recently and the question is is are there any others that have really hit like there was a night Haunt hourglass guy and he was okay. Like he was another night. He was another ghost like I have a couple but he wasn't like Knock your socks off like have they ever had any that are that have really been like Like punch your grandma on the face. I They should I mean they had that warriors of chaos or slaves to darkness warrior back in the day I mean for talking event-exclusive miniatures that is a long and storied line No, one of the features that I own is the zinch Magister on disc That was available only at the German Games Day for one day that I somehow managed to get a hold of and like That is a mini that knock my socks up. I'm like just yes, I will build an army around that. Are you kidding me, right? And like this to me speaks more of that mini than it does to the mini from last year just personally And the thing that I see this mini is perfect for is this is a perfect mini for a diorama Right like this is a perfect mini to put in opposition to almost any other figure and you can kind of make that work exactly You you don't have to convert this mini to make it into a duel and that's super awesome and cool Yeah, sure. Yeah, it's funny that you bring that up. I pulled the two that so at the havoc This is related to the topic of games day minis. I pulled the 2006 night goblin fanatic. Oh so good Like so I I Pulled a bunch of like a bunch of times It was one of the like the like last four or five things left on the table Oh, wow at holy wars and I walked up there and I was like, what's this? I looked at it. I was like, how is this still here? Small box people ignore small boxes You know, the other thing is uh, the arcane games day model is one of those that really struck out, you know So that's my point that these exist in the history of them. But all right. Anyways, let's keep going because we have another Uh event that is worth discussing Of course that happened and yeah previews from Yeah, so lvl dropped uh a huge a huge weekend for competitive war hammer in the world. Um, we uh, we had a uh everything from like shadow broadcast of shadow rounds to um Just some wonderful playoff matches. Um love seeing uh No, I take the win just everybody when yeah, yes. No, I take the win seeing scooter up on top tables Uh seeing nate go five and oh with uh with a coach in his list and ten frost boots Like uh, I you know, I mentioned to nate on twitter. I was like, man, uh, I played coach this weekend I like it great tech piece. I don't know that I could have went five games So, uh, it's impressive Well, the the trinnelli brothers as a whole are just, you know, genetic specimens really. I mean They are superior to most of the rest of us in near every way. So I don't know what to say about that. They're they are checks out. They're pretty great guys. Uh, but at any rate Yes, we also had the preview and of course, uh, the preview brought us new sarathon We already mentioned that a little bit. I have the picture of the salon here Um, I didn't hold pictures of all of them. Um, but I was very happy to see an updated take on teeny weenies writers, uh, oh, yeah, the old skinks on oh good I still have two boxes of those And I use them as to coin your word kroygers In my self-lands list because I don't know super fun. So I would totally be about that again. Absolutely. So those guys were great Uh, we've got our new frog. What did you boys think of the new frog here of the new of the new salon? What do you what do you guys think about this dude? Paul, what's your take on this guy? This was brought up to me, uh, in the discord and I have to say it's a thing. So have you noticed his toes? Yeah, yeah, yeah You're like wrapping underneath his belly. Yeah, and then yeah, so it's like a spider tummy slam So I'm all about that. Yeah. Well, he's he's he's doing a like a full-on straight, you know Sort of yoga pose there, right? Like he's very much Sitting like that and his little feeder curling up around him But then his belly is over top of his his legs. Yeah He's very flexible for someone of his size. And so, you know good on you Exactly. I love the supplicant supplicant albino skink. Like that dude He's just adorable. Like I love the little headdiff and deference like it To me it actually sells the salon and tells me more about the salon Than anything else on that model. Yeah, sure I mean, this is a great model Yes, and what I like about it is this didn't feel as Over the top as like look Laura croak is cool and all but I look at that model and I'm like honestly I don't want to paint that That's like too much It's just too much going on there, right? Like it's too much Jingle jangle Bingle bangles that aren't the guy This is a lot of stuff, but it's not as bad Like this is more contained. I can handle this. This is a reasonable amount of nonsense for my centerpiece character model Right, I'm okay with it And I love the the quetzalcoatl or whatever you want to call it the winged snake on the bottom Super cool I just I love that it's basically a gamer couch And it just looks so comfortable and and so nice and it's and it has so many callbacks to the previous models But it doesn't look like the previous models and that's awesome Yeah, so so cool stuff with the serif on uh is stoked about those We also got the underworld's uh Another dock warp and this time all wearing the sort of masks the sort of sisters of slaughter Sile masks or or the blood sisters masks however you want to think of it, but the the gold death masks Um, I couldn't pull a picture of them because the way they chose to do the they do these rotating photo galleries So that was annoying. Um But at any rate they were fine that I honestly I hate those masks Real real talk like I Yeah, I use I use the actual witch elf faces on on everything because I just I think they have really beautifully sculpted faces and Uh, I don't like the masks. I just think they don't look very good. So I don't use them Um, but hey, cool Uh, and then importantly Uh We have this This thing right here war cry blood hunt Boy, oh boy. Let me tell you what this I like This I like so blood hunt. We've got the Like whatever sons or scions or I don't know puppies of we've got the puppies of caranac Uh, so a bunch of corn caranac Devotees Yes, finally they have supplicated themselves to the true lord of corn Uh caranac the goodest of boys And uh going up against uh vampire monks Uh, I mean Come on. What's not to love? This is great They're just fantastic Like they're not pirates, but monks was a totally better like that's a great way to go I wish I could have like let you guys in and give me a snapshot of when vent started talking about this box Like we were driving and his tone just changed and it was just Uh, he just like he was in love. He was in love with this box. Yeah, man. These guys are great I mean like all these models It they took two things that we know and they completely twisted them and made them into something that we love Like yeah, and that that takes a lot because we've seen the other boxes and like I'm always like, oh, I like one or like the other but like for this one I kind of like both of them And both for completely opposite reasons Um, and so it's just it's super cool. I mean like to be honest the the hound of caranac That has all on all fours. Like yeah, that is such a cool design choice and it is so well done It's just it's just fantastic. So But at the same time like the monks aesthetic is just it reminds me of so many other things that they have warhammer sculpts of in 40k and in a os yet It still manages to be its own independent thing and again, that's that's fantastic. Yep This is perfect. This is the the exactly the kind of stuff I want to see out of war cry. This is an a plus Um, I think this is better than sundered fate, uh, coltspinks. Um, but they're both good like that's not in any way me Um, not, you know, like, you know, say anything negative about sundered fate I mean the great failure of war cry 2.0 or whatever is the launch box that it was full of some of the most boring models Uh, and and that it wasn't either of these other two boxes Which would have been way better. Um, you know, no offense to the robmeyer creed who are like Fine, um, but and the other guys are terrible. Um, but like average plus really bad It does not equal a good box Um, but great plus great does Uh, and that's what we've had basically with the last two. So You know, oops Um, so there you go, uh Yeah, so, uh Good stuff I do agree. Uh, man. He says the only sadness is we did not get closer to the craft spaceship in the terrain Just more meat trees I do kind of agree with that like I I'm pretty much over this terrain at this point I've got it like I've got it You know, if you have all three of these boxes Man, how much of this do you need? How many meat trees do you have a lot? You have a lot of meat trees at that point like you can do a whole table of meat trees I want I want to make a whole table of meat trees Sure, that'd be a super sweet. You walked fortress. I mean come on that like be awesome Sure And it's perfectly cool if you're like gonna be steve herner doing thematic tables and stuff like that You know it at a holy event But like if you're just playing war cry and that's like your and that's your main focus You've got to look at this additional terrain in the third box and say I guess I'm just going to sell this or give this away. Like what do I I can pack my war cry player mat area Completely full at this point, even if I'm playing like a double sized game. I still have enough Right, so yeah Well, but but each time unless I'm mistaken they each come with their own cards for setting up terrain And so each set of terrain has its own setups and its own kind of challenges to do Um, I haven't played the other boxes. So I don't can't speak to how uh much variety there is But I I have one complaint about this box All right And that complaint is simply that We've seen an arachnarax skull that seems to be on one of these trees and I have not seen it yet And that's my only complaint is I know you have it somewhere. Please just let's get it out there So I can take that bit and I can make conversions for my models for it. Please. Thank you. Bye I think you're gonna have to wait for box number four. So that's that's that's what I'm hearing here But uh, probably not long now. I'm sure All right, uh, I think that was all the news, right anything else All right, cool. Well, let's keep her moving. We got a lot to cover tonight Uh, let's go to some pick. Oh the week Paul Hit me. What do you what do you got? What would you like to share with everybody this week? Uh, so I sent you one thing ahead of time and then I'm going to do a quick one thing that's selfish um So we do a podcast on the mortal realms network Um called path to story and we are starting with season two Uh, I believe on friday is going to release for our season two to start a whole new Um series of path to glory podcasts So if you're interested in the narrative, go ahead and check that out And then my actual pick of the week Is for a warhammer fantasy battles podcast that just started up Called the herdstone And so they are lore and game based I was just listening to their brittonian review episode Which is their first army episode review that they've done And it was really fascinating to me because like number one nostalgia Number two is pritonia But number three it was a really interesting take on doing an army review Because they had all the ancillary documents and everything else That is known about that release. So they were talking about how this was the build up in white dwarf These are the things that we saw in white dwarf later And when they always talk about it, they talk about it and they say oh and by the way This is what happened in the end times. This is how it kind of resolved And so they're really not really covered the whole the whole arc Yeah, the whole gamut like it's something that we can't do when we're doing. Oh the battle time just released All right. Well, this is what we have right, but they can go back and say what is the design notes that we're in white dwarf They might have been Six months after but because they have all that information, right And they can go through the entirety and they they focus on eighth edition. I think they call it 8.5 Um, so the gameplay to me isn't all that interesting because I was much more into it a little bit earlier and of course, I enjoy aos more but um Everything else something that I've really enjoyed. So no, that's a neat that that's sort of history and arc of the release Is pretty cool. Nice. Yeah, very good linked down below. Tommy. What do you got with everybody? Yeah on my drive home. I uh enjoyed, uh, I I popped open to listen to some, uh A stream or not stream but a video. Uh, and it was Aos coaches review of the the gitz book. We're obviously talking about that here But coach is a long time fan lover of the gitz And he has a he did a a delightful show Uh detailing, um I got his like insights and reflections on the book. So if uh, you can't get enough after tonight I would encourage you to go check out his uh his show And like talk about work ethic. I mean he was in los vegas And he had two battle dome reviews drop from australia like come on. It's good work. That's that's a lot absolutely Uh So for myself, I will also continue the gitz love train if you want more gits in your ear holes stewart Uh iron gutsman the iron gutsman has a review of it up. Uh, he it's actually him watching coaches Review and then commenting as because he's using coaches slides to comment on everything So, um, that was really good. Check that out. That's linked down below Um as well on the hobby side and just a quick also shout out Um paper cuts who's a guy who makes really his amazing sort of channel about doing dioramas and just like a really really amazing Sort of terrain and basemaker and diorama maker. He's really inspiring to me. He put up a new video I haven't seen anything from him for a long time and he put up a cool new video. So If you're interested in, you know upping the game of your Bases your dioramas your display boards anything like that his channel is absolutely worth a check out Um, and as we move from pick of the week into hobby time, I will say hey by the by We are so close right now to a hundred thousand subs. I'm so excited. There's a huge milestone coming up We're we're just we're right there. So if you're not already subscribed, please do We'll be back next week with beast of chaos. Don't worry for all you beast fan out there We haven't left the herd stone behind you'll be getting your love too But hit like do all those things, you know, click buttons. It's a fun time. All right Let's talk about some hobby time Paul, what are you working on man? What's on your sable? um, I uh, thanks to gw was able to paint up the squig shepherd um So that's a fun little mini and I enjoyed him quite a bit and then I'm also working on The boss on the big squig as well. So nice. It's you're very in theme for this week's show. I love it. Yes. Absolutely fantastic Tom, obviously you and I's hobby weekend was was you know, somewhat, uh Demolished that I say we didn't get a lot of work done over the weekend because we were we were we were playing a bunch of Warhammer We were at uh, holy wars Yeah, we were playing ringers for uh, holy wars. I got to roll dice with uh, with ben sava I'm in françois billetron on twitter. Um, we uh, yeah, got uh, I got to uh Play shawn troy just all the all the great folks zack and comron um, just uh, yeah got to roll dice with some new folks. So Um, it was a joy It was right and there's tons of photos of that from the weekend as well on the twitter Yeah, super jealous of that especially after going to the last one, but wasn't to be For me, I because of the weekend I I was pushing real hard And there's a thing I was painting on last week that I can't really talk about yet But I'll say I missed a deadline To buy a day to have it in to be like shared But that's okay. I'll still share it. Um, it was because the weekend I just didn't end up having enough time because I also had to prepare everything for this week's show and You know, like actually live a life Uh, and so uh, but now but that's finished that that thing is done And now I'm actually just in the beginning stages of putting together. I mean, he's still mostly on sprue Um, there's a little he's a little bit together Uh, of putting together the demon prince From the uh, safe to darkness box. I thought it was about time for him to go together Uh and get painted because he's a super fun guy. So yeah, that is a great kit I was uh playing against my friend and he had an old demon prince next to a new demon prince Sure and it it it's so stark that the advances in design that we've had since that last human kit prince was uh was was released It's just it's fantastic. Uh, absolutely. That's like It's it's crazy that the the change there. Yes, absolutely Uh, Sean, it's wings all the way baby wings all day all night. We only do wings around here that rack can take a hike I don't Wings if you if you could have wings You take wings every time. Okay. Absolutely Uh, all right So with that gentlemen Let's uh Let's get to the actual review. Let's do this Uh, boom Here we are battle tome review gloom spite gets okay so Oh, Travis says which head am I going to put on him? I haven't decided yet is the answer the least goofy one is what I will pick Um, we'll see what that boils down to uh, so overview slide As per usual as per huge The 40 000 foot view. I'll talk about my opinions then gentlemen. I'm keen very much to get both of yours Uh, the keyword bingo is largely gone Happy day This is very much now an army where you can put a lot more things together Now there are still four Core forces here, right goblin squigs trolls and spiders as they're as you would expect But most things have the keywords you would think they do Is there a goblin on it? Then there's a goblin related keyword Is there a squig that he's writing or around then he's got a squig related keyword, right and so on and so forth So these things work more or less how you would expect them to Um, there's still so there's a lot of good power pairing and things like that But it's much more synergistic Um, it is still to some degree Uh, a trading and attrition army, but there are some very Powerful elements in this book with a few Out like there is a few glaring sort of obvious weak points as well But man, oh man, there's some stuff in this book that's like It's pretty good If you told me in six months This book has like a 53 54% win rate. I'd believe it. I'd absolutely believe it Uh, I think in the hands of a skilled pilot Uh, this thing is going to really really hum Like a well oiled machine I think for the average skill player It'll it'll perform well and it'll be a fun time. That's sort of my take on it I think it will respond pretty reflexively to to higher skill Uh, and my last point and we'll talk about it when we get there But from a design perspective, there are some rules in this book I'm just not very happy with because they shouldn't be here They shouldn't be in this book. I don't mean that negatively They're not even like bad rules or badly written They're just don't belong in this tone You're saying that they don't thought this army does not vibe with those rules Correct Um, I just don't think they actually belong here, but we'll we'll talk about it when we get there It's not a lot just a few Um, there is one rule that I think they touched a third rail and will live to regret it Um, and they will elect themselves Um, but that's what we will we will cover all those when we get there Okay So high level very positive lots of good stuff here vast improvement over the last one Uh, Paul What's your 40,000 foot view? What do you like? What do you what do you what do you think? I own all four of the sub factions for this army And I feel like I can play all four And I feel like I can play them together and that's awesome Like I mean exactly right. That's what you want out of a battle tone Yeah, a lot less siloing this time. That's an excellent point. They can really run mixed forces. In fact, I think the best Builds are probably going to be Quite mixed between the four forces. I'll say Well, and a lot of that is the the the keywords you were talking about about, you know How spider fang now have the grout keyword for their basic troops That's great. Thank you Right It's all I wanted Yeah, is there a goblin on top cool, you know, like it just again, they just they went with the the logical Sort of uh, what you would expect. Okay Tom, what's your high level take? Yeah, uh, I mean I ranted pretty hard about like the ghettoization of this book the keyword ghettoization And that just has a simply evaporated like that's just not present in this book Right and so many times where I'd be like, oh, it's restricted to blooms by gifts and I'm like, oh, wait a minute. That's everything Right like because like it was my knee-jerk reaction that I would be like Oh, this thing's going to be restricted to this and I'm like, no wait, that's the entire army Right. Um, and so it was funny Just how different the book felt, you know, when I got into it to see Um, how well that they had spread out the keywords across the army. So I was pleasantly surprised Absolutely Okay cool Let's rock and roll. So let's get into the let's get into the specifics Dubad moon Uh, it spoke to me once behold my incredible artistic skills Uh, everyone this is this is what we call top top quality art right here I will be debuting at the MoMA Uh, next month. So look for that Uh, but no, here's how the dubad moon works now starts on the board. It's much more predictable Like it starts in a table quarter of your choice Yep, um, I'm not going to go through all the rules of what happens if there's two gloom spike gets players and so on and so forth Just you fight over the moon. Okay is the short answer of what happens there Um, now that this army is what it is and very fun. It might actually be Uh, a very real thing that you guys that people will have to be looking this up a lot on how to roll off and take control, but Uh, nonetheless assuming normal play starting in the second bout around before the priority role Uh, I predict that will almost never happen Before the priority role I managed it once out of the eight turns that I played at this. Yep, but I'm still getting used to it But like yeah, I hope one day Everybody who plays this is gonna be like all right priority roll time Right because that's the exciting roll and then they're gonna roll and be like, oh crap. Hold on. Wait. We need to roll the moon Yeah, I get some gets players going to be like, no dog It's the moon time. Yeah, sure. Well, but then it serves a different purpose, right? It's either like, oh, I got the roll All right Now I get to move the moon or I lost the roll, but at least I get to move the moon, right? Yeah, you know, yeah Uh, so starting in the second bout around before the priority role The gets player rolls die on a one to three the moon stays in its current location on four to six It moves one step forward so it's It's still moving in the same Basic way that is to say Table quarter to center to opposite table quarter to off the board But it's functionally very different because it is Starting on the board. So you know that like your army in that table quarter will Be benefiting from the moon Yep, I will also point out there's quite a lot of corner to corner deployment maps in the current season So it will actually be quite easy to to have sort of your whole army Under the effect of it whilst if you want in round one while still Pretty easily staying and and spreading out over your deployment zone. So that's nice um And it's a little more predictable because it can't jump just suddenly double step off the board or something You know, if it's in a quad, you know, if it's in the one quarter At most it's going to move to the middle, right? And if it moves to the middle, obviously it does affect the whole board still And if it's in the middle, there's a 50 chance that it stays in the middle And continues to give you quite a powerful board position So this is all good Now it's entirely possible of course still That you stick the moon in your starting table quarter and then you roll in round two and roll a two And then you roll in round three and you roll a one And the game is basically over and the thing never left your table quarter, right? That's That's still possible. Um Because it's still the moon it's still you know Sketchy and random and that's that's just destruction Like if you don't want to live the destruction life, don't don't play destruction I don't know what to tell you right there is a way of mitigating it though, which is nice There is we will talk about him and why he's going to show up in every army ever in just a moment Uh, okay But what you might ask are the benefits of being in the moons to bad moons pale sickly light Uh moon clan units rally on a four up All right, thanks. I hate it Uh Squigs run in charge They have to be under the moon in at the charge at the time they want to charge is when they need to be under the moon's effect Um because it says like if they're under the light of the bad moon they may charge even if they ran earlier in the round Like it's sort of it's sentence structured very strangely But they have to at the point in time where you're declaring the charge is when they have to be under the moon Um troggs get plus one to save Pretty fantastic like that's straight up pretty incredibly good buff And spider fang keep their venom mortal wounds on a five up instead of six up so Hey, he's still there. Um, all the rest of the nonsense is gone and good Um, the downside to it is this does mean that the casting bonus is gone Yeah, um, which is notable Uh, but I like these four simple things aligned to the four simple sort of factions Within the army that we talked about these are easier to remember the number of times That my gloom spike gets player in my group had to go reference the book and be like wait, okay How does this d3 mortal wounds to a unit thing work? What am I rolling? You know that kind of nonsense all that dumb junk is gone now It's just yeah straight bonuses and all good bonuses too like yeah, those are all solid The rally thing is too good as always and it's going to get very much worse in about 30 seconds from now when I or two minutes from now or whatever when I turn the slide uh, but pull Good stuff happy with all this Yeah, it feels a lot more like the item f wave than it did Uh, like a dibba four where it was just so unpredictable And it was a fun thing But you could never really rely on it and you just were hoping on that one dice roll To do cool things and that's just kind of gone now. So It's nice. Um, because it just does the thing you think it should do Right, right and that that's all yeah, it makes life much easier and it makes life much more understandable So that's cool. Yep absolutely Um Ramium is very correct if a if you said there are absolutely some units that occur in multiple Benefits like that are both moon plan and Squigs and so can benefit from both of those. Yes, you're absolutely right Yeah, and it's not precluded from like sometimes they do key words. They're like, hey You can't do this or you can't do this or only this faction can do this. They're not by The big factions there by the war scroll labels Right. So the mixing the army gets all of these benefits Instead of just like, oh if you have clogs mega mob, then you get this rule, right? Right, right, um, which is nice and helpful absolutely all right Tom anything else you want to say on the uh On on the on the bad moon before we get into the rest of the allegiance abilities I think that with the trog's which you misspelled I think that it's exciting. I just left off the other g. I don't know how many g's go for s two two g's I'm keeping it one g I think that uh, I think it's going to be surprising Not just from that plus one, but because the saves on the war scrolls actually went down as well Um, I I think that they have a true anvil In this army now and that's not something that they had previously Like a true true anvil entrance So, well, we're gonna talk about some trolls. That's that's gonna happen because there is some There's some crazy stuff over in troll land. Uh Yeah, absolutely. We'll we'll get there everybody But knight haunt should be like especially storm cast and slaves to darkness should be quaking in their Their iron shot boots at something we're going to talk about a little while like dear god Okay So let's do sorry. Let's keep going. All right. So now we have this new set of of things Okay, I want to make a point real quick I don't like the new heroic actions in here. I just don't like it Now here's why I don't like it because recently in a couple books back We figured out we could just start writing new heroic actions and make it an allegiance ability, right? I like it when an army feels like it relies on its heroes and has heroes that are important to the overall army And like it's a hero focused army Like if you had the corn book and there's a bunch of new heroic actions or something I'd be like, yeah, of course Absolutely, but goblin heroes are little dorks Like even if they're even if they're Trolls, they're still little dorks Okay, like these that they're neither smart nor and yes, I know they're base con and blah blah blah. Yeah, okay. I got it like I I don't like this particular implementation of this thing save this kind of crap for armies that are hero focused The monster's actions here are fine. Totally got those got it You've got big cool monsters get cool monster's actions like the giant spider and the giant squig both fit this for me I would have much rather seen them just give moon clan And troggs something else that wasn't a heroic action Like they could even have this just same ability and not be a heroic action or something, right? Like once again, it can do this or whatever whatever. I just don't like deploying this particular technology because all right That's a that's a design complaint Right, like I would like it better if they would match The things that they design to the theme and vibe of the army the hero important armies get more heroic actions To do more hero things the monster focused armies get more monster's actions and things like that, right? Because when they just start throwing this on every book that comes out now The earlier books that did have hero focus, but don't Yeah, didn't have any heroic actions in them suddenly feels real bad Right, it's like oh because we didn't think of this yet And now we're just going to throw it into every book It really is it really makes the old books suddenly feel pale by comparison I'm okay with that. I mean it gets with the best so sure So, yeah, uh, so I don't I just don't think the heroic actions fit here. Um, so there you go Uh, and I don't buy it rami. I'm sorry. They're bad heroes like goblins are bad heroes They just are they're not heroes like they're they're little idiots who have somehow rose to the top Through a very base level of cunning and they're barely holding on to their forces as will evidence throughout this book Like they're they're just You know That's what it is. Okay My only complaint is that the special rule for the troggs that the command ability Or sorry the heroic action. Excuse me. Um is called um smash or uh wade and smash Yes, and they have another ability that's called trogg smash. One of those should have been bash That's my big complaint. You should have done a different rami word. Yeah Now that all being said, that's a simple design naming sort of complaint the actual abilities Uh, the new heroic actions. I actually dislike both of these as well Uh, so Let's talk about why this is like one of my only there's only a few pain points in the book But this is one of them Um, the moon clan hero went under the light of the bad moon rally three times without a cp being spent Okay So rally on a four up is is pretty broken. Okay Uh and Rally it's it's it's pretty broken. I mean, so we're rippling that Yeah, we are talking about goblins But are we well, we'll talk about what we're talking about when we get into this later. Okay, sure Like yeah, but anyways Uh, sure. It's a lot of rallying like this is a lot of rallying Um, I hope you're playing an aggressive force that wants to go fight them in melee. That's what I'll say It stops this from ever being used. This is a very powerful heroic action Okay, that's sure sure like super duper powerful because what it means is that anything If you've got a moon clan hero, especially in the current season Your army's immune to shooting No I disagree because like even if you even if you can rally 18 inches out Like you're No No Okay, like you're what am I shooting you're not because i'm not diminishing your units. Let's say you got 30 dudes Say you got 30 squig hoppers Okay, it's a doable number. Okay, right and I kill 20 of them You're gonna rally and the first turn and get 10 back now you're back to 20 But in combat. How how are you? I'm not I shot them. They're not in combat. I shot and killed 20 Okay, so now you're at what way you're at 10 left the four plus rally. Is it on grot? It's on moon clan Okay, they can rally squig hoppers back with this. It's not just the dudes Are you sure that that squig hoppers have the moon clan keyword? I don't think they do They have the grot and the squig keyword We will the squiggler doesn't roll this time. It's rip. Well, that doesn't matter the squiggler can't the squiggler can't receive commands Squigg hoppers also have moon clan. Yes, they do Yes, they do. I checked all of these keywords This is a very potent ability. So then they go back to 20 And then they're gonna rally at the top of the next turn again and go back to 25 on dice That's immune to shooting Yeah, but my point is that they're not in combat. Oh, sure And that's where you want them to be Of course. So what you're saying is I'm castling with with squigs No, I'm just saying before I got there like a lot of people are gonna like Are a lot of people are gonna want to shoot the premise of shooting armies in general of enemy castle shooting armies, right? Our minute we talked about this in the in the in the ghp review, right? We said they don't care that they can't shoot the heroes Right Because in the end they want to shoot the They want to shoot the units that are a problem Right, that's that's what they're doing Okay and Like they're going to shoot the problem units and try to remove them But oftentimes you just don't remove units. They're shooting alone Now if you have super high-powered shooting and you can lift the whole unit Cool, that still works and that's great But there's a lot of shooting in this game that's unit diminishment and weakening and they're trying to weaken you down Before they get to your castle. This is like literally the oldest strategy in the world, right? This is like Empire strategy circa 1992 when the fourth edition book was printed, right? And it's been the same strat for 30 years That strategy does not work at all It does Zero to this army because by the time they get to you they will basically be back at full strength And if you do happen to kill the unit, they're just going to pull it out at half strength of the of the shrine Okay, I'm I'm I'm kind of okay with shooting armies having a hard counter though Rather than like making shooting armies Less effective. I'm much happier with having a hard counter. I mean, you're still picking up models, right? Hey, look You've moved to a different counter to my thing I said these guys are basically immune to shooting and you both went Rebel rebel rebel and now you're like wait, but it's good. They're immune to shooting and I'm like, okay Well, fine. I don't know my number was but if they're being shot and you're rallying them Then they're not in combat and I don't think you're using them the way that you should be using them Oh, I'm just saying on the way there. I'm coming for you. It's just you're in a castle and far away I got to get there Yeah, so, you know, there you go. And again, not everything is immune to shooting But I understand what you're saying. Yes, and I don't think that all I said to you playing units Sure, and I don't think realistically that three um Like three Units are going to be fully within a rally range Well, like maybe I mean, it's 18 inches off of a general. It's not that hard It's right big range and again, it depends on who your general is and and all and where they're placed She's all that matters I think that if you're going to have them within your general You're going to have to have a mobile general and then you're going to be siloing your own army into Say a squig army, right? You're going to be losing a lot of the benefits of this battle tone Which is that you get to mix it up together Like if you're all if you're on a mangler that general is now going to be the target of all that shooting Hey, cool. Super fine, man. I don't whatever whatever. I'm not saying there's zero counters. Nothing has zero counters I'm saying this is incredibly powerful. And if you're playing something like ko, I'm sorry about your loss Because you're probably 80 20 in that fight Like this is a hard counter to lumeneth non-techless castles and to ko and anything like that like those armies are a nearly running around With like 60 blocks of uh, no again, it works on all moon clan units I'm gonna be rallying boingrots and and squig hoppers, baby. I'm coming in with knights big units of knights I'm gonna hop all over your face We'll see That's gonna be a lot of points, but I will concede. It is extremely powerful Again, I want I'm okay with gits being powerful, but I'm generally sus highly sus of rally Okay, I don't want to four up I am super sus. This trips my spidey senses hard when you say triple power rally Right, that's a lot A fair point ramion like there is a new ko book coming. So I'm sure that if we just escalate ko's shooting up to like a million Uh, then there won't be a problem anymore and everybody will be very happy with that outcome um so Uh dankhold trog boss on the other end of the spectrum Uh of uh, it's sort of useful this when he's within three inches of enemy units He can make a six inch move but has to finish within three inches of enemy units any enemy unit at the end of this movement Uh two plus suffers a d three d three mortal wounds Um, I like it. It's fine. Yeah, it's fine. It's perfectly cool I like it too Like it's just i'm saying like boy you compare those two things and we are talking about like A really big difference in efficacy there, but it's fine. The dankhold trog boss is awesome in this like I He's we're gonna get he's fine That dude is fine. He's got amazing stuff coming up. It's okay. His heroic action is underwhelming Uh, it's cool Like that's a perfectly ability Let me make a point here and my point is that When you can make a trog boss wait into battle and he can do d three mortal wounds against everything with one inch And you say that's underwhelming that tells you how fun this book is Yeah, absolutely. Well because that's an awesome ability. I would have taken that absolutely already in combat Like if he's using that he's already in combat Sure, right because that's in your that's in a hero or something Yeah, like that's in a hero phase that he's doing that. Mm-hmm. It's a neat mobility trick Like it's not bad. It's just like it's cool. There will be some use for it Right. It's not combos with that too It's not like return 40 models to the table for zero command points, which is what the other one says So that's pretty good Like, you know if i'm weighing the two abilities Move six inches into a more advantageous position or return 40 models to the table. Oh boy, you're real tough Yeah, but if you're returning 40 moon clan, okay, fine If you're returning 40 squig hoppers that means over half of the points in your army is in squig hoppers Like yeah, I got that's a massive investment and and and they're within range of the hero And none of them are in combat and like As as rom yan said he's played three battles with this He's never been able to rally three units in the same turn because either the unit is dead or it's in combat Sure, I got it's on damage Like and so I just I don't think it's it's good I just don't think it is meta shattering is what you're proposing. I'm not saying it's meta shattering I'm saying it's very very strong and there are certain armies They're almost that have like a that are incredibly on the back foot against this You said nothing in this game lose, but it's 80 20 I stand verbatim this army is immune to shooting Yeah, you're darn right and I stand behind that but that's not how ko wins games. They don't have to win games just by shooting Okay Right like you didn't win all your games by shooting You also want it through mobility and positioning in other smart plays like a game is never completely lost Just because you can't do enough damage to the enemy. Totally agree. Totally agree. There we go Then we're in agreement All right, new monsters actions Uh, arachnirach pick one enemy hero non monster within three inches and roll a dice if the roll equals or exceeds the enemy wound characteristic That hero cannot fight. This is bad This is bad monster's action. Just roar. This should have this should have been on a three plus And then it would have been amazing What do you mean? It should have been a non hero monster That you target. Yeah, exactly a non hero monster what it is On a three plus They can't fight that's what it's a it's a hero non monster Oh on a three plus. They can't fight. Okay. I got correct rather than Rather than exceeding their wounds if it had just been on a three plus They don't fight it would have been perfectly wonderful. Yeah Because like those heroes normally aren't in combat anyways, right? Those are your assassin heroes So just let it be on a three plus and let the people who are feeling arachnirachs have fun Yeah, the the person who's most scared of this is sigbold Sure sure because he's like six wounds. You know what he's like, oh, no Uh, I I would like nothing more than to put sigbold and let's sure like that's a bad day for him But a lot of the melee heroes you're actually scared over immune to this effect So that is to say like uh an ogre tyrant who souped up or a mega boss Uh, you know go track. Yeah, like all these guys are just they have too many wounds to be affected by But if it had just been on a three plus The hero that hero can't fight then we would have been cooking with gas Like it would have been a wonderful piece for you. I cannot imagine a world where I choose this over roar Against anything. I'm fighting Well, again if in again in that other world, I think that there are instances where it is appropriate With this, I don't ever see myself using this unless I'm also playing globes fight Do that for wound heroes Yeah, see I think terrifying and melee go head bull I think this is a fun little piece. It's it's not going to be reliable. I I understand that But this is a fun thing when you're running two arachnarchs into one unit One of them will roar and the other one will try and pick off that support hero And that means that you don't have to devote a tax from the arachnarch into a support hero And you can devote it into the unit now I understand that's a very niche niche way of using it, but like it does have a use And I'm just happy to gave a monstrous reaction to an arachnarch. I mean that this makes me happy all day long. Sure Yeah, so Jake sofa said, you know, like if this is on three plus and be a pretty powerful ability on the three plus Sure, it's it's some lore impacts right now Because it like it is a non-functional ability against 90 percent of the battlefield 90 95 percent of the battlefield That's everybody having to contact with this at this base. Yes, right, right, right And so like at this point it's just like it's just a non ability And to me that's way more egregious than this being a powerful ability that needs to be toned down But let's end on a positive note the mangler squig must have charged can move three to six inches But must finish within three inches of an enemy Love it. I'm here for it. This is great. I've used that several times already. It's so good. Yeah, it's so good. Fantastic I mean like it's it's uh a slightly Yeah, it's not quite as good as the ogre ability in some ways But it's obviously the the lack of the wounds the mortal wounds But who cares like that was always kind of icing on the cake is the honest answer Um, you were really doing it for the mobility and positioning anyways and in this case We're talking about like that's some real potential movement you've got on your hands there Um, and it fits so well with the model like to me. This is exactly something that fits what the model should you think the model should do Yeah, and that's awesome. Yeah, absolutely. Like just keep bouncing around baby. Just right over top. So yeah, love this this is great A plus like it's cool. Let you say you like let your mangler get where you you need to get awesome awesome monstrous action, you know um Super fun and super flavorful and super in line. I love everything about this. This is a plus design. Well done Okay, cool. That one out of four ain't bad Um, okay, but that's all right. Don't worry. It's all we we're going But the nice part about this is that was a little downward dip at the beginning But we are on a hard upward trajectory from here. Okay, so don't worry everybody. Don't worry. Okay Command traits uh Cool cool Grot heroes I will just read these quickly clammy hand The general within 12 inches of the you the loon shrine can use the ability to make people come back twice Loon touches for your wizards It lets you cast one additional spell when you're under the light of the bad moon fight another day loon boss only But loon bosses of any variety may select this now Uh, if after they fight they can bounce away 2d6 inches Um, but they got to finish at least three inches from all enemies Um, the super nasty venom doubles the mortal wounds caused by the spider venom ability Which could be potentially quite a lot depending on the particular spider. We're we're talking about here And squig whisper squig hero only plus one to hit and wound for the general's mount. Hey, oh just some like Uh, just some very strong buffs to the to the monster. So Okay Cool beans. I mean these are these are good These are good like Find the one that matches the thing you want to do and what your how your armies built and go with it like I think a lot of these have a uh valid take um The only one that doesn't sort of hit for me is loon touched. I think that's a skipper um But the other four I can easily see an army where I where I would go with that command tree. Sure Yeah And just like the threat range on the on the mangler is so big with that monster's reaction And then being able to jump him out. Yep as well like I mean so you've got a 10 plus d6 charge range Plus an 18 up to an 18 inch monster's reaction Plus another 12 inches. I mean like So that's what 46 inches like okay. Oh, yeah, that's great. I'll take that Yeah, it makes the dude mobile is all get out. Yeah, absolutely But again, it could go on any loon boss. So that's sort of the the very that's the easy one that you're like, man That's really good. But of course if you can you can just keep your other ones Uh, any loon boss who you happen to have in charge Um, could be could be doing that same trick, which is cool Well, and only that like you could jump him where he could attack like in a combat That He could attack in a combat where that hasn't struck yet And then 2d6 bounce to a combat that has already fought where he can't be selected as a target So even though like so it it could let you jump combats Remember he has to finish at least three inches away when he does that's what I'm saying That's what I'm saying But you drop that 2d6 and then you then you run him to a combat nearby where that unit already been selected Right. So what you do is you move him out of threat range of oh, so, you know, they can't pile in and bring you back in I got you. Yeah. Yeah, I'm with you. And then you can also put him on an objective too, you know, which is sure Yeah, wait, so the funny thing is is that like that 2d6 way higher than his normal movement Like for for the foot limb boss. Yeah. Yeah So really good options there for all your different General types, which is great. This is that's what you want to see um Cool, let's talk about dank holds because we we obviously haven't touched the troggy trog's yet Um, alpha alpha trog is fun. That's our super timmy choice Plus two wounds and you gain the monster keyword. That's fun It's really nice that they actually made a rule for my war boss from holy havoc I mean, it was so awesome for them to do that. Thank you. It was very nice of them Um, trog smash. He can do a bunch of mortal wounds. That's but it's another one of these things. It's fine Um, it's once a battle Uh, but like but then we get to the most wackadoo thing that has ever been printed the most powerful And this book by far Maybe the most powerful command trait in 3.0. I don't know could be it's possible. Um, it's pretty good Uh, it ain't bad. I'll say that much Let me let me remind you. There's a trait that gives you a gives doc a four up rally Uh, that's uh, I don't want to start the four up rally thing again. We just went through You're right. There's a command trait I was thinking it was an artifact, but no, you're right. It is it is absolutely a command trait. Um, all right So let's let's dial right in the top three I mean lune skin is super strong. It just is it is Uh, and you get to include one of the gloom spike gets endless spells without paying the points So you don't pay the points for this thing. It's just in your army And the general is to can attempt to cast them as though they were a wizard I cast that endless spell as though he was a wizard Does it say that only they can cast them or did can all your wizards also cast them? Uh, this is a good question. Um, it's been Uh It's it needs an FAQ is the answer. Okay Um, because it says you can include one of the following endless spells in your army without spending any points to do so and For now, once it's on your army, everybody can cast it And you know, again, this is morke's mighty mushroom or scuttle tide or the malevolent That's a free five percent point increase Yeah, and and by the way, these are that we'll we'll talk about the endless spells at the very end But yeah, they're not they're not bad. They're not bad Uh for free. They're they're pretty darn good. Um, you know, so if you're gonna have a dank old trog boss general, I mean Boy, it's hard to say No Yeah, and it doesn't include the cauldron as well. By the way, yeah, yeah, that's correct It does that's only three of the four. Yeah Yeah, I I assume that it's um, you're gonna take the mighty mushroom Probably most times and just throw it out there I mean anything like the spiders can be cast from anywhere like so they have threat From popping out of terrain. So that's pretty good So but good options here. I like this is a good list Um with for whatever lots of different types players you'll find a home here Like I totally can see plenty of people taking alpha trog for this smashy smashy troll monster general. That's fun Um, there's just a lot of good options on this list. Like they I think they did a good job here There's maybe like two on this whole list that I think are like meh And it's not like they're terrible. It's just they're they're just not up to the snuff for the rest of the list That's pretty solid A lot of fun options no matter what you're gonna do. All right. Anything else we want to say on the command traits there gentlemen Okay I'm excited Yeah, good stuff. These are good Like normally I like super nasty venom was always my go to But I'm not gonna lie like Both the loon skin and the alpha trog are tempting to me Because they bring into very interesting elements into this piece um So I like I just love all Yeah Okay So let's talk about artifacts then we've got got lots of different sets of artifacts here uh, okay So the leering get shield unmodified hit rolls one against the bearer caused one more to wounded the attacker And if the bearer is slain in melee the attacker gets neg one to hit, uh For the rest of the game Oh, sorry. That's not in melee. It's just if they're slain the attacker gets neg one to hit I had to double check that real quick. Um, which is funny. I like that. That's always hilarious um backstabbers blade skip Uh The clammy cowell neg one to be hit for all attacks Um, that is melee and enranged, which is fine enough probably unnecessary during the current season as a lot of your dudes Um, just don't what probably won't be targeted. But that being said There are some big guys on big monsters who can't take this because they have the moon clan keyword now Who wouldn't mind a neg one to hit so that's not bad. Um, the moon face mom It or sorry, I skipped there loon stone teeth caps, uh improve the red. How about rend vents? This is what I get for That's what I get. There you go improve the rend of your gob attacks by one All the squig attacks are have something something gob and so this is your Sure gob your gob rend goes up by one Very good Um, turns out like I mean if you want to just build the the hardcore combat Mangler, you know, you've got your obvious build in there of like plus one to hit and wound and plus one rend That's uh, that's a lot of stats moving all over the place, right? Okay The moon face vomit is still the neg one to save rolls the It's uh, the start of the combat phase is when it triggers so Not bad as always, but it's only wizards And the staff of sneaky stealing add one to casting rolls for the bearer each time the bearer unbinds a spell Add one to casting rolls for the rest of the battle. Uh, now the staff of sneaky stealing is kind of the least flashy sexy Of everything that we talked about here, maybe other than the klamy call But it's really really really potent and it's really really really important for an army that has a lot of good magic And no real cast bonuses So I I predict this thing showing up on a lot of lists paul, what's your take on these guys? um Yeah, no it it it seems like everything in there is going to be relatively useful um And it's just it's nice to have that casting bonus because you're gonna need it if you're gonna do anything with casting and It's it's helpful. It's all it's very helpful. So Can you imagine if that rule was sitting on like a zinch or a luminous hero? Boy, oh boy Yeah, they wish they had magic of magic items like that Uh Okay It's potent. It's super potent. Um, tom what's your take on these guys? I mean, it's fine like I Uh, I think that the staff like I think it looks better than it is Because like your spider fang don't have the the moon clan keyword, right? You're shaman. Correct. The spider fang do not. Yes. That is right Right. So the best you're gonna do is put that staff of sneaky stealing on a one cast wizard Um, and so It's just not like because who else is going to take that unless you give them the Thing that gives them an extra cast under the light of the moon under the light of bad moon Sure. So like if you took that command trait indy if you put it next to um the king Um, and so you ran them around together you could give them two casts at plus one like That seems like a really like you're throwing Good money after bad like just well, it's plus one Unless you unbind a spell and then it's plus two on two and then it's plus three on two, right? You know, so and And skedra is gonna help you to control that moon and to make sure you're under the moon longer So I understand. I don't know. I understand. I just uh, I I am not as taken by the staff of sneaky stealing as some people Well, we'll see if we can turn you around when we get to the sub factions, but but we'll we'll see Oh, okay. I know that No, absolutely. But yeah, I think in my mind it's like Maybe the cowl sometimes for a particular type of hero that's trying to get in there and do some work The vomit if you have a particular strategy of trying to uh, really just crush enemy saves gone, which is a thing you can do in this army And otherwise the staff because it's a just a pretty potent bonus to your magic, but of course, that's just moon clan heroes We got to talk about spider fan heroes and dank old trog bosses now This is the one place where spider fan got my favorite item of the book Uh, they really did the headdress of many eyes scuttle boss only but man is this a cool item Uh The headdress of many eyes scuttle boss only only an unmodified or sorry only unmodified hit rolls of five or six Score a hit for attacks against the bearer It's so good in the last in the last book. It was subtract one from hits Yeah, this is so much more fun. Right. This is one like This is a wild mathematical swing, right? Because it's unmodified so like they can't all out attack their way out of it It's nothing. It's just like you got to roll fives and sixes. That's it. You need to wait a nice Like and if you don't have weighted ice son, you're not you're not getting into them Yeah, by the way, this is against shooting and melee I just want to point that out. This is like This is period. This is how much you You benefit so uh It's pretty awesome. I will say that's like a pretty awesome magic item Um, and by the way, this is the kind of thing that feels super goblin-y to me Yeah, like this passes the smell test for me. I'm like, yep That is A goblin effect on a goblin flavored magic item like I'm in for this This is right where we would where I would expect us to be living Right. Okay Uh, all right Nibla's itty ring wizard only once for battle to start your hero phase roll a die and add the result to the Casting rolls of bearer until the end of that phase. So for one phase you can get somewhere between plus one and plus six To cast the last the last item I'm going to be taking off this list Sure And then totem of the spider god other spider fang units holy within 12 Add one to the number of mortal wounds caused by the spider venom ability of those units if and only if I f f The unmodified hit roll was six. It has to be the six. No, it doesn't happen on the five They have a whole designer's commentary that's like, please. We just told you it was the six Please understand how to read Okay, so yes, it's only on the six So even if you're under the moon and you're mortalling on five and six is it doesn't the enhanced effect is only on the six But But if you add one and then double Right You always multiply than add. Okay. Well, so yeah, it's unfortunately you're not getting we're not getting up to like eight more per six anymore Um, but it's like I love all the small ways that this can be kind of turned up But I don't know that I would build I don't know that I would build for it anymore like exclusively Um, like I can see a spider fang contingent, but I'm not gonna do like all the spider fang sure Okay, uh Let's talk dank old shall we uh because Man, they've got some good choices here. The troll love continues Uh, they're glowy house it Got a lot better like crazy better Uh four upward And if it suffers any wounds at the end of the phase You roll a die and on a one the ward is lost a single die So it's not it used to be like if you rolled a one on the word you lost it, right? Which is like extremely likely when you're making a bunch of ward saves Now no matter how many ward saves you made if you make them all if you take zero damage You don't roll at all if you somehow take any wounds Then you just have to roll one die and not roll a one You are much more likely to keep this for a board now for a quite a lengthy period of time It's good. Yeah, good stuff Uh, the speaky skull fetish start of your hero phase you roll three dice For each six you get an extra command point in addition to the bearer can issue the same command up to two times in the same phase But you do have to spend a cp each time Very potent like it's command point ramp adding a 33 chance to get a command point effectively As well as letting you double up on uh critical commands, you know, so double all outing and or or whatever always strong And then pet gribly like flavor wise the absolute win It's his little pet gribly And he adds he had one to the bearer's wounds But each time a wound is allocated not negated On a one the pet gribly is squished and the bearer gets plus one to hit wound for the rest of the battle because they're angry because their pet grippy died Let me tell you what adorable. Yeah, that's adorable and terrifying It's so much better than the last one because the last one was if an enemy unit attacks the bearer in the combat phase Before the bearer has been selected to fight in the combat phase and the enemy unit suffers t3 mortal wounds after all of its attacks have been resolved Like this is such more fun rule and this is such more of a gloom spike gets ruled to me. Yeah I love it. I love the pet gribly so much. I love the I love all this stuff Like this is great. Um, yeah, and again a lot of good choices Yeah, like there's some solid troll choices in case you're not seeing the theme here Uh, it is There's a lot of options for trolls Um, and yes, ramiam. Well, we will absolutely get to that. I want everybody to remember The troll the dank old trog bosses Can issue a command twice Now you want to just want you to lock that in your head now Put a little pin in that one. It's relevant. We're going to come back to it later You know, it's because it's going to be important Uh We're shadowing this is foreshadowing. We're teasing that right now Chewbacca on a super subtle. It's great. Super. So yes Okay So good stuff a lot of good choices here again I mean the headdress is cool the totem's cool and then all of the trog boss ones are cool, honestly Okay Spell lore at two lures Uh four spells and three spells There's several high-ish casting values in here Uh, it can be tough Obviously, um, if you're not running any bonuses that can be tough, but you've got some good spells itchy nuisance Is the strike last effect nick it nick it is d3 mortals and on a 10 up you remove an artifact of power Squig lure is reroll charge rolls for the squig unit very important bonus actually to give out to a squig unit And the hand of gork is, uh, uh, it's your teleport normal restriction They have to be within 24 inches in range with an ingot set them up anywhere and Uh, nine inches away, so Yep So Good stuff. Um, a lot of the like damage spells are gone Uh, uh It's it's all like utility stuff now Um, the actual my actual favorite spell in this entire list rests with the spider fang Which is scuttling terrors cast value six range 18 pick one spider fang unit in range They make a normal move. It's all it does Incredibly potents love everything about it Uh extra 10 inch move in the hero phase sounds awesome like hero phase moving pretty good pretty good Uh tom any thoughts here? Love it just Just love it Yep, i'm in you know, I I'm feeling the the lack of cast bonuses sure Like that's it's it's gonna be an issue um Uh, a lot of this isn't really surprising. I like nicket nickets in the lore And that you know, and we'll talk about this that um When the loon king rolls out he's gonna have the entire lore which is super helpful Like I think that that's a big deal um I think that uh don't sleep on Uh curse of the spider god Oh sure Yeah, yeah, absolutely Making that mean to me the unmodified save rolls of one and two always fail means the math never gets stupid Right because that's we all know they're like we've we've charted this out before like I've literally put this table up in a past show The difference between a save on a three plus and a save on a two plus Just is exponentially insane, right? So like it goes real dumb real fast So like by by making it so unnatural two always fails It's it's it keeps it reasonable So yeah, and the other the other thing I would say is that uh anytime you get free full normal moves in the movement phase Uh, that's you're in like cheater space like you're playing you're breaking rules Right, um, and so I think that scuttling tears may have some some cheekies as well I think scuttling tears is awesome because it's just a spider fang unit as well And there's that means that can mean your big boys I I'm sad that we only have three spells for the spider fang Here because you run a full spider fang and you've got three casters Okay Um, and we we lost gift to the spider god Yeah, which allowed you to heal your arachnarchs and I I'll miss that It's funny. I think it just like ran out of space on the page. There's like a little gap In the in the page, but clearly cursed at the spider god took up so much text space that they were just like I guess it's I guess it's a three spell lore okay Uh sub factions, that's right folks. We have formal actual printed in the book not stapled on I weirdly through Nonsense white dwarf updates and other back door Broken realms things like here we are real sub factions okay Paul I want you to I want you to like there's a there's a generic one a wizard one a maws of jorak one for squigs A glog one for trolls and a grim scuttle one for spiders. Look they do what you think they do But I want you to tell me what you like like where where you live in here. What do you like? I mean The grim scuttle one is so fun Like it's not necessarily good, but I don't care about that So the grim scuttle one allows you if you're taking a skitter strand or acnorock You can place two other grim scuttle spider fang units in ambush With that one And then if you take another one then you can place another two and then if you take another one Then you can place another two so you can just ambush in Everything and because you can take war parties as battle line now You can just have all the arachnarchs You can just do some fun stuff and yes, you can get zoned out and yes You can let you know and they all have to come in together So if you put one of the skitter strand arachnarchs and you put two units and they have to come in together They often be within 12 inches and they have to be more than nine inches away from the enemy. So it's not Broken it's not something that's gonna like ruin games. It's just fun And and I love that Yeah, I love null deploys like I really do that's not me being facetious at all And this does open up the door to actually null deploy in your army. Like I've I've nulled I have a null deploy list with my scaven. I love it um And yeah, the fact that you can just like it's that they're basically silver towering or um Lord of affliction saying that kind of thing right there other spider fang units. So um, yep It's just super fun and cool. So Absolutely tom. What do you like? Uh, I mean honestly so from a pure power standpoint bad snatchers just the hotness like it's just so good Like it's grossly good. Um, it's really good Uh, just the math on that's insane. Um, but what I will say is like my pet Go to is either maus of joriper clogs um, I think that Um, like I love the ability of triggering regen every time the units fight Yeah, I am Yes, troggs want to be in right and like it it creates is really interesting incentive structure Like if you're at full strength if you're super defensive Like you can actually potentially fight second Um with somebody like you're you're kind of your meteor trolls if they're not going to take a heavy hit and not have to really worry about Um, because you're going to be able to put wounds back on them um, obviously uh All that's like that's not the primary use of it. But uh, uh, they are already hard units And I like making them harder is what I would say. Um Uh, that said just uh the maus of jorke like I uh I hate that you do that every time. Um that got him Uh, the jaws of morc. Thanks vins Like it's it's an army wide plus one to To attacks with your with your gobs when you charge If your gobs won't you charge if you're doing heavy squigs and that's hard to say no to right? um, and so I think like just the weight of dice that that brings Is really interesting to me. Yeah, sure. So So Here's my only so here's my only take on it Yeah I get why we kept maus logs and grim scuttle, but this army actually works really well in As I said like a sort of mixed arms kind of mixed units running lots of different types of of the things all mixed together now I think they open the door to a lot of that but three of these sub factions Feel like you want to like to get your most out of it. You should just be running heavy into one thing And so I'm not sure I love that that tension there Um, I'm not sure we needed the bad snatchers one for the magic Uh, the king's gets is fine. I would have almost like if the bad snatchers was more of a tactics one Like a a fighty Thing like hey, you want to get and go fight with your army like whatever it is Like they do something special when they fight or when when they're charged or something something something whatever, right? um but You know my my Main issue that I have is that I would see myself in a lot of them in a lot of the mixed builds Just taking king's gets because otherwise I'm not getting maximal value out of it and there's a lot of units of different sort of some a lot of the The factions not sub factions, but you know, I mean like the four forces that I want to be including together And it's like well, I don't have enough trolls to jet to like is that worth the choice? whereas like Rerolling the dice with the the loon shrine is is really good Right as long as I keep my loon shrine around and not get smashed. It's really good and so Which by the way enemy monsters are going to be trying to smash the crap out of this thing like Yeah um but But you know, it's like I worry about the mix of such a strong linear incentive With an army that feels much more modular now Well, I mean what I would say is the only two that are hyper linear are Jaws and glocks Yes, they are well. Yeah, sure Because even bad snatchers isn't hyper linear. It just means that you're gonna have you have support wizards, right? I agree like that. You're gonna be running support wizards I even think it's not going to work both open and bad snatchers. It doesn't even work with um your king Your loon king because he already has the king's gets Keyword so he can't like uh, it's like so he doesn't get the bad snatchers benefit um as per the The way that sub faction keywords work and so um And then grim scuttle isn't linear because like you're almost never going to null deploy Most of what that is is you're going to get like one deep striker and you're going to put some stuff in there with it, right? Uh to have a hunting party on the deep strike And so the only two really skew are the squids the squigs and glocks and I can even see taking Glocks if I have like a troll general a six man of stone trolls and a Like a even like two threes of of river trolls like half my army or so Like I could see doing that And then still having another half of my you know army as other stuff Yeah, the only one that at skews hard is jaws And like man, I got to go all in on this right exactly. I'm like, why not? You know like when you're talking about like bodies to take hits like I was like well, maybe I could do just like double reinforced squig hurts Right because like at that point like if they get the charge in it's insane And if they don't think they get routed off the table, they're gonna do a bunch of mortal wounds Yeah, oh, I agree ramion. I I think grim scuttle. I don't I just think no He takes grim scuttle because nobody takes grim scuttle. It's not actually doing anything that people really love But it's cute. I love it like conceptually thematically. It's my favorite one Like I would take it, but I think it's like straight up not good, but it but I love it Yeah, exactly like I'm I'm in for that one. All right, cool Let's get uh, let's talk a little grand strategies And battle tactics and battalions because I have to I've been Uh contractually obligated for some reason to talk about these dumb things Um, all right, and and I'm going to I'm going to go ahead and do my best to not talk about these Because I hate them So here we go grand strategies My vote is chasing the moon is the likely one to pick if you're going to pick any of these It's your general has not been slain and has been affected by the light of the bad moon for at least three rounds In the current season that is actually quite a controllable grand strategy Do you do you have? Uh The king cool is your general next to him cool you succeed, right? Yeah, well just if it's you know, it's going to be there in one Sure, right and the most it could move in two is to the center. So you're still there Right, right and so like you get two out of the three rounds Basically automatically and as long as he that general is like near some unit where he can't be picked out He's pretty safe Um, unless somebody's running a bunch of splash mortals or or magic power stuff, etc Battle tactics my vote is there's one easy ish for medium one hard That's my vote. I'll let you decide what those are Uh, and then battalions. There's only one it's for a dank old trog boss and one dank old trog off the unit It gives them magnificent. It's cute I'd probably take battle reg Um, but sure would you know only three heroes? um Yeah, I don't know Sure, I could see going like all the drops and this is just if you if you need to sneak an extra magic item in This is a relatively reasonable way to do it I that's it's mostly because I think the trog boss is fire and I think the regular trog off is not That's it Like I would never take the normal trog off the normal dank old trog off versus even though he has better average Even though he has better average damage than the trog boss Uh, I think that the trog boss is instead of the d6. He's a utility in in in ten cities Like that dude just does work. Sure. Sure. Right. I'm you know for damage I've got river and stone trolls to go out there and do work. Sure. Right. Sure Um So, yeah Uh, cool anything else we want to say on this I don't really care about this these things and as we talked about last week I wish they would uh be thrown into the sea and yeeted into the sun. So there we go. The battalions. Those are fun I got I got one quick thing that has nothing to do with battalions and all that kind of stuff I'm ready the path to glory section that we just skipped over Super fun, and I really enjoy it You get to pick mushrooms and brew potions exactly Exactly. Look, I don't normally talk about the path to glory section, but I want to give a shout out I got to find the exact page. I'm like looking at the the book over here on the other side, but um, okay Yeah, there we go page 77 Okay Is a page that you actually are like permission granted to photocopy for personal use by games workshop And it is a shroom collection roster With all of the common shrooms and rare shrooms of the mortal realm So like these really beautiful art pictures like somebody did a really cool job Talk like drawing all these beautiful mushrooms of the mortal realms And you got you get to brew your little potions and how many successful fungus brews and failed fungus brews It's just like it's a really beautiful little page of the little mini game you get to play So I just I love when art and design and stuff like that feels really in line and that one did It was just a it was a page that jumped out at me. So I agree. Yeah Super pretty. That is awesome. So anyway, moving that nope. Absolutely. I'm glad you mentioned it because I forgot. All right Um cragnos is in the book, but we're not going to talk about him. We're going to talk about the war scrolls now Hey, he's good with destruction armies continue. Sure. Yeah He is still in fact cragnos and he still in fact has the same scroll So let's talk about war scrolls Okay Good old champions of destruction. Obviously the best soulbound book. I love the I love all the art out of it. Um Okay, I wanted to start with the loon shrine So here we go Because this is important. This is going to flavor a lot of what we talk about after this It's your faction terrain. It doesn't cost points Hopefully we all know that and how this works. You set it up. It sets up like faction terrain. Okay, that's stuff Uh, it's impassable Okay Um It has the effigy at a bad moon Uh gloom spike gets units are affected by the light at light of the bad moon While they are wholly within 12 inches of this terrain feature Which is very nice Because at the beginning of the game on like a normal flat deployment It lets you extend out that bad moon radius beyond the table quarter into everywhere else in your deployment zone 2 And also pushes it forward into certain areas and things like that Um, just because of how it extends around it Now you do need to be careful as I said because people will want to blow this thing up pretty bad For what I'm about to read Uh at the end of each of your turns You can pick one friendly gloom spike gets unit that has been destroyed The unit picked cannot be a hero cannot be unique and must have a wounds characteristic of five or less All right, so let's that's our that's our limitations No unique no hero five or less wounds characteristic After you pick a unit That has been destroyed roll a die on a four plus a replacement unit with half of the models from that unit that was destroyed rounding up is added to your army Set up that unit wholly within 12 of a bad moon moon shrine in your army and more than three inches From enemy units each destroyed unit can only be replaced once and replacement units cannot themselves be replaced Replacement moon clan stabbas and moon clan shooters can include up to half as many netters as destroyed As we're in the original unit basically rounding up Okay What's not here? Paul garrison That's one. No, that's fine. Tom. You're right garrisoning. Yes, that is correct. That's right. Yeah Um that it used to be only moon clan And only moon clan spears and only moon clan arrows right and and uh Battle shock immunity. Oh, yeah. Yeah. Yeah. Yeah also gone like to like to the most significant ability That we're on this train. No garrison Yeah Yeah, no garrison no battle shock immunity, which is a big deal but This thing is versatile as you're exactly right Paul with what it can bring back now because it used to be like It could only bring back squigs if you were in jaws and you could only bring back trolls if you were in dogs and yada yada, right? Now it's just not no no no You mixed up a bunch of units. You can bring everybody back at the moment You can bring back half of your unit of gabapalooza Which is dumb. Um because they're not unique Um We're gonna talk about why that's problematically stupid in a little while Um and they need to be made unique but But there's like this thing's super versatile and with what with what I can bring back And remember there's an ability to use this twice There's an ability to re-roll this dice so pretty good Yeah It's pretty strong But yes the lack of battle shock immunity like how many trolls did our when we tom when we played that game during holy havic How many trolls were garrisoning this silly thing? Uh, it was a double reinforced. So it was nine Whatever yeah, whatever whatever it was. There's like a bunch of rock trolls in this thing So if you go up and attack it you get a you get just instantly slammed by like 30 trolls and i'm like Something about this, right? Yeah, like the base of this thing doesn't even seem like it fits three trolls I don't know where you're getting where are you getting all these trolls? Um, but I mean other underground so I get it But yes losing garrisoning is big and losing battle shock community is really really really big Okay Which is the akili seal of this army now Yes, like As much as like as we've been talking about them being like You know a strong force in the meta or that kind of being implied in some of the conversation The reality is just like knight haunts like go on Oh, sure Look at this army because I mean they like this this army will pop if knight haunt touches it Yeah, there's a lot of armies now that shut off inspiring presence Right, there's a lot of abilities scattered around to shut off inspire There's units in this army that can't receive inspiring presence There is a unit but yes, yes All right So okay, cool Um, I just thought that was that one was important to cover first because it's going to be relevant to everything else We talk about when we're when we're You know weighing up everything we have to remember like the battle shock community, but also that it could come back at half strength all right, okay All righty scrag rot delin king um scrag rot No longer has a shooting attack. He's six wounds by the way that got kind of cut off there Um, but he's six wounds no longer has a shooting attack, but he's got some good stuff going on He's a war master boom Bonus jenny awesome. He's a wizard, but he's a good wizard. He's a double wizard He's a double rainbow of a wizard and He knows all the spells from the lore of the moon clans in addition to the other spells. He knows Uh once per turn so 10 times a game Theoretically he can issue a command without a command point being spent uh If he's in a gloom spike gets army Friendly gloom spike gets units are affected by the light of the bad moon while they're wholly within 12 of him He has a ward of four up and he adds one to casting and unbinding rolls Thumbs up very good mentioned previous mention of lack of casting bonuses very nice here So he's he's a mega good caster And then once per battle he can make the moon do what he wants all right Um So you don't roll a dice. You just choose does it move or does it stay should I stay or should I go now? Uh, that's that's what the That's what the moon asks scragrod and he answers. Uh, and then he has a spell and um It's fine. It's a fine spell. It's not bad It's a long range low cast value and it does some mortal wounds It's pretty cool So like it's a perfectly good spell This dude is value at 160 points, baby 160 points Yeah, like I don't disagree with that because he's a walking buff piece And he's a plus one caster. He's a double caster, right? He has a double caster. Yeah He's a plus one double caster with the entire lord So like those So he's also counting as a general for anytime he's trying to issue a command and so on and so forth Yeah, and like he could heroic action to double issue or to triple to to share it with three units Like he could be your three unit, you know, choose her He can he is my clan. That's correct. He can he can triple rally yeah, but Him losing his shooting attack was like a really big hit for me Wow, I couldn't have cared less that never did anything Like no because it kept it kept wounding like it like it had a real effect. It never mattered I played against this guy so many times like my buddy used that every time and he would sit there and be like I'ma get you with this slow tick effect and I'm like, okay, go nuts. You'll be dead by then Like it doesn't matter All die slowly doesn't matter if you'll die quickly Sure. No, I mean and again like at his points I think that he's he like he has such a low downside Because what this does is this gives you a second permanent bubble of moon somewhere on the mouth. Yeah and more importantly a teleporting bubble of moon Because he could teleport himself with a lower spell And so like let's say that you pop up with a rachnor ox or whatever in the back field He could teleport himself into the mix amidst of them For the moon effect on their realm. He could He's going to give a bubble plus one save to all trolls nearby, you know, so there's like I think he's going to be a go-to piece Mm-hmm. Yeah, I agree. I think in most like this guy'll show up a lot now. Remember this dude will still be able to be targeted Yeah, okay. He's not it's not a champion because he's he's he's unique Well, it and he only has five plus Yeah, if you don't have a Unit like there are ways to make him untarple. Sure. There are other things we can do to mitigate that in the army. Yes, but like This dude is awesome And I fear him at 160 points like I what I fear is I mean I'm afraid he's just going to be in every single army list ever Sure, but here's the deal if he goes over 200, I don't know that I would take him I I'm not sure I disagree with that point. That's the problem with somebody. It's this pack in this much utility Paul where are you laying on this guy? He obviously he's awesome, right? Like rules-wise. He's great Yeah, I think we're just gotta figure out what points it makes the most sense for him. But what do you think is craggy? Um, I mean, he's cool. He's the the moon thing is the big thing like Why would you not want to have three moons on the table between your loon shrine and scagrat? and the moon But at the same time it that you know, you've got to load a lot of points and like If you're moving him and defending him, then you're not defending the loon shrine, you know, like Where are you doing like and and throwing him into Something that's away from everything else so that things can go kill things But then he has to stay close to them is also a liability. So Um, he's cool. I like him. Um, but I don't know if I'm gonna be running him in my lists because It's a lot you have to think about a lot like I mean thinking about the three bubbles of the moon Yeah, sure is gonna be a lot, right and one of them is probably gonna be half already in doubled by the moon anyway, so It it's yeah It gives you a lot of moon power It does get you a lot of moon power and maybe I'm just scared because You tried to do that in the last edition Like the last army book and like I'm gonna rely on the moon and then it never happened Right and there's so many things to make it happen now, but Yeah, uh, Cody, there is a more under-costed war scroll in this book. Forget the game We don't even need to worry about that. There's a more under-costed war scroll where I talk about in just a few minutes This guy ain't even the most under-costed thing Uh, I mean, I think he is under-costed, but I I don't think it's hugely but I I I would predict this guy's got like a 70 80 inclusion rated lists at tournaments, you know, that's that seems high for a special character So Michael had asked do you take him with a jaws of more class? I think so Because he can teleport himself to be wherever he needs to be so that they can run in charge, right, right? Yeah Like so he becomes that anchor like he can just jump to wherever they finish You know, wherever they're gonna finish their movement around that area for the run in charge So I just I think that you still do So all right, let's keep going. There's scraggie Uh Gaba palooza All right, look these guys have too many rules. I'm just gonna be straight with you here folks Is a lot of rules. Okay, what this is now is one unit. It's not five individual drops It's it's 145 points for for these five little little dorks, right? They all have three wounds They all have a four up ward in the first battle round than a five up ward and then a six up ward from then on Okay, cool Two of them just don't matter You get to use one of the five abilities every round. That's how it works now once per turn in your hero phase This unit can use its gaba palooza. No, what's if it does so pick one of the following effects to apply now This has already been memed because these guys at 145 points For effectively just 15 wounds of little dorks that are kind of hard to remove early because they're 15 wounds on a four up save For a four up ward in the first battle round Theoretically If you stack these guys they can all pick Uh, buh buh buh buh, um, which one is it? Uh, there you go. Sorry nasty poisons You can only pick this effect while this unit has a spiker. So you got to keep your spiker alive Pick one friendly gloom spike gets Unit holy within 12 of this unit improve the ren characteristic of that unit's weapons by one Until the start of your next hero phase So theoretically right now since I can take multiple gaba paloozas I could have like three gaba paloozas I could have them all Pile onto a unit of you know, 30 squig hoppers or something completely stupid That is easily going to cross the whole board and be wherever the heck I want it to be And then shoot those lunatics across the board And now and then have them bounce into the the enemy Uh now being at rend like neg 3 and neg 4 Instead of that or whatever whatever you can pick Why do you hate fun? That sounds great Now that is a to be fair that is a 435 point investment in little gaba palooza dudes Plus a 480 point or what 520 point investment in the 30 man squig hoppers Absolutely, you you can pick your poison as far as the unit goes I don't know if it's actually a good thing my Yes, you can also do it on shooters. That's thank you. James. It does work on range attacks as well So you can just put it on a bunch of shooters who are going to make 120 shots at rend 3 You know Fine. It's fine. It's all fine Uh, I'm pretty sure that's not how this is supposed to work If I was a betting man I would bet that this gets FAQ'd Either to be so their buffs don't stack or that they become unique That's what I would say So if you were gonna if you're gonna try to run the meme list of running a bunch of gaba palooza to stack the dumb rend My guess is You should wait on the FAQ otherwise you have no You cannot complain when in fact your toy gets broken Uh, so yeah, I mean a bunch of neg 3 rend is like pretty good So You know, it's not bad. It's not bad Sure I mean realistically even just stacking a couple of these if you don't like that just taking 2 for 290 It turns out increasing rend by 2 is actually like a massive massive buff Like it's really unmassive So that's what this unit does Like the rest of the stuff is all fine. It's plus 1 to run in charge and Plus 1 to hit and wound In melee like it's there's there's good bonuses here. Okay It's just everything gets shattered by the rend stacking Spell casting Yeah, there's some spell casting Yeah So but I would imagine this gets fixed too sweet in the FAQ Because otherwise it will lead to silliness And just be you know like Bad like out of flavor weird and bad. Yeah, right So, okay Anything else on Gaba Palooza They're fine Yeah, they're fine if if they're somehow limited to 1 I have no problem with this It's a set of very powerful buffs. You can choose one from and that's cool. That's very reasonable for 145 points Okay All right Loon boss He's a loon boss. He's got a little six up a word save. He's 85 points And now we come to the first instance of a thing that I really hate Here we go Uh, I'm deboss now stab him good When this unit issues the all out attack command to a friendly moon clan unit in the combat phase Until the end of that phase if the unmodified wound roll for an attack made by the moon clan unit is six The attack causes one mortal wound to the target in addition to any damage it inflicts Designers note this effect is in addition to the normal effect of all out attack I hate this I really Really hate this This Sends every klaxon of alarm on Design on like on on design paradigms that I can possibly think of off in my head Seems fine because you hate fun Indeed I'm such a such a parade Rainer Let me explain why I hate this because it's so many layered One of the interesting things that's come about in this edition with the way we've chosen to execute on command points Is the natural like Opportunity cost within a phase that everyone gets How many books have gotten new command abilities that happen in the combat phase and we go well, it's good It's cool. It could be useful But of course then you're choosing not to all out attack or all out defense Right, and so that's a real cost To doing the thing right you have to make a choice Okay Whereas instead This guy goes Well, that was going to be the attack unit. I was going to put all out defense on right because it has an offensive kick to it So now I can like Super duper stack and I just get to ignore all the opportunity cost. That's number one reason why I hate it Here's number two reason why I hate it Why are goblins this good at this? um This makes the opposite of that's what I said Literally the entire lord when he started on this rant the first time when we were talking through this and I was like They're sneaky and And he's like no no the second you open that door You like there's no army cool. Everybody can do this then everybody should just get commands that look like this Everybody has something why can iron jaws do it because they're the strongest Why can soul blight do it because They're the because they drink blood And they have the coolest abilities that they've siphoned off thousands of years of immortal experience From the ancient realms of the old world with knowledge exceeding all power and blah blah blah blah the will of negash like shut up Shut up. This speaks to one thing Pistow and skill at arms That's what this speaks to because not only do you all out attack, but you're also more deadly in how you attack That's what this speaks to Okay, like you executing multiple maneuvers at once There is one army that should have this And that should have been this little trick should have been introduced in obr This is an obr command. Well, they don't use they don't use command command points and command ability So of course they could I just got loud and hurt my throat because i'm so angry about this Tom and I were supposed to be the loud ones. Yeah, exactly. This makes me so mad because Because obviously this is an obr ability like obviously When that's they're the superior Drilled military force under the greatest military mastermind in the mortal realms Every move they have is synchronized every strike perfected Right because they are built of souls of the of like all these different great warriors Shoved together into one and then drilled and drilled and drilled and when they move they move as one When they strike they strike as one like This is how that should have worked and where it should have been introduced Well, don't worry vent when that book gets updated. Maybe it'll be in there, too Which is fine like that This is not the third rail touch by the way Like this is bad and what it's breaking, but I could see it In a very limited case where it's very on theme and fits in the same way that like marathi's ability Is game breaking, but it's okay because it's just on marathi If they started throwing around marathi's ability on like a bunch of different units I would have a problem with that ability real fast the iron heart of kane is what i'm referencing, right? Yeah, if there's a command ability that did that right, but when used in like the right place Sure, right. I'm like i'm okay with it and and freddy. I hated that too He said this is the same game that made dock the only army that can bypass reinforcement points And that was incorrect as well and I railed against that also So at any rate, uh, I don't like this I think it shouldn't be here, uh, just give me either a command ability or Just make it an ability and I'd be fine with it Like materially with the funny part is if you just literally made it an ability That you could put on someone it would materially be the same thing You could still combine it with all that attack, but I would hate it a lot less because it would it would be like It wouldn't bother me as much Right in in what it's saying about the design of the thing Sure So, okay rant over right uh But he is the boss and that's what matters As uh as michael goes said Have you considered he's the boss? Mona angela Samantha, okay, look Well anything about loon boss. He's fine. He's 85 points. He's a he's a little duper yeah Like let me just say I love the points on the foot heroes in this book. I just love it. Oh, yeah They cheap Okay, cool madcap shaman He's four wounds on a six step save and he's a wizard And he can eat his little madcap mushrooms and if he does he can attempt to cast an additional spell But if it's a double he suffers d3 mortal wounds after the effect of the spell has been resolved okay and you know He has one of you one of your two primary casters for that Um for that sub faction And he can he has like a little okay spell that can kind of protect a unit from shooting like that's necessary ridiculous completely unnecessary Your spell is duplicative. We fear not those things get this weak sauce out of here Trip rally or nothing. Okay. I don't need your I don't need your negative one to hit against shooting Get this get this peasant defense out of here. All right irrelevant All right, so yeah, he's he's whatever like okay, cool. These guys are both kind of whatever Um Anything else here? All right, I mean I like the I like the loon boss. You didn't mention Uh that he also has a five of ward. So he's a five six up or up save except for six up or six All right. Yeah, uh, but he has a ward. I'll take it. I mentioned it was just very quickly at the beginning Yeah Yes, I agree ramium the madcap used to be the mom at artifact carrier But now that the fungoid can take it so I take the madcap. I think that's actually a really Yeah, correct Summary of that. Yeah, I mean madcap's just like okay cool Uh squig boss with national squig. Oh, okay. Here we are now All right He's a little four wound dude with a six up save. He is the new model. Uh, he's the guy you held up earlier Uh, super cool little model Um Yeah, he has some attacks. There's nothing really to write home about. I mean, they're fine. It's just, you know It is what it is But that's not why you take this dude You take this dude because of his micho files pouch Fun name In your hero phase you get to pick one friendly squig unit Within three inches of this unit to be fed a batch of shrooms If you do so Apply one of the following effects to that unit each effect lasts until the start of your next hero phase Same unit cannot be fed a batch of shrooms More than once in the same phase Okay, so this guy's a little buff hero Three choices Three choices Plus three move Good Uh, then we've got yellow lurka if the unmodified hit roll for an attack made by that unit with a fang-filled gob Massive blah blah blah all the gob attacks not reading them all right six That attack causes one more to wound to the target in addition to any damage interface quite strong quite strong Especially in maw is a jerk with plus one gob attack on the charge That's certainly a lot of gob attacks And then The sprout moon add one to the attacks characteristic of that unit's gobs So good choices all around there Plus one attack more to wound on a six or plus to move Love it and then release to squigs once for battle the start of your hero phase You can say this unit will release to squigs if you do so each each Friendly squig herd unit wholly within 12 of this unit can make a normal move so they all get to move Which is let me point out that like if you do that you push them out a range of like feeding them the gob the the gob Like if you release them because that's happening at the start of the movement You're gonna you might push your squigs out of your bubble Well, he doesn't have a bubble. It's just within three inches is how you feed him He doesn't have a holy with him So as long as you got a little tail on the back of your squig unit of like a little dude touching But you're right. You're right. You could walk him away from you. Don't walk him away from you Um Yes, release to squigs technically does stack right now ramium. That's another thing. I'm not sure would work or that like Or that you'd have to like stack up your guys in a really Um interesting way to make that happen because that is a holy within 12 bubble. So no what you would do What you would do is you would release the squigs Move them forward because it's not start of the hero phase, right? It's just in the hero phase Uh, it's the start of your hero phase Yeah, that won't work. I was gonna say because you could like release them and then teleport dude Yeah, you can't no it's it's all at the start So you'd have to have them like pre stacked or something right like that Yeah, but I mean I honestly don't know if this will get changed just because it's actually a pretty that's a pretty hard maneuver to carry off but Yeah So but but it is stackable right now. Um, this dude is 80 points. Uh, boy, is that a lot of value He delivers four wounds. He's four wounds with a six up safe With a six up and no ward you look at this dude and he melts In the current season, he will be quite strong post this current season 80 points might be right Um, but that skills are good buffs for 80 points. He he's fine. He's fine guys He's slow He is slow. Yeah, just a little foot five inch maneuver guy Like I was playing him with the the squig hoppers and the the bounders like you got one shot And then they're gone Right, right. You're not catching back up with them unless unless unless scrag rot teleports him back into the Into where the squig hoppers are gonna be right like what you would have to do teleport one Right instead of two right, right I think he's great. I think in the current season. He is undercosted is what I'll say like he's he's doing a lot Um, but I agree with you at the same time like all of these heroes. It means you got to you know, like everything like this This was an old dock problem, right? If you buff and shoot him off Right Um, and that's always the challenge But it's a put it's three very good effects Right Yeah, I I like him and I think he's fine and I would certainly include one in my army if I had Yeah, yeah, oh, yeah, if you're taken if you're taken squigs like if squigs are a part of your battle plan I mean, so is this guy Right, yeah, like I would do one maybe two Sure, depending on like what the army like what's the deployment look Uh, james struthers the hag queen used to be 80 points. Let's return her back to there too. Yeah, good point That's a good point. Let's get the let's get the hag queen. Let's get the um The new whipy insta kill girl Let's get all these people down and like this kind of very low point range Absolutely Let's get all the utility heroes that are immunoshooting just as cheap as chips in this current season. I agree I mean, maybe maybe they'll show up again and you know We won't start we won't be seeing if that happens one drop army She's like, you know, if everybody's trying to run a bunch of foot hero One drop armies go away. It's true. Always a silver lining Uh, all right. So then the loon boss with giant cave squig. He's got seven wounds on a five up save So he is a veritable tank compared to the other guy right At 110 points. He does also have a ward of six up And uh, he's got his he's got his ability going somewhere Um at the start of the battle shock phase he can this is a lot of text But I'll explain like this he can cause d3 immortal wounds to a gloom spike get grot unit Okay for each mortal wound that that unit suffers They add three to their bravery characteristic until the end of the phase. So effectively what he's doing is potentially increasing The battle shock immunity. Well the battle shock resistance resistance. Yes. So you're trading three wounds for nine goblins I guess somewhere between somewhere between one and three wounds for three to nine bravery That's what this guy does That is not Which is not actually a terrible solution Like I think about using this guy with like a squig herd So you're gonna lose like one base maybe two if there's a wound on him And save nine squigs like that's not you know out of like 36 squig pack. It's not bad It's not bad Oh marcus. Oh no marcus. I disagree. I was all over that skink priest at 80 points. We hated that guy Um, I'd like to I've I've talked about that guy going up like 40 points Um, I'm consistent on my what cheap utility heroes should cost stance Uh, absolutely Um at any rate, um And then you can oh by the way, he ought this little dude also has gobbled up where he can just like outright kill a model Which is pretty cool. Yeah. Yeah. It's pretty strong actually because it's just even two are greater than the wounds characteristic yeah, I'm like Come here blight king. Let let me feed you to my squig Yeah, that's great can eat a whole blight king on 50 of the time. It's a lot of a lot of room inside that squig um You know I It's cool It's cool that some of my giants have to roll uh double the wounds characteristic to get this same effect And this guy's rolling equal to or greater than I see no issues. Well, he has a big mouth Yeah And it used to be I agree. I just said it's cool But I see I see no mechanical issues whatsoever here completely complete consistency. That's what I'm saying Absolutely, uh, yes, he did used to be scar snake. Absolutely Uh, yeah 110 points perfectly reasonable for for what he does so, yeah Yeah, cool stuff. Um, I What's your evaluation of the bravery buff? Like my answer is I don't think it's going to make the difference a lot of the time But I think it's nice to it's there No, I mean when when these guys pick up model Like let me say this way. I think it's only real use Is if you want to protect or reinforce a squig hurt That's when it matters Because if you have a 60 block of shoot us or status Like if you've taken 30 wounds adding nine to the bravery isn't going to do too much Like it might keep the unit around right maybe Yeah, no, I'm sure I'm laughing at Jonah buck. I was that slap squig you can pack so many black kings in this bad boy. Yeah, I agree I love it indeed Okay, so Uh, all right, let's talk about sneaky snufflers and the fungoid cave shaman sneaky snufflers I predict are uh We're gonna sell a lot of these guys Okay There's gonna be a lot more sneaky snufflin Going on on tables Uh, I predict Sneaky stuffers five inch move two wounds six up save four bravery 110 points for six of these little these little these little dooders Uh, the unit has a ward of five up because they're off their heads Uh, but that doesn't matter. You don't you don't care. That's that's just neat. It's fine You're taking them they they have attacks. Does the tax don't matter Uh, that's right every day. I'm snufflin. That's right. Let's get it Loot cap mushrooms start of your movement phase You can say this unit is harvesting wound cap mushrooms If you do it cannot move in the movement phase But you can make a harvesting roll by rolling a dice Add one to the roll if this unit is affected by the light of the bad moon On a one to two nothing happens Okay on a three plus you can pick one friendly gloom spike gets units holding within 12 inch of this unit That unit has a ward of five up until the start of your next hero phase In addition if the harvesting roll was six plus Add one of the attacks characteristic of that unit's melee weapons until the start of your next hero phase So under the light of the bad moon You're doing this on a two up effectively And getting a five up ward and then on a five plus plus one attack to all the melee weapons Um Yeah, that's a pretty good buff That ain't bad As pseudo prayers go It's pretty strong Uh, that's right. Hey, what's up adam? He said adam is also every day. He's sneakly snufflin. That's right Look, that's a crazy strong roll. I mean this is this is a I have no problem with it Well, I can't move. Oh boy. Is it like crazy strong? They can't move Which is meaningful. Sure. Um, that's why you need multiple units But giving a five up ward just to 60 status Sure, pretty good. It's pretty good. It ain't bad Turning every turning them into a nergal ain't bad Um On a two plus so And there's no restriction on like how many times you can attempt this if you have two of these, right? No, like if you had two of these you could you could try it twice if it fail on the one correct Yeah, and you don't take damage anymore, which is nice Um Yeah, I like it. Yeah It's real strong. I'm glad I'm glad I have a couple of these guys again could also go on a big unit of hoppy hops Yeah, um could go on a big unit of bounders go on a lot of things obviously, but you know Um Yes, so, you know strong Super strong like it's it is a very good ability. I'm not saying it's broken. I'm not saying it's bent I'm saying you're going to see a lot of these guys on the table because it is an extremely strong ability That's like Giving everything we've just described a ward of five up is real strong Like real strong Yeah, I mean, I think the problem you're going to run into is that you're going to have a lot of units in the book that are buff pieces And you're going to have to make some hard decisions on which buffs you want I agree with that And the thing is if you've got all these great buff pieces and they're doing all kinds of cool things and they're almost You know and you're choosing the defensive ones and who cares if you have the triple rally Sure, right like you're you're actually doubling up on your defense. Yeah, so it There are a lot of things that do a lot of good things in this book But to actually fit them in a list is gonna be really hard And when you have things for free and you have things that cost points It's going to be some real hard decisions to be like, but what is the actual list? Sure. Sure. Now, I will point out As ramion has just said because I thank you ramion you got to the point that I wanted to make first But he got but but absolutely. Um, remember They can also be looms trying to back They're not unique. Sure. They have one characteristic and the buff works all the same Sure, three dudes buffs all the same as six dudes Mm-hmm. Yeah right So, um, also adam just messaged me Uncle adam to remind me because I forgot this during the news But hey, if you're a fan of space station zero or rain and hell or everything we do with snarling badger studios Uh, don't forget. We just opened up a merch store So all the cool designs that you wanted for stuff on shirts and hats and mugs and stuff like that Uh, is out there. So you can go check that out. I'll throw a link down in the description to the new merch store It's super awesome. Uh, and it's working. We're working with a new vendor who's um Actually really cool and in the u.s. And isn't like, yeah, it's all high quality stuff. So it's great Check it out. Also, if you haven't hit like yet or subscribed Hey, do that too snuffle your way over them like buttons snuffle around And see if you can't find that like or subscribe button and help us get to 100k Okay Uh, so fungoid cave shaman. Uh, he's moon clan now Uh, he's 90 points. He's a wizard Uh, he still gives the extra command point on a four up, which is cool Uh, he has a little death cat mushroom, which lets him double cast Um in that round and it lets him also cast from any spell of the lore of the moon plans, which is cool for his extra spell Uh, so that's neat and most importantly he's got a little spore squig This unit is not visible to enemy units more than 12 inches away now Maybe relevant maybe not in the current season as this dude will probably be hanging out near battle line units But uh going forward Uh, that's a pretty great thing. He traded his four up ward for just, you know, not visible More than 12 inches away pretty nice And his spell is still bad So There we go But he's good. Good little dude He's a great model Good little caster Like i'm all over this guy guys great if you're gonna take your caster Uh coup hall says, you know, I I I think I now understand why i'm suddenly seeing every single fungoid cave shaman within a 10,000 mile radius It's sold out Yeah, I agree also with freddy who said he seems like a fun guy. Hey, there's the puns All right, anything else we want to say about these two we talked about snuffling a lot Cave shaman. He's good. He's a good caster Yeah Again, no bonuses to cast and you know that continues to be the again another one of those heels in the army, right? Yeah, but like I look at the fungoid cave shaman. I don't know why I would take two of them over the loon king Sure, I mean look scraggie's great as we all just as we said like again Okay loon smasher fanatics Uh, move in 2d6, which probably won't be relevant for much of ever They sell their ball and chain three inch range d6 attacks fours and threes neg two rend d3 damage Uh, all right, there's a whole wall of text here for the most complicated ability in the world Um, that is actually just like the simplest thing to explain You put these guys in a unit Still This is like that one of those ideas that came out of old warhammer fantasy that they just must be kicking themselves That they have to like retrofit this this complexity into this lawyer rules text to make this all work So that people don't try to put five fanatics in five fanatics in five fanatics and all the other dumb broken crap People have tried over the history of these guys But what happens here is you hide them in a unit Okay At the start of the charge phase You can say they come out the charge phase not just yours, but at the start of the charge phase they pop out If you do so you got to set them up wholly within three inches of the unit in which it's hidden And more than three inches from all enemy units Okay, if this unit was released in your charge phase it can then attempt a charge Uh, and if the unit's hidden in was destroyed They pop out basically six inches away from where you killed the last guy in that unit Wherever the last model you pull in of that unit is and they have strike first. They have a lot of strikes first Um Upsides downsides, they got a lot better because like the curse splat or whatever thing that was whatever it used to be called I don't remember what the old rule was called exactly. I think it was curse splat, but it's gone now uh, but If somebody moves right up to three inches Uh You know, it means that they you you have to set them up to the side and stuff like that, right? But that's fine. It's not a big deal. Usually I also don't die if the whole unit gets killed out now, right? Yeah, they they just pop out. Yeah, right, which is a great change They also obviously have this big range, right? Yeah, um So it's great Uh, they're pretty good 110 points for five. You know, they do what they do. I think they're I think they're strong Um, they're not actually hero wizards. By the way, I just forgot to delete those two words when I was retyping these war scrolls Sorry That that's the fungoid cave shaman They are grots and moon clan though Sure Paul you like you like you some loon smashes They're pretty good. Phenetics are always great. Um, so I'm not gonna say no to them They're fun. I mean pop them out swing big balls and chains Mm-hmm. In fact, they don't die on doubles. It's great. It is. Yes. No no more dying on doubles is nice Uh-huh It is very nice. Boy, we've had that role for so long the die on doubles It was back the Mormon fantasy battles. Oh, sure. Yeah, sure. Yeah, like that might be like a Fifth edition rule. I mean that goes way back um So I'm glad to see it gone rest in peace Press f to pay respects I don't have any of the like special units in here except Zarbag um He and his he and his gits Are 180 points. Um, he is also a wizard um He is interesting because he's like a one and a half caster Um every hero phase on a four up he gets to cast an additional spell Uh So which is kind of weird. Um The his spell is like pretty hard to use his jealous hex spell Excuse me um and But the the face of the bad moon is kind of an interesting spell as always because it can force a retreat And if they can't retreat they take d6 mortals. It's just kind of an interesting thing He's still there. He's he's fun. He is automatically kings gets was the other reason I wanted to mention him Like Shragrod, they're both locked to to kings gets so well both of the The underworld's warbands are locked as are but add to kings gets yep Spore splatters From for my casting standpoint. Sure Spore splatters. Um, so this is the other fanatics, right? This is the ones with the the funny balls On the end, um Yeah, they're gas quakes exactly they're funny little gas balls Uh d3 attacks twos and fours neg one d3 They're having a they're having a little gas quake pillow fight After deployment, but before the first battle round begins this unit can make a normal move of 2d6 inches, which is super cool Pre-game moves are always strong Add one to the attacks characteristic of melee weapons used by other friendly gloom spike gets units. So everybody Uh, well, they are wholly within nine inches of any friendly units with this ability So they got to be somewhat close But it's pretty powerful and they sell spore cloud where they block visibility These guys are doing a lot of work at 90 points Uh They're blocking line of sight They're Which means they themselves are gonna get shot because obviously they can still be targeted Yeah And they're given plus one attack Not bad um, I would point out that these guys can also come back out of the uh shrine and Also with even half of them you still happily get all of the bonuses to attacks So So it's cool Well, and the big thing is that range Yeah In the last book the range was one for both fanatics and this book the range is three Yeah, which is super nice I mean I think you'll see some people playing around with these guys to see if they can keep them around because it's just the straight Plus one attack bonus right like the way it buffs everyone Um, the fact that it's just everybody wholly within nine is getting plus one attack It's a lot potentially depending on how carefully how how much I would bounce that bubble Sure, sure That I mean, it's not a lot different than what was before Um, like yes, uh new units can get it so trolls and um Troll like to me what I what they read as is they are Loon King protectors Maybe that's a that's a potential option. I don't know man. I see having them around some trolls and That being very very scary No, you're not misunderstanding me. Okay. Yeah, so you have your your six stone trolls Backed by uh the loon king and a ring of these guys. So the trolls are plus one to attack plus one saves um So like yeah, the answer is yes and right gotcha Kind of a little stat T of like these guys loon king. That's yeah, that's your power Right, right and if they come in to the loon king they get called Is he's are these guys still first strike? I didn't see on the worst. No, they're not all Not they're not first strike anymore. They'll also the loon special fanatics are but these guys Right. Yeah, that's too bad. I mean they are great bodyguards for him. Absolutely Right, exactly. So there's people try to come into them Him they have to deal with them and then the trolls are getting just the best buffs By the way, I'm all river trolls now. I'm not stone trolls anymore. I'm all river troll now. So there we go Well, it depends on what you want you want an anvil or a hammer Oh, I want I want I want to kill and and that's what river trolls are going to do. Okay Uh, let's keep going Shooters and stabbas they're 125 for 20. I expect that'll change What I mean by that is like it'll either go to 120 or 130 because we're eliminating all the five points But this clearly got printed before that So at some point it's going to go either down five points or up five points place your bets now folks Which way does it go? Uh, really important things about both of these guys So the shoot is 20 inch range heck of a range on a goblin shortbow way to go way to go guys You're outranging, uh handguns They're just stinky vins. It's just because they're stinky Iron drakes outranging iron drakes. Mm-hmm. Yeah fine crafted master crafted dwarven weaponry The best that the gray water fastest can produce Thunderers outranging thunderers Mm-hmm. Mm-hmm. Sure. Yeah, they've also been training That's what we're doing right now. We're getting strong strings Uh, a number of the long cannons and the ko ships are 18 inches. Yeah, sure. Yeah, yeah, absolutely Like yes great range on these bows one attack fours and fives no rend one damage But that goes to two attacks with their little bows if they have 10 or more models And obviously they come in 20 so by default 20 of these guys put out 40 shots So certainly not the best numbers, but it's quite a lot of shots As mentioned earlier if they don't fix the gava palooza. This will become a utter nightmare As units of 60 of these little dorks launch 120 shots into the air at neg three rend Even though it's on fours and fives. Well, it still does a decent amount of work Uh, so there you go I don't know fours and fives you're only gonna hit with what 40 you hit with 60 with 20 But at neg three they kind of all go through And then half so 10 Like at neg three rend they would all go through against a four up save obviously So yeah, like you're getting like at that point You're getting a good amount of like ranged wounds Like most ranged units would killed it to to be able to bank on their average being 20 damage at range so But you know, yeah, it's not cheap It's fair like it's not it's almost a thousand points to pull that trick off So let's let's not be too silly here But I mean if you put a moon boss on them, then you could like, you know add 10 more immortal ones to them So it'd be great Why not? Let's talk about netters is netters work differently now finally The uh The age of annoying two-inch measurement from where the netters are positioned and the argument over where the netters are in the unit Ends and instead we get an incredibly more powerful ability That's going to drive everybody insane Because it's subtract one from hit rolls for attacks made by enemy units While they're within one inch of any friendly units that include any model armed with these nets Doesn't You start to calculate attacks from the nets. That's the best part. No, you don't it's no No Oh Yes, we got rid of half of the problem the other Oh, yeah, you're gonna pick out three dudes and make their three special attacks. Yeah. Yeah, that's yeah But like the point is now these dudes are a little tiny bubble of neg one Right. So if you're in combat with them within an inch, it is not three inches. It is an inch So it's a shorter range. Yeah um But they uh, they just give you neg one whether you're attacking them or not So it's just a just a little blanket neg one and that's on both the stabbers and the shooters That's how they all work now. So Yeah Cool um You know people love that so glad to see that Now let's talk about the third rail we touched Uh, and why we shouldn't have written this ability Okay I saw this ability and I got so excited anarchic hordes Now we have to contextualize this in the world of The reality that they it's you know, this doesn't have like battle shock immunity floating around Okay, and there's plenty of things that shut off your ability to use inspiring presence. So context But anarchic hordes Wall this unit has 20 or more models Models in this unit can contest an objective while they are within nine inches of it instead of six This is a third rail This should not have been written I don't know how powerful it is. I can't appraise it. I have no idea What I do know Is that it's a really big deal Because I understand how to do the math of pi r squared Okay And This particular 14 inch pizza we just created Contains two of our old 10 inch pizzas plus right like it's just a lot of pizza And the fact that you can contest from You know blocking off objectives becomes wild Not possible becomes basically impossible. Yes, correct. Yes Because the literal space you have to fill becomes so massive on the board You also have a look you're also going to create a lot of overlapping objective areas where like the unit Now a unit can only count toward one objective or another they can only contest on one objective or another But they can flip round around Right, so you put them in the middle and then and have additional stuff kind of around them like the small buffing And you have the buffing unit stay on the like Split objectives and then you just wherever the heat is they move their numbers to that objective Yeah And this is a unit that as we just mentioned can also get a five up word and so on and so forth That is a thing that we talked about earlier This is a crazy ability. This shouldn't exist Okay like It just shouldn't it it it skews every Every like calculation in the game goes completely off kilter when you can take units from objectives from nine inches away And again, I don't even know if it's powerful might be bad. I don't know. I literally don't know how to appraise this It is so wild But like the math of this game and the battle plans and everything is very much designed around The you know sort of the nature of the size of objectives and how that affects mobility and What you have to get to and how you block and how you teleport like all the fine interactions of this game revolve around that simple math That simple truth And it's got demolished with this ability It becomes it becomes funny when you have like, you know, because obviously this is gonna Outlast like any individual ghp or whatever And it like for things of like, you know, some of the things have been like whole, you know Contest a terrain piece in the in their zone or whatever Like it becomes like infinitely more hilarious that you're grabbing those from nine inches away with this unit now For like the grand strats and stuff like that when those things show up um in the battle in the ghbs, uh, it'll be real interesting to To see how this ends up panning So Paul any thoughts on the anarchic hordes Or stabs and shooters in general It sounds like they'd be a really nice ally and pretty much any destruction Uh, you're not wrong 60 of these boys No, you could go out of 40. You could you yeah, you're right. You go to 40 of these boys Seem like a nice little pickup. Yes, indeed. I'm a five plus four Uh, you know to take a little support here, you know, absolutely Not a bad the call. I love it. Paul coming in with the tech Okay, hadn't even thought about allies Uh, yeah, yep They couldn't be in giant they couldn't be in giant armies, but they could be Maybe and don't have allies Right, but uh, so they could do orcs, maybe Uh, yeah, okay, cool Uh, right on Can we do the thunder tusks and uh, I don't remember if they I don't think they have get's as an ally I don't remember. Okay. I don't think so. Yeah The move clan is gone. Oh Artorias rex, but vince I thought you wanted gets to be the book that broke the most basic rules and created their own wind conditions Well, not like this. I feel like I feel like I'm I'm I feel like I'm literally like, uh, what's her name? In the matrix not like this Like this This thousand yards there. Yeah, exactly Uh, I just I don't really care about rippa snarl fangs like they're fine They're cool. They are what they are they're 110 points But I did want to talk about the snarl fang riders you new wool frider units because they're super cool dudes 12 inch move five up save two wounds They got their little grot bows. They got their stab and stickers and their and their jaws Um, these guys are real fun. I liked these dudes a lot. Um, they get plus one to charge which I like a lot Um, they're very not brave, but whatever. I don't know if anybody will actually run these I don't know if they have a place at 135 points. Like they're fairly expensive what they are But they are a fun highly mobile interesting wolf cab unit Um, and when they redeploy you can re-roll the dice that determines the distance it can move In addition immediately after this unit redeploys it can shoot If it does so it can't only shall later. What a fun. What a just fun ability See, that's the kind of thing that I don't have any problem with like it's it's an interesting twist On this one thing you still have to like expend something redeploys naturally risky even rolling two dice. It's still You know not the most potent ability in the world. So it's cool Um, what I don't like is that they do have the six inch cheater pile in but that is a thing they have They have the six inch cheater pile in So, um, they are both good at charging and good at running up to six inches and then And then jumping on a unit. So it's fun But hey, they're neat. What a neat little Bunch of design around these guys. I doubt we'll see them very much But I think they are very thematically appropriate and I like them They felt like goblin wolf riders to me And I thought they were other than the fact that six inch pile and exists and it shouldn't I thought they were real cool. I really liked their little can't catch us ability I wish I wish we had a hero. I wish we had a terrier But Sure. Yeah, keep going. Let's just let's just let's plumb this well Yeah, I I want drawn the punch back again, but you know, I'm sure I'll show up in the overall We'll get him eventually the squig heard 120 for 12. They're battling with the moon clan general Uh, now Oh boy. Oh boy. I couldn't actually write the move of any of these units Into the war scroll builder Because it doesn't work Um, because now Uh, they heard our cries And the world has improved And we are all happy about that because now instead of being everybody ran a movement They finally figured out that completely random movement sucks It just sucks Mustard fanatics, and then it's okay. We're just fine because fanatics don't ever really use it right for the most part They like I mean the the loon um Smash your fanatics don't really use it the ball and chain guys the other dudes whatever Okay, squig heard now moves d6 plus five inches So between six and 11 inches is their move Meaning you can't You know roll out and get like one bad. Just like oh, no, they moved two or three the worst okay, um Hurting squigs this unit cannot receive commands However at the start of your hero phase you can roll one die for each squig herder in this unit for each two plus You get to return d3 slain cave squigs for each one one squig herder in the unit is slain because they eat him Which is fun And squig gone wild each time a cave squig in this unit flees before the model is removed from play roll a die on a Two-plus you can pick an enemy unit within nine inches of that model and that unit suffers one mortal wound Uh, these guys are interesting. I don't know. I don't I'm not sure I buy the 36 pack yet I'm not really not sure. I don't as just like to go bomb it But I think maybe I buy a couple of msu things of these guys. They're bravery three And I'm not sure if I care if anybody runs I want to see what this like I think people will play with these in different varieties um What I'll say is this I think these guys are good is what I'll say But I think we're gonna play with what number to take them in go for it They can pretty reliably get across the table Yes And you're shoving 72 wounds into their face Uh, yeah, sure Yeah, okay and When they flee It's nine inches now So let's say the range to reach behind the line Yeah, like so then let's say that you make Like you kill 10 of them That's 20 wounds coming into these guys because you could give them a five up board pretty easily as well Um, like before they go in They go five up board They go into something hot You're gonna remove a bunch of them, right? Because they're like they have almost no difference other than one But 72 wounds on a five up board. Let's say that they lift 10 of them Okay, which would be a lot of damage. That's 20 damage. You're about through that's 20 damage, uh cutting through. Okay so You're gonna lose On average that 10 more Because it's you're gonna lose on average 10 more, right and then you're gonna roll 10 dice Right, yeah, and on two ups you do mortals for those additional 10 that go To a unit within nine inches And if you happen to kill the unit out Let's say you let's say you roll those dice and happen to kill out the the the unit you were attacking if it didn't already and and Ramin's making a A perfectly good case here. Remember these guys have gotten gobs three attacks base on the charge and maw's a jerk They could go to four attacks base. They could have like there's actually many ways to increase the attacks of these guys, right? Yeah, but um And and as he says you can have them without problem move up to 24 inches and on the charge to 2.4 damage Against the 2 up save per squig like it's a lot. They could get the rent from uh from the um uh Little dorks the five-pack of dorks whose name gava believes it. There we go. Sorry a lot of silly names Yeah, I don't know like I'm I'm always risky on the double reinforce of something that's so Potentially fragile like for it to just evaporate and not work in your favor in some way But that being said if you're right that if they if they make like 10 run, okay And so you're down to like 12 dudes now in the year uh 16 dudes in the unit, right? Like you lost 10 and then 10 more run. Yeah. Yeah, but if you're with the mortal wounds you're able to Zap the unit they were in combat with to death Or you kill that support hero nine. I understand the value of that. That's the that's the smooth brain play That's the bonus right right The the what i'm saying is if you zap the unit they're in combat with out of existence and then it rolls to the next turn This is a moon clan unit So If it can rally It just pops on a rally on a four up and i'm gonna roll 20 dice and get 10 Squiggy's back. Oh wait, I can't rally. I'm sorry. They can't receive commands. Never mind. I can't really see Yeah, I can't really know. Yeah. Yeah, but but you're gonna have six hurters and you're gonna re return most of the time 5d3 just from the hurters. Yeah, there you go. That's I was thinking of it. Yes. It's on a 2 plus 5d3. So you're gonna put back another 10 Just from hurters one average. Yeah, so so like I think there's real gas in just a suicide bombing unit of Twix right Yep Because it's just a problem that has to be dealt with And if they don't deal with it with all of the attack buffs and with all that heat that they're going to come in on Like it's going to be a nightmare. Yeah, no, they're good. Like I said Yes, they have their own rally that works in melee. Yes, exactly what tom said. Um Yeah, I mean, I think they're good. I'm just not sure what the right number is Is it missiles of them in msu or is it big packs of? Like in in what you're describing and I'm not sure about that yet. I don't know But they're strong Square curds are strong Yeah, so I uh, so I I am seriously Yeah, so Paul are you happy about square curds? They're fun. Um, I prefer the hoppers but It it again it comes down to the opportunity cost of like Do I take the square curds and I take those points away from the hoppers or I take them away from the boundaries or Like they're good, but they're not as fast as everything else in the squig list Sure, you know and and everything else is going to be faster And you're going to be more reliable to get them across the board because they're they've got 10 plus d6 instead of five plus d6 Yeah, when you get these guys run in charge and auto run six Like you you could get these guys across the table Well, absolutely you could but you could get the squig hoppers in a a better position And then you could rally them on a form you like and It's it's the thing where when we get to the the squig hero Right, like he does fun things with the squig Now with the bounders right and they do fun things together and so It it's hard it it it's hard decisions Which is what you want from a battle tone look like do I go with the squig herds? Do I Go with the squig hoppers that go with the bounders like there's so many different options in these lists Good call they can't be auto ran by the way Yeah, we keep tripping on that. Yes. They cannot that cannot receive commands keeps tripping us up Yeah, yeah, it's a hard thing to reset your brain too, right? You can get a plus three movement from the from the mushroom feeder guy though. Sorry. Yeah, right But you can do that to the squig hoppers too. Sure. All right Let's talk about the loon boss on giant cave squig. He's pretty straightforward eight wounds four up save 140 points The important part about him is he chain activates with moingrop bounders that that's his yeah um, right Yep, so That there you go. That's that's what he does Um, it's fine. I mean three damage on the Savva is pretty fun on the charge He has three damage and rend two on the stab on the charge. Yes. This goblin is he's he's sell a fourp to hit Which is good. I'm glad that saved fourp to hit. It should be But it's good Cool squig hoppers and bounders we mentioned him. Let's talk about him 180 for 10 battle line all the time Hoppers are are And 140 for five battle line with the moon clan general the bounders Uh, and they pretty much work a lot how you thought they used to um That is to say The uh squig hoppers go boing boing boing and after they make a normal move run or retreat You can pick an enemy unit and for all the models you have the pass cross models They have you roll a die and every four up causes a mortal wound Other than that, they're they're quite a good cheap delivery mechanism as it were Not as cheap as a squig herd, but uh, by the way, they the loon boss moves d6 plus seven inches These guys move d6 plus 10 inches base. So they are quite they are quite speedy At between 11 and 16 inches movement. That's quite fast, obviously um So cool And they are you know, a good decent delivery mechanism for the for a bunch of fang filled gobs And everything you might want to do with that In in very high numbers, but they are on 32 mil bases, which is always a concern, of course Because they are still one inch reach down the line so Yep The bounders however are 140 for five or 280 for 10 or 420 for 15 which they can go up to 15 because they can be battle line They have their little boing smash So they can which is when they make a charge move you pick an enemy unit within an inch and roll a die for each model on a four Up they suffer a mortal wound Um, do these things fly? Yes. Yes, they all fly. I just didn't bother to copy that. Yes. All of the squig things have fly except for the herds Yeah, go ahead except for the herds don't fly the herds and that that's the thing is You can't deflect them You can you can stop the herds because they don't have fly you can't stop the hoppers You can't stop the bonders because they have fly as long as you get a decent move I think one of the heroes doesn't have the fly Description in it like the correct the one on giant cave squig can't fly. Yes, right. Yeah currently He doesn't have that the hoppers and the bounders can fly Yeah Yes, I just didn't bother to copy it over because I was more concerned about retyping like I had to retype all these by hand folks So it took a long time. I apologize. I didn't like when it came to companions and mounts and champions. I was like, look, they got them It's fine. We all know they got them Okay cool Uh, I mean and then boy grots also their little poking lances can also get neg one or an additional one rend in one damage So, you know Pretty scary Yeah, they're nice And these are the guys that I was playing with and like I played with the herd. It was okay. It it it just doesn't move far enough for me and the not fly is real Real downfall against the hoppers and the bounders And I get that there's utility, but like it's just it's nice to have a wave that just can get where you need it to go And then you can double activate Um with the the bounders and the hero And it's it's fun and yeah No, I agree. I agree. My only sound the herd is just the meat 72 wounds is a lot of wounds. Yeah It is a lot and the uh You know the Oh, just a quick note on the movement the bounders are d6 plus seven like the guy on the giant cave swing as opposed to the hoppers Which are d6 plus 10 so There you go Okay Because I didn't have pictures herald. Um, so here we go of everything I had pictures of some here we go If I would have waited six hours, I would have had pictures of everything, but hey, who knows like that's the next I gotta work on these days in advance of things Um, okay loon boss on mangler squig. He's 370 points now. Oh boy Uh, and he's and in my estimation, I think he's worth it. It's 14 wins four up save Uh, his move is you know d6 plus 10 to then back to d6 plus 10 through with the seven and five Chain he still has the get better. He's actually the most dangerous now on his last two wounds completely He doesn't just go back To the beginning he gets Um, he gets actually better better um the Mooncutta little guy on top got a little bit of a buff at five attacks threes and threes neg one two damage base Um, we he lost the little goofy Thank you The the thing he could do the game like plus one a hidden room or whatever now. He's just threes and threes all the time Um, they have a really good uh curse flat rule now Where after this unit makes a charge move pick one enemy unit within one inch of this unit Roll a dia for each model in that unit to a maximum of 10 for each four plus That unit suffers one mortal wound. I like that quite a bit in the current season Makes them real good against big units not as good against individual heroes obviously, but it's cool Um, this thing obviously is a monster and can do monster things and has the monster jump with the monster section We talked about earlier in the beginning of the show so he can then bounce again deeper into the enemy line He can also float away like all the loon bosses can Uh, so he could bounce in attack bounce away, you know very very mobile hero, right? um When he uh dies his little his little explosion is now on a three at three inches six And he can still bite the moon, but it's not a command thing anymore. It's just once per battle At the start of the combat phase You can say we use this ability if you do so until the end of that phase add one to wound rolls for friendly squig units Well, they're holy within 18 inches of this unit So Plus one to wound pretty good in a in a you know in a big old radius That's pretty nice both And obviously this guy has you know some real damage potential makes a lot of attacks Uh with some good abilities like he's solid You can also if you're going for the pure build you the pure sort of damage build you can make it so his Uh fang filled gob and balls and chains are on twos and twos at uh And then rend two or sorry rend yeah, uh rend two on the on the gob as well, which is cool I'm so you're you got multiple attacks at rend two on twos and twos. That's a solid profile to be sure See to be sure. Okay, you get it And then the regular mangler is basically the same thing but without the hero guy So no bite to moon and no hero guy And 260 points so you know um It will definitely be shot at in this army because it is your best If you have the enemy has guns, they will all go weapons free on this guy It will be the only logical target because this is the thing not immune to shooting Um, how much does pregnant us again? I don't know like 720 I think something like that 700 720 a lot Like a lot Uh gen s if you were someone who bought the squiggle ranch, would you run two loon boss manglers or one of each? Hmm Probably one of each because I think you need to soup if like you're going in hard on a mangler strategy I like him when he's souped up and you can't soup up two of them So you might as well you might as well not pay retail for the second one and just and just get the the cool abilities out of him Like you can only use the monstrous action one She's going to the artifact ones the command trade ones and so on and so forth, right But I could see one being like a fighty one and one being a bounce away one or something or I don't I don't know There's options Okay, sorry. I just jumped like 50 pages. All right. Here we go trogoths um, the dank old trogoths I don't think they're worth it. You can see the war scroll. They're 180 points I just don't think they're worth it mainly because of what we're about to talk about on the next page They're fine if you really like them cool. I don't think they're bad I just think they're at best average in a selection of trogs that are good Really good That's my issue trog boss. I'm in for trog boss 12 wounds four up save Greater regeneration at the start of the hero phase. You can heal up to d6 wounds allocated to this unit In glogs. He's healing d6 in each player's hero phase and each player's combat phase As long as he's fighting And you and you can take the command trait to make him a monster with 14 wounds. Yeah Uh-huh. Yeah, you can Or or make him also like cast a spell or whatever. Yeah Yeah, um, and he's a trog so you can get plus one to save and all of that from the moon and so on and so forth You know get up four up ward All this is all true statements. This is all true statements I think this guy's uh, I think this guy's a house That's what yes that 20 extra points is doing a lot of work. I agree That's the problem like 180 for the regular dude, but 200 for the special guy Like this dude is pretty beastly like Yes, his damage is still very swingy because he's on the d6 as opposed to the d3 plus three and You know, he's he's three and three instead of three and two. I don't care It's not really why I took him. He just becomes an incredibly resilient quality piece that you can stack a bunch of stuff on Uh And importantly here we go again Shepherd of destruction This is what we were teasing earlier when this unit issues the all out attack command to friendly gloomspike gets trogoth unit In the combat phase until the end of that phase add one to the attacks characteristic of weapons used by that unit I wish at this moment so bad. Yeah melee units. Yes. I wish at this moment so bad That I was hey woe and I had like little meme buttons I could press on my on my little board Because I would press the meme of the dude just falling down the stairs Drunk, you know out of the front of the trailer like picture that in your head. That just happened. I'm sorry. What? Like what No, but really what's one to hit plus one to hit and plus one attacks. What's what's wrong with that? I see no issues here fantastic Just fantastic just roar them. It'll be fine And just roar them. That's all you gotta do Uh, it's easy Um, yeah, so This guy's super good. I like him. I think he's great as a general. I think he's great in a lot of ways like Cool, I'm down. I'm down like a clown Uh, Leroy Jenkins a normal dank hold out damages an equivalent unit of rock cuts though even with extra attacks dank holds still keep the lead Yes, that's why i'm not using rock cuts rock trolls to attack because they're not the attackers anymore No, no, that's my new hot pick. I've always been a fan of fell water traugas that I mentioned that I've always been a fell water traugas supporter Uh, they're 160 for three. They're battle line with a dank hold general They have a vomit that's a six inch attack. It's short range, but it hits on twos wounds on threes It's rend two and does d three damage and then they have their two spike or they're they're sorry They're two inch range for attacking spiked clubs on threes and threes neg one two damage Is that right? I want to make sure I got that right neg one two damage for the fell waters. Yes Okay, good. I have the right numbers. I just wanted to make sure Yep, I got the right numbers. Okay. Cool. Cool They regenerate as well D three in the hero and then d three if you're fighting in glocks if you uh, so that's cool They're still neg one to be hit Now we need to get your face. Yeah at the start of the hero phase. Yeah started the hero phase. Yep, sure is Now we need to get to the power, baby Uh, let's get vomiting Uh noxious vomit if any wounds caused by this unit's noxious vomit are allocated to an enemy unit and not negated That enemy unit is drenched in vomit until the start Of your next hero phase That is a very long time Well unit is drenched in vomit Subtract one from save rolls for attacks that target that unit from anybody And in addition Ignore positive modifiers to save rolls for attacks that target that unit A unit cannot be drenched in vomit more than once at a time Okay Uh, great question Assistant ref. No, they are not elite and no, they do not have a champion. So you do have to babysit trolls because they're dumb However, let's run a simple math experiment, shall we? Let's put these guys into the most brutal anvil we can imagine Let's talk about some nergal chaos warriors with the banner Okay, they've got the banner kicking All that kind of thing right So these dudes are on like a three up base And they they can easily get plus two to save so they're on like a one up effectively It's a very hard unit to move right But if a single wound resolves from noxious vomit against those guys, which is questionable I admit Because they have to you have to get through There's a single one get rolled. That's the question. Does a single one get rolled? Yeah, well, they wouldn't be on one up against your neg two rent So it's like do you get a one or two right? Okay, but if it happens Then all of a sudden That unit is now No longer on a one up save against your melee attacks Okay Instead Uh They don't get any of the bonuses And they're neg one and your rend they're on a five up They have minus isn't your rend minus one or is a minus two in melee on the noxious vomit minus two on the spike club minus one Right. So when they may lay you they'll be on a four up. No five up Rend didn't you say the vomit itself causes them to be neg one to save You're a pastry up saving. You can't benefit from positives. They're neg one from noxious vomit. They're neg one from rend Yep, it's a negative. Oh, yeah. Yeah. Oh, yeah Yeah, welcome to a five up save you're dead cast warriors. Get out of here Get lifted ironically you would think that nercle would have a vomit Yeah, like just get wrecked Yeah Our best day ever all a mystic shield Uh all do nothing all of it all of it. Yeah, just nothing Yep Like these guys slap No, the banner doesn't work. Is it a is it a positive modifier? Then no it doesn't work Right. Yep. Uh ignore positive modifiers To save the banners of Plus one to save right Uh, no the banners, um Uh The nercle banners neg one to rend so I mean it would put a negative four up if you didn't kill a four up. Yeah. Yeah. Yeah Um, but remember of course, this is all just the baseline troll um Like we're not talking about putting extra Extra extra everything on What's meaningful is that these guys are assisting another actual hammer unit whether it's them or whether it's a big hero Or whether it's you know or whatever like I I know that you talked about these guys being a hammer themselves and that's fine I think I may like them in threes Better than as like a block of six or nine. Oh, I agree You want you want to just be spreading that vomit around and get really in there? I will also point out that yes people are saying the six inch range is limiting It is and i'm glad it's on a six inch range if this was longer it'd be unbelievably brutal People can sometimes redeploy away from you like redeploy is in is in panacea And if people are constantly blowing their command points to redeploy away from me. I'm pretty happy about it. Honestly Uh, like that's great. Roll that diet on a 50 50 chance. I still get to shoot you right And it works on only shell Yeah Yeah, and that's and to me that's where the gas is is when they come in Yep Yep So I just think it's there. They're great and I at at a battle line 160 for three. I'm in I'm in like fling for them It's a super great only shall ability. It's great on the o great on the d Uh, they're strong Rock guts, I have a question because I'm not sure how one of their abilities works But that's fine and get to that. There's still good melee damage Sort of potential with you know two attacks three threes neg two three damage as said that You know, they're they're okay. They still have a ward of five up Oh, I'll point out that you could give the fell water Five upwards with the by by every by being snuffle in every day Yeah, um So but uh, you know, here you are But they have a base still every generation they throw boulders and I don't know how this works Okay Like do not use the attack sequence for an attack made with throwing boulders Instead pick one enemy unit within range and roll a dice Add one to the roll if the target has five or more models on a four plus that enemy suffers one mortal wound Do I roll for each troll? Uh before you didn't I think you do now I think I do now because it's specifically because it's one attack one attack Yes, correct. Yeah, I think I roll one per troll Correct Which is better than their 1d3 Correct 1d3 total. Yeah, so if I got a little pack of six, I throw several six dice and get three mortal wounds out of it So that's cool. So yeah, there you go I I don't hate these as a six man anvil, honestly Sure Because like they don't need to be babies that other than to have a hero in your vibe. And so they're just going to do work Yeah, it being an attack profile sealed it in my mind. We had to just walk through it there Yeah, as I typed it out. I was like, wait a minute. How many of these am I throwing? But yes All right, let's close out with the spiders and get rolling scuttle boss on gigantic spider He does what he does his his the thing that matters. They all have spider venom. It's what you think it is Six is to hit jail mortals and five ups in the moon and blah blah blah But the damage is variable based based on what was terrible Uh, okay Um The and they all have wall crawler and all that they still, you know walk over terrain and stuff not people but terrain Uh scuttle away once for battle at the end of the combat phase You can say this unit will order his warriors to scuttle away If you do so pick one friendly spider riders unit holy within 12 Of this unit that unit and the unit you picked can retreat one after the other in the order of your choice Awesome, that's fun. Yeah, super cool The to hit also went from four plus to three plus Yeah, and the damage on the spear one from one to two. Yeah, that's super nice Yeah And he's 130 points and the move went up to 10 inches And the wounds went up to eight And he can take the cool headdress that makes him, uh, only be hit on fives Unfortunately, he has a mount so he's targeted. He's not a gc He's still a much more reliable unit than he was No, he has a mount he does have a mount. Yes He's just saying he's not a gc. No, he's not but he's just saying he's much more reliable than he was Yeah, I'm saying but he can still take the headdress and make that so yeah, even if he started He's only hit on fives, which is you know, quite quite defensive like this. Yeah Uh spider riders are still spider riders. They're 90 points for five. They're about a line with a spider fang general They still do what they do. It's venom in the wall crawlers. They have bad bows and bad spears They refuse to dip in this venom yeah, like Like this was one ability away from being a usable scroll And it just means that let their bows and their weapons Uh Get the poison. Yeah, and that's to be clear That's a little mistyped by me because I just didn't fill out all the words because it was running quick It's if the unmodified hit roll for an attack made by this unit's fangs is six That attack causes a mortal wound like to be super clear. I didn't type it there But it's only on the fangs. Do you get the mortal wounds? Yeah If it had been the fangs spear and bow then you would have a usable unit that has a very interesting niche in the army As it is now it does not have a perfect Yeah Web spinner shaman little 65 point boy He's a little boy He is a wizard. He's a one cast wizard with a ward of five up Cheapest wizard in the arm in the game now. He's he's a super easy way 65 Yeah, yeah, he's he's cheap as chips Uh speed of spider god is his spell you can pick a friendly spider fanning unit Holy within range invisible to the caster casting by 4 24 inch range Until your next hero phase that unit can run and still shoot and or charge If you get an eight or more you get d3 friendly spider fan units instead. So Yep That's fun. That's fun. You can get an arachnor off your cross stable with that. Sure sure But yes, he's uh, he'll probably show up a lot just because he's so God awful cheap as a wizard like just That is that is bargain basement wizarding right there And and he can curse do that hurt the 24 inch curves of the spider god if you'll remember sure that makes the ones and twos fail Yep, so he's a great delivery mechanism for that even in like normal troll armies or whatever Paul are you excited about the arachnor rock spider spiketer? Apparently is what I wrote there. That's fun. Yes with war party Can we talk about how they finally did it? They went and did it This unit counts as 10 models for the purposes of contesting objectives Hallelujah, we got there right right because you have the dudes on top and the monster There's 10. There's 10 models Uh unfurl the banner mission accomplished paul. What do you think about this guy? Oh, it's awesome I mean Besides the fact that all the arachnor rocks get three base damage now from the monstrous fangs It's just it it's fantastic. Um, and the move is now a static Yeah, it doesn't go down. It's just 10 inches So you're not wondering around with any bracket at all. I know or they do bracket Yes, but the chin is like the attacks and the to hit on the monstrous fangs brackets The chin is legs go eight seven six five. They don't go down to four anymore And the monstrous fangs never get worse than a four up to hit correct So, no, yeah, I mean, it's great Let's uh, let's let's move this along. I want to talk about that All right, we're right on Web spinner shaman on arachnor rock coming in at 270 Not a bad deal For this guy. Uh, not at all He's got his little catch web spider shrine still Plus wanted casting rolls and unbinding rolls for friendly spider fang wizards while they're holy within 12 inches Given a bonus to cast to that 65 point wizard. Not a bad deal at all Still got venom still got wall crawler has the venom of the spider god Uh, let's him pick a friendly spider fang unit and range on a six up with 18 18 inches Until the start of your next hero phase add one to the number of mortal wounds caused by the spider venom ability Of that unit if the unmodified hit will roll six It's only if you roll a six the unmodified hit has to be six It's not on the five and six. It's just on the six on the six Uh, if the casting roll was 10 or more pick up to t3 units instead of one cool, uh, that dude good it's all like 270s I think reasonable for the package this guy brings to the table. I really do In getting a bonus to cast you know for him and for buddies nearby is great Yep for all your little or all your little cheap boys Double cast are single all right the flinger. Let's talk about it tom So they got 10 little spider bows. I see unfortunately their little spider bows only have a 60 inch range They need to go over and talk to the shooters You know really get up to the better range there But all the spider bows now are four plus five plus instead of five plus five plus So it's not massive, but it's it's a difference the spider learn how to walk with more stability to keep them in And the bows on the back went from eight to ten two So you've got more attacks. Yeah, so they're shooting two per exactly So let's talk about that flinger the attacks characteristic of a flinger is equal to the number of models in the target unit to a maximum of 20 In addition if any attacks made with this unit's flinger score a hit just a hit hits on three up. So it's not that hard Any of any of the attacks Yeah, yeah score a hit. Yeah after those attacks have been resolved roll a die on a two up the target unit is entangled And you have its move Cool, what's the range on that? 36 inches I love it. I love like this is wonderful tech utility Being able to have a unit's movement at 36 inches reliably because Yes, it's going to not be as reliable Against a single model. Like so against a single model. It's going to be a three up two up To have their movement. That's still really good Like that's those are numbers that I would gamble with with beyond right Like to cut his movement in half Okay, um And so I think that it's reliable enough for movement hindrance And that combined with it being able to actually maybe do some damage against like multiple like Higher model count units. Like I really like everything that this is doing Like this is a very interesting option Yeah, well and If any of them hit on a three plus Right, right, and then a two plus they're entangled as opposed to before it was even six If there's more than five you could make it a five and then if there's More than ten you can make it a four. No, this is just this is really reliable comparatively Yep, it's just hitting on a three plus because that's what you said right It's three plus four plus for the profile or three plus three plus three plus three plus three plus So you can assault and go two plus two plus Two plus to hit two plus to entangle so like that's Like if you want to have movement, it'll do that even if it's not doing damage Like so I just I I think this is a wonderful tech piece. I don't know that a lot of people are going to run it Um, but I think that it it brings some really interesting options to the table Cool very good. I'm not sure I'm sold on it, but that's okay. All right skitter strand of rack and rock Uh He's 200 points He can do the ambush from beyond that we talked about earlier and take other units with him And then I didn't this up action. I refuse to retype this last war scroll Into the into the thing so instead he just gets to be a picture You can still take a giant because some things are just legacy. I noticed that it's great It's just him. It's that guy It's what you think it is he does what you think it does The big difference with this dude and it is a big change. This is how his drunken stagger works He had the dumbest rule in the game before because if you roll doubles in the charge You basically fell over and couldn't attack or couldn't charge Now instead he just gets free 18 inch charge Uh rolling 3d6 on that charge basically and you can declare from 18 inches away And you only fall over and do bad things on a trip roll um Which you could re-roll if you wanted to with the command point Sure and like the statistical difference between getting doubles and getting triples is so wildly different Okay It is insane Um, so Uh You know, but he's still here. Why is there a giant here when suns are an army? Um, because you know, it's Legacy some things are just legacy the giant was the classically part of this army. And so he still is This is this is their nod to the history of the thing Um, assistant ref can the skitter strand go back into reserves till turn five Don't know FAQ question because the skitter strand can be put into reserve attack and then go back into reserve Um, but the trick is if he's in reserve like by the normal rules He cannot use that ability anymore after round three because any unit in reserve at the top of four is destroyed Okay, but if he's in play At the top of four And then goes into reserve after that the destroy trigger happens at the top of four not at any point later, right? But then theoretically you can't you can't put him into ambush at the bottom of three and then put him back out at the top of four Right. No, no, but you'd fight And or you'd like go into ambush like let's The answer is it's a It's the the answer is by the way, it's an FAQ question. Yeah, sure Yeah, but that is a super great utility though to be able to go in To attack and then at the end of the combat phase just pull them out And then ambush in again Yeah, right I think that's a super nice ability that the rest of the spider fang don't have and it adds even more utility Um, so you could ambush in and then put the you know Erector rock with the spider party or the flinger exactly where you want to and then At the end of the combat phase you can see this it doesn't say you have to be in combat You can just pull them out and ambush them in again Yeah So he functionally is just a foot of gork For spiders for free with no casting cost and you can take as many as you want Well, when you drop him uh each time he has to deploy outside nine So it's still going to be a long bomb charge. So he won't reliably get in everything But um, I I think that he he certainly does have you Uh, no jeremy Um, yeah, and then the three spells. I'll just talk about them. Um, just very quickly They don't have slides for them four The four spells. Sorry. Yes, correct Um morex mighty mushroom. It's pretty good Does a lot of mortal wounds in an area when you set it up. It's cool. There you go And it's got a decent enough range on 66 inches The arachnid cauldron does what the arachnid cauldron does it joins to a model and gives them Uh an additional spell and lower access and stuff Uh, and you know people have to die or it gets hurt The scuttle tide can still pop out from terrain and does some decent mortal wounds Um, that's the cool part about it is that it doesn't have to set up near the caster It can set up within eight inches of a terrain feature visible to the caster So it's got just incredible board presence as to what it can do around and it can still Then affect an area of the board because if they run retreat or charge around it, they take more mortal wounds Um, so that's cool. It's also by the way very very hard to dispel if it happens to be near any arachnid rocks It only dispels on a nine plus, which is a fun new ability. That is super fun Yeah, and then the malevolent moon what's notable about the malevolent moon Uh, was that it uh, it has a very long range being a 12 inch base and 12 inch predatory move and Uh, you roll a dice for each unit within After it moves you roll a dice for each unit within three inches of it on a two up It's d three mortal wounds gloom spite aren't affected by this ability And while this endless spell is controlled by a model of gloom spite gets army gloom spite gets units in the same army Are affected by the light of the bad moon while they're wholly within 12. So it is yet another potential Uh bad option. Yep Um, but it's cool. It's a super long range actual potentially decent uh area damage spell That also cast the moon way across the board. Um, I really like the malevolent moon because I like its its range I value um Sort of going being able to go downtown with endless spells quite a lot Um, the moon is 80 points the mighty mushrooms 100 points the arachnic cauldron is 50 and the scuttle tide is 85 So there you go. All right quick summary and let's close this out Because it is late We've been going a while folks Well, I mean that's gets one of these gets amazing. There's a lot. There's a lot to talk about All right quick summary for me much more versatile book A lot of different combinations some real standout units Some very cheap heroes who can have a real impact on the battlefield despite their diminutive nature Battle shock is much more of a concern now Um protecting the terrain piece is still very important though because it does a lot in regening a lot of different units Potentially a lot of a lot of different units Um, I don't like some of these rules. I think they're out of place. They have a cool idea It just doesn't fit the gets The third rail of touching the objective capture thing scares the living crap out of me But overall this book is absolutely great. Like I really do think so like I took I take issue with a few small things I think the spiders are still a little underserved Um But they're better like they are better don't get me wrong And I think that there's a lot more potential here for some fun mixed armies To play the units you want and to make a lot of really fun armies I do think there will be some opportunity costs and choices in what exactly you're you're how much you're putting into buffs into Units and so on and so forth and I think it will respond to a skilled play really well There you go Tom any final thoughts from you and then we're gonna let paul close it out I mean I may have put in an order today for all the get stuff including a school lunch battle force I think that says everything paul your final thoughts I already own the school lunch battle force Probably be buying it But it it just it does all the things it does all the things that you think that it should do And it does it well It has asks you to make some really hard choices And I think that's also a sign of a very good book And I have all four of these forces and I feel like I could run them individually And I would have fun and I could run them all together and I would have fun. So fantastic Yeah, I mean another another Another example of this was I was one of the first raffle folks at holy wars Like my my first ticket that got pulled and the first thing that I grabbed was the getting started gets box So it's a good one like trolls and squiggard. Yeah, I'm in yeah But Overall good stuff. I expect we'll see some points moving around here or there I think there's a few things that are undercosted a few things that are a little overcosted But that's always that's always life, you know points always get refined over time That's like the least problematic thing who really cares like that'll just get dialed in over time So that's that's not a problem. I think the foundation is here is good. We got good bones We got a good book. It's a day for celebration and happiness For gets all around like if you've been a long-term believer or if you're just gets curious Now is the time. That's all right. There's no gatekeeping here Even if you're a recent convert to bad moon welcomes all and I think this is a this is a good book I'm happy with it. It continues the trend of really solid Uh, three inch books So Or 3.0. Sorry three inch three three three three inch books. What that thick? No, it's not that thick Sorry, I'll 3.0 books. Sorry hilarious All right. Anyways, thank you so much everybody. Don't forget to hit like don't forget to subscribe Do all those things The road to 100,000 is so close. We can just taste it Not that it really matters in the end. It's just some weird number But youtube seems to care about that sort of thing. So there you go. So we will too But thank you paul so much for being here, buddy. It was a great time Uh, thank you all for watching. Uh, if you've got any thoughts about anything we talked about drop it down in the comments below Uh, hit all those buttons. Don't forget if you want to support the show. There's a patreon down there you can Uh, chuck in a few bucks for that. It's focused on hobby and taking your next step on your personal hobby journey and review and feedback Uh, as always though, thank you so much for watching this one. We really appreciate it. And as always We'll see you next wednesday