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We're Playing Super Mario RPG - 35 - Clearing the Doors and Dealing with Magikoopa

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Published on Dec 1, 2011

Seems I stagger into the puzzle rooms before going into the other battle room. For the sake of convenience, I almost wish the game would let me do all 6 doors in one sitting instead of only 4. Looks like I'll have to come back and do the puzzle doors later.

The video got rather long, so it is safe to say the particular battle room I dealt with was the harder version of the two. Magikoopa isn't that tough of a fight, though I am rather shocked he summoned a King Bomb instead of a Jinx Clone (As far as I can remember, I've usually had to fight a Jinx Clone, this video marks the very first time I've ever encountered the King Bomb). Beating him earns us a golden treasure chest with infinite coins - too bad it is just one coin at a time.

The door to the left is a room with Croco. He sells the party's final gear that can be bought with coins. The other door will lead onward towards the end of Bowser's Keep - which will be covered next episode.

A small off-topic note: I was informed that Terraria has an update today, so I'm definitely going to be checking that out. Who knows, I could make some more 'We're Messing Around' videos of Terraria later on - Who knows.

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