 Welcome back to another acne analysis and tips for animators and today I want to talk about episode 5 of mayor of Easttown and I'm gonna talk about character motivation character placement and staging for the characters tweak on lip syncs in a bunch of other stuff So let's go There will be two more episodes to cover episode 6 and 7 as two separate parts and before I cover an episode 5 Hi, my name is JD. If you use this channel, I do acne analysis tips like these. I do animation analysis tips I do animation feedback. I do lectures. I do rib reviews product reviews a bunch of stuff This is the moment where I pitch my channel if you like it subscribe if you don't like it Hang on and maybe you like it later on and subscribe later on whatever you want to do Well, that is the pitch it's YouTube you know in the drill and let's get to the sequence first up We have this here. We have these characters talking and we have this character intro, which I love It's so good. That kid is so cute. I absolutely love it now The reason I was showing is because this is actually a good frame here because usually when you look at rigs that are free online It's more the younger or you know, like 20-30 years old but you don't really have that many old rigs and that many kits and I'm gonna be you know selfishly plugging here my creature lectures You should have creatures on your reel as well So think in terms of how many different types of characters in terms of age and size and scale Could you show off in your reel because that could be really interesting Also because of behavior because all people will behave differently than younger people not this guy super young But when you go forward here, you can see here You have an interesting scale difference so you can even have an older person But you don't show the whole thing if the worry about feet or about the face But you have that interaction with the kid that could be really cute also because you have a kid You can have something like this this would be interesting within adult as well But it's bit more appropriate for a kid because they do a bunch of weird stuff at that age So using a rig that's you know on the younger side It gives you a lot more freedom to do silly stuff like this And then you got the big contrast in terms of again behavior and movement speed like the agility and bending over that kid can do This but she probably can't so this to me is a reminder of what you could use on your rig in terms of just more possibilities to show off your skills and Even this here from a mechanical point of view this could be your sitting to standing assignment, right? So this character sitting and then gets up and you can see how it's much more Over the feet for balance Takes a lot longer now She's also staying slightly hunched over because he's there and she wants to you know hold his hand But as an older person you're gonna get up differently than a 20 year old now What I like about this is the combination of this so you can say I'm gonna do a sit-up assignment But I want to make it more interesting. Well, maybe the motivation for her to get up is this is a kid That does something really funny really weird really fun to animate and that is now the driver for her Oh, I need to get up and take care of this kid So now it has become something about this character interacting with this other character Maybe you know something like this or at least a motivation for her to get up versus just a simple exercise Where someone is sitting and then standing so she kind of expands your shot It makes it more interesting as more layers more things for you to show off on your reel This is a longer sequence I can scrub through you can see the evolution of what is going on And I'm showing this because of character placement and things you can do in terms of Ialine and reactions and the whole progression of how people relate up to a point where she is even leaving So this will be in the first staging you have someone is standing someone is sitting right so you can potentially in your shot Maybe they're not on the same level or they are or she wants to be in this case And this is why she goes down lower on his level maybe even lower so that it's kind of a plea for something Why it's for sympathy or whatever it is and we're gonna spoil too much in this scene But this is something for you to think about when you have two characters. What is the staging? Do you want to start like this? Do you want to be always like this? Will your character maybe get this close, but then there's some sort of reaction Then she goes back to that or will she or he or wherever you're gonna use get closer like in this case Then after that after a certain reaction she will go Okay, maybe he has change and then she goes back up which you can see here after his reaction You can see how she decides. Okay, that's enough for me. And it's not even just getting up It's even putting her hands into her pockets. It's really closing herself off. I'm gonna go away You can even go further and turn your character away and have their back turned towards that character But think about that in terms of your relationships, right? If you have multiple characters Let's say two or more Are they always like this will there be a change where he gets up and she sits down will she get that and so on? So you have many of possibilities to stage this in terms of camera and just placement between the two characters and something else I want to talk about is that as she decides to be a bit more empathetic She wants to help him you can see there's the eye contact They're looking and something else about multiple characters is eye line So they have contact every now and then they look to each other and they have a conversation You can see they're looking but the thing is at one point the character is going to this engage And this is depending on you know your lip-sync and whatever you have in your scene there But at this point she says something that is not quite sitting well with him You can see how suddenly he breaks eye contact and starts to look away and she notices that she has that a little bit tilt And because of that she starts to sit down and wants to sit more more more though She wants to reconnect and you can see he just doesn't want to do this and it continues even with this Here when he realizes she's closed. She's touching him. You got that look here of what are you doing? What is this and it looks down and just that disconnect with the eye line is really something that you can play with as well So again, if you have multiple characters and this is your staging Will they look when will they break contact who will and why this can be in combination because of a dialogue piece This could be something just a reaction. This could be a pantomime thing But overall, I think this is really cool sequence for you to use You know as not as reference, but as a springboard, right the placement of characters when do they look and Will that intensify at one point when he tells her well, you know, maybe you should get away from here Is that the moment where he will re-initiate eye contact and you can see this here? I am Really locking in and telling her to get out Through a point where it scares her and then she gets out So anyway, think about that in terms of staging eye contact composition and all that good stuff This example is about a tweak for lip sync so you have this character confessing to this character about what they did and Not gonna say too much because of spoilers But there's a question that he's asking and it prompts a specific, you know bit of an anger reaction and a bit of a question from This guy to again, I don't want to say too much Basically the gist is that he is gonna ask him if he did something very specific and you can see how again talking about eyeliner again where He really locks in before that. He was talking about it was kind of you know scrambly and he was upset But now he locks in and goes what do you think I did this again? I don't want to say what what the lion actually is but in this case instead of asking again Yes, did you do this? He just has this and I love that. I love how subtle this is It's almost like he feels bad about asking. It's kind of maybe potentially embarrassing. It's like he feels bad It's like you're really have to ask I mean, I'm sorry, but you know, did you really do this and then he gives him the answer and blah, blah, blah, blah But the reason why I'm showing you this is what if in your dialogue you have Whatever line and then this character says another line and then this character would say the line again or ask again And then this character would answer what if it's possible in your audio to actually delete this So now you're left with hey, did you do this? What do you mean? pantomime oh, I did blah, blah, blah, blah, blah This could be an interesting tweak where instead of verbalizing it and you have this Last piece of dialogue you actually not take control of the shot eliminate the dialogue moment there and just do this just do a moment of a Pleading where just it's all in the eyes and in the face and head tilts all that awesome subtle stuff This is not always possible again if you have dialogue and then you have ambient noise You have busy street stuff anything and you cut out a piece you're gonna really hear that beep that silence And then it kicks back in so you would have to find a way to if this is your dollar piece to cut a section out But an add an overall noise, you know ambient sound room tone where you can't really tell that you cut a Piece out so it might be a bit trickier on your end But I wanted to mention that was it could be a really cool moment where instead of being you know stuck with the dialogue and the Delivery now it's totally up to you to do something like this and you can add you know a second to you can make it long Or you can really determine what is the facial expression going to be is could be also full body Whatever you want to do but I like the idea of taking charge and tweaking an audio piece with something where it's all up To you. This is your creativity. You can you know keep it non-verbal you can change the subjects You can do a bunch of stuff and I think that would be kind of interesting to do this one is about a character reaction So again, I want to say too much, but they have an interaction a really cute He likes her and he does this and it's this moment after that and she goes What was this for and he gives her a certain answer and then it's the reaction after that a this is really cute He'll smile there and then that I love how she has that tilt and she watches him She studies him meals, huh? Yeah, why not? And I like this and the reason I like this because this is again for you actually piggybacking on the previous shot What if this is your shot? It's two characters lip sync and Lip sync and technically this would be the end and Scene right this is your two shot and that's where you're ending your animation But what if you add that extra button and again, you would have to have something where this is your lip sync sound and you If you just end it's just kind of odd when it just cuts off and there's just silence So we'd have to find a way to extend like I said before some ambient noise This could be some I don't know some birds in the back and some water something So it doesn't feel like you're just cutting it off But I like the idea of once the audio is done You continue and I've said that many times and if you go through my analysis clips I'm sure you have a bunch of examples of that But I really like this was again, you're you can do something where you almost expand the relationship You can do your own pantomime. You can have your own little moment of Huh, it would be really cute a cute reaction like this You can do something where it's a complete change where once he turns She goes into bleh and you know I know what you would do after that case or whatever reaction you completely change everything where the original You know the source is they like each other, but you're changing it Making it different in the original where she doesn't you know mean just a thing of you might have lip-sync as your source You might have reference that you found whatever it is But ultimately the goal with your shot is to be as original and as creative as possible You don't want to just parrot something that's in the audio You want to show that when you do something for your demo reel and you send something to a company Wherever you want to work that you have your own ideas your own creativity and you can bring that to the table So that people can hire you based on your new ideas They want something where you as an employee or again, what a relation you have at that job But you bring something new to the table you can offer them something new instead of just copying something And this is why I always bring up those those examples with either like a button at the end or tweaking your lip-sync We need to take a piece out. It's just what can you do to show off your own ideas your own sense of timing your creativity While still shaking off all those boxes that you kind of have on the reel I got to show weight. I got to show full-body mechanics I got to show pantomime. I got to show lip-sync like you have and weight I give you have all those different things that you should technically show off so that people can look at you You can go yeah this person can animate But the thing is every time someone sees a shot like this like everybody should be at that level where you can say where you look At this you go that person can animate in terms of mechanics and weight and polish and then after that I think the next level is what will get you hired or at least get the foot into an interview door But what is your original thought behind that? What is the the creative choice of the performances or the mechanics or some style something where it's really oh That was a cool idea by this person specifically and again This is why I'm doing this whole series that hopefully all those examples serve as a springboard for you to go Oh, that was a neat idea Now let me take this idea rework it make it my own and then do this with it and then people watch this and go That's cool. You're hired. I'm obviously, you know exaggerating I know it's probably not that fast or maybe it is you never know But that is the plan with those examples and speaking of examples If you feel like those examples are helpful and you want me to help you with your shots You know, we know what the drill is at the end. I pitch my workshops You can sign up at any time you can start whenever you can just very flexible Check it out in the description all information go through the FAQ and if you like it sign up or contact me We can talk about it and that is that and if you're still watching as always Thank you for watching thinking for your time I appreciate it and if this is something where you don't want to miss my next upload Because you thought me know what this was kind of cool Feel free to subscribe to pitch at the end again hit that bell button So you don't miss any of those uploads and that is that from my pitch I thank you for watching till the end and I'll see you in my next novel