ClonAR: Rapid Redesign of Real-World Objects (ISMAR 2012)




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Published on Nov 12, 2012

Csongei, M., Hoang, L., Eck, U., and Sandor, C.
ClonAR: Rapid Redesign of Real-World Objects (Best Poster Runner Up)
In Proceedings of IEEE International Symposium on Mixed and Augmented Reality, pages 277--278, Atlanta, USA, November, 2012.

Best Poster Runner Up!

ClonAR enables users to rapidly clone and edit real-world objects. First, real-world objects can be scanned using KinectFusion. Sec- ond, users can edit the scanned objects in our visuo-haptic Aug- mented Reality environment. Our whole pipeline does not use mesh representation of objects, but rather Signed Distance Fields, which are the output of KinectFusion. We directly render Signed Dis- tance Fields haptically and visually. We do direct haptic rendering of Signed Distance Fields, which is faster and more flexible than rendering meshes. Visual rendering is performed by our custom- built raymarcher, which facilitates realistic illumination effects like ambient occlusions and soft shadows.
Our prototype demonstrates the whole pipeline. We further present several results of redesigned real-world objects.



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