 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great and for anyone new to the channel. My name is Lee also known as Osiris in today's episode. We are continuing on with our series 11 content after kicking off with it in yesterday's episode. And as I mentioned in yesterday's episode, what I'm going to do I normally put up a full video with about 10 sample teams. But this week what we're going to do is do a sample team every single day and they'll stay up for about four weeks. So you'll have a good chance to use them and at least they won't go down straight away. So today we're kicking off with Groudon. We had Zashin yesterday. If you are interested in a Zashin team to kind of start playing in series 11. Now we've got Dynamics back. Go back and check yesterday's video out. Maybe watch this one first and then we're kicking off with Groudon today. So Groudon obviously going to be one of the bigger used more restrict more used restricted Pokemon. You've seen a lot of players have a bunch of success with Groudon. Great Pokemon has a drought ability bringing the sun. And then you've got a lot of Pokemon surrounding it that can take advantage of that you got the Charizard for one with that solar power. We've given the safety goggles on this team because I feel like it is a pretty common item on it. But it does give you a way around sleep powder gives you a way around rage powder as well. So things like being a soul that are going to have that chlorophyll boost aren't as threatening as they would have been before. We've got ancient power on here just to be able to hit a pausing Charizards if we're in that situation. Gives us a way to change the weather if we need to as well outside of just having the Groudon with its drought ability. Hurricane obviously in its max form doing the most damage as well as the blast burn went under sun. So we're just trying to maximize the damage there with Charizards output and then you've got Venus all another option for a Gigantamax or Dynamax Pokemon on the team. I'd say the Groudon is probably a good candidate for that as well in some situations. But the Venus was pretty standard here. Got the Cobra very on this one just to reduce the kind of threat of those flying Pokemon now we got Dynamax back. Max Airstream is going to be in abundance everywhere. So you're going to need to kind of compensate for that a little bit and coming down a similar kind of vein is what we did with the Zashian team with Grim snarl Grim snarl fits onto these sort of teams pretty well as alongside how well it fits on Zashian teams and most teams it does with that screen support but not opting for scary face on this one going more down the line of Thunder Wave just as a sort of speed control here and then we've got Reggie Alecchi kind of standard Reggie Alecchi give it the life hope just for a little bit of extra damage output and then rounding off with Umbrian which gives us a way to kind of also disrupt opposing teams with that yawn the moonlight going to take advantage of the sun you've got snarl there to slow things down and then file play for a bit more of a damaging attack. So that is the team in nutshell friends will have a couple of games of the team now as I say these teams this week are kind of sample teams they're going to be more meta teams that you're going to be able to pick up and use hopefully help you out get settled into the format and give you a little bit of experience with a bunch of different teams if you catch every episode this week so make sure you do this is Tuesday today this is ground on tomorrow we'll be moving on to Kyoga which I'm pretty excited about so we'll jump into our first game I'll have a couple of games of the team today a pilot a talk through a few of its mods and then we'll wrap up with the rental at the end of the episode as we always do so sit back friends and we'll jump into game one today's episode first up today we have a very similar looking team we've got a groud on we got a Charizard a Venus or we got a regi like a talk call and a polygon to so yeah very similar looking teams very similar concept it's almost a mirror but there are some slight variations here they've got a bit more of a trick room mod in their team obviously with the polygon to and that talk all going to perform pretty well under trick room circumstances so I think if we go down it like a Charizard route we need to be very careful of that regi a leaky lead but we've also got Grim Snall and I think the screen support is going to be pretty huge for us in this one so I think we got Grim Snall I think we got Charizard we could also bring Umbrian just to disrupt our opponent side of the field because that that would be a huge player behind screens and then it might give us a bit of room for someone like ground on to come in and kind of clean up with towards the end I feel a little bit like we're kind of missing a trick by not bringing regi a leaky to this one but how useful is it going to be if my opponent what I'm kind of predicting them to go down a hard trick room route or a semi ish hard trick room route and that's going to make it a little bit difficult for us to to get the most out of regi a like even though it does have that offensive pressure they can put on from the start and which we see my opponent go straight for so I think the one thing that we've got you know is we have a switch into to ground on here with Charizard if we want to kind of get around potentially any electric type attacks from that regi a leaky could be an option we could just throw up a light screen but it does put us in this that they kind of frame of mind where we could be a little bit worse off if we because we go light screen right we go light screen and I think we go G max wildfire into the regi a leaky now we will take yeah I think we'll do that we should take an electric type attack what will take a thunderbolt or a volt switch from the regi a leaky for sure the sun's not up so we're not getting the boost from the solar power but the light screen will help us out a bunch against this regi a leaky even though you know it will depend is it specs is it magnet is it sashed a lot of different variations with regi a leaky and specs being the worst case scenario here Charizard protecting from my opponent so that's not actually too bad and we have pulled the trigger pretty quick with gone find a gigantic max here you know it's normally not always the thing that you want to do we do see a leaky web come out but that's not the worst thing in the world because we do have that that the way of support that we can go for the next turn if we need to we do have max rockfall as an option from our Charizard which could be quite useful into the opposing Charizard for sure and we do just wipe out the regi a leaky so that electro web not the worst thing like I say not the worst thing in the world and we'll see what my opponent brings in to kind of combat against a big G max Charizard so ground on coming in okay and we can't slow the ground on down unfortunately that's the one thing you can't can't do and that will cause us a few issues of course we've got the rough yeah let's just see what we've got and we've got which screen did we get up your light screen we need the reflect I don't know we'll not take it will not take a big attack from this ground on you can take a reflect as a better off just a thunder way it's probably better off at this point you know I honestly think rather than reflect here I think we thunder wave the Charizard and then we go for max guard of our own and you've got to think as well how slow is that ground on my on our opponent side of the field you know like how slow is it because they have a hard trick remote in their team so potentially the ground on my actually under speed our Charizard and if they're going for rock slides there may be a chance that we am we actually get this to the wave often to the Charizard here we're max guard and they rock slide I would imagine so yeah we get the thunder wave off slow right down make life very difficult for that Charizard there's a rock slide and then we can get the reflect of the next turn and go after that ground on if you want or we go after the Charizard and they are paralyzed so the thunder wave paying off massively here yeah the solar power coming into effect now we should be able to get a max rock fall into this Charizard off now and now the Sun's up we've got that boost it might be enough for us to take it down it's just whether or not we can take I would say we'll take a rock slide it's just whether or not the ground on actually yeah it's not even going to attack here it's just going to go for that protect so we can go for the the reflect we get that up which is going to help us for the rest of this game the paralysis there definitely helps on the Charizard the last turn but the rock fall here might be enough depending on yes enough it's enough it's enough okay that's good and and Charizard Grimstone going to be able to kind of see out this turn and we still have the Sun as an option in the back if we need it as well so that's that's also a good thing and not often Charizard gets kind of through all its max turns unscathed but we've had a good return here there's a ground on takes a bit more residual damage here from that wildfire so what's coming in let's hope it's a p2 it is p2 p2 can we get a blast burn I don't know if we can we're probably going to see the trick room go up here I'd imagine but we can we can we can slow this p2 down we can go for a spirit break into it and we probably want to bring in like Umbrian here I think then we can like put things to sleep yawn everything and then get like Charizard Groud on and after that but my opponent cancels so and we are able to pick up a nice victory there first to start with and lots of the text on the team kind of working out pretty well for us in that first one so good game to my opponent and we will jump straight into game 2 of today's episode up next we have a oh this looks a spicy team we've got a blast toys it's going to be a gmax blast so you would assume then you've got this ash in the entire issue for a Rilla boom and gochum great looking team and with the blast toys there gives you another option outside of just your general Charizard and your Venus or residual damage and you've got the the gmax cannon aid which is the option there and the blast toys going to make things a little bit more difficult for our kind of Charizard Groud on side of the team but we do have Venus or which kind of really does pretty well against most things on my opponent side of the field the only thing to really worry about would be that anti I think what we'll do is we'll go Grim snarl we'll go Umbrian we'll go Venus or and then we'll go Groud on in the back haven't really featured too much of a lecky I need to get back in the swing of bringing a lecky in these games but I think with what we've selected we should be okay I think what my opponent probably do is try and go for an early and gigantic max with the blast toys get that cannon aid residual damage and really for Venus or to kind of thrive in this match we just need to get rid of something like the entire slow everything down really you know so I think that's a big thing for us and but what are we worried about here the anti or the blast toys more the blast toys I think we can also send away stuff as well if we want and but I think a light green go for the yarn into the anti shut that down put that to sleep or at least force it out we're not going to see anything go for the max here it's interesting sacred fire going to get this maximum damage off into the Grim snore and gets the burn that's kind of to be expected as we see what's going to come out from the last choice but we're able to see that pretty comfortably behind that light screen and we should be able to get a reflect of this next turn although you have to kind of worry about you have to worry about the extreme speed but if they go for that then they're putting themselves a massive disadvantage because they will go to sleep if they stay in an extreme speed so it's not too bad and we can go for reflect here and a yawn into that last choice so like I say there's like there's a there's a trade-off for our opponent here if they want to go for the extreme speed then they can do that but makes things a bit more difficult for them if that entire is asleep and they can't get the maximum functionality out with it but we're seeing the blast as we switch out so you don't mind too much and Zashin come in yes we like to see that on the yawn slot because I think here like Grim Snarl we get the reflect we get the reflect that's that's pretty huge for us so that's massive especially against Zashin now secret fire coming out and this time into Umbrian which is alright do you see the burn come out but again not really too worried about that to be honest and that Entai will go to sleep now so I think with Grim Snarl going down here it should go down to the burn pretty sure should go down yeah okay that opens the door first but I think we get Venus onto the field now we got Max Quake into Entai and we probably want to switch I think we switch ground on Umbrian we could be really cheeky here could be really cheeky I mean we could be cheeky as well and just stay in with Umbrian and just go for file play into Entai I could also be an option because I think the turn after that we're going to want yeah I think that's what we'll do just if the Zashin stays in and goes for like close combat or secret sword into the Umbrian it will take us down but I think the Venus is a bit more of a draw for my opponent to go for that behemoth blade in but again if they stay in and go for that then they've got pretty much two sleeping Pokemon on the field and then we can get Groudon in after that to get that chlorophyll boost get the residual damage kind of stacking from Venus and of course all the time the special defense boosts will be helping out against like something like the Blastoise it could be a little bit problematic for us to see where they go so Entai fast asleep and there's the behemoth blade is it into Venus? I think it will be oh it's into Umbrian that's even better well I mean we take that pretty well with Umbrian put the screens up um yeah so there's a quick into Entai it is enough to take it down okay so that this makes it way easier for us with the Zashin going to sleep now um I think we just switch Umbrian out this next turn whatever comes in we probably want to start the residual damage we actually get a little bit of chip into that Zashin as well so Umbrian the burn's not helping but the leftover kind of negates that to a certain extent anyway you know we're not in the best of positions but the Blastoise going to find it hard to come onto the field now you know so it's most likely oh it is the Blastoise is it going to max? are you going to max Blastoise? I feel like I don't even switch out here you know I feel like I just go for a yawn um I'll do a switch to the ground on here no I think I yawn I think I yawn the Blastoise here because we punish them if they go for like max hail storm into into Venus all we don't really mind that too much because we've got light screen ups and they're not going to be taking us out um and then as long as our GMAX fine lash does like 50% here or around that then we know we can pick up the knockout onto it the next turn by just switching Umbrian out to the ground on and then we've got the sun up as well at the same time where we're not getting that disrupted if we switch ground on here and then they go for the GMAX um well you know they're going to go GMAX panornaid regardless so they're not going to be able to weather up so it's a bit of a moot point but you get what I mean I think getting the speed booster next turn will be way more beneficial because yeah the panornaid comes out here picks up the knockout onto um Umbrian and they are life orb as well so we do get the yawn which makes it a little bit easier to deal with but a max quick will be able to get the the zash in this next turn GMAX fine lash will get the Blastoise and then we've got Venus or ground on to kind of clean up whatever's in the back and it may be something like really boom oh no Umbrian is just sticking around sticking around there's still a thing we'll probably switch in uh do we switch in or do we just keep like the no I think we go we go after the the Blastoise do we do we go after the Blastoise here no I think we go after the the zash in here with the max quick and then we'll go into ground on and we'll keep going in the back for later so we'll see my opponent does but we're going to be able to kind of close this one down pretty well yeah they max guard here and hope that zash in wakes up that was kind of one of the things that it did cross my mind even though I didn't reiterate it to you at the time um but yeah we're not picking up the knockout on the zash in but there is a deal of damage here from the vine lash will be enough and then that takes us down to our last max turn which we've got pretty good return here as the zash in doesn't wake up um which is fortunate for us of course there's a vine lash picking up the zash in we'll get the cannonade residual damage onto ground on here but we're going to be in a good spot to hopefully I think like vaker coming out could disrupt us being able to have a clean kind of break onto the Blastoise for sure but again we still have you know the switch in to Umbrian from ground on if we do see something like really being come onto the field now um that might be worth doing because okay it's got a jump alright that's not too bad at all that is not too bad um so yeah let's just let's just go earth par into I mean the thing is the worry would be is if if the Blastoise wakes up and we don't attack into it that would be my big concern you know yeah um and I think we just precipice blades at this point now the gold jump could sword stance but it's pretty risky at this stage I think I think you probably want to just go maybe Oxlide Earthquake I mean even Earthquake's pretty risky but your Blastoise is asleep so there's a much worry about going for that but we see the dragon claw come out take that Wavino and then the precipice blade single target yeah and that should put put it in leaf storm range like a sun step yeah I mean probably earth power gets it which is a bit more reliable from this from this stage so we can just precipice in leaf storm um precipice in earth par I think are the more reliable options here the earth power should get the gold jump but if you were worried at this stage you can always click the leaf storm I mean we're in a decent spot aren't we as we do see the battle canceled from our opponent we pick up another win with the team so that's a good showing a feel from the ground on team we've had two good archetypes that we played against today again to give good examples of how the team can pilot so it gives you a few ideas with how the team can function and how good was Umbrian Umbrian is just amazing Umbrian is so good I do love Umbrian in this format so we'll jump now and remind you all of today's rental team okay friends here is today's rental team I hope if you do try it out you have a lot of fun with it definitely if you do let me know down in the comment section below just let me know what your thoughts are on the team in general or the build or a similar build that you've been using yourself in the format so yeah we've had a nice couple of games today I've really enjoyed it I do like ground on I do like this kind of archetype of team and Charizard being back with this Gigantamax format it's just it's quite exciting when you're playing in a Dynamax format for sure so if you do try it out definitely let me know and the baseline of it I hope it's helpful and I hope you have a lot of fun along the way so friends thank you so much for tuning in remember this week like I keep saying this week you probably get sick of me saying it we're doing a new team every day and they're going to be the sample teams for kicking off into series 11 to help you get better into the new format so tomorrow we're going to have Kyogre which is going to be exciting Kyogre one of my favourite restrictors of course so we'll be back tomorrow with Kyogre so stay tuned for that friends keep an eye out for it and I'll catch you all later so take care until the next time