 So with Bungie dropping a new viaduct on Shadowkeep and us learning much more from it, I thought I'd drag myself away from Borderlands to get a video on showcasing the most important parts from this viaduct, as well as the things you may have missed. How's it going guys, my name's DP, and I'd like to thank you for stopping by and checking out my video. If you enjoy leaving a like, it truly helps me out and subscribe if you want more daily Destiny 2 videos. Okay so the entire viaduct if you do want to check it out can be found linked within the video description. Today I nitpick the things I feel you would want to know, so let's get into it. Okay so they firstly go on to talk about the future and how they want Destiny 2 to offer a deeper player experience, showcasing some great new things such as armor 2.0, new weapons, all these small crafting and much more. Check it out. Stats are back, there's like more stats than ever, if you overhaul the mod economy, there's going to be a bunch of you know mods that you can get for your finishers. There's a whole new crop of weapons that are coming out, there's new seasonal weapons to earn, there's the new Shadowkeep, Astra Shaman-y weapons, kind of like old school magic-y like imbued with dark powers sort of feel to it. You're fending for yourself, Eris is not trying to protect you, so the weapons just like they're guiding you through the experience and they're telling you when the nightmares are around. We actually have it set up that when you're near the nightmares, like they have a bit of this like almost like you can see through them or there's some glowing inside. This is one of the weapons that Victor is making. It's a rocket launcher fires out, secret projectiles, so should be fun. We're going to learn a bunch of cool stuff about Eris and this nightmare problem around the solar system, but you're going to build a bunch of cool rewards and then you know if you don't get rolls that you like you're going to go back to the room table and you're going to make more and that's part of being a Shadowkeep player, it's building your character your way. Okay so let's quickly go back over a few things mentioned and seen here. What is this weapon? It looks super unique, possibly a new exotic? Something that's coming with Shadowkeep? Something for the future? A concept image? We don't know but we will see but it looks epic either way. In the background here are we seeing a new fallen ornament? I mean it's hard to make out because of the quality isn't the best but it looks pretty cool. Same image, we see a fallen weapon there in the distance, this most probably will be an enemy weapon model but we can always dream of a new fallen themed exotic coming too. We also for the first time get a proper look at the bug weapon icon, looking great. Also notice how amazing looking that gold shell is too, absolutely loving that. Next up we see this new set of weapons, now no doubt some will be reskins but the colour scheme here is pretty damn cool. Luke Smith then tells us about the Astral Charmini weapons which we have seen a lot of from previous trailers, good to put a name to them. I also like the fact we see weapon models being worked on as well as the inspirations for design, same with the death bringer exotic. We then see within Aerys Mon's inventory as she has Bantis as well as new materials, know that both are used for her crafting of gear feature. Okay so let's move further into the viaduct and they go on to talk about the future and seasons. This honestly was my favourite part of the viaduct as it shows a proper bungee, a proper studio working as a team to change what we have always referred Destiny to as to actually making that a reality. Each year we have an expansion set that comes out like Shadowkeep and we're gonna have four follow on seasons and the expansions themselves are like meant to be an anchor that is gonna set that arc in a place, that growth, evolution, change, that's the stuff that manifests in the seasons. So we evolve the season past. One of the biggest changes from the seasonal model you'll see from the annual past is that we're focusing a lot more on how the seasons actually connect to one another. We want to make sure we're actually threading a narrative that players can follow starting in Shadowkeep. We're going to start telling one continuous story. We want it to be meaningful, you want to understand like why was I sent there? We're actually trying to set up this concept of the season being something that occurs and you want to be there and you want to experience it. The players are moving the world forward, they're making an impact, they're leaving that resonance in the world itself. How can guardians actually come together and do something that unlocks rewards, pursuits, new experiences for everyone? We want a universe that's dynamic and changing. It's a universe where you can have memories, you can say things like I was there when. So yeah, looking good for real. Then next go on to talk about more ways to play discussing the artifact, a new dungeon, nightfall new mods, and PVP people. Check it out. Every season they log into Destiny and there's a new way to play the game. Season rank, the artifact, the bonus power that comes with the artifact, player elected difficulty. These are all systems that are designed to make the game more compelling as a character building game. What we wanted to provide with the artifact was an infinite power grind for the players. The seasonal artifact is going to give you the tools that you need to defeat champions, our new hardest enemies in the new nightfall modes. We're calling it nightfall the ordeal so the players can choose how hard they want the difficulty to be. The further up you move in difficulty the more likely you are to get the kind of rewards you're looking for. The end game now is about powering up your artifact to get more powerful beyond your gear so you get to the hardest challenges. The hardest level of the nightfall or you're trying to hit the hardest raid challenge or the dungeon. The dungeon that we're shipping in Shadow Keeps timeframe is deep within the moon. You fight your way down into like the depths of this chasm and there's all kinds of traps on the way. This is an opportunity for people that want the raid experience in terms of the mystery of the activity but with Fireteams 3. Charge you up Lars, get in there, go ahead. We're thinking a lot about how we lay the foundations for a healthier PvP game. We're really committed starting in year three to have a renewed focus all through the year on PvP. That's going to be bringing back Destiny 1 maps. It's going to be bringing elimination into Crucible Labs. We're doing this really cool thing where we have four different iterations. Try them out week to week on the new maps and get feedback. We want seasons to be relevant for everyone. We want it to feel like everybody has something new to do and feel like they're all doing it together. We're here to build something that lives. Man, this is getting me super hyped. Okay, so going back, how epic does this linear fusion look? Very interesting to see what this actually is and where it drops. We then see the Nightfall ordeal. This being one of the hardest challenges for high level artifact chasers. Notice the rewards too. Exotic gear, common, as well as an enhancement prism. These prisms we do know and have seen are sold or traded for with the gunsmith within his new inventory. So maybe you can swap them with him for a certain material or reward. We will see. Check this beast out people. Now I'm not sure who this is. It kind of looks lava rocking fused. I'm sure the lore folks out there will know exactly who this is but it looks amazing for sure. Also look at this Hunter Harmit. Like what down that is amazing. We also see more of the Monte Carlo Exotic guys. Okay so let's get back into a single evolving world. Check it out. Season of the Undying is when the Vex start invading from the Black Garden and when they start invading the moon you get to help take them out. Over the course of that three month period you're going to be getting more powerful, stronger, and then eventually you're going to stop that invasion. The story that we're telling is about the impact that the Vex can have on the whole solar system if we leave them unchecked. It's really going to kick that act one of year three off and then Season 8 gets going with a raid, Vex offensive, nightmare hunts, exotic quests, explore the moon, new strikes, new pvp maps. There's just so much going on no matter what kind of player you are. Season 8 is the catalyst. Season 9 is really where things start to fill and then Season 10 is where things start to get pretty intense and then Season 11 everything is going to come together and you're going to want to be there to see it happen. It's going to be like no other time in Destiny. Single evolving world is one of the biggest changes that we're going to make over time to Destiny. Getting to that single evolving world is asking us to kind of unlearn a bunch of the things that we've learned. Hopefully we think we've made the right calls and if the answer is no, like the good news is we're in full control to change it and we can keep evolving the game. We're turning it into a game that we're all proud to be working on. We have a vision, we have a roadmap, we have a place we want to take Destiny and Shadowkeep and Season 11 and Dying are just the first steps. It's a foundation. This is like the bedrock that we're going to build a lot of other stuff on top of. We're taking a break a bunch of the bombs that we had set with Destiny 2. What we've been able to do this year is reset them. Are we done? No, not even close. So how can you not be hyped by that? Okay so going back over a few points here, we see a new roadmap. Well it's the same one with one change. The exotic quest for the Definitive Trace Rifle has been changed to an exotic quest for the Xenophage. And we see the bug weapon there, so I'm guessing we now know its name, Epic. We then get another look at this mysterious rocket launcher I covered the other day. At first I thought this was the death ring, but upon closer inspection we know it definitely isn't. But what is this? Armor under Hunter as well also looks incredible by the way. I also love this instance of new light and us welcoming new guardians into the game. And then we see this amazing looking room which looks to have some kind of module at the end. Where is this place? Possibly the new dungeon? We will see. And then guys we get another look at this beast, whoever this is. And guys that is it. If I've missed anything let me know down below in that comment section. Also tell me what you think the future of Destiny holds. And if you say reskins I'm going to cry. But yes I am super excited for Shadowkeep, and the more we learn about it the more hyped I get. Two weeks people and it will be here. But I don't know we have come to the end of the video. Guys if you enjoyed it leave a like really helps out. If you're new around here want more Destiny videos be sure to subscribe and if you never want to miss a video I upload you can turn notifications on by hitting that bell button. But guys thanks as always for stopping by, hopefully you enjoyed the video and hopefully I will see you on that next one.