 What if I told you that there is a dead end in the back rooms? A place where you can't go any further because there's nothing to go to. Oh, and it's also pretty horrifying. And you should absolutely never follow the stop signs or any signs that you see here. Without any more blabbering though, let's get into the explanation, shall we? Level 91 is the 92nd level inside the back rooms catalog. It's been given a class two difficulty for the level being pretty hard to exit and for its environmental risks, which are definitely more prevalent. Since the level is a desert, it's gonna be a little harder to survive. The good news is there's only a one-fifth rating for a phenomena happening to you, which on the scale of back room stuff, that's pretty good odds. There's a sentence at the front of the document that says, quote, in the midst of the wretched back rooms, you are greeted with the West End The level takes the appearance of a giant desert that looks to be a mix of the Mojave, the Sonoran, the Chihuahuan and other deserts from the front rooms. If you're new here or just aren't aware, oftentimes back rooms, levels and locations tend to look like places from real life just in a different way, almost like it's a different font of that same thing. It looks familiar, but something is off. That's what I'm trying to say. And that's the case with this giant desert here. Because this level looks like these real life locations, some people are actually tricked into believing that this is the front rooms. But trust me, it's not. Don't get your hopes up. You're not in reality, I promise. The actual desert here consists of different flora and land formations, like mesas and buttes and plateaus and cannons and meteor craters, as well as trails and roads and mountain ranges. All of these are over top of a desert landscape that goes on for as far as the eyes can see. Some of these formations are grossly exaggerated in size. For example, some of the mountains are like 3,000 meters tall and some of the canyons are way deeper than you'd think they would be. The majority of the ground here is made out of sand and a little bit of it is made out of dirt and a little less of it is made out of clay and it's all depending on where you walk. If you dig in the ground on this level and if you're moving a bunch of sand, you're likely going to find skeletons and bones and shells deep inside of the actual ground. I'll touch on a little bit later, but we don't really know what these skeletons are from considering there's no entities or life on this level. While walking around the desert, you might run into various bodies of saline, salty water. These come in the forms of small rivers and small ponds. Now there are also freshwater bodies that you might be able to run into as well. They're rarer and act kind of like an oasis where if you see one, you really need to take advantage of it and get a drink because you don't know when the next time you're gonna see freshwater is. As I mentioned earlier, there is a highway system that sprawls out over the majority of this desert and that makes traveling over the level quite easy. The levels roads themselves are unmarked and they typically have very few signs and in general, the directions these highways go are arbitrary because they lead to nothing. They seem to randomly be placed and their stops and ends often make no sense. The only signs that you might see on these roads are stop signs and other ones that point towards towns that exist, which I'm gonna get into in a second. Also along the roads, you might be able to see these weirdly placed billboards, which seem to advertise things like almond water and cashew water and even other levels themselves. It's like this level is literally advertising other ones. Pretty interesting. For some reason, the most commonly advertised levels here are the promised land and the pool room sub-levels, which is ironic because those levels are the exact opposite of this one. You know, those are safe and watery and this is a desert dry level. The billboards also often include reviews from wanderers who have been to them. It's almost like a hotel billboard from real life with a five-star review on it. Moving down the road even further, you will run across a few abandoned cars. Inside of the cars, you may be able to find rare necessities for survival. You can also rest and relax inside the cars if you're tired or if you're hot, but the only danger you might face while walking on these roads is actually a randomly appearing car. Now this car is very anomalous and it seems to drive up and down the roads randomly at a high rate of speed. Kind of just zoom in back and forth, flooring it. The car has no one in it. It's unknown where it comes from or how it gets around, but it literally just flies from end to end and road to road without stopping. Even if you see it, it's not gonna slow down for you, so get out of the way unless you wanna be alive. Signs of old and abandoned settlements are very noticeable here. These settlements often include things that every other town has, like gas stations, oil wells, houses, general stores, all that stuff. All of these places are empty and long abandoned, actually. These towns almost give off the vibe of an old movie set because it just seems like no one ever lived here. It's been that long. Inside these old buildings, you might find some old food or sourd water, but other than that, it's really just non-descript and empty. All of these different settlements have been described by wanderers as eerie, simply because of just how empty they are. It seems like these towns were created for tourism at one point because the majority of them have gift shops and travel centers, but no evidence of current life is attainable, so we're not sure how that works. But the settlements, like everything else in this level, are randomly placed with no real sense of design put in them. Why would you put a town this far in the desert? It makes no sense. The weather inside this level can change, but it's usually partly cloudy or sunny, depending on the time of day. The sun in the sky seems to be some type of star, and it's not exactly like the Earth's sun, but it does lead to temperatures not being scorching hot. 33 Celsius, which is like 91 Fahrenheit, is the average, which is hot itself, yes, but it's not unbearable. And there is a 24-hour day-night cycle, just like Earth has, so it's pretty easy to sleep here as well. Essentially, this level is a desert with randomly splotched subdivisions, towns, and roads that cut through the whole thing. All of the areas are fully explorable, and they're fully abandoned. And the hardest thing you're gonna have to deal with is the environment here. As I mentioned briefly at the beginning, there is a small chance that phenomenon might occur to you as a wanderer while being on this level. The main two are called Phenomenon X and Phenomenon Y. These are the names that have been given to them, and I'll explain them both right now. Phenomenon X, or the blurriness, as it's been nicknamed, is a vision-imperiment event that occurs on this level. When one experiences it, a balloon from the real-life vision tests will appear in a person's field of view, far off in the distance, just out of where you can clearly see it. The balloon will be a strange feeling to the person experienced in it, and this strangeness will soon move into terror right after you see it, because after staring at the balloon, the sufferer will get tinnitus in their ear, and your field of view will get really blurry and your eyes will water, and you'll kind of just feel like all your senses are getting worse and worse and weaker. At this point, most people start to panic and get overwhelmed, because their other senses, like their touch, their smell, their taste, get really weak, and you kind of feel like your arms and legs have pins and needles, and you'll really feel like you want to pass out. Now, the Phenomenon will clear up by itself. You don't need to take medicine or anything like that, but you do need to find a dark and shaded, enclosed, preferably indoor place to calm the effect down. If it happens when you're in the middle of the wild or on a trail in the desert somewhere, you're probably done for. Sorry about it. But the next Phenomenon, Phenomenon Y, is called carbon copying, and essentially this occurs randomly again when wanderers get too deep in the level. What happens is the scene in your field of view, so whatever is right in front of you will duplicate itself into two identical sections. This can make you really delirious or delusional if you don't recognize what happened, and eventually it could lead you down the wrong path in a completely opposite direction. For instance, if you're following a road and the level of carbon copies itself, and one road leads really deeper to the desert, and the one you were originally following leads to the town, what if you picked the wrong one? You know, you could just be out in the desert for days, because after a few days, the Phenomenon will wear off, and once it fades back to normal, you'll be completely alone. So watch out for that. There are no entities here, but the fossils that are in the sand indicate that there used to be some kind of life that roamed the sands. But the only report of creatures lies in weird tales that wanderers have said of shadow entities lurking around the abandoned towns. These shadow entities are often accompanied by footsteps or whispers, and it's completely unknown if these are real, or if they were just like the former inhabitants of the towns, like their spirits or something, or if they're just hallucinations. We don't know. I hope they're hallucinations because shadows are scary. But it seems as if the entire level is the embodiment of abandonment and loneliness. The aura is so mysterious, and each wanderer feels strange exploring these roads and these towns. It feels like you're not supposed to be here. To enter the level, you're gonna have to no-clip into the ceiling of level 338.1, or you can find a lone stop sign on level 35 and then just interact with it, whatever that means, and you'll be sent here to a stop sign on this level. And to exit, this is when the level gets particularly difficult because you have to wander through a random sand dune field, which might maybe transition you to level 671. You might be able to also follow highway signs to different levels. We aren't for sure if these even work, but there are signs that lead to different levels. So good luck finding an exit. This level is full of classic liminal space images that I'm sure millions of people have seen, and it's really just a great embodiment of how the back rooms feels to be in. You know, when you think of the back rooms, you think of yourself alone in a harsh environment where nothing ends and nothing begins. And that's literally all this level is. Make sure you keep your bearings with you. Make sure you keep your eyes up straight and you might be able to make it out of the desert alive. Thank you for watching and have a good day.