Uploaded on May 18, 2010
This is an overview of my photorealistic rendering technique with 3dsMax and Adobe Photoshop.
Welcome to another tutorial brought to you by Creative Media Illustration. My name is Les Chylinski and in this tutorial I am doing an overview of my production process of this rendering.
This was an interesting rendering assignment because I had a chance to do my own photography. The site of the condominium project is located across the Mississippi from downtown Minneapolis. To take the photos of downtown I had to clime up to the top of exiting part of the mill that will be torn down to make room for this project. In this slide I marked my location from which I was taking the photos and I also sketched in the shape of the existing mill that would be torn down. The roof of this existing mill was too low for the required vantage point so I had to create an illusion in Photoshop that we were positioned about 50 feet higher.
All of my photos were taken on an overcast day and that's another thing that I had to modify in Photoshop.
I positioned the sun behind the building on the left -- which makes it this an early morning shot with long shadows.
For this rendering the client provided me with the SketchUp model which was a little out of date and more accurate Revit model. I decided to use the SketchUp model to set the camera and use it as a place holder for the final render of the building. After I set up my shot I find the vanishing points that I will need for sournding environment the final render of the building will be done using the Revit model. The revit model was imported into 3dsMax and rendered with mental ray. Everything other then the two condo buildings will be composited in Photoshop.
I started in Photoshop by stitching together the background photos.
I added more color to the photos by increasing saturation.
I removed the existing overcast sky and replace with a clear early morning sky.
To get that soft warm glow in this background photo I applied yellow hues with a soft brush on an overlay blending mode.
As I am working on the surrounding environment in Photoshop, someone else texturing and rendering the model in 3dsMax. Working together like this our total production time is three days.
This is the finished max render and here is the render after some color adjustments in Photoshop.
Here are the photos of exiting mill that will be renovated. Again I was too close so that I have to separate each face of the building, adjust the perspective with transform tool and stitch everything together. The building on the right is another condo project that was under construction at the time. I took a photo of an exiting physical model of this project and composited it into my rendering as an underlay.
Here is what it looks like after I finished in Photoshop. I added mullions with the line tool and selected solid areas to apply some textures and adjust color.
Now it's time to give this rendering some life with foliage cars and people. First I am blocking in out all of the ground textures with the rectangular lasso tool. And then use the paste into command in Photoshop to add textures.
Next I add more detail and some more definition to the shadows in the final step I adjust brightness and contrast with curves.
I hope there are some ideas in this tutorial that you can apply in your work. Thanks for watching and please visit us at www.cmistudio.com
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