 Hello oscillators sync here. This is just a short little video a teaser if you like to wait your appetite for something I'm going to cover in a bit more detail on the channel quite soon But I've just been working on this patch this evening and this patch makes Extensive use of the mod matrix and what the mod matrix allows us to do on the deep mine 6 Yes, we've got these eight slots here and we can choose a source that is going to modulate a parameter by some Amount so that can be things like sending LFOs to places where you can't usually send LFOs or sending envelopes to places where you can't Usually send envelopes or you can have an LFO Modulate another LFO or you can have the LFO change the depth of another part on the mod matrix It can get pretty interesting And you can do some really interesting stuff in this case however as you can see down here on the left hand side My source for my modulation is the mod wheel across every single element here And we are sending it to a number of different places. So modifying envelopes modifying frequency cut-offs We've got the resonance here and all sorts of stuff going on here We are turning down oscillator 2 on on this one here for example And what that allows you to do essentially is create two separate patches and morph between them using the mod wheel And it is a very cool trick that you can pull off on D my 6 I just wanted to quickly show it off We'll talk a bit more about how you might go about this in another video But that means that you can start with a patch sound like this Turn down the mod wheel and end up with this And of course you can go anywhere in between as well Which is pretty cool We'll dig down into that a bit more on the channel soon But I just wanted to share that patch with you because I've had a really good time building it this evening See you soon guys Beast pipe