 Hello, people of the internet, my name is Johnny and welcome to a brand new video. We're finally back, the last couple days have been, pfft, chaotic to say the least, but we're not here to talk about that. Not in this video at least. Instead, we're hopping back in, chilling out, having some fun, cracking a few jokes. Is this a funny hat? Is this a funny hat to wear? Looks- I thought it was funny. And watching a brand new Game Theory video on FNAF Security Breach in this one, I'm looking forward to. Because I believe it actually tackles the blob, which is a character that I personally love and think is way, way too much hated. Just because people don't understand him, he's a complex character, you know? Not saying- there's a spider on my hat. Not even joking. Alright, well we're not gonna wear the sunny D hat anymore. Alright, well let's just not waste any more time. Jokes out of the way, intro out of the way, let's hop into a brand new Game Theory. FNAF, the final Security Breach mystery solved. Interesting, I do wonder if this is gonna be the final FNAF Security Breach Game Theory, at least for a little bit. So without further ado, let's hop into the episode. Once again, like, bun, subscribe, you already know what to do. Here we go. At this point we've solved every lingering mystery from Security Breach. We looked at this thing from top to bottom. Every single one. Did we solve that, though? Yeah, let's just skip over that one. We didn't go on to talk about that. I do have it. It's on my desk right now, Lally's game. I gotta hop into reading it. It does it. Even after claiming we solved it, still doesn't narrow it down. My boy. Oh, my blobby boy. Hello, Internet. Welcome to Game Theory, the show that's full of so much agony from analyzing FNAF. It could probably bring its own animatronic to life. Maybe then I'd finally get a vacation. That doesn't sound like a good idea, Matt. But before I get to any of that, there's one topic that all of us left lingering from Security Breach. Everyone's favorite mass of animatronic parts and black tentacles, the blah. Yay. Or as I like to call them, Freddy's spaghetti. It does fit. I am aware. And they gotta have a Freddy's spaghetti name for spaghetti. Come on, it fits too well. Though I don't see how they do spaghetti delivery. That's what I'm saying. It's gotta be there. Is that Louis Stalco's dockets? Oh. Interesting theory. Mm-hmm. I feel like we say that every time, Matthew. Definitely. I am not me. Right. Let's go. He's coming back again. It's gotta be. You don't bring back Afton, and it's not a canon ending. Chica? Bonnie. Peeking out is also FNaF1's Bonnie. Notice the coloring of it and the lack of rosy cheeks. We also have a few random arms and legs popping out. These all match the style of FNaF1 animatronics. Notice the three toes on the feet and the three fingers and thumb with no joints on the fingers of the hands. And that's how to grab up out all that you can make out from just looking at this thing in the game. But if you extract the deep game model and look at all the other sides, you find that there's a lot more interesting details here. Mangle is hanging out directly opposite Freddy's face. And if you look closely, you can also find its ribcage arm and two of its feet hanging out elsewhere. Low on one side of the blob is the puppets' mask, except it's missing one major detail. The iconic tears are gone. That is a huge clue that we're going to need to address. And finally, we have Circus Baby's mask, the only one of the animatronics to not have her eyes lit up. Again, that is a huge detail that has to be important to this thing in some way. Baby's arm is also hanging around inside this thing. We know it's definitely Baby's and not Funtime Freddy's because Baby's hands have rounded silver tips on the fingers, just like we see here. Like I said, it is a real mishmash of animatronics. It's almost like Steel Wool wanted a one-stop shop for FNAF's greatest hits. And weird details like Baby's eyes being extinguished and the puppets missing tears feel like the game trying to tell us something, but what? Well, after identifying each and every arm and leg sticking out of this thing, there was still one animatronic in the spaghetti that really got my MatPat tingle going. This guy right here, hidden away at the very bottom of the mess is a naked endoskeleton consisting of a single animatronic head, two arms, and a missing eye with a body position that looks like it's desperately trying to pull itself out. His position right at the bottom also felt like he was intentionally hidden, the kind of thing that you would overlook a few times, but clearly he's meant to be important. He's the only animatronic in this mess that's missing an eye, but his other eye is illuminated, which immediately puts him on the same level as the more iconic characters that was absorbed into this bizarre amalgamation. So who is it? What is it? Just a random endoskeleton? No, couldn't be. But to know for sure, I had to look closer. My first instinct was that it must be Golden Freddy. I mean, looking at the roster of characters inside the blob, pretty much every major animatronic is represented in some way. Freddy, Bonnie, Chica, Foxy, Puppet, Baby, all of them are here, but Golden Freddy is strangely absent. Plus, with animatronic only having one eye, I thought that maybe it was discreetly hinting at the fact that while the crying child's spirit was released in the good ending of Chapter 3, another spirit remained trapped in the metal, Cassidy, the vengeful spirit still here and still angry. It felt very reminiscent of the two endings of FNAF 3. In case you don't recall, FNAF 3 was the first game in the series that two eyes are lit up. Finding all the secret minigames led you to Happiest Day, where the souls of the dead kids are put to rest and were given a final image of unlit animatronic heads. But if you just finished the game normally, you instead get this, the bad ending. An image of those exact same masks put each one with one eye lit up. A spirit remains in each body, while all of them except for Golden Freddy's mask in the background, which has two eyes lit. Two eyes for two spirits. Okay. In the intervening years, one has been recovered. So are you saying it's Golden Freddy or are you just going off an attention? There was one glaring issue here. Golden Freddy doesn't have himself an endoskeleton. He's a springlock suit. It's why Golden Freddy is always hunched over. He has no skeleton, no frame. So if Golden Freddy is now off the table, who else could it be? Well, obviously his defining feature is that one lit eye. But it's not only that one eye is lit, it's that he's physically missing the second eye. So I sat down and went through my mind. It is also FNAF lore. Looks like an Endo 02. So probably FNAF 2 character. I thought Foxy might make a good contender, except Foxy isn't actually missing an eye. He just has one covered up by an eye patch. Same thing for withered Foxy. Maybe it could be Lefty, the strange black animatronic bear from FNAF 6 that was designed as a capture suit for the puppet. Nope, the eye that's missing is on the wrong side. You know what, forget it. Maybe it is just a random endoskeleton because why not? It's security breach. But you know what? It's not that either. You see, FNAF 1 endoskeletons are canonically more boxy and streamlined, not this guy. This is going on for a while, Matthew. No 02 models that we see in FNAF 2. Those have thin spring-like coils around their main skeleton. But even then, what we see in the blob is different. Notice the thick round discs that are directly connected to the skeletal structure. You don't see that in Endo 02s. It's almost like these things arms are actually its legs. But that doesn't really make a whole lot of sense. Or does it? Because there is one animatronic that actually has hands connecting to leg joints. What? It's an Endo 02 head that's missing its right eye. One with wires hanging out the side and with four rounded fingers at the end of each hand. It is the mangle. Just, you know, it's mangle's other head. That weird guy is just kind of hanging out of his eye. We spent, like, five minutes on this. And it's just a mangle again, Matthew. I was excited to identify this mystery animatronic. What was the point? What was the point? Yeah, it's a weird animatronic that's trying to pull itself out of the bottom of the blob. Feels like it should mean something special. But mangle being the answer just feels empty. Like, yeah, we already know mangle's in this thing. The head is very obvious on the body. So, like, so much else inside of this game. It was a mystery that led to a dead end. Oh, what was the point? Now that we have the definitive roster of who's inside this thing, we can actually start to figure out why they're inside this thing. We did have it, like, seven minutes ago. Because these are some weird picks. When last we left everyone, we had Molten Freddy and Scrap Baby. So why do we now have older versions of these animatronics inside the blob? Also, how do we suddenly have FNAF 1 and 2-era animatronics mixed in when none of these older models were a part of FNAF 6's fire? Can someone please just use anything other than fire to kill these things? If at first you don't succeed, try trying again. I'm waiting for the FNAF game where we just, we're full on strapped. We got guns. Have we tried shooting them? Honestly, this was the main reason I didn't want to cover the blob. Just felt like one big continuity error. But now that I've come to the end of my sanity, trying to determine what animatronic a finger belongs to, I think your answer has presented itself to me through the darkness. And you know what? I was wrong. Dead wrong. So the opening area of Security Breach is Rockstar Row, and it's full of memorabilia from the past pizzerias. He got stuff like OG Foxy's torso and jaw placed inside a display case. Please tell me he does the theory where the blob takes things from the display cases. Because I love that one. I like that one. But it's not the items that are there that are interesting, it's the ones that are missing. If you look closely at these display cases, the majority of them have at least one missing item with a small description plaque in front of the empty space. Unfortunately, we can't see what exactly is on the plaques, but if torsos and feet are being displayed, then it isn't too hard to imagine that these could have been the heads, masks, arms, items that have been collected and added to the blob. I like this theory. I've always liked this one. I think it's cool. I think it's cool. Instead of scrap baby and molten Freddy, it's not a continuity error like all of us assumed, it's just a really obscure lore point. Remember that FNAF sister location ended with all the animatronics teamed up to form Ennard, a literal tangle of wires and eyeballs, and that was pretty much it. But once Ennard was puked up and baby got voted out of the team, that tangle of wires needed shape and form. This in turn gave rise to scrap baby and molten Freddy. Creatures created from literal trash, not official versions of the characters, for as much as they might look like the original characters. As far as Fazbear entertainment memorabilia is concerned, the circus baby mask and fun time Freddy head, they're the latest versions of those characters. They're put on display for fans of the series to see. Parts that this tangle of black goo could steal from the displays and absorb into its own being, same with the OG suits and mangle body. Scrap baby and molten Freddy, meanwhile, they're official characters. They were never created by Fazbear entertainment or displayed inside of a pizzeria. In short, I'm sorry, steel wool. I'm not sorry about a lot of the things I've said about some of the lore decisions in this game, but in this individual case, I'm sorry I assumed that this was just a sloppy continuity error when in actuality it was a lot more thoughtful than I could have ever expected. We just didn't give you enough benefit of the doubt here. So, like an overeager Funko Pop collector, there's a tangle of black wires lurking in the pizza plex hunting for souvenirs from the franchise. And believe it or not, this actually lines up with a random detail not the books. No! I don't know anything about the books. Well, as a group of kids are exploring an abandoned Freddy's restaurant, we get this line. Quote, while they were in the bathroom, Devin was pretty sure he heard something slithering through the walls. He didn't say anything. From the way the other boys' faces pale, he knew they heard it too. That is the line. And it never pays off. Not in this story, not in this book, not in the entire book series. The whole story actually winds up being a golden Freddy story strangely enough. But it leaves Chekov's tentacle monster just sitting there in the walls waiting to be used. Probably because it was meant to pay off in Security Breach, a game that was originally meant to release closer to that story's publication. But the repeated delays in Security Breach through all of that synergistic programming off. Alright, so we know why it physically looks the way it does, but really, what are these tentacles? Well, that's where the Puppet Mask missing tears comes in. I think we're all familiar with this thing's story, right? In the aftermath of kids getting killed at Freddy's restaurants, the creator Henry... Right up back, Matt. ...the security program in the form of the Puppet. In FNAF 6, we literally see this thing called Security Puppet. Sadly, Henry's daughter Charlie is killed outside of the confines of the restaurant. The Puppet finds her too late and lies down beside her in the rain, and the two become one. And in FNAF 6, the last official time that we see this character, it comes complete with tears in its eyes. In fact, in every iteration of the character, the Puppet Mask has tears. But the minigame one doesn't. Or should I say almost every iteration? Right? Look at the Security Puppet Minigame from before Charlie's death. So you don't know much stuff, guys? It's only after Charlie dies and the thing is possessed that tears suddenly form on the mask. Tears mean that Charlie's soul is inside of this thing, but now there are no tears left on the mask because Charlie's soul has been released. She's no longer inside Security Puppet. When Henry burned everything at the end of FNAF 6, it worked. Kinda. It freed all the souls that were trapped inside of the medal. This coincides with what we see on the blueprints for Remnant. Overheating might neutralize the effects permanently. However, it didn't work all the way. There's one thing that Henry's fire didn't account for, something that it didn't purge agony. You see, Remnant's soul medal might be the focus of the games, but it isn't the only powerful force that drives this franchise forward. The other is actually found within the pages of the Fazbear Frights books. Agony. Now, it's important to distinguish the difference between Agony and Remnant. I've seen a lot of places using the terms interchangeably, but in Fazbear Frights, they're explained to be distinctly different. Remnant is all about the soul. When an animatronic becomes possessed, that spirit literally becomes attached to the medal. That medal can then be melted down into a substance that Fazbear Frights describes as a boiling liquid mercury, aka Remnant. If you inject that medal into other animatronics, it suddenly brings them to life using the power of the original souls. Compare that to Agony. In the books, Agony is studied by Dr. Phineas Taggart. He states that Agony, quote, has a greater energetic radius and power than any other emotion. I've done numerous experiments to measure, capture, contain, and study the leftover emotion embedded into objects that were near a tragedy. The book even goes so far to explain that the items Phineas has collected weren't possessed by ghosts or spirits, but instead were energized by Agony. So when someone feels Agony, doesn't just stay with them, it can infect inanimate objects around them and linger there. In other words, while those original animatronics no longer have spirits powering them, the Agony they felt while being murdered remains attached to the suits. That's why the Blobs interested in collecting the suits. It's not collecting spirits, it's collecting Agony. By combining them, it becomes more powerful. All the pain and suffering of the children from over the years brought together to create one giant monster. That's why the eyes are glowing red for all the animatronics and endoskeletons. It's also why the puppet and baby aren't glowing. The puppet is going to rest by her father. I like it. Johnny Blobs approved. If you can hear me, it's now such a good ending. For you and for those you have buried in your arms. And baby, well, yeah, she is certainly angry. She is jealous, but she's also eager to please her father even after death. Now we can do what we were created to do and be complete. I will make you proud, daddy. She embraces the monster that she's become. She's not filled with Agony. But everyone else, absolutely. Even in that finale speech, we hear Henry say it. This place will not be remembered. The Agony of everything. Everything that started this and finally began to fade away is the Agony of every tragedy. Almost nailed it. Woo, he did it. He said the word. So there you have it, friends. Over half a year after the game's release, we finally found the last mysterious security breach. The blob isn't a giant continuity breaker. It's just a very cleverly composed amalgamation of animatronic parts slithering through the walls, looking to accumulate Agony. The tortured emotions coming from all the old animatronics on display throughout the pizza plex. And now that we've solved it, not convinced that we've seen the last of it. Despite the fact that the Afton endings are only worth two stars. Aren't there like some technically wires on the poster? The story is going to follow this particular ending. I think some top right. The ruined pizza plex, which directly follows the building collapse in Afton's ending. But look a little closer. There are mysterious red eyes up in the top left as well as some suspicious looking cables Bottom right. Bottom right. Even if the blob did finally kill Afton during the ending, the Agony would still remain. It perseveres beyond death and it isn't able to simply let go. In short, the blob is still very... So how do you get rid of it though? Something that's more powerful than anything that we've ever faced in the franchise? In fact, maybe my previous prediction about the Afton amalgamation could still come to pass. As I called out in a previous theory in the books, Afton gets mixed up with a bunch of Agony which creates a giant monster trash rabbit. And uh, isn't that exactly what we're seeing in the ending of Security Breach? Afton mixed in with a bunch of Agony parts. I suspect that Afton may be able to take control of this thing. Overriding the blob's direction... That's a fascinating idea. ...and focusing it in order to wreak havoc on Gregory and whoever this new character might be. Just like he does during the stitch-rave stories from Fazbear Frights. The only issue is, I'm not sure how we'd be able to stop it. In Fazbear Frights, the solution is to see in people's memories and trap them inside those memories. What the wha- It's hard to say how that might work in the games, unless of course the new character could maybe be someone that could remind Afton or the blob of good memories bringing them back to reality and quelling the Agony part of that. I can't think of a single good memory William might have. So in the meantime, remember, it's all just a theory. A game theory. Thanks for watching. Oh my god, we said it at the same time. Yeah, because if you say like, damn, dude, William, don't forget about like your kids, they love you, but they all hate them. You know, like, dude, your wife or you like, you know, your family, they probably don't love you because you're also a murderer, also your wife probably left you. So probably not any good memories to make him recall, but whatever. Hey, this was a good theory. I liked it. I've always been a fan of the blob collecting the items from the display cases in Rockstar Row. I think that makes the most sense to me. I'm not a theorizer. You know, I don't go too in-depth with lore, but it's a pretty straightforward one. I think Matt made a lot of great points, actually. Who knows? Maybe this is another scenario where I react to the video and I'm like, oh, that's so interesting. You know, I like that theory. And then I look online and everyone's like, damn, that's such a dumb theory. But I feel like that happens with every game theory for that video. So, but hey, that's going to do it for now. Another interesting theory video by our dear friend, Matthew Patrick. Tell me what do you think in the comments down below, do you agree? Do you disagree with the theory? What theories do you have yourself personally? Do you think we're going to see the blob and Afton Burntrap in the ruined DLC? I have been thinking of a few theories for the DLC that I'd love to turn into a video some point pretty soon, especially with this video coming out. It seems like people still got DLC theorizing on their mind. But like I said, that's going to do it for now. Thank you so much for watching and I'll see you all on the flip side. Goodbye.