 Hello everybody Ronnie here and to finish our board game licensing bonanza fun week We are here with Jack who has been working with us on designing Refining and making perfect and beautiful and brilliant the upcoming worms game. Thank you Jack. Thanks for coming on Thank you for having me. So it's been a blast Nice so We've been working on this quite some time with Jack Yeah, so it was around four years ago. I think that we started Okay, uh, which hasn't been yeah constant work, but Yeah, team 17 came to you guys with a project type. Yeah, I mean we we approached them and said yeah Can we have the game please? They said, yeah, but you should say that It's what we've been prepared early um, yeah, and so it's a game that obviously the The video game is sort of already quite turn-based and quite sort of ready to to translate Okay, yeah Almost more of a sort of translation job than a full-on sort of from the ground up design job Yeah, and they've done a lot of that sort of that ground work. Yeah for us. There was a lot of cool stuff there It was maybe a bit Bitty there was sort of tiny hexes and everything was like quite large and Tell us about the big things. I mean what they came with the hex design, I think Which we liked. Yeah, so the 2d Top top top down hex design With the weapons cards being sort of, you know, you bazooka on a on a card. Yeah So the turn structure was was really strong The game itself was very long. I'm guessing islands and lots of water. Yeah. Yeah all the classics And yeah, killing a worm by removing or destroying a work by Removing their health or by knocking them into water like all of the things that you expect from worms Was was kind of there was kind of there in In essence and then I think your job was was I remember was doing a lockdown on friday afternoons on on tts We were play testing and it was about refining it speeding it up making it more fun more bangy more More wormsy. Yeah, so I think there's there's almost nothing that didn't change a bit And there was sort of Making it more sort of cartoony almost less wargaming more chaotic and so bringing in Sort of a scatter die bringing in A bit more like fast-paced and simple gameplay to the to the rules and how it works So sort of taking what was sort of an hour and a half to our experience cutting that down to sort of 30 30 45 minutes Was still retaining all of that. Well, we're almost highlighting the fun and keeping the Scatter things were dropping in water. That's what's down point. Let's just get them down. So where are we now? We are we've been playtesting like crazy so in quiet at the end of kind of lockdown agenda Came back and we were playtesting the bejesus outfit over the last few weeks. We've had some excellent Tell us about the top three bullet points of the game. You know, where is it? What makes it wormsy? What makes it fun? So, um, yeah, the beating heart of the game is is the weapons cards. Uh, so there's basically every weapon There's everything you can imagine. There's the hand grenade. There's the sheet the super sheet Concrete donkey bottle of lies There we are. So they're all in so we've got all the weapons and Gameplay is last worm standing Pretty much there is um, so there's quite a lot of like at the end of the book There's optional rules to tweak stuff. So it's exactly like the uh, the video game But the core rules, uh, is so light and easy to play and the um, we did end up getting rid of the sort of elimination element of it is literally the last worm standing for a more sort of um, friendly Probably quicker quick. Yeah, when you've got a four player game as they start dropping out You might still have two or three more turns left and that's kind of boring. So We're content. Is there is there oil? There's oil barrels. There's mines. There's supply crates everything can imagine And uh craters and water is quite fun. So you set up the map as uh land tiles Yeah, uh, but whenever you fire a bazooka or a grenade or anything that blasts you put down a crater token If there's three craters in a hex it turns into a water tile, which so the so the terrain Exactly like So I think well, there you are ladies and gentlemen. I think you've heard the uh The insights in from the game designer jack here. We've been having lots of fun playing it We've had holy hangarays going off and always going wrong. I think paul's threw it on his own head early in today Thought he won the game killed all of his own worms, which is always great I think matt did the airstrike and managed to roll the one in one one in 144 Chance of missing everybody else and killing all of his own words, which was excellent. So very worthy. So we've got a great game Keep coming back. I think we're going to be kick starting late august There's going to be stories gameplays videos and all cool things So come join us with us and uh wormy and we'll speak to you all soon. Thanks everyone