 Welcome! Yay! Okay. Oh, some videos might not play. Thanks, that's very reassuring. Okay, so some of you might have seen The Daily Dweeps already. It was supposed to actually play it, but it looks like it won't play the thing. So... Physically... The spacebar, okay. But before this, there should actually be the video. So, mwah. Okay, so go to YouTube, search for The Daily Dweeps and you will find it. It's hilarious, it's great. It should have burned a minute out of my time, but no, let's just go straight into it. This is the original sketch. So I was working a lot, I'm an animator. I was working a lot and at some point I just kind of wanted to do an animation exercise from scratch where it wasn't like a character with fingers and hair and whatnot, just something that was super, super simple. And just try to figure out, can I just... I don't know, do a sketch of a character that is super simple shapes and it doesn't matter if it looks super appealing and if it's conforming to all the character design rules or whatnot. Just a sketch, just a quick sketch and then I'm not going to overthink it. I'm just going to model it, not do the perfect topology at all and then I'm just going to rig it with the fewest amount of bones. So it's going to be real time all the way through. I did it. I just did this super quick sketch of like, okay, I'm just going to go with the guy in the middle. And then... Yeah, yeah, okay. I don't know why, but I made like a little logo and I thought, it's going to be this kind of cute little thing. And then I animated the guy. It's so cute! And there comes a volleyball and he's like, hell no. I hate volleyball for some reason. So the idea was that I would try to take a character that looks weird, like it doesn't, it is super simple but then see if I can get the character to shine just through the animation. So that's kind of, that was my standard. Also, I had no plan for an ending. This was never a short film. It was just an animation exercise. And one of the things that I wanted to kind of put out there as a little challenge is and waves of emotion can I make this guy go through. So, you know, happy, hungry, sad, devastated, angry, all that stuff. Space. And I put it to the side. I put it like, shelled this thing and I didn't do anything with it for years. You know, I moved to Amsterdam. I did Cosmos Laundromat a lot of different things. And every now and then I might like do a sketch that felt like, oh, this is kind of maybe in that universe. But I never really took it anywhere. I would maybe find a weekend or two every now and then. Maybe I kind of dived back into it. I added like a little chicken thing instead of the volleyball. And then I animated a little bit with it. But it was all like half blocking, half not. Never with an ending in mind. I think that's kind of where it stagnated. I just kind of stopped working on it. It's a little bottle cap coming in and then he kicks the chicken away super happy with himself. There's no more food. There's only devastation and despair and angst and human emotions or personal people emotions. So that's kind of where I was at with this thing. At some point Andy saw it. There's a lot of people at the studio that saw this thing. This is really cute. I know it's just a weird animation exercise that you did. You never had any intention to do maybe anything bigger. But what if we just made this be one of the open movies? And it's going to be the shortest one. It's going to be the cutest one. We just have to come up with a good ending. And I was like, yeah. That sounds awesome. Especially we were doing 18, 3, 2, 7. And it was like a year of my life and it was a challenge. And this felt like a break. Like we're still being very prolific. We're making stuff. We're making content for the blender crowd and doing an open movie and all that. But it's not as challenging per se. It's more of a fun little thing. There were some challenges though. Just as an example, these were really old files that I had been working with years ago. And we were trying to figure out the scale of everything. And when we put everything in the right scale, I would have these weird-ass glitches and then I would have to redo some of the stuff. So it wasn't like I just took what we had and then we can just move on from there. There were artifacts that I had to work with. And Andy updated the local. So that looks beautiful. If you remember the crafty one I did. Yeah, it's gorgeous, gorgeous. And yes, the scale, you can see it there. It's kind of figuring out what would be the scale, like how big would the booster be in the girl and all that. This is behind my desk. Right there behind me. So I could always go there and visually get a representation of the different sizes. I got my nephew Eric as a little reference for the girl. So just feeding the dog. It just happened to have a plus toy dog. It was kind of cute. And then we have something interesting happening where there were some particle issues. Yeah, hey, hello. Thank you. I just did the rendering for this and it was really really smooth. We decided for some reason to render this in 4K and then during the end of the production it became sort of 8K stereoscopic for no reason. So and we had no issues at all with that. I'm just kidding, it was a bit hicky, but there was one particular issue that I wanted to share with you which that's the one thing that I learned and I have to keep that in my head and it's also good as a little reminder. So the particle system. We had a lot of projects before this, so Cosmos Laundromat. We did a huge colorful tornado. Lots of stuff going on. We had coming under slumigos where we had a train with particles, smoke and that kind of stuff. We had snow, like lots of snow effects on glass half. We had all these motion graphics particles. So we thought for this it's like it's just some breadcrumbs. So it's about the breadcrumbs that the dog spits out and then they land on the rooster and he's all covered with it and we thought what this kind of a simple thing like what could possibly go wrong? So I hope that this video plays. Ah, yeah. Okay, so this was my first well, not the first simulation, but really a simulation that worked in the 3D viewport. So I was able to stick some particles on the rooster, make sure that they kind of maybe we can just go back and play it again. So yeah, they land on the ground, they have some kind of bounciness to them and then the dog just kind of licks the thing and they fly off really simple. Worked beautifully. I was able to cache everything and so it's all baked into the blend file and then when we sent it to the farm something weird happened where there's some issues where the particles just kind of glitched into place and move around and stuff, but that's not really the problem, I mean that's a problem, but those things can be fixed. But for some reason the particles were like floating in the air and I couldn't really figure it out because in the 3D viewport they were there on the ground and in the render they were like in the air. Why? So for about solid two weeks I was trying to figure out what is happening here? Is the caching not working? Is something with the emitter not going right? Or what? So the thing with this movie is that we try to that was my reaction. So the thing with this movie is that we try to render everything with motion blur because now Cycles has this beautiful 3D motion blur and it's sort of thanks to the agent products it's sort of faster to render. So we thought let's just render this with motion blur, we tried some artistic motion blur where it kind of trails off like we did for the agent which is really friendly for animators because they don't want to have this thing where it predicts the future even though it's actually physically accurate but who cares? I'll explain later. So we had motion blur enabled for this whole scene. That's just one thing. So the thing that was happening kind of so this is the 3D viewport and when I thanks to Sergey we have this beautiful feature now that has is called subframe that shows the frames of the particles of the whole animation so apparently the particles were not staying on the floor they were kind of oscillating between frames up and down in this whole animation so they're kind of hitting the floor and they kind of go like in and out and in and out and I knew that something was going to happen with particles and motion blur so that's why I kind of disabled the motion blur just for the particles you can do that it's just a little check box because there's always for some reasons some glitches where particles pop in and out but they didn't have any motion blur but they were still kind of in the wrong place and it turns out when we did this whole motion blur thing where there's this beautiful trail from the current frame the frame that the animator sees into the past so to speak it looks beautiful for the animation but what we found out what suddenly came to we came to the realization that we use this function called like we use the shutter curve and we use this little thing that's called end on frame so it kind of sampled the animation at the end of the frame so the particle was in the up position so that's why all the particles were kind of floating above the floor because it was sampling the up position of that oscillating particles which is a bug in itself but I still know this is we came to this understanding so what we had to do is switch back to the old method that we also used on the agent which is center on frame and then kind of just cap the curve which also kind of results in this trail motion blur but yeah that's that was my learning curve so to speak so that is bad and that is good have this thing I have two mics so the particle thing was great except for all the challenges and then Andy went on vacation left me alone with it and the problem is I don't know anything about particles so I just started frame by framing every single particle by hand myself so the entire chicken is covered, the rooster is covered but I individually put all those things there and they were way more than there this is me halfway through the thing and then all the particles that fall down that's just me also putting little particles into the rig and hand animating that falling down there are exactly 21 particles that will fall down seven red, seven yellow and seven green and then when the dog kind of runs over them there's all this interaction that happens it wasn't until I saw it rendered that I realized this is going to be great for all the people that zoom in on the 8K because I had made them so small that like you can barely see it just if you see regular HD version or whatnot but it was fine it was fine and you know we pushed through and it was supposed to be a happy project not sad project happy happy happy sound recording of course so it's me barking like a dog and doing all that stuff we had a voice actress that did Devin Compton she did The Girl and then I did all the weird creatures, the animals and Sander Hauptmann he was our sound designer and then the premiere was coming up and yeah we're super super excited this guy was super excited it was going to be Wednesday October 18th and everybody got excited we tried to ramp up the PR machine and even like the kind of international PR machine just to get the Italian crowd going and then there were a couple of technical difficulties so that's me late at night on the Wednesday still technically Wednesday crying you know we had technical issues so the following morning was the release and it was great and we had great receptions we made like little 3D prints of the guys you can see it here the rooster is not fully assembled but I have printed out all the different parts so that's cool and all those things will be available on the clouds you know we can print it out yourself on the cloud we started doing tutorials like a tutorial on how I did the logo how I animated the logo and we have all the different rigs available I just put the girl right now she's by the way she does not have proper facial rigging because it wasn't really needed and you know when you're running out of time and you have a deadline it will be fine it will be fine t-shirt, kind of a crew t-shirt maybe coming up it's going to be fun and then you got some nice people taking the 3D printable versions and printing them and it's so so sweet it's Francesco here by the way did he run away okay okay no I was wondering because right at the end I was just hoping we could maybe play the movie it's on YouTube can you access it here and just play it yeah okay that would be awesome because this is the technically the final slide so let's just check out the thing yeah no no yes please technician please well I'll just entertain everybody while we're doing it okay so that's been your part that's right good question Andy did we not use any particles in this entire thing spewing out the food I think that's the only time when we actually use the particles any other instance like she has the food she's pouring the food into the little bowl that's hand animate that's just me and then you know he's grabbing the thing that's just hand animate it so yeah it's so worth it I mean you can really get a sense of it not being particles right oh yeah the daily dweeps so wow so this is great this is how everybody should do it go on YouTube the daily dweeps search it it's gonna be the first thing that pops up and by the way we did do this in stereoscopic so there is a version coming out that is like full 8k stereoscopic we were gonna release like the entire thing with that originally but the problem is we didn't realize this until like this is some of the technical issues that we had on the day of the release right late there in the evening if you release it that way then anyone on a mobile or whatever they're gonna have this weird split screen thing so by default by default you won't have like the normal version and then go into settings and make it stereoscopic so that's why we just we figured okay it's gonna be two separate uploads there's gonna be like the normal one which is gonna be sweet and nice but then there's gonna be the stereoscopic version so let's take a look maybe dim the lights maybe have a good day