 All right, let's play this in full. It's kind of short. So let's play this twice. Why not? one and Boing All right, so my thoughts are they're mostly on timing and a little bit on your Stretch right there And you're settled with the the stomach raised there. So my main thing was that it just This felt very very slow Now you might argue well, maybe he wants it to be that slow to go Let's pretend let's pretend it is that's the direction the client said let's give him this Very slow very clear anticipation. Maybe you could Potentially erase this arm a bit higher and Then take this arm a bit lower. I'm just curious for a cleaner silhouette And with that you bring up the shoulder actually and then I Wonder if you want to stick the head out just a bit more I don't know. Maybe it's too much to have him point and look this way But I think for sure the arms would be worth experimenting also if you look at If you go this way, you want to make sure that I will rotate your hip Forward towards us so that this leg is not totally sideways and it's kind of That that leg here is pulling that hip this way But then also the hip this way was all the weight is on this leg So you would have that and you could potentially even bring that foot down a bit So you have a bit of a clear Leg silhouette so it's not all in one two might be interesting. Give this a bit more Definition there so imagine you would have That kind of adjustment there and that there just to really really push down and because of this while he is raising it there, so I Would try it's give it a shot. It's kind of for clear silhouette. I personally will go maybe loosen up here and Then hold a bit and then whoop and let's go a bit of a whoop. Oh And then go over right now. This to me felt slow this for sure from here on That's a really really long hold and I thought I will shorten for sure I'll personally go we might have not go from this to this in one go But you might relax here didn't hold us a little bit not a whole but to slow it down a little bit for texture And then whoop and then hold and then go over there personally Also presentation wise I would take all this out. Don't show the grid. I know this stuff. I kind of I'm also Zooming this in it's technically Looking like this and it's a bit of now you have room here And that's kind of where he stops. I mean this would be your somewhat framing. You wouldn't need all of this It's bit of a that's a massively Super anamorphic widescreen. It's might even be beyond Beyond that so I would just give this a proper ratio and then take out all that good stuff there for a clean presentation But let's go back and then the other thing was if you're doing a stretch where he's moving so fast that he goes boring The thing is you want to stretch in a direction That the character is going and right now this is moment of already going up this way And I should probably Change the color since he's yellow so that I don't think it's it's fast enough And I don't think he's going far enough to do such a stretch This seems a bit to exaggerate it and it's it's already going This way where he lands here to me. It seems like you would have to really Do a crazy side step all the way to here and then actually stretch this way. That's your shoe stretch and then As you go up you could overshoot like the way you have it here, but I wouldn't just go as much But you can just keep that in the more of that trajectory so maybe him you could Envision a stretch that's or a side step That's where he ends up maybe here. You can have a bit of a stretch going this way and Then on like a lower known his way up of a bit of a stretch up There's felt just a bit too much and to me it's Especially when it's fast and it's almost in a smear. It's kind of like Like you want to Feel it More than see it obviously if you put it in there, it's you want to be visible But this just this seems like he's being pulled up by someone way too early And also those arms are really Super long. I'm I don't mind, you know the the idea and the style of it. It just Doesn't quite work to me in terms of the momentum in the direction where it's going where it just goes too soon Straight up here. And then the other thing was that I don't mind this that the belly is dragging Again, if you're going You know, if that's the path, I mean ends up here He starts here. You have to you have to imagine this all follows this path That even through here, you want to start bending your body and really going towards That place and then you straighten up And then this belly follows But then the belly thing to me feels like there's there's a stone in it And it's almost like if this is all wobbly a if I have there's a way to stretch this to squeeze this in because it's just so you want if that's the mass right and You're stretching it. It's gonna stretch the whole thing not leave that but that might be a model issue And then when you go up here, I wish you could also kind of stretch up there, but Squashed it up there. But to me it seems like when it goes boring That you want to go out of it more and a bit lower and then come back up into a bit of a less That was less of a squash It's basically imagine, you know if you have your ball and you're stretching it It's gonna get thinner. It's the same mass, but you're stretching it out So you can't do a stretch that's just as wide as its original position when you You kind of starting to scale up and changing the actual volume the total size So if possible Thinning it out here, you can go up and I would ideally go up rip this way and then come down a bit to the right Down and then rub back up in the middle, but I would technically Go down too far over shooting come back up for a settle there. So if you watch this in real time It is it just misses one one in there Just feels a bit too harsh there. I think these are to me the biggest issues and there are other things like the Kind of coming down a bit too symmetrically that's work. I would offset these and I think I Would work on the bigger timing changes before I go into more foot detail and stuff like that just because I think they're they're bigger Changes to be made Before going on to look into the nitty gritty details there So I'm gonna leave it at that. Let me know if that's something that you can do You're willing to do and the other thing just just as a note here But because he is on the bigger side when you stretch That's still technically it's imagined. There is there's a rib cage. It's that it will make sense You can stretch and that's fine Versus the heads don't forget even in cartoon land, of course There's always, you know a style difference especially 2d, but imagine there is there's a skull bone in there So when you do a stretch, I would try to stretch by Wining and opening the mouth and you can potentially even maybe flatten the the ears and open up Eyes really big, but technically I would try to avoid a skull size change Was then that here you can do by pushing out the cheeks Flattening maybe flatten the nose a bit bring out those ears all those kind of visual cues of a squash but not Widening the head and then coming back to a thinner version You just get in CG. It kind of starts to look like a water balloon head And of course, there's always a time and place to do something like that But it doesn't now I would try to just keep it in the in the realm of let's make this somewhat I'm not gonna say real that sounds wrong, but more plausible in terms of fat and muscle and skeleton So even cartoon landers is there's a slight Realism to it. Just this I'm not quite sure this works there being so stretched again before it's not Just for that path. It just seems more like I could pop It pops up and it doesn't seem like a directional stretch given the speed and momentum Anyway, I'm rambling. I'm gonna leave it here. If you have any questions, let me know Let me know if you want to do another version of this. I'm not quite sure How many versions you want to go in there in terms of fixes and polish. All right. 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