 Hello everyone and welcome back to enter the ether of the podcast all about the upcoming third person mobile ethereal clash of souls I'm your host the man goose joining me as always my friend and co-host jelly knees. How you doing jelly? Fantastic man goose happy to be here. There's a point where I think I'm gonna start hearing your intro in my sleep Yeah, it's like every time you start it like I can already know the entire thing like what as it's coming up And so it's just like second nature now That's how I greet people in life too like What's up everybody? I'm the man goose you are awesome and welcome to the dollar general store my Should be a Walmart greeter with that kind of attitude. All right Every five seconds you do it all day. You get really good at it real fast. Hello everyone and welcome to Wendy's Like do you work here? You have to work on your outros if you want that job You got the intro fine, but the outros that's where it's gonna be like Bye everyone. Thanks. Thanks for coming to Walmart. I don't buy food My Outro if I worked at Wendy's oh So the weekend has passed the guys ended a little early the the open weekend. I know When the servers first went up there was like already a record amount of games being played according to skifter So I think you guys got a lot more people in than you than you expected at first. So That's good news and bad news because the back end didn't quite hold up There were several patches throughout to help people get into matches. I'll tell you right now I had zero problem getting into matches myself But that's good to hear But yeah, so from what I've been told the basically when they turned on the servers and Instantly hit the game cap that we have had in the past Yeah, and so it just bam within 10 minutes We were at max game capacity there and so yeah, then it turned into a oh, okay We've got more people than expected right now like quickly turning things on and getting everything else ready to go Which is a good problem to have to be sure right and the point of these tests is to further scale things up right in and So we had the first one where we got in and dated had issues with the back end had to pull it down They're the second one where we were able to last her out both for Saturday and Sunday and Had very minimal downtime to reset back end or apply patch whatever it may be So then we scaled it up again this time now we have more players Because of that and then so now it's just getting that next each the rung of the ladder basically moving on up. I Should say I had zero problems logging in I did and when the servers first went live. I did have problems getting a match but um After that initial patch, I didn't have any Any issues sweet had a lot of fun with the game though games need to be performing well Mm-hmm One complaint I got and this is something I've noticed too and I don't notice it on everybody's system though Like I've watched other people play and everything looks crystal clear, but it looks a little grainy on my end I've noticed that in a lot of your YouTube videos that it looks Not not your YouTube videos, but ethereal's YouTube videos the game looks a little bit grainy Do you know what that's all about? So that's something we're actually trying to track down is we believe that there's a post process somewhere that is Working inconsistently and so when it when it works it looks fine when it doesn't you that's when you get that grainy look to it but it each post process that's on the map Has like 500 different settings and they it could be two settings interacting with each other it could be one that's just on when it should be off And so it's we're constantly trying to look for and go through those settings trying to find what that is So I don't have an exact answer for you But it is definitely something we're looking for to try and hunt down to get rid of as soon as possible Okay, that's good because I would like to see that in the next um Because like like I said, I've seen the game it is even on my pc has played crystal clear without any of that Grayness so I know it's capable of it and there was no drop in fps or anything when it when it was clear like that Um, I think it's mainly noticeable on marina with her hair Hmm. Mm-hmm the texturing on her hair. Yeah But that's about that's about it. I had some fun marina games. I'll tell you what That's good man for a guy that hated marina. I know like really come around makes me happy to hear that um and that's Because the new map is right around the corner as well Where a lot of the changes or fixes that we're applying to like post processes on the current map We'll go forward onto that map as well. And so it's just Because part of it is finding if we find the issue now, we don't have to worry about it when it comes time Right to transition over to the new map. It's just a automatic fix Another thing I would like to see before the next one is um, you guys did do the tutorials which were great The youtube ones. I would love to see something in game Um, that's one of the complaints. I keep another complaint. I've seen in the past and I've seen uh in the present is That there's a such a steep learning curve for ethereal Like we've talked about this before and it really is a huge learning curve And like and then I mean the the the elephant in the room is over primes closed beta test was this weekend as well And they also similarly shut down due to some matchmaking issues shut down early, but um Like that game is I wouldn't say it's simple Like if you're if you've never played on mobile before you're going to be confused But walking into over prime is a hell of a lot easier than walking into ethereal Absolutely And that's something that I've been Trying to work on of what the best way to do that is and so I actually want your feedback mangoes is if I don't want to go the fault route in that when you start the game for the first time It is a mandatory video that you have to sit and watch because that Feels bad Right and there's nothing worse if right if if somebody comes up to you and says go do the dishes What is the least likely thing you want to do in that moment? Go do the dishes right? So if you're saying sit and watch this tutorial What are they going to do they're going to pull out their phone and they're going to scroll their phone for 10 minutes Yeah, wait for the tutorial to be over and go on there with their day Um, so I don't want to make it feel forced But the thought process I've had on it is when you first log into the game for the first time You get a pop-up that says hey, we really recommend that you watch these tutorials And and a link to them a takes you to the separate page whatever it may be But there is the opt out if you should choose to then opt out of watching those things How do you feel about that concept mangoes? um I like that concept I think it could be a little more robust When you said pop-ups what I immediately thought of I've seen this in other games is you could turn it on or off But it's like tutorial pop-ups throughout the game that pop up like on the side of your screen like As you're passing red buff or something a pop-up would come up If you kill this minion and take the buff then it'll give you this this and this I think or like a pop-up on your screen when a tropos spawns like 20 minutes of tropos is spawn He always spawns at 20 minutes so people know that Yeah, I definitely think that's a good thing to add that someone could toggle on or off You'd definitely be able to toggle it on or off because you wouldn't want that shit Maybe present your first like three games and then auto toggle off or whatever it may be Um something like that is actually I think that's a great idea Yeah, I think that would be good You see stuff with like that in legal legends when you first start playing legal legends Oh, really pop-ups like that that say like remember at 15 minutes whatever happens remember at this Yeah, so I think that's a great idea Yeah, I think um World of Warcraft is where I first saw it and then I ended up turning that shit off But yeah, it was very helpful in the beginning And yeah, that that helps a lot and I think that's a great idea to Implement for those kind of features. Yeah, I don't know how hard that would be Yeah, not my department. So I can't say like that'll be in there tomorrow. No big deal Because now I will have programming knocking down my door at that moment the second this goes out if I said that I'll tell you another thing that I learned during the playtest is that I hate Fumo funky monkey So much so much. I hate him He's like every test we hear a story about how fumo destroyed you in some game I love it. I learned it every time I I'm a learning computer though like that last time he gank he went he even told me he said I went and took your purple buff Then I went and ganked you on blue. So this time I was like, I'm just going to take the purple buff first Sure, shit, this motherfucker's owner wrong comes bust them through the back wall of purple buff with tallows in toe You got two of them this time Oh I was behind that entire game I think that's kind of a good thing though because even though I was behind like They farmed the shit out of my out of my jungle. I was able to Still be effective in teamfights and catch up just through clever usage of my abilities Which I think Is something a lot of mobas are lacking like a lot of times if you get behind there is jack shit you can do Yeah, I was able to at least because I was playing lia I was able to at least fly over a fight identify a target Stun them and then use my speed boost to get the fuck out because I know I couldn't survive for very long, you know And then you know turn around whip an ultimate down down the center of the teamfighter Something until I was able to get enough kills to to get caught up to where I could go toe to toe a little bit in a team fight So That's good. You're learning. He can be taught ladies and gentlemen That's my favorite character about right now by the way is lia lia I got it. It's so fun a double kill off of one dive from the sky And that was just the most satisfying thing ever it was a noxious and marina running away under their tower And they were both really low health and I'm like And that will both of them I mean we've talked about it in the past too being able to still have fun when you're losing I think is a huge huge thing to have right, uh, for instance, I mean With the over prime test angus you and I had a couple games Where we were losing and it almost stopped being fun because of it. It was impressive and it lasted forever Yeah, and so it's It's really cool to see that ethereal at least has the Essence of that concept if not the full concept of even when behind you can still have fun playing the game Yeah, I think a big difference between over prime and ethereal in that aspect was Spires responding in ethereal felt right um And it felt like it was it was a way at a an actual catch-up mechanic for the team that was behind Mm-hmm inhibitors responding in over prime felt like it was just making the game drag on Mm-hmm So yeah, and I don't know I don't know the complexity of what makes one better than the other But it felt like shit and over prime felt great in ethereal Yeah, and that's absolutely I think it's a balancing for one thing It's a map design thing as well. The spires in ethereal are significantly closer to the end game Right, you're not running for 30 seconds to then go from the spire or the inhibitor to the core, right? But overall I think ethereal's games are more consistent in their game time In that they usually fall in that that 25 to 35 minute sweet spot the vast majority of the time Sure, you're gonna get longer ones or slightly shorter ones um But I think that was something we noticed as well as the the over prime games consistently go over that game time It felt like and so it's good to see the more consistent from ethereal I wouldn't say they consistently go but Oh, no, there's like less of a spread Like it's in over prime. It's either you end the game in 20 minutes or it drags on for an hour Like it was one or the other there was no like Maybe a 40 minute game or something like that. No, it was like if you didn't end it in that fucking time span then Buckle in buddy. You're in it for the long haul Because yeah, no kidding. Yeah I don't know why I think is Once people get to fill full build. There's just no way to end the game and over prime when With the expanse expansiveness of the lanes in ethereal You could push one lane hardcore and then get away And and have that lane push and then move to another lane whereas Over prime you really couldn't do that. So maybe that's what it is just the The the size of the map for ethereal is actually more conducive to ending a game early Rather than the small map of over prime Yeah And I think a benefit of ethereal is even with the large map you saw of the trolls So if your team or sorry the guardians now, they're different. Yeah. Yeah, we did talk about that forever Yeah, we could talk about that for sure But the guardians having the guardians in there your team can control those rotations In terms of like if you wanted to be on fire lane and transition over to ice Your team has the control if you have the guardians that you can do that and you right There's more opportunities to create space for your team to win the game There's also the wyvern wyvern mechanic where Yeah, they took two of the wyverns, but You take that final wyvern and you're good Every time I have to record a video and I have to mention the wyverns I have to like actively sit there and be like, don't say wyverns. Don't say wyverns. Don't say wyverns I looked it up. Both are correct. Both pronunciations are correct Yeah, but the last thing I need is comments down there going like it's pronounced wyvern Yeah, but dirty dirty. He'll be down there ripping me a new one if he hears me say wyverns But it's the same if you say wyvern people are like, why don't you say that like why when it's a wyvern? You're always going to get it. You're always going to get it But yeah, the changed up a couple of the uh assets So the troll which I kind of looked like a melted crayon is uh gone now replaced by um Some kind of weird rock dude That's uh a lot cooler looking and functions better. He doesn't just t-pose at you after he dies I will forever miss the uh The chonkers, however after you kill them t-posing and just going off into the sunset for 30 seconds I guess I'm dead now. Yeah, dude I watched a clip of windu Of his stream during the last test of of that happening and I was dying laughing just watching it So i'm gonna miss those guys for sure. Yeah, but it is I think the guardians are definitely a welcome change Uh like the melted crayon is gone The functionality is better. They look cooler overall I think the the chonker being like a dual tailed scorpion bifurcated Tailed scorpion. Yeah the scorpion and then there's the weird spider thing spider crab nonsense and nope Dude, both those things are way more intimidating than the old red buff from paragon. Yeah Yeah, yeah, yeah that thing is uh pretty cool looking. I was impressed. I was impressed. Is that do you guys make that yourself? Or is that uh Like an epic asset those are epic assets. Yeah, okay We do have plans to eventually create all of our own assets for the jungle camps But for now those are epic assets. Okay, right on and part of that was To really phase out the last of the paragon assets that we use as placeholders Because we want to create that separation, right? We don't want people going into the game and be like you said no paragon assets Right. Yeah. Yeah. So skeleton memes here um But yeah, so it's It's just to kind of create that final separation of the two and then go on our own path from here on out I another thing too um because I you know, I hardly ever streamed I actually streamed a little bit this weekend and For whatever reason, I don't know why that brought a lot of people back to my channel that I haven't watched my channel in forever and like people like what the fuck over the theory was actually a thing like Like you're playing it like what like that? I think that took a lot of people by surprise that also took a lot of people by surprise That it wasn't a paragon remake like I think they clicked a lot of people Yeah, I've definitely got to do I mentioned this on the partner panel one of the my favorite comments that made my brain short circuit was Is it over problem the one being made by predecessor? And I was like Yeah, but a lot of people seem to think that ethereal is a paragon remake and it's not at all and um And now we kind of have created that final separation Where there's nothing in there that you're going to look at and be like that was paragon and Right and kind of separate that out and they look good. The assets look good I'm zero problem with you guys using free epic assets. You don't have to build everything From the ground up like every game out there uses assets. You know what I mean I mean, for instance, man, we've played bpm. Bpm is almost entirely epic assets Specifically paragon assets and it's a great game. Who cares, right? Yeah, yeah, doesn't matter And a lot of people enjoy that game that have never even heard of paragon. Yep I see my friends on steam that never played paragon like pick up bpm and I'm like, hey, look at that Yeah, um This is way off topic from a theory, but I like to see more games use the paragon assets and in fun ways That'd be neat I think we've seen a couple come out, but the the ones that use them Seem to like be really sketchy sometimes. Yeah, which is weird I guess because they're high quality assets for free. It's one of those like Just throw it in the game and it looks good. Yeah Uh I had a um a good conversation with toran over the weekend. We were talking about How like there's a lot it seems like a lot of people have never even heard of mobas never played Amobas are are being attracted to ethereal and like trying amobas out for the first time Which uh, wow, that's uh, it's a hell of a moment to cut your teeth on but uh But we we were talking about the reasons for that and he mentioned, um Maximilian dude, I don't know if you ever heard of that content creator. He mainly does fighting games Yeah Yeah, well he was talking about like the main thing that draws people into a new fighter is interesting character design And I think you guys have that in spades and I think that's what's Pulling people in because you got a little something for everybody there Yeah, and honestly these are just scratching the surface of what's to come with characters Yeah, so we've got we've got quite a few characters already modeled and designed completely right there just in the phases of Creating kits visual effects animations all that kind of stuff Right and the character models from here on out get nuts So like it's one of those things of like if you're looking for interesting character design It's coming like we have some now, but they're really coming as well Yeah, which is really cool Somebody said they wanted Grogdor to be bigger. I'm like he's a he's a big dude. I thought I'll think people like realized like looking at that Yeah, and having him roll at you is going to be terrifying Like he may not be all that tall. I mean he's taller than most myths, but he's just big. He's like he's on all fours He's like a molten ramping Maybe Yeah, that's gonna be fun So, um, I think so important things that we that I've been looking at today, especially Yeah, now that the weekend's over is Like the metrics of what we were seeing so we saw like almost instantly hit that game cap initially, which was great to see um And but looking at like account signups and all of that People that just people that created an account and validated so the people that didn't validate their account are not included in this number We had over 1400 account validations What in the last week? nice Which blew my mind looking at the figure. I was just like holy crap. What are you what? Like that's insane to create to create that many accounts and then actually have people go to their email and validate it Because that means the non-validated accounts increase that number which is still insane Um, we saw just in the 24 hours that the download was up or a little less than 24 hours that the download for the game was up before The server's been live We saw over 500 downloads just in that 24 hour period. That's awesome. Which is again huge, right? And that shows the interest is definitely increasing and it's definitely picking up there. So which is really cool to see from our Yeah You guys are kind of um ground level right now and things are starting to rise Seems like we were below we were subterranean for such a long time now. We're at ground level now It's kind of start building up and uh get that word of mouth out And it's it's crazy, right? Like it's especially you and I who have been doing the show for a year and a half at this point almost Right to see The changes that have come and like all those things and like I said being subterranean and now finally being at that Ground level where things are starting to happen Is really cool to see I just from the outside perspective even not even as an employee I mean even not just not just the show we you and I have been Very interested in tracking ethereal for Like what three four years now something like that My first used to video was an ethereal video There you go It's crazy. Yeah Like looking back like it took it has taken a very long time like longer than I expected it to take However, when shit started rolling It went fast like things like It was like all of a sudden It's real like I think that's kind of what I was talking about earlier with with people watching the stream Like holy shit ethereal is a thing like it got real real fast. Like Uh-huh Absolutely, and I think that's something we can Coordinate to an extent or in similarity to overprime because we've seen the same thing from them They were kind of silent for a long time But when they started going it just scaled upwards from there And I think we're not quite at the same extent that they are in that But we're in that same train of that we're just constantly moving now and just getting things down the hill I kind of wonder How many more accounts would have been made and and how many more people would have been trying to play ethereal this weekend if overprime wouldn't have Had their closed beta test the exact same weekend Which is one of those impossibilities unfortunately, but it's To me it's a good and bad thing Because if we hit cap right as we started Right with the players we did have already Right. I'm glad it wasn't Worse Yeah Right on the other hand, of course, I want more players, right? There's no question about that I want more players want more engagements across the board, especially as part of the marketing scene That is literally the like the thing I want most in this world, right? um But it's gonna be really interesting to see Barring any other people having an open weekend the same time we do Uh, it's really interesting to see for the next one What what's the figures show from then out as well? I was that's another question I have what what happens What happens if you guys announce your weekend and then two weeks later our predecessors like We're gonna have an open weekend on this weekend I I don't have a good answer for you. I think it'll depend a lot on how we feel On if it was predecessor, we probably need to look at potentially moving. Yeah, because They're the 800 pound gorilla in the room, right and they'll toss their weight around it means nothing right and so I think we'd have to probably at least consider Changing weekends, but until it happens. I couldn't give you a straight up. This is what the plan would be right in that regard I definitely there was definitely some talk about it With overprime doing their same that same thing But overprime doesn't have the same weight that predecessor has at the same time, right? I think they they gained some weight this weekend. Oh, I agree But uh, yeah, yeah, they they still don't have anywhere near the the popularity the predecessor carries, but yeah, um But still that's just the paragon community like those that sway in those numbers ethereal's drawing is building up slower, but You know more surely with numbers outside of the paragon community. So that's That's good. Yeah, absolutely. And that's Overall, I think this weekend has been encouraging for us to see that that growth is possible Right, despite it not going as well as we had hoped for sure um There definitely was the silver lining there of Seeing those account sign up seeing the hitting the cap initially all of those good things as well, right? I think it's also I wouldn't say it's a good thing But like predecessor had back-end problems had to had to close down their their close beta You guys had back-end problems had to close down your open weekend Overprime had back-end problems had to close like this is something that people are going to start expecting now, which is Both good and bad like they're not going to be as critical of it I think going forward now that they've seen so many of these however, I did see one comment somebody somebody's like Oh another one is fun You know, but uh, I mean that could be like it's not a good thing that they're that they're that they're uh Not going the distance, but uh, I think it's it's probably a good thing that people will probably be a little more understanding now That they see how difficult it is Yeah, it shows it's not necessarily like an incompetency Right, it's something that can be an issue for all kinds of people And it's it can be the same issue for completely different reasons at the same time too. So it's right Which is yeah, like you said, it's a good and bad thing, right? I think You can't change people's perceptions at all, but You're getting a free game to play just out of fucking nowhere like Just be grateful for that. I think like I think too many people are like Think that everybody owes them something like I've been tracking this game for so long. You owe me the opportunity to play it. No Nobody owes anybody anything Like this is just maybe it didn't go as well as you wanted it to but it You know, that's like saying that The beer somebody gave you doesn't taste as good as you wanted it to like it was a free beer, man. Just take it And and I can say right at least for me personally as part of the marketing team When I see comments like that I I guarantee you I am just as disappointed in whatever the thing is. Yeah, right like it's It's not falling on deaf ears. I'm sitting there pissed off too. Like I'm like it should have been working. What are we doing? So it's not I'm in the boat with you guys, right that if something is going wrong or if you're running into an issue I apologize deeply because I wish I could just snap my fingers and fix it Um, but it's definitely something we want to be better in the future Yeah, and it's just hard and it's hard to see comments like that because you want it to be so good You sit there and you're like, I I want it to be so good so bad like oh man Oh Well, I mean I had fun all weekend I split my time between ethereal and over prime as you know I need to I need to I need to play them all your content creator. I got it. Yeah But uh, yeah, it was a good time. I really enjoyed the the games that I played in ethereal Should be posting some videos pretty soon Sweets I know we did it before man goose with the other one. So let's run through the Survey again and just kind of get some some of your thoughts Yeah, some of your thoughts of how you felt about it all Uh, how did you hear about ethereal youtube? The amount of amount of youtube answers i've seen on this question But they're like Google forums is weird in that it doesn't it makes capitalization a different answer. Oh really So there's like 17 different youtubes because people type weird and it's just like what why are we The y and the t They go all over again Uh, you already talked about the having fun in ethereal. So we are good there What did you think of the field of view man goose? I think the field of view is good. I did have a few problems with lia where after I would land I would be like I would just the top of my head would be at the very bottom of my Screen and I had to like jump to to fix that but that was more of a bug than a field of view problem But I think overall the field of view was really good and um casting abilities felt uh better this time Okay, cool last time Yeah, and that's due to some of those camera effects That were implemented to help kind of make it more adjustable and more unique to each myth as well Uh, you said you loved lia the most so we're good there How do you feel about items going into this test? Do you think items were too strong too weak just right? I think the items are just right. They are very strong But you want your end item to be very strong. You don't want it to just do absolutely nothing um I do like that almost all the items are passive instead of active Because that would just be too much for me to handle my brain couldn't take a bunch of active items On top of everything else that you got to consider in ethereal. So I think the items are just right Yeah, and I think The important thing why we went with the passives is because there are those extra buttons You have to press right the extra ability for one thing the class ability and that kind of stuff so All in all we actually only have I think it's one or two button presses over a traditional moba with active items So it's Very very similar But just because of the the daunting nature of like you have an extra ability and a class ability and all this Rather than just like and you're familiar and you a little spike shoots forward like congrats, right? Like it's uh, I think that makes it feel different But it is very similar in that regard and that's why a lot of those are passives is to not add An extra seven buttons on top of that. Yeah, and I appreciate that And there was something I was gonna tell you oh, I was gonna ask you it's not on the survey But I just thought of it How do you feel about progression of items in terms of like By the end of the game if you have four items, do you think that's good bad? Do you think you get them too quickly too short or too slowly? Again, I think it's just right. Um, I don't think you should reach full build every single game Like people want to reach full build. I think but I don't the repercussions of that are Kind of terrible because once you reach full build it feels bad that you have nothing to do with your gold But I think that the progression of the the the The economy is good Like I think the economy is good. You get your items at a decent pace and um Yeah, again, I don't think you need to be full build every single match If you can win the game with four items, then that should be cool Full build should be an ideal to shoot for And like you think it would be awesome if I could do this But if you never reach that then that's fine too Yeah And I think it's nice because you can reach full build if you get crazy fed on like malaya Right because you're getting extra gold and you're getting the kill gold Constantly that you can get to that full build a little bit faster Whereas if you have everybody reach full build by 20 minutes, let's say Right that that impact of her being strong falls off significantly faster at the same time. Right All right, and then how did you feel about the pace of ethereal? We already kind of talked about this a little bit, but I think pace is good cool Uh, we talked about accessibility information Mangus is an absolute pro at ethereal. No need to worry there And so the big question What do you feel ethereal is ready for the next stage of consistent release? Why or why not again though? So I still don't think it's ready for the next consistent stage of release. I still don't have general chat in there I think that's good. Absolutely necessary And I think some sort of tutorial is going to be needed to onboard new players before you Have a widespread release I think that's going to be the most important thing because people just get confused by ethereal man Absolutely And that's something that we're Like we talked about earlier right looking for looking for suggestions on Working with some of our own feet things that we want to implement for that Just trying to make it a more accessible game for all across the board. Yeah Like once you get that wrapped up, then yeah go for it I would like to see more heroes more myths added before you go for like a full one Release I think people will get bored playing the same myths over and over again Yeah Yeah, and that's I mean we're that's like one of the higher priorities for us is cranking out more characters Yeah, because seven characters is just not enough. We know it the community knows it Everybody knows it you need more characters than that to at least give some variety to players, right? Because if I like playing a certain style of hero or a certain style of myth And only having one of that style of myth means I'm stuck to that guy and that's about it Yeah, or if somebody picks them before you then you're stuck playing something you don't like Exactly. So it's of course, that's a super high priority for us is getting more characters in the game Yeah I think after that that you guys would be good, but yeah, there's there's still more work to be done before this Goes into early access. I believe Already making us any final thoughts on your experiences weekend. Yay had fun Sounds so excited No, that's a great time. Like I mean we laid it out all throughout here It's a fun game and great pacing. I mean the map seems huge, but it's not that big once you get a feel for it just um Just onboarding new players is going to be your your toughest, uh toughest challenge Mm-hmm. Yeah, absolutely It's all gonna say man I don't have anything extra on that either. So all right, so Bye All right, before we close it out, uh, jelly you got anything you want to plug Switch.tv slash jelly niece, uh marvellous monday eight o'clock p.m. Mountain time Who won the last one? Who won the last one lily lily won the last one. What I know What's your pick you missed it because you were too busy playing other things. Oh, well, I'm sorry It's fine. Whatever dude. No, it's fine man. You spirited was there stunt was there, but it's fine Uh, what's she pick what game she picked? I have no idea Oh, you still don't know. I think maybe dream daddy. I don't quite remember. Yes, please We might be revisiting dream daddy. I'll have to double check. I got emotionally invested into that game and I want to know where it goes Perfect. I'm glad to hear it Somebody to bring back dream daddy for a while. Uh, I think I'm gonna try and stream some more probably fault because it's uh the one that's playable but We'll see I might do some indoor lilies. We'll see what we're doing Yeah Yeah It's going to about wrap it up for this week folks. Uh, I hope you if you guys did get in I hope you enjoyed it. Um, let us know your experiences in the comments below with ethereal What you think should be improved because this is in a pre alpha state. This is your time to affect how the game um improves in the future and uh Take it as that. Don't take it as this is a finished product. Take this as Um clay that you can mold into something that you really like But um, I think that is going to be about it. I hope you all join us as we enter the ether Bye food Would be my new outro for everything man Goose Special shout out to channel members foolish blood hunter jelly needs me. I'll mix for men stunt farith and raven