 to 9 a.m. session of the 2020 Open Simulator Community Conference. In this session we are happy to introduce a presentation called who so pull it out this sword of this stone and anvil is right wise King born. Our speaker is Haike Philp. Haike Philp is CEO of Let's Talk Online SBRL based in Brussels, Belgium Immersive Language Education Specialist. Haike co-initiated four European funded projects Lancelot, Avalon, Camelot and Guinevere to develop accredited and certified teacher training courses for language teaching and learning in real-time at a distance. Shiko owns Edu Nation Islands in Second Life, Regions in Open Sim and Servers in Minecraft. Please check out the website found at conference.opensimulator.org for speaker bios, details of sessions and the full schedule of events. The session is being live streamed and recorded so if you have questions or comments during the session you may send tweets to at OpenSimCC with the hashtag OSCC20. So welcome again everybody and let's begin the session. Over to you Haike. Thank you very much Olive Tree and thank you so much for having me here at OSCC. It's always a highlight at the end of the year and it's such a highlight to be here amongst friends and welcome to this presentation. I know this is a weird kind of starter who so pull it out the sword. You can imagine that this is part of well King Arthur and his knights that was written that kind of quote was written by Thomas Mallory in 1485 and the legend goes back to the 5th and the 6th century and thanks Lea for cheering me up here. This tale of King Arthur has been accompanying me ever since lands a lot and at one time I thought well this has nothing to do really with language teaching and learning with modern tools but yet I'm going back and back again to the very story. The night lands a lot, the beautiful Queen Guinevere, the mysterious Merlin and the French Arthurian romances that reaches back to centuries medieval ages. We were talking about Camelot epic battles against the Saxons, the enemies and Arthur's quest for the Holy Grail. So I still have quite a few names left if I continue to do this series. It's been four year funding projects already so it's been a real real blessing for me personally on a professional level to have been working with some 25 universities on that one. So many things to listening to my tales and it's been 15 years of research and development in that and now it's also taking me equally that long almost to get into open sim. I've been in second life for 13 years. Before I go on with actually talking a little bit about the upcoming projects and also the upcoming Evo sessions I'd like to ask you the audience for your opinion and your feedback and you know I really like to do this interactive and I'd love to ask you many questions and I have resorted to creating a Mentimeter and would if you can multitask listen to my ranting away here as well as fill in take your mobile go to menti.com and answer a few questions and at the end of this talk I would like to read the answers to you which I can't screen share like I normally do but I can always like read them off you what everybody else has been answering and thank you very much for doing this menti.com I say the number out loud also for those on the live stream it's 8633862 that's the number that you put in in order to answer a few questions some of them are straightforward and some are just asking for your opinion and I'm very very curious. In the meantime I'm just going to continue with this presentation to talk about our upcoming projects and we first of all I'm very very proud to be this year to have an expo region in expo for and I've been able to place this wonderful medieval village which was part of the OAR file that we got from the Grinevere project because during the Grinevere project we already have been in second life open sim with the island called Grinevere and this is the castle Exploria and we're very happy to have this thanks to Nick Zwart who built it so this could be such a beautiful backset backdrop for machinima for role-playing for language production and this is what we language educators really love to have and this is why we've now resorted next this is coming up in January February this is an evil session that we are planning it's evil is part of a larger event for language educators and we would like to start to learn how to build in second in open sim and sorry if I keep saying second life it's just part of the nature so why did we choose open sim though when we're long time second lifers here because last year's evil session we spend equally five weeks in a workshop with approximately a hundred educators 150 we have where and we evaluated 3d environments and 3d and virtual reality environments we we did this up to 18 solutions we looked at yeah we created an excessive evaluation grid we later on voted on our most favorite and all like with the view of language learning and teaching what is what is good what is expensive what is what supports voice of IP and all of the different categories that we came up with especially can you edit the environment and not so we voted and the winner was open sim so after evaluating 18 different ones and I'm quite happy if you go to this link that I just pasted in in and then chat to go and look at the evaluation grid how we went through in great detail we looked at 13 very intensely have a lot of recordings of sessions where people introduced us to these and we did that at great lengths now come open sim so that's the next project what we want to do we want to start doing role-play storytelling fanfiction the evil session coming up is called immersive storytelling but how do you do story when you don't even know how to build that's the challenge yeah this is what we say we want you to be honest but most of us are spoiled of second life and the marketplace and so when we go into open sim here it is the challenge yeah and please be so kind and look at menti meter menti.com and look whether you can answer some questions thank you very much for doing this whilst I'm presenting here I'll read the answers off do you want me to repeat the number it's 8633862 menti.com so this is just an example of this beautiful role-playing that we can do and when it comes to fan fiction even more but as I said where do we get a hotel and where do we find even Harry Potter scene or other fan fiction yeah so this is what greatly occupied us this is why we've now set out to learn how to build and the first thing we did was we rented some four regions in Kytley yeah and the four regions in Kytley are at the moment there's only one of the four regions is now occupied with an OAR file that's the Guinevere Island OAR file that we were able to import and the other three is a bear so you on the left hand side you see the OS region on the right hand side you see second life yeah as we have at the moment we have two regions in second life as I said Kytley is wonderful Eileen I totally agree with you so here this is what we've got there already this is part of this beautiful OAR file I was so happy to be able to import it such a blast yeah and so the castle is there there's a medieval village is there there's also the an orientation pathway inside the very first castle explorer in several languages so like for new ones there's a little shop with some clothes and then we hope to continue the story of King Arthur and his night and this is where it comes to the the next highlight of what I wanted to to yeah here it is you know my new year funded project proposal still proposal stage guys so we still haven't got the okay from the EU but and it's been a very very special proposal in itself because yeah but anyway we applied one and it's it was under the Erasmus plus extraordinary COVID-19 response call call for proposals so it was a very special one it was the end of October thank you dear that's very sweet good luck I'm crossing I was hoping to get the okay or not okay before this talk as usual but they said it will probably be a beginning of next year so let's keep the fingers crossed but what what does Excalibur stand for that's the big big mystery exchanging language through immersive building in real time and if you remember back Guinevere was all about games used in engaging virtual environments for real-time language education so real time has been my my sort of running theme Camelot before was creating machinima to empower live online language teaching and learning before that Avalon was access to virtual and acts action learning live online and yes thanks Frank and the very first one lands a lot still the best one to be honest I've been not so creative after that lands loss was about language learning with certified live online teachers thank you William that's very nice Excalibur so yes we're looking forward to language exchange through immersive building and and a lot of it to be honest will be Minecraft because the extraordinary Erasmus plus COVID-19 response call had a special theme it had to do with schools and there was a part that says creativity in the schools and there was a part that was some about I don't know methodology of teaching hybrid classes in school so it had very specific two themes and we chose creativity and so this is why we also decided Minecraft besides one of the project coordinator is a Finnish University and it's the main Finnish University and they said look the company that created Minecraft is just around the corner from us and they've sold it to Microsoft and they were hoping to still do a couple of projects they're still working at the product so we're looking forward to that one so here just my contact details and if I may just have a look now at mentee.com the things that you've been adding to here's my little history and story and some of my contact details yeah I'm just getting to the contact details here and that's the the end of the speakeasy heart as well and now I'm going to have a look at mentee.com and if you want to ask questions be all happy because I'm quite you know happy to to look at the results but let me give you the results of Mentimeter and the question are you a builder and then 16 people answered yes six people said I can res ready-made objects and zero person answered no and there were 22 replies so that is amazing really and kind of expected because this group of people is really made up of builders and it's a lot of long-timers here and I'm really really happy but those in on the live stream please also respond so what is your professional background oh somebody said I'm an old farmer university lecturer computer software developer educational technology program technology coordination video web multimedia production academic librarian material for aviation inspector sorry if I'm reading fast programmer C++ Java embedded retired software developer software engineer this is a really highly qualified group of people and our amazing faculty online teachers look why am I not seeing this one here this okay I'll have to go and do the presentation model medical laboratory scientist IT system engineer educator biology 40 plus years development at system administrator 20 years in telecom 20 years higher ed instructional designer higher education my god ELTE AP educator assessor the next question are you use using open sim for teaching yes six people said no seven people said four are saying not yet but I'm testing it five said no but I'm curious the question do you have any ideas to make open sim more attractive to the general audience not really yet no no just looking and curious thank you perhaps some welcome new user training individuals could post info on social media about projects and open sim yes I formed a company to advance VR AR MR and say no yes advertise nobody knows we're here I know many Minecraft users who are totally frustrated by its lack of tools and would gladly move here cost more live streaming share more turnkey simulations and built with newbies making the viewer easier for new users the scene gate project looks like a good approach very nice still a bit basic compared to SL if we had better avatars it might help difficulties in sound often off-putting and there's no support yes well it's as attractive as any virtual world to make it is making it easier to use offer strong support and create good content that matters it's difficult because open sim is in such a middle ground it's more immersive than some platforms but not nearly as immersive as other platforms the core dev community is fractured and contentious so it's less and less rival reliable in my mind simply fly simplify users client clients viewers sorry they must be intuitive for the user recreate real imaginary worlds on virtual islands and better interface so these are the ideas to make open sim more attractive to the general audience this is wonderful thank you ever so much I'm really really delighted and my last question is would you be interested in collaborating to create an edutainment region yes say nine people eight not sure depends for said no and this is what I'm closing my talk with as I have two minutes left and I'm sorry did I overlook a question olive tree no look no questions but great comments are fantastic the Mentimeter absolutely wonderful and may I suggest to all of us here present exactly the great kind of group of people I was hoping to meet here the group of people I'm hoping to collaborate with how about us creating an edutainment offering in open sim all together joining it could be a European theme park as I'm envisioning it for Excalibur it could be a Walt Disney theme park it could be a Harry Potter scene park fanfiction anything that could have to do with edutainment to create a magnet for the general audience to come to to have fun to get some roller coaster rolling and and then perhaps to stay to learn more this is my proposal to you all think about it and approach me if you'd like to join me there thank you so much thank you so much hi yeah yeah for collaboration and thank you for fantastic session as a reminder to our audience you can see what's coming on the conference schedule at conference dot open simulator dot org following this session is a break followed by our next session at 9 30 a.m. in this keynote region entitled why is open simulator so boring also we encourage you to visit the OSCC 20 poster expo in the OSCC expo 3 region to find accompanying information on presentations and explore the hyper grid to resources in OSCC expo 2 region along with sponsor and crowd funder booths located throughout all of the OSCC expo regions thank you again to our speaker and the audience enjoy the break