Blade Runner is a point-and-click adventure game, developed by Westwood Studios for the PC. Rather than re-tell the 1982 Blade Runner film, the developers created a different story set in the same universe, serving as a side story. The game was published by Virgin Interactive Entertainment and released in 1997.
The player assumes the role of "Blade Runner" Ray McCoy, who must hunt down a group of replicants—bioengineered beings—in 2019 Los Angeles. The new story takes place at the same time as the events of the film. Several of the film's characters are also in the game, with the original actors returning to voice them. Although the film's main character, Deckard, only appears fleetingly in a non speaking role in Blade Runner, he is referred to multiple times, and his recent activities are mentioned by non-player characters. Other parallels with the film include the in-game reproduction of several prominent locations, buildings, and scenes.
Blade Runner was advertised as "the first real time 3D adventure game", since it was the first adventure game to use real-time 3D models for the game characters, as opposed to the classic method of hand-drawn/pre-rendered characters. Though games at the time were reliant on 3D accelerators, Westwood created their own technology, called "voxel plus", which bypassed the need for a hardware 3D accelerator.
There are thirteen endings, with variations on three major themes, influenced by the player's actions throughout the game. Blade Runner received generally positive reviews, and was nominated for "Best Adventure Game" of 1997 at the PC Gamer awards.
Developer(s) Westwood Studios
Publisher(s) Virgin Interactive Entertainment
Composer(s) Frank Klepacki
Engine Voxel Plus
Platform(s) Microsoft Windows
Release date(s) November 21, 1997
Mode(s) Single player
Media/distribution 4 CD-ROMs
90 MHz CPU, 16 MB RAM, 2 MB video card RAM, 4X CD-ROM drive, DirectX 5.0, 150 MB available hard disk space, Windows 95 / Windows NT 4.0