 What upstream welcome to this Saturday gaming team, but we're gonna play space station zero Snarling Badgers studios newest game We have the one the only Vince and Tarella or Benz TV lovingly coined by Ninjon over here And also Adam's match or uncle Adam himself of tabletop minions fame. You guys take it away. What is this game? How do we play? So it has a co-op as well as head-to-head notes. They were playing a co-op mission And the game itself is all about exploring the hidden depths of a dangerous and ancient and forgotten space station cover the mysteries in it If you can survive because you're stranded there because you're stranded so you don't really have any other choice Yeah, it's either dive alcoholism from the stuff that you've been making in your ship or try to figure out What's going on? We have an important question. Are there attendees available in space station zero We have attendee shaped things There will always be attendees but chicken Yeah You guys are gonna be our players here I'm gonna I'm gonna take you through a little bit and help you all play since they've never played before But it's real easy to get going get started as a reference by the fact that I didn't bother to press them at all Basically any of the rules. Yeah, uh, I was just like And uh, yeah, so we're gonna take your cross is actually gonna be challenge number four Which is that's because challenge number one is Not bad on my channel and I didn't want to just have them replay the same challenge That would be kind of not great Because of the nature of the branching challenges in the game You don't you may or may not as you explore the space station actually even go into challenge four So you never it's not like you follow them in order. There's a there's a Choices you make will determine your path through the numbered challenges Some challenges and with a random roll See where you go next and some challenges end with a choice that you're given and say you can go this way That way You're very litigious very choose goes very branching narrative adventure. That's what he said. Yes uh, so In this particular little challenge here today is the fabrication day and our two spaceship crews One of which John will be piloting over here. Uh, that one is a brave crew of space pirates Uh, so or maybe not so brave, but they've decided to team up with a very harmonious and religious culture Uh of explorers Both of you have found yourself trapped here and this bay has three massive fabricators in it. The three standing Miller thingy Yep, exactly. Uh, which may come into play. Uh, the room is full of toxic gas Which can be vented out if you're good enough and you get over to that vent on the bar side of board And there are also unfortunately swarm grown. They may look like fat gross people, but in fact, there's masses So it's like uh, correct Oh, exactly. Uh, so the challenge for you is to survive And Thank you for this sub you said I don't know I said I know I don't need a ship for the crew But I have a ship for the crew, you know that extra bit of we actually mentioned that in the book Whereas the question is do I need to ship for the crew and like if you want to make one that's cool But yeah, it's not necessity Yeah, also painter to get not only donated a hundred bits, but also gifted six subs So if you've got a sub from painter to get make sure to thank him in one of the one of the chats And we're having some auditions right now. Don't worry. Evan is On the case he is furiously trying to figure it out He sees your your chat someone mentioned are we not reading chat? It's difficult to read chat when you have two handsome men like this here Uh, so we will be trying to uh and definitely be shouting out subs and stuff like that So thank you for that. Uh, can you come over here for just one second? I have to wrap around Yeah, that's okay So, yeah, I have any questions about space station zero. Let us know now and we will uh try to answer them in this brief little intermission period But how do you feel about this game right now? I'm pretty excited. Uh, before we started Scott was like, hey, can we make some kind of a truce on how we're going to play the game? And then he remembered it's a cooperative game and that we weren't going to fight each other to the death although Adam am I right in that we could choose to do that beat the the idea that it's co-op means that you're not Okay, okay. Like I just like if one of his little Religious zealots gets a lot a lot of hand. So our last game Because they were all demons you could easily just like if you used a guy on your own team Yeah, I could just be like that guy's about to croak and if those guys get him then they get the points But if I eat him first then I get the points. But that's not the way this works. Okay. All right Look our best chance to survival is that we work together Yeah, okay. We'd love to be the find each other, but yeah, we'll we'll collab this time. Uh, evil eric dm Thank you for the five gifted. So we really appreciate that and also painter to get thank you for gifting Yeah, another sub to zambies someone said can I get a pachao you pachao for money? I know It's not that you're a bad robot. It's because we've got two new labs. I'm getting some cross talk and I'm still working Sorting everything. All right duplicate a bunch of stuff Unfortunately didn't have enough time to set up our new audio engine to help a lot with this stuff Yeah, but uh, such as the nature of the game to speak. All right the echo return. Okay, great. It's right now when vince and john talk It's it's real We're getting there Yeah, so someone asks what miniatures would you guys personally recommend for the game and It's a mini agnostic game And so I think the beauty of that is that you can use your favorite sci-fi miniatures, right? Yeah, exactly That's really it the whole concept is that it's designed to give you The ability to either use miniatures you already have like here on the board. We've got space marines We've got a inquisitor gray facts. We've got some house to lock. We've got that cod or cod or infinity Yeah, exactly. And so you can use whatever you want. Like that's the whole concept On the other hand, you can also be like I've always wanted to three you print this guy and figure it out And but I don't have a game to play but I think he's really cool Well, now you've got a game to play with that or you know, some company that's kind of like small that does like resin stuff at This ship or again stl's like all that kind of stuff any kind of You know sci-fi model that you've been interested in Getting and using and having in a game. That's the whole idea of miniature agnostic. Okay, wonderful Um, yeah, let us know any more questions you might have I know we shouldn't talk about production things during the stream evan But I have two other omnidirectional mics Do you want to go to a we'll be right back and sub those mics into these ones? Um, sorry not omnidirectional, but two other lav mics. That's an option That's not if you want to do that Any questions from your chat vince? Yeah, someone's asking is there a faction that feels like a star trek crew I've been looking for an excuse to buy star trek miniatures So explorers so that there's not so much factions in the game as it is that you showed up here on this space station And you came on a ship you're either on a warship or a medical ship or a science ship or a shipping ship or a exploration ship or a Party ship pirates pirate ship. Oh, no party. It's kind of like a pirate ship really Yeah, and it depends on what kind of pirates you are really honestly But but yeah, so if you wanted to play with explorers that would basically be like if you look at the art in the book for that On that page when it shows the explorers Those two people have got a bit of an almost maybe a next generation kind of sort of, you know Whatever those kind of tops are and stuff like that, but then lots of pouches and cool stuff. Yeah, and uh Yeah, so that's definitely something you could use And I think modifius has made a star trek board game. So maybe you can even get some RPG No, there is a I think it's got a board. Yeah, so you can pick them up and use them for this game if you want to see if I'm still I'll say it's gonna be really quiet right now And say your crew is actually the super star trek crew as a matter of fact Because you also have an edge of harmonious culture meaning like would you think of how the star trek crew works? All right, it's all about exploration and they're explorers, but they're also incredibly in sync like how they don't fight with each other The the crew themselves are very harmonious like they're well trained. They're officers. They get along extremely well There's the scene where the people yeah, absolutely people get along with kirk Well, I mean, yeah, absolutely like bones and kirk and There you go. They're friends and spock are all like yes the tightest of friends Yeah, there's a great episode in tng where literally just picard is giving nonverbal signals to everybody And they trap a bunch of aliens that have shape shifted on to their their bridge that has better technology And he's like that's how I'm in sync with my crew. I am So my guys are even more in sync. Yes. Okay. They are they are quite literally in sync. Yes It can just in uh Probably probably that one I think But yeah, you have not only the ship you came in on To as a faction, but then you also get to choose an edge. So harmonious culture. What's the edge that uh john's running? Nano machines, so when you do that the you got customization like there's not a ton of customization in like The number of of models that you have in your in your game You've got either a commander and four crew a commander and six crew or a commander and eight crew. That's it It depends on like the stats on the eight crew guys are a lot kind of weaker than on the four crew guys the four crew That's like a more robust more Elite kind of group whereas the eight they're a little bit more rookie But then you know once you've made that choice and you choose your ship and you choose your edge And you kind of choose your commander to some degree and that gives you the customization and then as you play along in the Campaign, you're also then able to put skills and stuff and what not into these different people who aren't dead Some of them will die and that's just the way that that's going to work. Um, but yeah, there's there's it's designed to be played as a Campaign game, but there's also rules in here if you two didn't want to play against each other There's also rules for that and six different missions to play skirmish adversarial All right. Well, let's get started then Let's let's start rolling dice and move minis around Vince. What do we do? I think I might be still echoing No, you're good. I'm good now. Okay. Yep Yay, okay. Everybody tell me if I still sound okay. I really hope so because I need to talk like a lot So it's gonna be real bad if that's still the case Uh, okay good Uh Okay, good. I should say it's getting better Echo a bit. Okay uh All these people don't know what uh comb filtering is right and have never had four people on lav mic sitting less than six feet apart Yeah, that's okay. They can just hear what they can hear right He's working on it. Okay. Don't worry about it. You can go in the other room and tell us the rules Now do this. Okay, uh, all right, so You guys ready to begin? I'm ready. All right. I'll watch the chat. Uh, okay. Good. So we said it's fine now. Awesome. Yay All right. Here's how we begin Uh in space station zero the players always get the first activation every turn. Why because when you're playing solo and co-op Correct when you're playing solo and co-op Uh, so it just makes life easier. We don't have to worry about it We'll talk about how you retain initiative and stuff like that as the game goes on But for right now between your two crews You two each get to pick one person not both of you. You got to talk figure out who you want to activate What you know is that that vent way on the other side of the board will Shuts off the toxic gas that's going to potentially hurt you every time you activate And you know that these guys are going to be highly highly resistant to your weapons All of you except for one guy in this group Which is that little ace pilot right there is armed with kinetic weaponry i.e Bullets and bullets don't kill masses of tiny robots very well Uh, so You can manufacture special guns in the fabricators. That's an intelligence thing It's a reaction thing to shut down the vent So your people who are good at reaction will get at that And your bad guys are bad guys and you may surprise you to learn that combat would be the uh important part of that one Yeah We have to answer for ourselves john as we do the classic movie mistakes We're splitting up right now and each going to our own event Or do we stick together maybe one person goes for the fabricator one person goes for the vent Or staying as a as a cohesive unit so he's gonna have to travel farther to get to us Well, I think my leader's got a a jump pack Oh, maybe he's eight inches I think the goal will be maybe like his Turn two or something. Hopefully that goes you and then shoot. Okay I don't I don't know how good he is at like cranking big Turn dials to turn it off, but I can get there quickest with that So I I mean we could all scoot this way Make our energy weapons here and then I work over there and then we worry about this pack and that one. Hopefully he's slower to get to us Okay, yeah, I love that idea. So when we activate you activate all of our dudes first or is it back and forth monsters Back and forth. I'll show you how it goes you pick with one guy and that one guy gets back No matter how many players there are you activate one fig at a time Maybe not the captain goes first, but who's the tankiest dude in our lists? Uh, your commander is actually quite tough. So mr. Green flame boy is your commander there because he has Armor, he's the actually the only person with like full heavy armor that's going to be useful in this scenario You have that tough sort of commander although Your leader and your soldier are both Leader to go lead the charge here be the jump activation to begin. Yeah, uh, alternatively this guy My ace pilot has the energy weapon. So he can damage them. He can damage everybody can damage them It's just they're not gonna be very It was not very effective Can he shoot and move or can he only do one? Yeah, once you once you pick a guy, I'll tell you how your turn goes Uh, let's let's let's throw some best kill people Yeah, I mean if he's he's the one that we'll do more damage and he can hit him I might as well let's do this have him go. All right, so I'm gonna have him move first. He moved four inches All right, but Oh, unfortunately in this challenge as I said the room is full of toxic gas. Oh, no. Oh, no indeed. Oh, yes uh, so We've got to watch that the Kool-Aid man. I'll bust right through the door Yes, so it's better. Yeah, say the other one. Well Um, so you need to roll to see if you are affected by the toxic gas Correct. Uh, I said they they said I'm sure you're on it. Evan. They said I know. Okay, cool Very good. I know you're working it Uh, so when you activate Uh, you have to make a life save Because the room is full of gas. So every stat you have can either be a save or a test Sure So your life on your ace pilot because you're the toughest crew is six. So you'll grab a six dice And this is where we get to the basic rule of the game Which is the rule of evens when you you roll your dice Evens are successful and odds are not so just get good at looking and separating your two piles of dice Rolling high necessarily in the situation. It's about rolling evens versus odds Correct And the toxic gas in this room is a life save two meaning you need to roll your six dice and get at least two success Okay Odds odds odds odds two evens. We're good. You good. It'd be good if you uh rolled in the Oh, oh, oh, there's uh, there's a camera for that. Yeah. Yeah. Trust me. I'm not doctrine the dice at all over here, Evan He also leaned out of your shot. We're good. We're good. All right. So he is safe to Proceed, right? Correct. All right I'm taking you a little slower through the first one just so you all get the basic concept of the thing Uh, so he got at least two successes meaning he reduces the damage to zero So your move on your ace pilot is four in your turn You can move and then take some kind of action Which could be interacting with any of the various things on the board Or it could be making an attack if you have a weapon that works at range or could just be to move again Um, so we start with a move and then you do an action Okay, correct. So your move is four that just means four inches. It's pretty easy And as I said, everything can be challenge tested. This scenario doesn't happen to have it. There are some where for example, there are like Uh parts of the floor are rotted away And so you make movement challenge tests as you walk and stuff like that Do I know what the range is of my weapon so I don't move four inches but still not They are everything The range is the more right. Okay. I got I got sweet as long as it is not a close weapon Which is not like which means swords and stuff. It's just guns. Just shoot the range of this these bays aren't big enough to be beyond Okay They will just move in four inches up to there I want to go check out this sweet garage. Maybe they may have a tire iron or something I could use Um, and then I'm gonna shoot ease and this guy right here. Okay, so here is where we reference your combat number Now your ace pilot has a base combat of four But he has a heavy energy weapon which adds three to his combat number is a big gun Okay, uh, and he also has had his weapon tuned And so his because he got tuned up by the engineer beforehand. So you actually have a combat score of eight Whoa, whoa. Whoa. He is a very dangerous fellow your ace pilot ace pilots. By the way are a veteran troop type Um, you both happen to be playing crews that can have that veteran crew type Veteran crew types are highly restricted to the individual crews and you can never have more than one of any veteran crew member Oh, okay, like there's a regular pilot and there's the ace pilot There's red four and then there's luke skywalker, right? Like okay, uh, or wedge and tillies or whoever your preferred ace pilot is Uh, so you're gonna roll those eight dice shooting at that dude looking for evens. Are you shooting at the nearest guy? Uh, yeah nearest guy Yeah, roll them in the box and uh, do I know what my target is? You're just rolling for evens Okay, just evens those are successful the rule of evens and they they modulate that was a pretty good roll Uh, they modulate success by having more dice. It's like the better you are the more tries to get to roll, right? Correct And what else 12s if you get multiple 12s So two or more 12s or two or more ones. I need to know because I can't see you're dying more ones and two or more 12s Awesome. That's amazing to 12 Super helpful for teaching. Thank you for doing that during the first roll of the game So two ones is a critical failure, which would mean you automatically miss and resolve no damage. However Two 12s is a critical success, which means not only do you hit but you'd resolve double damage Uh, and if you happen to get both in the same roll as can become quite likely when you increase the number of dice On a high-skilled character like this the crit success trumps the crit failure and in fact it retains and becomes a success So, uh, effectively what happens here is how many actual successes you have? Four four. Okay. So that becomes normally that would just be four damage Your number of damage you do is equal to the number of successes you have. Okay, but because it's a crit It doubles and becomes eight So you blast this guy for eight damage now you have to roll his defense because I'm not the gem I'm not rolling your dice for you. You're playing this game So the way that you do that is the monster rolls its own combat score against you. Okay to defend itself You just yeah, yeah, I'm players do that You all there's ai in here that tells the the enemy is what to do and all that Now these swarm drones have a combat of five So there you go. You're rolling five dice. Every even is a successful defense That one's cocked. Oh god Four successes. Okay. Your eight damage gets reduced down to four damage Basically every success removes a point of damage. It's that easy. It's simple enough So swarm drones have a life of seven So that means there is three life left on that guy So if you want to put a little one of your little die markers next to him And is this is this hit points remaining or damage dealt? How do you do this? However, you like to do it, please Remaining is the correct answer. Yeah, that's what I say to however you like to do it But remaining is the correct. Yeah, whatever you like. Yes, okay. I could have one shot him Uh, thanks for the stuff bucks like 30. We appreciate it Uh, okay. I'm just I'm trying to watch the chat at the same time. I'm taking people through this Um Yes, steven. Absolutely it does. Uh, cool Uh, so you've damaged that guy. You did your thing. Your turn is complete. Okay Now you guys as the active players right now roll to retain initiative So one of you whoever you want you roll. I'm not I'm not good at this We need us one die. You need a six plus the first time to retain initiative I got a three Oh You fail, which means it passes to the enemies. Okay Oh, no. So now the enemies activate Uh, and the way that the enemies activate is the enemy who's uh, the these guys use a pretty basic AI because they're just kind of dumb Swarm robots So the closest enemy to one of your guys activates, which just eyeballing it It's going to be the guy who's near your ace pilot on the corner. You just shot. Yeah, let's say it is Uh, and they these guys do not have a ranged weapon. They have little claw weapons Okay, and he has a move of four, which is probably not going to bring him to within an inch But you can measure that out to see And this will assume this guy is the closest. Yep, sure So he moves for very good that did not bring in within an inch So then he will spend his up since he only has a close weapon He will spend the rest of his other action Continuing to move and come up and engage you and come with it Would they stop as soon as they hit the within an inch or they go base to base? They'll go up to within an inch. Okay Okay Cool And the the bad guy has now acted he couldn't attack because he was outside of range You guys have at early on, you know the monsters these guys aren't super fast So you don't have incredible threat from them now the bad guys roll to retain initiative Which they're doing on a six up who would like to see if the monsters get to keep going I am because Scott didn't do his job Deuce, baby Okay Well, the monsters also fail. So it passes back to you guys back to your activation. Who would you like to activate next? All right, Scott, maybe Maybe do you want to bring somebody up in here? Or do you want me my soldier to see if he can go punch a size? Can the guy who already activated activate again? No, you can never activate a person more than once per All right, you you were talking about your ace pie. You might think out the the guy with the big fist So yeah, the guy with the melee weapon, what are the odds that your soldier has a melee weapon? Does he does he kill that guy if he goes or what do you think? What are the odds here? How many dice are you rolling? Let's hear what's your combat his combat is five dash eight I'm guessing the eight isn't melee eight isn't melee. Oh, yeah Go up and rock that guy. He's nice. He might die in his Movement is only four inches though. So let's see if I can get within an inch. Oh, yeah Oh, yeah. Oh, yeah. Yes engagement range is very simple. It's an inch Right. So if you can if you can get to within an inch of something You it can engage you and you can engage it and you move into what's called close range Which has consequences as we're about to see now This guy is a close combat specialist like this dude is meant to rock people in close combat I didn't I didn't roll for my poison. You didn't you need to make your life safe because you activated Uh l of six I got one two three successes. You're good. Okay Your crew is generally sort of elite enough that this kind of thing isn't as tough to you boys Colorful soldiers is asking. What are the monsters? They are a collection of tiny robots that look humanoid in profile and they come together It's like uh, what's asking what the models are big hero six fox walkers Was what big hero six? The little bots come together and make one big nano bots. Yes, there Nano machine, okay, so The soldier moves if you can now attack the dude I I punch the nano machines So again, your dude is armed with a uh, He is armed with a heavy melee weapon. So uh, swing away the nano machine Basically, he's got like a chain sword or or a giant sword or something like that His hand turns into a giant tennis racket. I'm fine with that and he swats them You explain it however you like Okay All right, we're looking for evens. They got one two three four No ones no 12 Oh, he could die if he doesn't roll a great save. Yes. So you got four successes, correct? We need two saves to live like it's one. He's dead Well, he's got some extra little things going on we're about to learn to see how their defenses work Five five. Uh-huh. You had four successes, right? Yep roll it out Got one two Successes there. Okay. So you had four damage on he reduces it by two. Okay, uh, but just hold on a minute If the swarm drone is damaged by a weapon without Uh, the energy type which as everybody except the ace pilot in this entire game right now Uh, they suffer, uh, they reduce the damage suffered by the attack by one to a minimum of zero So they actually only take one damage. Okay, so we're learning and you know It's kind of awesome about this experience where you're telling us that as we discover it It's like this is how it would be in real life, right? Oh, sure. It's like, oh, you just blasted him with a gun I'm gonna hit him with my tennis racket. Um, it's like well way less effective. What's going on here? Right, okay, so now I know one thing I want to state is at some points in the book We want that we wanted that discovery to happen So there are challenges that have both information that's set to the side and out of the way And it says like don't read this until a certain point in the back of the book And then there's like, yes, there's like where it'll be on like turn the page now and then you look and you're like Oh, okay, that's what's going on But there's also stuff that's completely hidden away in the back of the book that you don't read until you reach that point And that can be like a real surprising thing that happens during a challenge or some mystery you learn So you you can't flip and be like, wait, hold on. That's what's going on. You know, no, it's it's all hidden in the back Wonderful wonderful. I love that. I was just gonna ask that question that you answered it before I got to ask it Yeah, as the challenges go on and they escalate More things become hidden. Yeah. Yeah, so I mean you are choosing your adventure, but then the adventure chooses for you We're not doing that Okay Um, no, we got to try to uh Keep the initiative You are correct. Let me answer a few let me take pause you're here real quick to answer a few questions Are all the scenarios played on a 30 by 22 table? That's the standard default game size There's no reason you couldn't alter the game board to be like three by three or something like that Two by three or yeah, whatever you want really three by two now sure Some of the uh, some of the maps shrink the available space that is to say sometimes you're in tighter quarters So there will be like no go zones on the board. Yeah, like you'd be in a corridor or something like that But that's as long as you just take a look at you can easily eyeball it. Yes, uh, and then hello ben furth There you go. I noticed you. Okay, cool Um, uh, sir cast. Thanks for the sub. We appreciate it Okay, uh, cool. All right, so you guys went which means you're now trying to retain again I'm guessing it gets Harder the more you retain because it's harder to just keep going keep going. That's right. So i'm still looking for six up Yes That's a sexer. You guys have another activation. You may continue activating your people help Can I play the video game, please? I've rolled one die so far. Well That's I can rely on you because your big brother just holding the controller Could be in the deck Unplugged controller All right, so I will I'll I'll I'll say the course here with the tanky strategy And put my big scary guy forward first so I can move and do a thing. That's another movement That's an attack that is interaction. Yeah. Um, so I'll move forward. Uh, what's his move? Your leader's move that you're talking about is move five. Okay now up. Remember you're activating toxic gas You gotta make your life save. All right. I believe your leader's life is six. He's pretty tough. All right And I need full of life. I'm gonna take two damage, but I need two saves. Otherwise All right, looking for evens here. I got a A single even so I took one point of damage All right Pink knows kitty asks so will the will there be copies of space station zero available for purchase at nova? Yes, probably Assuming shipping works how we think it'll work. Yes, then yes. Okay. How do I do no damage on my characters? Okay, so you're normally on the on the die. Yes on the printed out character sheet There's a space to track life for now to put a die next to him. All right. We'll keep that there And I'll move him five inches forward. Can I move through my own dudes? You can you can move through your own people All right, can't move through enemies I think what we'll do is we'll kind of just stay by the rest of my team Just, you know power numbers Um Pocket points left. Okay, so I could shoot I can interact coming. I'm probably not near anything to interact with maybe I'll move again We'd have to do another save I move again. Nope. It's just when you activate you either breathe or do Okay, do you have any advice should I move again or should I do something else? What kind of gun have you got? Um, I have he has a basic sidearm a sidearm. Yeah Basic kinetic brain I mean the Overall the You lost a point on this guy just from the toxic gas as it goes on You're gonna want to probably get that toxic gas out because otherwise it's gonna start to just chew on Your people and then start taking away life. Just You know attrition So trying to get over there to kind of make sure that that thing gets turned off is probably not a bad idea That's this vent right here. Yeah. Yeah. Yeah. Okay. Okay, I'll do then who's got that's an intelligence, right? Reaction reaction. It's a reaction to shut down the vent intelligence to manufacture reactions for on that leader. So there you go. Look at you Okay, and so do you think he's a good person to be doing this mission going and getting uh, that vent turned off or no Or should he be should he be going and getting weapons out of the vent? Uh, a viewer guys He's probably the highest in reaction. No, uh, your ace pilot's got a five So that's technically a head but your ace pilot's kind of the guy way in the back, isn't he? Yes Yeah, so your leader is a perfectly fine guy. Yeah, I would sort of head that direction He's multi-talented. You know, uh, let's see I was a little yelling Question is there a place to submit book correction suggestions and edits? Um, sure Yeah, if you've got FAQ questions all kind of stuff. There's a discord you can join Yeah, there's a discord you can find it on the website over at snarling badger.com. Otherwise you can just email, uh Mail Happy to look at that. Absolutely Okay, awesome. So their move on the nano box warms is what? Uh, their move. Oh, I see you're thinking ahead. Yeah, good man. Their move is four Okay, uh, so they're throwing just five inches So I don't think there's a way that I move closer to that event while also being outside of their threat range Unlikely, right? So I think I'm just gonna have to Just get in there, right? He's a tough guy. He's armored. Yeah, he's right. You're tough as first So 10 inches if I move twice Is all the way over there, but I couldn't then interact with that bent to turn it off Ideally, I'm gonna get to that five inch Uh area. I don't think I'm actually gonna get to Maybe I should have got another five inches of movement basically to go somewhere Yeah, maybe I should have gone straight for the thing, you know, yeah, just bring yourself 10 inches straight forward Like you'll end up right beside those guys move eight and he can double move So I can one turn I can go You want him to do the vent job? I think he's probably best for the vent job I can spend one turn to get him all the way over there turn two turn it off And I will go use the leader to tie those guys up. Maybe a bit. Oh, okay. Let's do it You still have to kill everything in addition Is that actually part of the mission to kill everything? Yep. Yeah, okay. So I'll move him in as a stop gap then Um, all right now we roll to retain initiative. Correct. So now that's your second time trying to retain initiative It is now a 10 plus. Oh, oh, it didn't go up All right, takai. All right, uh, here we go trying to get 10 up Definitely not that's the same thing our last time three. All right. So it goes to the evil people And the person who's closest to a person goes first Uh, I'll answer a couple questions here real quick. Alessandro. Is there a dm situation if you play this co-op? No, I'm just taking them through it since they didn't have a chance to like, you know We're doing this just as a whole group fun thing But you everything you need is you can play without any kind of gm or anything. First we had, um Euros Yeah, we had and that was the beginning of the group fun and now we're doing this part. Yeah, we had to have euros We're delicious. The kids were just saying the choice was euros or teach them the rules. I don't need to explain Yeah Uh, and then when playing with three plus players, do you change the rules board size? Warband size at all. Um the challenges themselves are responsive to the number of players you have playing co-op. So Um dcs will change and move around or that's right the target numbers and the success numbers you need or the number of enemies and those kinds of things So, um, the board doesn't get any bigger. The board doesn't get any bigger You just you're just rushing into the same bay with more people so I mean attack the block is a is a reasonable strategy if you like I think the easiest like if you're interested in burning your way all the way through all the challenges and like quote-unquote winning and discovering the mystery this may not surprise you to learn that Uh, cooperation has traditionally been how society has overcome very difficult challenges and apes strong together So, you know, like if you if you just literally got you and three your friends and you had four crews rolling You're you're gonna face a ton of enemies and things, but it's your best chance that someone survives Yeah Okay, we learned that and uh 2001 space odyssey the first 20 minutes, right? There you go. Exactly. All right, so the bad guys go and what do they do then? All right, so again, we default to the normal enemy ai which says the closest person to one of the the players is going to activate Well, guess what? It's the person you put out there as bait. So that's going to be this next uh bad guy Yep, nearest to him. Is he already within an inch? No, he's nice. That's fine. That's okay He scoots up. Could he have swung me twice? No, okay. I just it was a question whether I Okay. Yep. He moved based base or does he move within an inch? He moves within an inch Like generally they'll stop it and you know, I can't range unless it says otherwise Uh, okay Uh, so he moves up there and now he is going to attack you Uh, this is a you know, he's making a close attack. His base combat is five. Okay Um, but they have uh a weapon. They have their little lash out with their swarms So he gets plus one for that So so you need to roll attack against your own boss. So he's making uh with an attack of uh combat of six Combat six looking for evens Here we go Uh, we got a four 12 a man. Okay. I'm just That's five successes. Okay. They call that one cocked. It was cocked again All right, it doesn't matter Five successes. All right. No crits. No crit misses. They get one 12 but not two 12s. All right You're good. Very good. Uh, just to answer a question. How did my Uh, how does the captain of my pirate crew have fly? That's a great question. Uh, the answer is jump boots Which is an advanced technology that only a few crews have access to which is what the pirate crew has access to it And then a few other people can as well Okay, uh now so you've got five potential damage on what is your base combat not counting your weapon? The base combat is three. Okay, then that's what you roll So your weapons only add to your combat score When you attack because it's a gun it goes peep you it doesn't go block block Although that's a combat score. That's also his defense. Correct. Wonderful. So now the only exception Is which which we won't worry about it for the moment is soldier boy who's kitted For fighting in in melee Is wielding the particular type of close combat weapon that adds to his defense in melee as well And so that soldier is a brutal monster in melee because it can just Yeah, you'll see it's a it's a defensive tennis racket. It's a defensive tennis racket He's he's tough Lightsabers just turn him into fucking cubes. That's how you that's how you kill the the space flies. It's like a zapper Oh, well, it's kind of like from uh president evil Yeah, um, so I also have a armored jacket. Does that affect this role at all? Yeah, uh, it will in just a moment all right, um so Actually, it should have done it a moment ago. I forgot you had an armored jacket of six an armor of six Let's find an armor Well, well, it's it bumped up because of the the scientist you have is able to Oh, he tuned me up a little bit. Yeah, but it's all right roll three dice roll three dice right now I'm taking a possible five damage And even evens didn't get I got one took one Okay, so I don't remember how many dice you rolled on the attack that were a six or higher Um, but let's say you take another one less you take three damage three damage. Okay The way the armor works Is that it takes the attack roll against you? And again, it's still evens that are successes But Not the low evens let's say so if it's our armor of six Then twos and fours though our evens don't actually count Oh It adds a target number and also the so yeah So it gives us the variability and a whole bunch of different math vectors that I don't understand what he does But I still roll all of the dice for the hit. So it's really better for me because I'm yeah, okay Yeah, yeah, that's that's awesome. So it's really cool mechanic. I attack you. He probably had a couple of I appreciate that He has this little awesome ability called survival specialists once per game when a crew member has reduced to zero They are not correct. He each of your commanders have certain special abilities So he's a good guy to go out here and be patient because if he goes down he can just go like nah All right, so he's not dead yet. Even if he does god, he might not die then So we need to see if that guys retain initiative john you want to roll for that? They haven't done it yet So we're still looking for a six right six is you got a 12 12 will do it The bad guys have retained uh initiative and yes, it's exactly what you think it is the next closest guy is going to go Oh, hey, it looks like this dude. It's full of prizes and he's going to try to punch them right out of you What's with the goat? Okay So now same combat six, but this time we'll remember that you have armor. Yes So we're looking for uh, uh, evens that are six or higher even that are six or higher We got one and eight. Okay, then one potential damage is all this guy. They did roll two fours So you're okay, so i'm dying not roll I still roll the same dice still roll the same dice. Okay. It just sets the target number of what the they even has to do and also Okay, so we got an eight cool Uh, and then I have a armor. Sorry combat value of three. So I got three dice I'm looking to get just one even come on scott one fucking even there it is nice You got two you got two You shake off You learned how the swarms attacked the first time it was dangerous the second guy You're now you're now ready Yeah Yes, all right cool Adam the key is that the commander can have an additional piece of advance deck. Okay, so that's i'm you know different adam I'm answering i'm not watching the comments at the same time. Yeah, all right So now you now they're going to try to retain again because they're second retain so it's on a 10 Okay, it passes back to you all all right. What do you think's next here? Um, you want to go With your healer Well, they're not going to go again. So we got to worry about those are going to be double moving Now if you're in mealy, can you not shoot a ranged attack? Oh, no, you can it just has potential consequences Potential consequences Okay, what if we started, you know, these guys are roughly eight can we just start like moving your dudes? Back in shooting so they can't even double move to get within an inch Can they double move to get within an inch? They have a move of eight, right? They have a move of eight, yeah Get that closest guy back him up and shoot at him or shoot at him one of this guy Don't shoot my guy. Are you concerned about me? I know a little bit. He's only held onto his base by a little bit of blue tack. So Shoot him You could tumble I think even if I move the one that is closest away this uh This form of nano bots is still going to get within to hit that guy Okay, remember if they double move they can't attack. So you're not at this point. You're safe from those three Is there any problem of getting out of Face even really just just I choose to not you can choose to walk away. I think considering that thank you No, thank you. I think we deal with this as soon as you possibly can because I don't want to take any more unnecessary damage I don't know what do you think? Well, yeah, I don't think turn one We can actually get to that because it takes an action to interact. Okay, but I can certainly move My my boss do just double move him and just set him up. Okay, so it doesn't make a difference where we do that now Yeah, it doesn't matter. Okay. So I guess might as well shoot the guys that Are approaching or or try to finish that one off Yeah, I feel like finishing one off is will help us For future turns. I still only has two left because we're only basically doing one or zero per shot with all this regular Bullets that okay Giuseppe said the paper version the rule book will arrive to the old world or is it only for the usa? It's both and in fact, there is a UK printing as well. So they they ship locally It's printed closer to where you live So they've got a facility in the uk and one also in the united states, so yeah Okay, I'll I'll take one of my two soldiers here. Um, I'll move he has moved four inches I'll move toward Does this game have permadeaths so if one of these guys guys they're dead forever Uh, well So I'll talk about post game at the end If you if you go down if you're removed from play and out of action in the challenge It does not necessarily mean you're dead forever. It means there are consequences One of those consequences is death. Oh my okay And yes, there is absolutely permadeath like and it's not by the way an insignificant percentage of the outcomes of the post game process There are also things in the challenges that will have the potential to insta kill you They're not going to just be like sudden gotcha things. They're going to be things you see coming. So for example Um, there are challenges where maybe like there's a giant bomb that's going to go off in the middle of the room And like if you don't deactivate it in time Bomb planted. Yeah, exactly like if that thing blows your whole crew gets it goes out of action is remove and play And everybody's rolling right that kind of thing then you're gonna restart the game. Yeah, pretty much You did have to roll for poison. I did. You're right. Uh, so I don't life skill. It's not based on my comment. It's a life skill. Yep. My life Yes, you need to accurate. Yeah, so you have to make your life safe. Check. Yep. All right So this is for the poison gas in the room look for e-vans. He two of them. I got a six and an eight I notice that these guys have a more tendency to D12s on straight edge Nice Yeah Yeah, yeah Okay, so he's still good there with the poison Uh, this guy is a combat specialist, but we are not in combat. I'm gonna use his sidearm to shoot Which is a combat score of four Probably not gonna do damage to him considering, uh, this is not an energy weapon So, yes, so your soldier right here your soldiers have a base combat of four But there's six with their sidearm. That's the account Oh, I thought that was only in melee. Okay And you actually since this is the your soldier attacking roll your dice and then there's going to be a neat thing you can do here All right, so we got one two three evens. Okay, so pull out the odds real quick Now come or soldiers having all soldiers have an ability called combat specialists where once per turn Turn is everything Um, they can choose to re-roll two dice in a combat challenge That could be on defense or offense. Now, obviously in this case, you know, this guy isn't going to get attacked So you're like, yeah, let's let's go in harder for more damage So you grab two of those dice and and re re-roll them Let's get some more damage in here. Whoo That's a Okay, uh, I got one more So we got four potential damage. All right, so now the bad guy has a combat of five So he rolls five against you and roll that. Yeah And he halves this after I got four All right, uh, so we need a special Yeah, like all the nano bots like formed around the bullet and they just traveled right through Yes, okay. I love that. Cool. Uh, someone actually mentioned, uh, not that other jake loved the potential for storytelling and campaign games with this system Um, it's they bought it immediately Um, so is that was that an intent with the game both being fans of rpg games? Yeah, I mean like even in the last game in in rain and hell, which was an Initially adversarial game. We added on something later on to put in solo a co-op after you last about it But it was still designed to be played as a campaign like yeah, you can play a one-off real quickly at your friend That's great. But if you play it in a campaign, you start Like losing people gaining, you know abilities, you know, you get titles Like all kinds of things that can happen and this is the same situation where you you lose some people You get people who get, you know, really bumped up by gaining experience points and stuff like that And uh, it's it's it's I It's this kind of interesting sort of sweet spot between Miniature game, but it's got a bit of an rpg element to it Not so much like you're you know, you know, and I've said this as much times in videos Like you're not having to go and talk to the tavern owner to find out what's going on in town Like not that kind of rpg element, but more like a video game rpg Where you're beefing up your stats as you get xp and changing your person over the course of the game Yeah, wonderful. All right, cool. Let me answer one other question. You're too Question for Adam vince. Do you think the movement would translate well to a grid map? Yeah, sure Like there's no reason you could now like It's it's super easy. So no reason Alrighty, yes. Do you retain? Does it reset to six? Yes every time you're trying to retain again? Hey We do All right. What do you think you want to take a crack at this guy go with your other soldier and let's do the same thing Let's do it. All right. You gotta move four make a little meatball So you're our squishy like medics and stuff don't get Target, okay, so should I Should I move them there instead? You think or was moving this way fine? Yeah, that's I think Okay, um, I will shoot the man who is almost dead Same thing you've got six All right, we're looking for evens and I got two re-rolls I can make I got A couple I got three successes and I can re-roll two of these ones per turn Excellent Yeah, I got one more. So I got four and that's success. Oh, you got a roll. You're poisoned at the start Okay, so remember that four and my life is four I need two evens I got one even so I take one point of damage And so what's his roll health amount? I think it's four So question for you as my life reduces. I make life checks. Did I roll less dice? Oh Yeah, it's a great question. No, you always regardless of damage. You still use the same skill Yeah, the only thing that we'll do that is if something actively says it reduces your number four challenge Okay, and now I don't trust you to make this roll damage is a separate step in life Yeah, I don't have me rule And yes defense six dice, right five dice, okay, I messed up that was actually Uh, not a terrible roll for defense Uh, so let's hope it doesn't Revert we got Just uh, two. Oh, is that an eight or seven? It's a three. Oh, it's three. Just so just one So it goes through three go three, but reduces to half rounding up or down here Down down. Okay. It's one takes one damage Oh, you got there though But enough bullets eventually tiny little robots die. Yeah, that's true Well, I think we need to have my ace pilot just toss his gun to each other person and like in the semi-line Shoot it and then pass it down Yeah, all right. Let's see if we retain again. Now you're on a ten plus. Not a ten plus. They didn't get it Got three. All right. Okay So now and it should go without saying by the way, but the the enemies are They obviously don't care because they are just I I never stated that but with that is that that is not something we're not doing Okay, fortunately the enemy activations here should be pretty straightforward The closest guy is going to be this dude here in the front corner and yep There's we know there's nobody within range. So he'll just move this full double move Up to bring himself closer. Yep towards your chief engineer. There you go You know, he'll always move toward the the closest Uh You know player fig Barring some other ai and the individual and then rolled to retain Retaining initiative they do Do it again I'm gonna form a conga line So my leader has fly does that mean if I moved eight inches I could put them on top of the train? Yes, I mean you ignore vertical verticality when you move but you have to land on a surface They roll to retain again now needing a ten Really? All right, John There is a simple rule by the way when you have terrain as to where your people can go And that rule is if it sits it fits When you set down a fig if you can take your hand away from it and it stays there And that's fine. We're using cat logic. I love it. Exactly. Yes It's the simplest way to navigate terrain if it sits it fits. I love it. Okay I think we need to end this this monster Okay, um I'm just like my engineer. I'd like to be able to like get over there to futz with this But if but if I now but if I double move next turn, I don't get to shoot twice So it's better for move shoot and then move interact I mean that's advanced tech in this game What did you just say if you double move you can't do what next turn? Um, even if I double move this turn I next turn I'm kind of just wasting a move because I can't replace one of my moves with a different action I move and say shoot now and then move and interact next time. That's the most efficient way That was although you could you could double move to it interact with it and then walk away and be somewhere else You need to be right. Sure. Right. Right. Right. Right. Right. I'm on. Yeah, if you're on the way Um I think just for the sake of just go doing quick. We're gonna have my leader go. It's got a life of seven to not get Uh, we mentioned by the way stairs and ladders and stuff like that Uh Two three, okay, so he succeeds. He's got a double move of 16 inches This is who is your oh is your boss my boss man. Yes your boss boss man puts him Yes, so the leader has a jump pack as you can see Which means not only does the leader have fly but it has a speed of eight There's other like the advanced tech is the hardest thing to get your hands on for your individual cruise But there's lots of fun stuff in there. You can have little drones that follow you around And protect you you can have point-to-point teleporters that that uh, where you can literally just look and then Shoot over to that point on the board stuff like that. So movement. Whoa Also, as you have line of sight as long as you have line of sight you can move wherever you can. Whoa, I need that Okay, six There you go. All right, so Scott, do you want to go? I think it would be nice to if your medic can get to your hero Let's see a different kind of mechanic in the game. Yeah, so my my uh, my medical officer has a movement of four and You gotta get the poison first. Um, yes, you are right and my medical officer has a Life skill of four, so I'm looking for two evens. I got one even So what was his four? Uh three sorry four, so it's down to three. Um, is this the infinity guy is your? Yes, sir, that's medical Um, okay, um So I'm gonna try to move toward my leader. I don't think I'll be able to make it Where's now but what you could say? You can use medical attention and you have another injured person on the way So you could move and then heal that person and next turn move again and heal your boss wonderful So to heal someone I'm assuming I need to be within an edge with an interaction. Okay, so I'll move a little bit beyond them Yep Look at that pewter model A little bit of weight on that one Okay, love it now your medical officer has a special ability called medical attention Okay, I know exactly what you think it would be basically they make an intelligence Uh challenge test now you'll notice your medical officer has a big old series of numbers next time What is this bomb sequencer? 457 this is the seven is what you use for your medical attention checks because The doctor has became well prepared with all the gear. Okay, so when making a medical attention Roll it is an x six target number roll x just means any number of successes count. You're just rolling for six Okay, okay, so okay, so I need I need six successes No, you need six is your target number only six is an above count Okay, you're looking for even even this is always even than six is above and any amount of successes is a hit point Taking off or heels, right? Evens and six or higher got two twelves And so you got a crit success, which is gonna be relevant to Is this the two two doesn't count? So what does a crit do for this kind of check? Okay, whenever you crit it always doubles the number of effective successes Four hit points so he would be able to restore up to four hit points now the person your healing is only injured one But there you go the medical officer's like no, no, I got you. Yeah. Yeah Banished him up really big old band-aid You can you can critically succeed at any kind of check and when you're trying to You know interact with these things which making a new gun is not the easiest check in the world, right? So you can your smart people can critically succeed on those and suddenly oh got it That like allow crits on different numbers on tens perhaps or eights So at the moment nothing played with changing the crit mechanic and the reason for that is I was actually like that Is something that I thought about that certainly did valid design space. Yeah The reason I didn't do anything like that is because once you start playing with that It can go off the rails very fast in the statistics of like doubling and things like that Right. Yeah. Um, so much like we I learned my rules for my lessons from a third edition d&d And playing with expanded crit ranges goes sideways real fast. Yes. All right. So let's see if we retain initiative Uh We do got him. Okay Can my medic He'll his guy. Yes Okay, I think Collaboration yes, you you are friends here. Okay. I think maybe I used to being john's friend Right. We're not my enemies also inadvertently our tape measure here is uh blue and yellow which seems to match the game It's not a branded tape measure, but you know That's coming to the shop in two weeks, right guys Just yellow and blue tape measures I'm gonna resell it My engineer is gonna go he's got a life score of six. Yep. Uh one two three And then cocked so that's three So let me well while you're doing your thing here I'm gonna talk for a moment about the kinds of different saves you encounter in this game So you'll notice in this particular challenge. There is a upon activation. Everybody has to make a save thing, right? And you notice it's pretty easy for john's Guys to do it because he's the most elite crew with the highest base stats, right? Like he hasn't very often taken damage from it, right? Yeah, I knew this my guy's taking damage more often than it is Right and if you're the the biggest number of crew where you can have eight people and you have an even lower base score Then that that kind of thing is very threatening to that force, right However, there are other challenges that are more that you'll encounter that are more like us only affect a single thing Once per turn, but it's a huge number, right? And so like if you're if you're a sort of horde crew where you just have like nine people running around And it's like and one little guy gets smoked off of failing one of those checks. You're like Did these things happen? He was he was a red shirt. Yeah, exactly Whereas if you're in the league crew who only has you know four people and one of your guys gets smoked It's like, whoa, okay. This is a problem. We got we got many less people now Okay, um, so my engineer for his combat skill says four Four dash seven. What is the seven reference? Okay, so your engineer Uh, the seven reference is the fact that when he makes a certain type of test. He has a much higher Okay, so it's not for the attack though. No, correct. Okay, so he's just gonna attack this dude. It's got one left health remaining Your engineer has oh no your engineer is combat four seven right there. I thought you're talking about your reaction He has he has a full seven everybody in the pirate crew by the way has Like wicked awesome guns wicked awesome Yeah I've got three successes And then they roll five. Yeah And then you got one two three successes. So That is nada nanobots are the nanobots are tough There are three successes Um, is this our second Roll first keeping going no first Wait, am I wrong about that? I rolled a 12 either way. Hey, let's go. Yes. This was your second roll. Yes. It was. Yeah, because I do we should we should we try and kite these guys a little bit if we stay out of the the four inch so I don't get double punched or I think at one inch is not gonna be a double punch They still got one guy back there. I'm just wondering if like we you put people on either side So not one person is getting ganged up on so one goes this way one goes this way Instead of two guys boat like doing this and both of them attack one running guy this way and then Or the other way, maybe Take it kind of gain the system here take advantage of the the ai of the way they move Or we or we can just keep going this way and work to this and then I guess my concern is that Is this have a cool down on it? Can you just poop guns out of it? Everybody who can who can hit it? You can make make a gun if we don't need to split up necessarily like so unless is one of these guys your engineer Um, yes, it is. He has he has the veteran Um, alternatively this guy is closer to that one than this one. Could he make it there and I turn to but not here Yeah, I'm saying I think you're right actually so my engineer has a Eight Oh Yeah You totally you totally can get there. Yep. So maybe I should send this little splinter squad over there to cover him, but I may Um, that's kind of fun. Should we try it out? What's the worst second to happen? They'll die Which is fun Which is also fun. Yeah, let's try it out. We can shoot from basically any range in here as long as you have Yep, lineup In fact, so I think should I move and then shoot and then move and interact like you just did with your Yeah, that's like So maybe is combat better for the uh, the engineer Yes, so the engineer the chief engineer has a combat of three five Because he you know, he does have a five because he does have a sidearm same as a rail So uh, while you're doing that, uh, I will answer a question. Is there an accounting of models needed for enemies? We're gonna put up a little thing So that people can reference it, but um, like you and I talked about that doing a little model reference thing But here's the short answer you need Six to 12 depending on how many crews you're playing with so like if you're if you're gonna play it solo The whole way through you basically need a max of six enemies ever If you're playing co-op you need a max of 12 enemies ever because the most enemies that ever get generated are Six per crew participated. That's the max and uh in a perfect world Do you have six that look vaguely organic and six that look vaguely robotic? Um, you Right, we tried to typify typify typologicalify. Don't go there. We got it. We already had that one. Yes We tried to set it up So that you like the the creatures you run into are largely either uh Organic or robits you want to make it so it's a little simpler because if it was a situation We were like well, you've got this type and this type and this type and this type Then as the modeler you're like well now I got to buy more of these things and whatever and if just like oh It's either robits or not robits and there you go. And that's fine. Yeah. Yeah, but it seems like you made your life Save when you activated right? No, I didn't okay. I just can't remember to do that. No, it's okay It seems like there's also enough description of what the specific monster is That if you were really into it and wanted to have a full miniature You know exact models you can also do that. Yeah, you absolutely You don't have to yeah, you don't have to but yeah, absolutely. We've got like medical drones or droids. We've got or the drones We've got Like repair drones. There's all kinds of different explanations. But yeah, it's it's up to you how you want to do it Yeah, so quick thing. Let me just shout out zanagore jack hydroxyl And mr. Moody minis. Thank you for the subs hydroxyl says paint more minis to slay the gray Little combo right there. We had a question from Serbia thrax in the chat here. Am I Am I recall right that the max enemy count was six of either robots or the other kind? Yes, yes, you are right. All right, cool. Um, so I moved to my life save Uh, I didn't take any damage got two evens. I'm gonna swing at that back Nanobot cloud. Okay. Is there a name for these guys? Are you swarm drones swarm drones? Are you just going within a mealy? I'm within one inch. So I okay. Why because my roll more combat dice that way You're guys aside. You all your eyes have sidearms. They all have guns. You don't have to get closer roll more You can be far. Combat doesn't mean close combat. Yes combat is just your combat. Okay Um, it doesn't matter because either way I can move uh four inches to get to that next thing anyways Yeah, that's true. They can't you should do this because this might actually work against you and hurt you And it would be really fun to show this mechanic. Let's do it. So, okay. All right, so this guy has a combat score of five All right, okay And I need you you're running by. I'm just trying to pull your pistol up and I assume your chief engineer turns it sideways Absolutely. He is All right, here we go. We're looking for evens. We got a 10 a six at four. So we got three evens. Okay So three potential damage on now again the uh swarm drones have a combat of five So they roll five dice for defense And we got Oh darn. I was really hoping to get four. He should have gone the other if you flipped it the other way around It would have been so much more fun. Okay, but that's okay. Um, so one Uh, so you had three potential damage the one all produced it to two and then one so you do one damage So the swarm drone has six life left Yeah, also, okay. So now we get to retain but one idea maybe maybe we should set a medic My guy's closer, but you guys an activated yet I mean I can double move them that way. Yeah, like I make them last a little bit longer. Um, but yeah, let's roll to see if we retain before we Move quiet ahead. I got a seven. So we do Or I can like This guy is down And I it can move there and heal this turn and then like Here I won't be able to get up to that guy though when they're gonna die Oh I think yeah, move heal and then I will place my model in such a way where if one is wounded I will move guys with more health closer to the remaining NPCs My life save medical officer has Six life and I got one two three four five successes. So he's super not scared of poison Yes, and as a as a future thing for your medical officer your medical officer in your crew also has a hazmat suit Which means that he gets actually Okay, well she's a nerd against Uh toxic gases. I'm just gonna stay within an interest. He is a nerd. I mean both are true Both are true. Okay. Now you're gonna make your medical Uh attention check, which is your intelligence. So you have five. I don't have the cool bonus. Let's uh in this case now He didn't you didn't get Your guy's actually a better healer. I hear a tune to that. Yeah, your fire crew didn't didn't invent This is a harmonious culture. He wants to see everybody's pride. This is cutthroat pirates. They're like, yeah, whatever you die Uh six plus evens. I got I got one success, which is all I need. You got one One damage. Go. Okay. No, I'm looking for a 10 plus to retain. That is correct That's a 10 baby Uh scott all my guys have gone. So your two guys Um while I go I'm just gonna try to shoot back and I can shoot from the max You shoot from anywhere you want You have to be able to see the miniature but in general, you know, if you get down on the fake level, they're gonna be able to see Okay, um while I do that and make all the necessary roles. Um, someone is asking what is the average game link? So obviously this is going slower because we're trying to explain But through all of my you made your life take Through all of my testing, I found that the average game length outside of the sort of act culmination Challenges there are acts big like act tenders that are more complicated big. Um, most of them are 30 to 45 minutes. Yeah Once you've got the hang of the rules, it's yeah, it goes pretty quickly. Yeah So this is my The idea is to play the campaign. Yeah, you don't want to come up to the a dozen games easily. Yeah All right, taking some shots at the guy from from downtown indeed. I got two successes Okay, the that guy roll five against There's six on the attack These boogers are hard to kill the r&b one more Get him over your life My ace pilot has a life of four When you roll your essentially on your ace pilot now did you roll a one? I did Okay, you may re-roll that one every time the ace pilot rolls a challenge test They may re-roll a single roll one because they are the ultimate That oils up playing volleyball Yeah, absolutely That's how they get ready for that. That's how they get ready to go into the space station. Yeah, they give you to slap on that oil All right, here we go. My ace pilot has a combat value, uh five We're shooting that wounded Warm drone. Come on. Don't forget if you get a one you can re-roll it I did not but I did get two successes All right And uh way more Yeah, so uh four net successes for the defense roll Doesn't it feel good to roll for the enemies and get all the good rolls on the enemies rolls? No, I don't like that All right, uh, so last to go is that one little dangler out there in the back. Oh, yeah, here we go That's there go. Uh, so I had a question here while you're at because I Well, first of all, did your chief engineer move within five? I hope not No Okay, close. Yes. No. So yes, that thing will just double move up to you Uh, very richard asked how repeatable is the campaign say you play with two different groups? Um, very very repeatable, especially if you're talking about two groups going through it simultaneously Because the paths you take are winding because it's a branching narrative. Um, you could follow completely different paths play completely different challenges Uh, you know not have the same experience. Even if you manage to get all the way through the thing, which is not easy Uh, there you you could replay the whole thing and end up with a whole you know Or a largely different set of challenges and uh, there is a slight legacy element to this as well If you win and manage to achieve certain Things which I will not say anything more about Uh, you can permanently affect the nature of your space station. So it's like a legacy board game Oh, all right for your future playthroughs. Okay. Wonderful. So that was one whole turn, correct? That was one whole turn. All right. Now we're in the thick of it. All right. We're gonna go to a brief We'll be right back. We're not gonna take a pause after every single turn just this one Maybe about five minutes. And so when we're back with that, we're going to round two and finish up the rest of this scenario We'll be back in like about five minutes. All right All right, well, you're okay. I'm starting to get that ready. Well, we'll look and see if there's any questions for just a moment Well, he looks that up. Okay There you go. Absolutely Uh, okay sponsoring the stream beverage right now where we got a diet doing a sparkling ice. Yes, that's who that's You guys sponsor anybody you want to bang Arkley, thank you for the two months of prompt open. I appreciate it my dude Uh, is there any downtime mechanics like buying gear or role playing? Uh, yes, there is an in-between challenge thing. There is not buying gear because you are exploring into the depth of the space station Up there's no store. There's an yeah, there's no store down here in in this place Uh, there will come a point in the campaign that you will reach after a certain number of challenges A variable number of challenges That is a point of no return There are multiple points of no return where you cannot backtrack or go back to previous Rooms or things like that because of things that occur within the the overall story from that point You are stuck in until you hit that first one. You could always choose to just say, you know what? Good we're gonna go back to the lobby I don't want this anymore. I like this. This wasn't as fun as I thought I like getting punched in the face and you can go back and then you could you can basically reset your crew You can go back to full people and stuff like that But you you will very quickly cross the point where that is possible to do But we give you a little cushion, you know, we don't just throw you right in the deep end of the pool Now but there is in between challenge activities There is a post game process and and lots of unusual and quirky things that can happen And there is I don't want to say there's not stuff you can't find down in the depths of the space station There are As you're exploring the challenges, certainly there is You know alien and ancient and forgotten technology Maybe there's a few unusual allies you could find down there, you know, there's there's lots of things beyond just death But it's mostly death. There's a Taco Bell. There is a Taco Bell down there, of course. Yes. Yes It is like a hard shell and beef. That's it All right. Well, thank you for those questions. We're out back in about five minutes Items is all right. Welcome back guys We're here for turn two now. It's a little break for your patience. We appreciate it Vince, what do we do? All right, so now we're at the top of two again because you're at the top of the turn the players have the first activation So it goes back to you guys. You guys may choose a model to activate Yeah Turn that gas. Okay, so we'll see it's gonna So first he has to do his own life check because he hasn't turned it off yet Correct. So he's got my leader has a life of seven Living his best life and rolling one two three successes minimum Not counting the cocktails. I'm gonna spend my first activation to Turn off the juice. How do I turn off juice? Okay, so yeah, this is where when many of the Uh, many of the Obstacles that are in there that are non-enemies You have to interact with and interacting with things you generally have to be within an inch of them There is an edge that allows you to break that but you have to be within an inch and Uh, which you are your leaders within an inch of the vent and it will tell you in the challenge How exactly you interact with it in this case? You may make a reaction challenge test or to turn the vent on and vent out the room So you need four successes. Your leader has a reaction of four So you have to roll four dice. It's okay. Is this cumulative? Maybe maybe That's right. I was roll four evens right now. Put shout Three out of four and no 12 one 12. That's okay So just like combat you don't have to kill an enemy with one shot of the gun You don't have to complete these challenges in one go either. It turns the wheel halfway Yeah, exactly. Yeah, I mean right Is one success remaining on the dealer? Correct. So everything Unless it is a save Or unless it specifically says you must make it in one roll, right, which is a single roll challenge Uh, then it's all just it's just like combat, right? You just put in successes toward it You're working. Yeah, you're turning the wheel to open the vents. Not not quite open yet. Yeah, okay And unless you want to move that is your leader. I do I do want to move Because I because I can fly I'm just going to go up here I didn't think of a question while I was at the urinal vents Is base size matter in this game? Is there a Ideal size or is it kind of like rain and howl where we you know 25 to 40 all kind of good. Yeah Okay, so great question and that's pretty much the answer 25 to 40 is all pretty good It'll all interact pretty normally. It doesn't really matter You can you can drift a little bit above that if you have something special or a cool fig you want to work in there But you know, you can't really put down like 80 millimeter or 100 millimeter base models in this It's going to start getting wonky real quick Just try to try to Physically occupy this space because a lot of these challenges have you know a bunch of terrain and objectives and stuff like that Crew to just be um imperial knights. Uh, that's fine. We got to scale everything up accordingly On the floor Do we keep initiative we do Yes, your first role to retain on six. So you guys have the second choice. I don't know Scott Boy, oh boy You want my This guy to shoot him A person with the energy gun She made me shoot someone that has more hit points left because they have a better potential of doing more damage Maybe my combat dude. He did pretty well. He did but he doesn't have that energy weapon So all the damage is reduced by half You know, if you yeah, you just got to get two and three after saves and you only have one left He did the killing. Yeah, absolutely. Yes. Yes punch that Swarm drawn. Okay. So first my soldier with life of six because I Are we kind of resigned to the fact that we're gonna have to do a whole nother turn with boys inside? It seems like it. Yeah, yeah Because who's getting there? I don't think anyone physically can yeah, what's up, adam? Someone asked in the chat Where can they get the game? Uh, and it is www.spacestationzerogame.com And yeah, if you're in the twitch chat exclamation point ssg or excuse me ssg uh or Spacestation zero will bring you the link to the site as well Exclamation mark ssg. All right. Okay. So I passed my life check on my soldier And then he is just going to tennis racket this guy in The robot head again the combat score of eight Combat special specialists re-roll two dice from combat challenge once a turn. I feel like someone didn't mention that to me Last turn when you make a swing Can you make your best tennis like rackets like hit sound effect that you can? Yes, okay ready It's gonna be after the dice are rolled it'll then you'll hear the sound. Okay bad All right, if you've ever watched women's tennis Steffi gruff had this great like ah every time she hit it. So that was what I was. Okay. I I like tennis um one two Three Successes I'm gonna use my re-roll. Oh, he does have re-roll one. No engineer No, your soldier can re-roll two dice in a single combat challenge for turns. I'm gonna do it now You won't be able to do it in the future. I'm Living for today Until yes until the next turn turned it into two more successes, baby. Nice. So that is a total of five successes okay He rolls five dice and he gets One success Chop him down. Boom. You've been tennis racketed. Did did did We killed a robot. We killed probably like 7 000 robots that were all pushed together into one robot It only took us 20 activations All right now I can still move with this guy and he moves four so I'm gonna be a tiny bit Lucy with my goosey here. I'm gonna kind of go up and help you out if I can that's three Are there supporting attacks in this game? Does it make it easier to hit someone who's engaged by multiple allies? Uh, no, however, um your crew actually benefits from being near your allies It hasn't come into real effect yet But because you're a harmonious crew whenever your people are making chat challenge tests of any kind Okay, that means combat offense defense, etc Whenever that happens Uh, and you have and they're within an inch of another crew member Okay, you get to re-roll two dice. I haven't brought it into it yet Because I don't really like you haven't been making a ton of checks for your near other people Um, but yes, so that is uh, like harmonious crew. You want to kind of exist in pairs Um, or sorry, you may re-roll a single dice. I apologize. I want you a single Right, right. Exactly. So the point is your soldier If they're standing next to each other and they both shoot Then once a turn they could re-roll up to three dice, right? Two for their base ability and one for being Part of a harmonious culture as they help each other constantly Okay, cannot keep it cannot retain Nothing new do not Okay, but you have felled one enemy and you made some progress on the vent Yeah, so what do we do now that there are multiple enemies that are very close to our people who goes first fence? Yeah, absolutely So when there are multiple enemies within close range, right? So within an inch basically Uh, which you currently have four within an inch. I believe is what the number is Um, some of the challenges will direct you as to who goes first So for example, they will attack some things will attack the crew members with the lowest remaining life Right, uh, in other words, like some some things are smart and we'll know to blood hunt and try to kill you, right? Some Will just be pretty random and just kind of tell and kind of go after whatever in this case because of the Uh, the nature of the swarm drones. Um, they're going to We're just gonna randomly decide so you just need to one of the enemies that is within an interview randomly attacks So Him, uh, the swarm drone has a combat value. Is it is it five so The the drone in combat on attack has a combat value of six because of their swarm stuff So it's six and we're looking for evens that are six and higher because I have an armor value of six All right, we got one 12 Um, so only one net damage to my leader my leader has a combat value of just dropping nice Um three when we're wanting defense dice So I need one even of any kind And just to make his life check at the beginning of the tournament for the sake, uh, I'm he's attacking me. I'm not Sorry, yeah, go ahead, please. Come on. Vince. This is your game, bro. Keep up. I'm sorry. I'm just kidding. I'm just kidding All right, here we go Got one even so we are even You're good. You negate the one damage and your leader's armor once again keeps you safe and the bad guys roll to retain Uh Vince and annum can the bad guys crit too. Yes Oh, no, and it has exactly the consequences you think of this They do not retain All right, who want to next we got to remember who's activated too. Yeah, those are for bad guys now that we're stuck in Sometimes it's a good idea to have a little token or a little you know something to put next to him Just to remind especially when you've got a big group like this if you're playing just a solo game It's a little bit easier for you to keep track of but even with like, you know the the big crew where you've got nine It's still not a bad idea. Okay All right, what do you think of job? I think Is it better now? We we got more dudes and only two over here unless over the here. I could have this guy I smack the guy that's already got one hit on me and he hasn't activated yet In the meantime, I was just gonna randomly make him go over here Um, and he's gonna shoot that guy. So first he's got to do his life safe. It is my ace pilot Don't forget the ace pilot can reroll a single roll one if he gets one every time you roll the challenge Got a 12 and a 10 is exactly what I need to survive now Comet square of seven Which is eight because his weapon has been tooled up by your engine. He's ripped Okay I can re-roll a single one it is One two three Four five successes No ones single 12. Okay five successes Good job. And then he still rolls five. They they just didn't get this negative Ouch Three successes. You got four I think right? That's a nine. That's a nine. Okay. Yeah. Yeah. So he takes two damage He's from six down to four And we try to retain on the six plus We get a sevens Blackby clack. Uh, Scott, what do you want to do? I'm gonna look for tokens So if two soldiers next to each other's they're benefiting from the harmonious connection they could go Um, maybe they could shoot at the other group of swarm drones because again, there is I mean it's It's two v many over there and three v three over here. So I think some amount of support might be That'd be a good option. Um So I have to be within an inch To get that harmonious benefit correct. Yes, any other member of your group will make the challenge So I will just kind of shuffle over here. Maybe And then should crack it that guy's got four wounds left Okay So my soldier has a combat value of six with his side arm and he gets to Add on a dice or re-roll something because of that harmonious benefit So roll your dice first and then it's all re-rolls from there All right, here we go. Looking for evens We got quite a few actually. Um four Okay Now remember he has combat specialists So you can always re-roll two dice once per turn, but your harmonious also just gives you one die that you can use every time you make a check Okay, um, why didn't I just roll that at the same time with everything else? It's a re-roll Oh, okay. So I only have two dice to re-roll. So I won't benefit from that this time But I will You're all regardless. Look at that Yachty baby, right? Yachty's thinking this game, right? Okay, shoot shoot shoot Dials in at the last minute to to to turn it into a crit off the combat specialist re-roll giving you a total of six successes I believe All right, uh, tell me tell me Meaning it doubles into 12 damage Okay He found the hive swarm queen in the middle of the mix I guess Uh, but yes, the the uh swarm drone still gets five dice to defend For evens again and before crit uh two evens so down to eight reduced to four That is the exact amount I needed to kill this idiot Yes I hate you your tiny little robots. Was it this guy who just went yep Excellent shot. We're using tokens from a dead game because this is the only use they now has Uh Go ball tokens now represent a token uh the unit has been activated Really, okay. I'm talking to that right now. All right. Um, all right. So let's see if we retain right We now need a 10 up Didn't get it. It's new. Uh, so we're gonna do evens For that one and odds for this one Sorry, I should roll that in there. It's odd. So we're back over here All right So he He's punching you. So why don't you roll your dice? I don't want to kill your leader for you All right, the swarm drone next my leader is swinging. He has a combat value of six a question He has a value of six because of the weapon. He has it. Correct. Yeah The bad guys will often be out with weapons. Yeah, it's basically he's got a five But then he's also got the nano stuff that makes his nano do nano and then that's his weapon It's very nano cause very technical nano all the way. Yeah All right. We got six. We're looking for evens above the value of six. We got one. We got one Uh one eight. Um, that one's a little cock. We roll it Didn't get anything. We got seven. Okay. Um, all right Um, I don't my uh armor value, which is three looking for one even of any kind. Here we go Got a six. So we are good one even that guy doesn't do anything Your soldier's armor is just keep it out of your soldier. Your leader's armor is just doing the work here today It's wonderful. All right. Let's see if the bad guys retain They do wait. Do I need an even? No, you just need a six plus. Okay. So they go again That one in combat is the last closest one that needs to go So your guys just get punched. This is operation hiding behind scott. Okay, so Scott guys just don't get punched All right, I don't have armor on this guy. So any even will do. I have one six. I have one eight. So two net successes um, my Engineer has a combat of three. So he needs two net successes And boy, howdy did I get three? Um, I am just I'm on fire right now with my dice feels good, baby All right, and can you retain three times in a row? Yeah with a roll of a 12 Well, this is Oh, is it? Okay. My bad. Okay. You can't go to a 12. Okay We get to go Oh, I think it made me get my engineer over here to go boopy boopy and get some energy weapons first Yes, okay. So my engineer has a movement. Oh first. He's got to do is Poison That's six. I got one two three successes Or successes. Are you good? Move four inches. I might not be able to get there. Can I see that? You can I haven't asked this but we've been doing it anyway. You can move over Friendlies you can move through your friendly people. Yes. You just can't stop on their base, of course. Okay. I'm Very close. I don't know if that counts or not. Let's call it. Yes. Call it that we did. Okay. How do I Make the technology. Ah, so this is called swarm jamming. Okay You're gonna get gonna get ram jam. So this is swarm jamming it So if you move with it, it's the name of my next album. Absolutely Any crew member that moves to the edge of one of the fabricators can attempt to utilize the parts to build an improvised weapon To jam the signal that enables the swarm drones to maintain coherency Building the jamming device requires an intelligence challenge test for eight plus So you need four successes off of your engineer's intelligence, which is five right here. It is with his lab kit However, only eight pluses are successes. This is a very complicated thing now Real quick. I'll say one more thing You'll notice in the book when you look at this that some things have keywords associated with them For example, the toxic gas leak here in this room has the word chemical attached Whereas the swarm drones and the swarm jamming have alien technology Sometimes some of your equipment will be better or worse or some of your people will have skills or not against things like alien technology or Chemical stuff or viruses or all these different things that exist in the game So there can be different bonuses based on those in this case You don't you do if you make one of these checks, you're actually much better at this than he is but Because you your your scientist is tooled up with like serious gear for working with alien tech But anyway five dice you're looking for evens eight plus eight stands and 12 That's a 12. That is it. I got one One, you know if you need three more to manufacture your first gun Now, can do we does it have to be three more successes on this specific one? Yes, any of that three more on that one, but Keep in mind with things like this that interact I mean just as you already inferred multiple people can can do this right so you can You can just throw people together and they can all start humping the thing trying to make it work as it were Okay We gotta roll six up We do not Just that one dude or over there. Who's closest? I believe the chief engineer is we're gonna be the closest person Who's been an inch ish ish? Over evens looking for evens. We got one even. Oh, no, I think you got two evens All right Huge Two saves you only got one so he takes one point of damage. What was his total life? Uh four I think Yeah Most of the time just people understand as you guys you vary the crew sizes Like move is a relatively stable thing unless you're the commander or somebody who is specifically invested in it in some way Life will be set largely by the crew size Okay, and then the other skills will somewhat move around a little bit But like most people's move is pretty static like whether you have a bunch of dudes or a few dudes everybody has the same legs So Okay, so not because there are no swarm drones left to activate. I'm assuming uh him and I just are gonna work it out Work it out. Okay. You could bring your all Words you could Bring your engineer over and try to make some people for shoot more in case you can can get the technology under wraps I Should make your life safe. Uh, there's still toxic gas in the room All right, uh, yes four life several four dice looking for two evens You got one skis Okay, and now I'll make a check and like you were saying earlier my chief engineer has something Uh that helps him with this and is it called is it called bypass? Uh, yes, it absolutely is. So here's what's neat about the chief engineers chief engineers are again They're one of the veteran types. So they have like the super skill working with technology, right? And that's what this is Your chief engineer has a special ability called bypass in addition to his ability to tool up weapons What he can do is once per challenge when he makes a reaction or an intelligence Check which this is intelligence in this case Intelligence or a reaction challenge test. He can say that target number is zero So whereas it's normally eight plus The only your eight better counts for him. It's zero now. So so that that point any, uh Evens will count not just the eight up ones wonderful. Yeah, nice So this is a mechanic you probably use throughout the game then a challenge value that's higher than just zero. Okay, all right, exactly Okay I pass this over to this we're running running the Sam of land into the weevil wasle Yeah, correct. Um, so he has a reaction and challenge for four But in this case am I using my intelligence skill? Yes, you are using your intelligence. All right after trying to make a gun I need four successes. Anything will do. I got three Oh, that's a that's a name. Um, yes, I did get three. Uh, so one left No, he's a scientist rolls a whole bunch because chief engineer has So I need one more to pump a gun out of there, dude. You can do all right. It's a really good gun pump it All right, who's next I didn't start it. Uh is well, who is just chief engineer? He doesn't have anybody that can get close to this turn, right? He's engineers that little guy right there. My scientist can get over there. Yeah. Yeah Scientists go finish it off. Should I do that? I will do that. Um, let's see. Well, let's see if I can do that first So I have a move of five or I should say Uh, yeah, I'm I'm not even over my model and I'm definitely touching that thing I'll get right in there and my um Is not my medical officer my scientist better roll for poison. Oh, yes, my word. What is wrong with me chat? I can't figure this out. Um Speaking of chat, I've been I've sorry, but neglecting you uh, archelid wonkle bonk and overvox wonderful names Thank you for the subs. I appreciate it and also thank you for the bits. Dr. Three is saying from Columbus, Ohio Hope the games are good This is uh, the poison gas test Yes We're good. I got two and 12. Okay Now his intelligence your scientist, uh, stole all the gear from your crew I just loaded that dude up. So because it was funny to me to give him a bunch of equipment Uh, so he has all the stuff he needs I just picture of just carrying a bunch of stuff. It's all clanking together as he's trying to go through the space station Yeah So at any rate, he has an intelligence of seven for this check Uh, so he's he's in a good place Uh, and you need he will roll against the 8 plus because he's not the engineer doing the bypass So you need at this point one die. It is a plus It's like samwise game do with all his pans and pots. Yes I see two eights All right, what should I keep track of how many guesses there are do we go over? Yeah, you keep going. Okay. These this was cocked We roll it All right, we got two eights. So just two successes Okay, so basically you're you're one point into manufacturing a second weapon if you want being the point All right, because you can you can replicate it multiple times Uh, so now your engineer is now armed with a swarm jammer. Okay Uh, a swarm jammer is a weapon ranged energy. It utilizes intelligence instead of combat If the challenge test is successful The enemy swarm drone is immediately out of action and removed from play one shot one kill You just gotta beat him by one number. Well, we'll signify that by a little flame token because he's got the flame So that's that's like the greatest guy to have this thing. Correct because he's very Awesome smart people make it smart people use it. It's a smarter people done. Okay. I love that Um, all right. Um, so they're all done. So do you want to Go again with just that guy over there or I can move or you can go with your healer and heal up your big dude Um Yeah, I don't know if it necessarily matters But I think what I'll I think what I'll do is I'll move this person closer to this mob if I can Um just uh Oh, yeah, I got the move for I go base to base There you go Ace pilot get in there Whoa In there Okay What is wrong with me, dude? Okay. All right, that's cocked All right, I got an eight to 12. So we're good on poison gas We didn't ask you mentioned uk printing earlier Do I order from the main site to receive uk shipping or is there an affiliate? Basically when you order from the the site, um, you know If you go to our site over at space station zero game calm and you click on it say I want to buy the printed version and also get the pdf It will take you to wargame vault and when you put in your Shipping address it will figure out which facility Automatically to send it to and then they'll mail it to you from there. So yeah, you don't have to worry about that It takes care of it makes it it uses whichever one's going to get it to you faster And I just because I don't think we said it right now It's uh, it's 13 bucks for the the pdf alone and 18 bucks for the book the printed book Plus the pdf plus it and you get the pdf. Yeah, that's very reasonable We are reasonable then I'll try to We wanted to make sure like yeah, it's whatever I want to make sure that most people can play this possible We worked hard and I want to see people play an f1. That's that's what the point is Oh speaking of if you're in twitch chat exclamation mark ssz We'll get you to that link so you pick up a copy if you want if you're not in the twitch chat and you're watching on VINCH channel the website is space station zero game Yeah, and also if you're watching this stream and you're enjoying it consider supporting us If you are an amazon prime member you can connect your amazon prime To twitch to sub to one channel for free every single month And you don't want to have that money go into bezos pockets, right? You wanted to go into our pockets, right? You want to spend those bezos bucks with the people that you want to spend them Exactly, which is definitely us right come on, right? Um, so yeah, uh All right, I'm making a combat check against uh the guy that i'm base to base with four Sorry with my ace pilot Looking for evens. I can be all one one didn't get any but I did get two events um So he rolls his defense with uh the same five dice Also looking for evens and he got one so far Uh just one so reduces to one and then it rounds down so zero. Yep. Okay A shout out to davis the brood taking your advice subscribing with prime And random dude paints random dude 13 paints minis appreciate the support guys. I really appreciate that. Thank you so much All right, that was accurate activation Um, do you want me to send my healer over there? Yeah, I'm your healer here. Yes, I think we should split up the healers for sure Okay, so i'm just gonna double move with my medic first. I gotta do a life check He could remember I did make it Three successes. Just checking for another one because I rolled one one one one one Uh move a four so I can move eight inches there And that's his activation We still have you got one soldier and your healer and I think that's oh, is your big dude going yet? Okay Now remember Vince is trying to get us to do with this rule That he could show us that in melee combat if we messed up they would hurt us back So your healer is in melee or your leader's in melee combat and he's at two health Maybe healing first Um, that's a great idea All right, we'll listen to whatever voice that was maybe the the strategy gods in the sky. Um, yeah for fun. Let's swing Um, okay, so the commander is going to go. Um, he has a combat value of five just like everybody else Um, right it's like special about him, right? No nothing special about your commander in combat. It's tough But nothing special about his combat. He's gonna swing at the right swarm drone. Um, oh Always in gas check Uh, we got two evens at six in the tune of 12 Um, okay swing We are getting a two 12s, baby Screw your rules Uh, so that's two nets actually three a 12 12 and a four so total six. Yep So That's fine, so then you have five on the defense and you're looking at uh, six total damage because of your crit more evens And eight and a 10 so minus two so four damage for that right swarm drone And then out two So he's down they had six total health, right? They have seven total health. Oh what This one's down to five and maybe Maybe I will I don't know this is smart. I'll just swing around and go base to base to these two jumps. Um Okay, just make sure you did want to heal him. Oh my gosh. Yes. Yes. Yes. Yes. Yes Maybe sometimes you don't got to unnecessarily move, you know, I'm gonna mention The doctors come back. Yeah. Yeah, I'm trying to save your life This is the classic thing and like in video games and you line aside your healer and just like, what do you do? You want to die? It's like, yeah Um, all right. Cool. Uh, do you have any guys that you want to go with? I don't think I have any guys left Period. Okay. So you just have these two left Okay, uh, I will swing this way stay within an inch from a little conga line here Um, and I will shoot at the one in base to base with my ace pilot Okay, you got the you got the big you get the big gun over there though You think I should oh, oh your pilot. No, I'd rather shoot the ones with the heel Because we don't have the technology yet over here. He's gonna just like melt the size those You know what I'm saying Okay, yeah, I will swim this way and I'll shoot at the one that is wounded You know the one inch of his bro his soldier bro Um with a side arm. They have a combat of six Um shooting the wounded one. Nope poison gas There it is. He got there. I got there. Um, didn't help them Only one success. So I take one damage from the two damage test. Um, we've got some more, uh, subs Durft and lpp steve. Thank you for the problem subs. We appreciate it Um, awesome. Okay, so swing out this wounded guy Look over evens I got a Four and an eight. So two successes and I can reroll three of these, right? That's correct Two for combat specialists and one for harmonious. You've got it. That's gonna go away. That's gonna stay there Reroll these ones and I got two more So six net successes for my uh soldier Uh defense roll for the swarm drone Was it six and four? Oh good four. It's four total Yes, four total. I'm my apologies. Um and two successes. So that is one total damage The difference was two and they reduced by half You get a damage on I don't need a special nano God jammer gun. I'll just brute force it I think the last one is your medical officer who is uh, probably gonna try to heal. Yes But of course there's something that has to happen before she goes to heal. So what could that thing be? I can't wait for you to turn that van open I got two tens. So we are good Yes, I am I am forgetting about that that with the skill check a double one is always gonna make you fail Yeah, that's you gotta watch out for that with saves because saves if you rolled a double one It will like turn you're like, oh, I got a million successes. Oh, but wait Oh, no I like that. Okay, genius Oh, no. Oh, yes Uh, so this is your medical attention checks. So remember this is intelligence Uh, your medical officer is very good at this So she has a skill of I believe seven for this off the top of my head. Yep. I'm right. That's the max Uh, so you're rolling looking for uh, evens. There's six plus We got a 12 and eight a in a six and another eight. So four successes So she heals four damage back on to your leader, which I think puts you back to life total is six Put you back to full life of that perfect heal. So I have a question for you, Benz I am playing the the squad with more dudes in it So one one would think that my individual guys are worse, but it feels like I'm performing Better. Am I just rolling hot or something going on here with the gear? No, so, uh, yeah, it's a great question So John's base stats are higher than yours. Okay By in some points you I gave you a couple you have a different gear set You're more kitted into You're kitted into science and engineering into like intelligence and reaction and that kind of thing To feed with to feed with like defeating things like the obstacles The pirate crew is kitted into a bunch of heavy weapons and like big guns and stuff like that And kitted into a more combat oriented crew when you're going co-op It kind of makes sense then I designed them to be kind of balances to each other, right Where he is very scary in melee and it going through like carving his way through enemies. You're very efficient at Uh handling obstacles because you have a bunch of gear that's improving Even though your base number is lower your gear is carrying you up over Okay, remember we've played two rounds And my scariest guy is my leader who has done zero attacks in two rounds because he's going over there to try to turn that off so In hindsight, maybe if I if I you know, maybe that wasn't a smart move, but It's still fun. Yeah. One of the keys is that gear is a very limited resource You do not get a lot of gear Uh in this game, uh, unless you're like, uh There unless you build completely into that option with your edge and everything Uh, and that's intentional you have to make a choice about the kinds of things you want your crew to be able to handle better than average Does that make sense? Absolutely. Yeah Um, okay, great Um, someone said that I rolled double ones. I believe was on my most recent Uh, noxious fumes or or that that test for my engineer. And so I will take two damage on my medical officer Um, because I want to play this game, you know, accurately. Two damage. Thanks for uh, they should call me out chat. I appreciate it It was two 10s and two ones. I thought it was. Thank you chat I could kind of look from here and it looked like that was the one face. I was like, oh trust them Okay, so what is the medical officer should suffer two damage because they're two ones or means you fail So I have two wounds remaining. Yes. So she healed the leader up to full, but ouch Uh-huh. She poisoned. She's got the black lung We're at the last activation. That was the last activation. All right, that puts us now into turn number three Yeah, maybe or not. Maybe it doesn't matter. Um, but yeah good round so far. We got x one of these things So let's uh, tick it Kick it Oh, that is. Oh, wow. There it is. It's there. Look at it. Shh. Nobody looked perfect All right, turn number three. Do you want me to go turn the thing off? I feel like I'm pretty invested Can someone else do it? I'm turning this the shit off. Uh, no is the answer I mean the only one that can move that far and still do an action And that way just clears us up for the rest of our activations. Sure. I have one success left to get on that Okay, so first my leader is He's like I didn't go to fight school for 12 years To turn a goddamn knob Punch the knob, but here I am Barbarian solution This is his life check because of poison. Oh one two three four successes It's the same eight inches to get back here And then I'm rolling ford ice because he's not exactly Reaction oriented. He's more action oriented Um, and I'm looking for a what just evens or uh, this is just even it's just evens. It's not there's no I got two I got two Okay The vent activates and draws all of the toxic poison gas from the room I'll take just a quick second here to talk about the difference between uh Challenges like that that don't have a target number and challenges like making the gun which do that's not a random thing There's a philosophy behind that in the game What I mean there is the target number is meant to show Not just that you need a lot of work, but complexity the example we give in the game is Write 20 000 words like imagine sitting down to a computer and writing 20 000 words That just has a a success number of a certain height, right? Because you have to sit there and keep typing and typing and typing and typing and typing it takes a while There's nothing complicated about it, especially if you don't care what the words are. Yeah, right Exactly Just spamming it but a target number is write a 20 000 word award-winning short story Okay, that has a high target number because there's a complexity to that you have to have skill to do that So the things in the game like manufacturing a gun from random alien technology that insta kills them Has a certain level of complexity to it And I'm assuming where the stats come in is the difference between me trying to paint an award-winning miniature And you trying to paint an award-winning miniature. Exactly. That's that's right. That's right Do we keep control we do and by that I mean it's much easier for you. Oh, yeah All right, so we get to keep control I kind of Mark your little activation. Oh, thanks. Um Scott I kind of want you to use that energy weapon to melt somebody I thought you'd never ask so my Mad scientist Is going to wield his new alien tech uses intelligence value because it's a smart gun for smart people Yeah, so his base intelligence for this because uh of he's not uh, what he's doing here This is utilizing alien technology. So he's ripping the full bonus out, baby. This is rolling seven dice And uh, I'm looking for Any evens any it's just it's very damaged He's making think of this like he's making a combat, but he gets to use his brain now to do it How do you target anybody? Wish I target John. Oh, no I don't know if you can see the ones over there. Yeah, I don't think you can see the ones over on that side Okay, I will do it to that guy. Oh wait. Yeah sure when I like no, no that guy Okay, um No, no test You didn't have to life-safe because that has cleared the room you can breathe. Oh, thank god. The air is clear All right, we're looking for evens. No, no ones Okay, I got a two an eight a two so three straight up damage. Okay. Now. Here's the super fun part You're ready for this. This is an intelligence challenge test. This is the important part about this this gun Fires an intelligence challenge test. It doesn't fire a combat challenge test So the swarm drone now cannot use his combat to defend against this he has to use his intelligence Which is two Instead of five All right, here we go It didn't happen. I did roll one six. However, um, so he takes a net of two damage Well, he takes a net of death because with this weapon if you beat them if even one point goes through You're melting. They may melt him So it's you discorporate it right you you kill its ability to maintain coherency as a swarm and it just falls apart Is that a one-time use weapon? Nope. Oh gosh, I just machine down that um does damage Transfer if your guy ends this battle at not full health does that transfer over to the start of the next mission? No Health that like regular damage will heal Okay, um, oh, we got a roll to see if we keep it's when you get say knocked out You're out of action and that's when you have the like injury and death kind of charge everything like that in the between games Charts, I just need a 10 plus there scooty pooty. Scooty pooty. That's 10 I kind of feel like our next best shot here to kill one Because this guy can maybe activate this but he can't also shoot in the same But maybe I get a good shot with my current dude against the one that's taking some damage Let's do that. I want to shoot. I want to shoot some things with my ace pilot. He's rolling seven dice Two three four five six seven because his weapon's been tuned. Yeah. Thank you for reminding me that every time Um, I can reroll a single roll of one um Well, that is a one eight dice I don't know if it's gonna matter because I only roll one two three successes And then he rolls five dice on defense And he rolls One success. So he takes two damage. Yes, because that is an energy weapon. He has no resistance against it I cut him in half Killed half of the robits. That's what I'm saying Um, okay. He is gone now I'm not gonna need to roll a 12th. No whammies. No, we got a whammies Uh, so then we're gonna do one two three four five six On who activates it's gonna be the one up there on gray facts. All right. Um Hit my ace pilot with six dice Looking for Evens Got three I'm going All right, great, uh the pilot pilot right the ace pilot's got life value of four It's combat you're rolling to defend yourself. So it's combat of three. So I think I might have moved that die. So I'm going to roll again. Sorry He does I'm an idiot Third time's the charm. Yeah I got one even So that would be a camera where I rolled honestly before three you took you through here There's three on so you just produce by one so she takes two damage Okay Downed it to All right, they were the bad guys retained. They were they retained They do retain. Okay. Now I'm gonna I'm gonna I'm gonna jump in here. Okay. They did retain But I'll mention this thing that your commander has since you're a pirate commander You have an ability called sneaky scoundrel And once a game when the enemy rolls to retain initiative you can force them to re-roll it I feel like now's a good time as any re-roll that dice That's a 12. Okay. That's not better. He's over there sucking out the last of the poison gas Huff and pink Um, all right, so evens is the left one Uh evens is is so that one's gonna go Scott your leader is getting punch-sized for free Right now. All right Armor of six on this big tanky boy. So evens over six. I got two tens and a two four So only two net go through for now the amount of damage that armor has negated. Yeah, wonderful. He has a common value of three So I'm looking to beat two And I do with two twos two net successes. So no damage taken All right, roll to keep initiative for baddies No dice All right, Scott, who do you want to go with? You're uh Screech uh combat guy hasn't gone yet, right? Yeah, you only hit a punch size. Oh, yeah, he hasn't even activated yet Do kill that man. Yeah, okay Or not man swarm trauma Okay He rolls eight Ten this racket is back. I can re-roll two dice Like a crit here Re-roll that one. I'll get a 12 get a 12 Give me that 12 z's So that is a two a four Three. All right. So that turns it into eight successes Um Eight successes with one One success on the defense that makes it seven seven Cut in half round and down is still three damage. You have two life remaining And look Monica cell is is back at it again Joffrey there is no gas remaining John heroically opened the valve with his best character for three rounds in a row. So he's really He's really doing a solid The you know dread pirate roberts did not shoot one time Uh sometimes it's about the shots that you don't yeah Yeah, yeah great life lesson. Yeah, you know the real friends are the shots we made along the way We get to keeps we get to keeps uh, what I want you to do something. All right um I think my big old commander there is really getting sick of just getting smacked a little bit So he's gonna hit back you guys are both chosen to lose you use your leaders in very interesting ways in this Like one is just a little mobile thing who turns a wheel and the other one's a punching bag It's rough being in charge. I guess these guys have never played miniature war games before they got a lot of this work All right, here we go. Uh, no no no gas test labor evens eight 12 10 That is a One on a four. So four net successes um A defense roll with five dice Looking at two six two. Uh, so no damage. It's only one remaining reduced to half is zero math Get that 10 up scotty so we can keep this big trainer rolling No But it doesn't matter because I killed the only guy that they had left not to activate correct get a gun for yourself there Johnny boy. Okay. Okay. Okay. This guy needs to do what the thing. All right. Um I am doing an int check. This is my engineer. Yep. And so I'm just rolling fives looking Looking for what eight ups. Oh god He's smart, but Yeah, that's smart. I got two I get one toward the next one. Yes, you know I had three left Oh feels bad, man He's like old Um, he is gone He's gone. Um I'm gonna have your like healer heal himself Yes wrap himself up there. Um Yeah, I don't think I really need to move or are you can just shoot because we have him tied up kind of Yeah, and that guy ain't dying. That's yeah, absolutely. I'll just shoot Uh met officer also has a side arm. So common value five Uh, no, no scarce We were evens. I got a two sixes one eight All right three And then armor Nothing more than one. So he still takes a damage one damage down to six. Hey one damage is a victory Yeah, so I'll answer the question. Sam casted. How's it a question? Can we use d6 instead of d12's and the answer is really no the game is designed around the d12 And like in this particular one a lot of it's happening on evens and odds but understand in certain challenges There's things that happen on a five or a seven or a nine Like we're using every face on the d12 to play with odds in certain challenges And like that's setting the odds of crit at a certain level and the odds of failure of success Like there are we even though your normal Challenge role is evens and odds and so you would think like, okay Well, I could do the same thing with a d6 and have to roughly the same chance because it's just half and half right There are a lot of other activities going on throughout the scope of the game that play with Hitting a certain number, right? You also can't roll a critical one on two d6 so There is no rolling of a one Which is kind of a big deal. Yeah, even if you're just rolling all the d6's individually Like if you just shrunk the die down you would you wouldn't have the same odds thing Certainly bridging it where you create a pyramid's going to be very different. I mean come on You can play dnd using a d6 instead of a d20. It's fun. Nothing changes Sometimes the dice the dice, but they you can get bulk d12s off amazon or Or go to the if you're if you're in the Minneapolis, st. Paul area maybe head over to the source comics and games an amazing game store that has giant buckets of d12s This is true I am going to do go with my medical officer and heal the person that's based based there So they don't die with gray facts over there. So i'm doing an intelligence check Five i need a six plus I get one two two six pluses Pull the heel jesus christ save you Boom you're hailed Um, yeah, let's go. Why don't you shoot one of your shoulders your winter shoulders. I'll try All right, we'll shoot the wounded guy. Um, I am next to my other brethren Can reroll Three of my dice because of that harmonious benefit and I have six to roll. Let's do it Looking for evens I got a couple. I got a lot. I got four um, so I take those out reroll these two Combat specialists didn't get any more Never reroll reroll in this game. Can't really can't ever reroll No triple stamp a double stamp Uh two to my four. So one damage Rounded So one so one. Oh Well, he did three damage they saved two he did four. Oh, you did four. Okay, I can't Yeah, because because I have the alien tech over here, I figured you can blast them you're smart All right, why don't you bring his other his other bro? I think that's our last one to go Or no, you're you're you're guy over there Yeah, I think whatever that guy is engineer. Yeah, I'm not going to move with base to base, but I'm going to swing Uh, I think everyone's got fives um look, we're even Two Nope, he is fine with a defense roll of two successes and then lastly my ace pilot um Oh, this this guy hasn't gone either. No, I definitely shot with that guy. Oh you shot with this guy Um, maybe he shot those. I'm pretty sure I already shot with the comment the other specialist, didn't I? Yes, you did. Okay. Yeah Okay, okay, that's one great factor. We roll ones Oh, there's a one 12 Dang it. Um, two net successes and the swarm drones defense save Let's encounter the box Um Only 112 So I guess if you ever okay. Yeah. Yeah, so no damage because it was differences of one round it down to zero Okay, um, is that everyone in turn three? Yeah. All right. We're getting a little a little bit more efficient It feels like we are in sin with that. We will now clean off the board and move on to round number four fine around What happens if round four happens and we haven't won yet. We just die You'll die. No, I mean it's just we just set this one at four rounds because that's how many little turn Icons we have each challenge has a different number of set number rounds based on the whatever's going on in that challenge Okay, I think the dread part roberts needs to hit something He needs to do something with his life. He needs to go and hit something, please. Okay If he doesn't you're gonna be like why are you actually the boss? Oh, yeah, okay, you know, you don't want that You don't want that. All right. So first thing he's gonna do Measure I can't get over I want to get like on top of the the garage I think you're that far but I can't get right here and shoot down on this guy I feel like I want to get on top of the garage. It's a very so statement. Yeah I want to get on top of the garage So comment roll of eight and once a turn an opponent rolls to retain that's your stupid So that's it. I don't have any re-rolls or anything. Nope four eight, okay Alrighty That's a bingo. We got two 12s And a total of one two three four five successes That's 10 zones, baby All right 10 minus one two three four That still kills him. Oh, no, it doesn't because he has half of four was down to six half of six is three He's down to two left. Although I would take it off three damage without having the energy weapon I feel like Yeah, he kind of like read like he regained all of the like the clout from all the other pirates. They're like What's the captain doing this whole time? Damn middle managers All they do the check emails come out and yell at us every hour Oh, he shot somebody. We're good. Um, all right. I gotta roll six up I do not Question from joffrey. What happens if you uh, haven't completed all the tasks by the end of the turn Is it just we're just trying to survive here or yeah, you're trying to survive in this case This challenge will actually go until it's completed like this one doesn't actually have a round end We set it to four turns just because we've had so many screen transitions We had and how much time we had basically to do this um, but some Many challenges will have an end point where like at the end of turn four The bomb goes off and if you ain't fixed it You are now space dust cut the red wire. Yeah Oh, no MacGyver. So the uh, it's gonna be that one Using his intelligence to fight with just seven No, no, no, no. It's bad guys. Oh the bad guys are okay. Okay, and they have initiative of six One two three four four successes Yikes, bruh. All right. We got a life or sorry a combat of three Dude You're gonna die. I might die. Oh, no. I just took three damage. Am I dead? Wait, wait, wait. Why would you take three? Because I got one even. This is a six. That's a 12. Oh, okay. Take two damage then Not dead yet Yeah, so just real quick right there you can see what the how good it is to have the medical officers Right because even though they're not the best combatants She was at two a second ago. You healed her. She went back to two. She would have been Look at our strategy of splitting up the healers for each sub-party You could retain Maybe not. I could have I would have used my guy's dude Reroll there too if they would have Um, why don't you melt a size that guy over there? I'm gonna melt the size of the guy who wasn't oh, I can't oh Wait, can I move and then shoot? Sure. Well, you do that one. Yeah, but what about the guy who hasn't acted? Oh hasn't acted. Well, then maybe you have my super my super rifle gun. Do it Blast away. Now I think Serena Williams She started this thing and it's killed two of these things She's coming in Wait, do you have enough moves and move toward the pylon like run up the wall? And then back flip off of it landing on top of the swarm drone. Yeah, it just like spike the tennis racket Okay, yeah on this you're just bringing it down through the whole cloud right now eight Eight dice. Nope seven. No eight dice And I can reroll to It's terrible Three four four successes Someone asks this pve game. It is both, but I think the heart of the game probably is pve What is three ones on the defense roll? Uh, great failure. So no successes at all. She's three for three Boom this is what we learned the space marine miniatures are better in any game It's sure though That we've killed five monsters. She's killed three of the five Every turn That tennis racket of energy is great. And then you're rolled to a jane Got him Let's send this let us let us melt them With your brain here come seven dice because I have an intelligence value of seven I need to even it's like, uh, that's two ones brosif. Oh, no Oh, no, okay, and you didn't go stand next to one of your people before you shot Would you maybe have liked to slightly move so you were within one inch of one of your people There you go, which means you can you can pick one die and reroll it namely the one one Did he just melt his own brain? Yeah, maybe. Hey fence. I think this game sucks. He just rolled a one Yeah All right His his experimental technology failed this round. It's jamming. He's like, oh god. Oh no All right, it clearly says experimental right on the label. Yeah, like that's part of the actual process Do this the old-fashioned way then whereas everybody get him. Yeah This guy hasn't gone yet. Oh, yeah crack that guy hasn't been hit Um, yeah, he's got his full seven wounds remaining We've got activation on braniac over there First we'll just have my my brain guy go here He rolls four dice for my engineer He's just looking for evens or is this the eight plus this is for what are you what are you doing? This guy's got one more. Oh checking on that. Uh, yes, this is your engineer I got two. He's actually on five dice, but you're still good. It's eight plus. Yeah, okay Fire weapon activated All right, then then this guy's gonna go he's just gonna shoot And he's got all the bad guys now. You're just guys are just resolving Let's see. Can you kill this guy at the end of four the completely arbitrary thing reached that up as a target for this eight Dice because I've reminded me finally remembered and he gets You can reroll a roll of one reroll a onesie Uh, there's a onesie And so I got one two three four four successes All right, roll really bad Uh, two three. Nope nothing No, because it's an energy weapon. Oh Four and three still does take one Okay, uh All right, I'll have my two soldiers just going next because I think they're the most combat effective Oh, we have the yeah, we're not willing to retain anymore P break for john. Well, scott takes his turn. I am gonna mute my mic. All right. No one wants to hear john p Except for me Did you mute your mic? Just mute him. Um, all right, here we go soldier numero uno looking for evens um At 12 one six. Okay, so you can reroll up to three dice because he's there standing next to each other helping each other out Yeah, I did get two ones that is a crit failure. Um, so I will uh choose to reroll because of combat specialists and harmonious Um, I got uh three net successes Um, so the guys will have a save If I get any more than one it does no damage I yes, it does no damage Uh, real quick somebody asked does it also have pve vp and basically like where you're also Fight where you're fighting against each other and the environment and the answer is yes in some of the skirmish challenges Uh that are in the book. There are six different skirmish challenges in the book head-to-head challenges, uh, and those also, uh, some of those do have NPC enemies like ai enemies in them as well. So you're it's all a big mess john was asking before though About could he if he was feeling sassy just start shooting at scott's guys Not generally within the narrative. You're you're friendly. He is pretty sassy though So, I'm sure right hey you mouth off each other, but you understand that the seriousness of the situation Yeah, all right soldier number two is going Um Six combat value six dice That's a miss. Well, goodbye die um That's a nine. So I only got one success, but I do get to roll three of these Um, and I got three net successes like back on And now I'm looking for an armor save anything more than two Will uh double ones. Uh, no, no, no, no, no, no, that's seven. That's seven. I'm sorry. Um, But I only got one success Um, and so I do one damage after the half reduction Go from six to five. All right, both my soldiers went and I did one damage Do you want to get in there and just Know how much getting in there I have able to be Do we do we do? Um, I guess you have your leader good at killing stuff or no, I think Nope, it's the exact same as the rest um Let's keep What about your engineer right there? They're all kind of the same. Um, so I can just keep rolling. Just keep going Pile it on just jump and get him guys All right, here comes the engineer Um two net successes We could get you know, we could get a straight crit in here. Who knows? Yeah Defense value Uh Only one so it doesn't matter. We're going down to Half no damage done. Um Gray facts or my ace pilot hasn't gone yet. Same deal. Can we roll ones? Didn't get any two evens Um, no three evens that's an eight um Anything more than one even We'll do nothing. Okay. Got a six and an eight. So nothing happens with my ace pilot um There is a medic over there Uh, your medic is over there. Well, you're a medic. Do you have him attacked me? Yes Uh combat medical officer. Where's there seven? Because the medical officer has a combat of seven Wow, isn't everybody in the pirate crew? I told you you're just kidding for combat. Everybody in here has giant guns All right ridiculous guys. Let's get them. Give me give me some 12 12 12 12 12 12 Uh 120 successes all, but that turns into six uh-huh And then 6 um minus Three is one damage It goes from five to four. John's great role in betraying him yet again. Yeesh. All right, better defenses. Gotcha. And I think you have your medical officer and your leader left to go. Yeah. Okay. You can move them vaguely four inches toward the remaining guy. They both have the exact same combat value. So I'll just roll them. Now don't forget, you'll still benefit from your harmonious culture here. It's not just your soldiers. So you can re-roll one die because they're all gonna be within an inch of each other when they make this show. They obviously do that. Everybody used to do that. That's nice. Oh, sorry. I was, that's what I told you earlier. It's, it's okay. So that was like only for my soldiers. I don't know why. Okay. We got literally nothing. So not even bother re-rolling because it won't matter if I get one success. All right. And my leader. Well, there's a 12. That's pretty good. Nine. You roll one die. You roll one die. Oh. So, just two. No, three. Three. And then the defense roll. He's totally fine. So I don't know if you wanted. So that thing we have in a melee because he got more defense than I actually produced hits for. Oh, yay. Who did that? The leader actually. Oh, but you're far away. It's not a melee. Okay. Okay. Darn. All right. So that actually is everybody. We weren't able to kill this guy. So we could go to a turn five. Yeah, that's right. I mean, we can, we can, I feel like you guys get the gist and we can call it here. You'll activate, shoot your guy. What is the thing you were trying to get the pop off? Yeah. I'll talk about it. So like, because you would go to turn five and activate your intelligence brain melter guy and hopefully this time not roll two ones. So you guys would certainly be victorious. You've turned off the toxic gas. You know, the challenge would pretty logically end pretty fast here. We won't belabor the point too much with it. Yeah. So you guys didn't lose anyone. Great job. You used your medical officer as well. Let me talk about how the close thing works. So here's how it works. When you make a close attack and a close attack just means you make the attack within one inch of another of your enemy, okay? Gun or sword, it's irrelevant. If the defender ever gets more successes than the attacker, it's damaged back onto you. It flips it. So however many more successes they got goes back on you, okay? So you can actually like, I mean, you try to shoot somebody with a gun in melee who's got a big giant sword. They can pretty easily turn that around and stab you because you're exposing yourself in close combat. That's awesome. But it doesn't require a bunch of extra rolls every time you're in melee. It's just the straight difference between the two. And so like your soldier is kitted for that because she has the giant weapon that actually works on her combat score in when making defense rolls. So she's swinging eight dice on offense and eight dice on defense in close attacks, okay? So somebody comes at her from close up and then it's very easy for her to turn it around and just, just kill the enemy, right? Just parry and riposte. Excellent. So that was a mission of Space Station Zero. I had an absolute blast. Again, if you guys want to pick up this game, exclamation mark SSZ in the Twitch chat to get a link to it. Otherwise it is spacestationzero.com. Space Station Zero Game. Game.com. Check out a PDF copy or a soft cover copy with the PDF included in the price. That's right. It's super cheap and I had a lot of fun and I honestly want to make a squad. Me too. What do you think? Yeah, you think of that? Yeah, it's, I mean it was quick to get the hang of but you can see how the missions are going to change drastically how you approach it and the strengths of one type of a squad doesn't consistently help you in every kind of situation. So yeah, you being able to much quicker take care of that because you guys were kitted for a skill test showed its value there. That was pretty cool. We're going to do a period of Q&A with these two guys about the game. So if you have any questions about Space Station Zero drop them in either chat, Vince's YouTube chat or my Twitch chat and we will answer them. Absolutely. I'm glad you guys had fun and just to speak for a moment about the difficulty curve. So this is a pretty early challenge because I didn't want to reveal anything, you know, too deep in, right? This could easily be the second challenge you play because the first challenge is always the same. Every time you start a new crew into the Space Station it's always the same challenge but that doesn't mean it contains the same things. The first challenge is just a docking bay access port. There are many different access ports that leave out of the safe habitable zone that all the different aliens who are stuck here inhabit. Whenever you start that, your campaign you randomly roll for which obstacles and enemies inhabit that particular access port you're going through, okay? Then from there it starts to branch. So this could be the second scenario that you or second challenge you play through. As I mentioned, there are several like break points that happen where you can't because they're sort of points of no return. And it's absolutely, like because this is a branching narrative, you may notice that there are sort of like acts to it. There is sort of a logical break points. Those happen at the point of no return. There are also challenges that maybe are a little more challenging at the end of those acts. So like you're, and the difficulty overall ramps once you hit the next act. So. We have two questions here about miniatures. One is the art is sick. Any suggestions for maze or replicated style? And then someone asked any future plans for dedicated minis. What do you guys think? Probably not any future for dedicated minis. It's a pretty big kind of undertaking to go down that road. But, you know, never say never, but that's kind of where we're at currently. There are so many different minis out there available to people, whether you're going with something 3D printing. If you don't have a 3D printer, I have one, but it don't have it set up yet. So I understand that, you know, there's other stuff out there as well. You know, a lot of this stuff here is games workshop stuff and things like from Necromunda. Like if you want to, I was thinking about this earlier, if you want to make a medical crew, Vansar box and then just don't put helmets on them and have them all just bare head. And then they have got that kind of body suit thing. If you just paint them like a white or a cream or an off light, maybe, you know, a couple of medical bag things going on or whatever. That stuff's just really easy and you can do it really quickly. But there's tons of other companies out there too that put stuff out. We're gonna write a blog post and say, hey, here's, you know, some things that we see being like, you know, good, you know, things to take a look at and everything like that. But the whole concept behind these types of games, miniature agnostic games is really about finally being able to use that many that you've seen or maybe even bought it. If you're like me, you're like, I'm gonna use that someday. I don't know what for and so I'll buy it and then it will sit for a while and then eventually something comes along and that's what these types of games are for. Yeah, I know John and I will often paint a lot of one-off miniatures for videos and so that's why this kind of game is perfect for us because it's like, well, we can finally do something without a collection of randomly painted models, you know? That's what we did. We used some of our painted sci-fi minis, so yeah. Yeah, I seem like, I'm already planning, like I said, I think I'm planning a Vansar medical crew and I'll probably paint that on Twitch and stuff like that because it's just easy to kind of show like some sort of simple techniques and things like that, you know, some of the new, that new contrast or that new wash, it's like white, you know what I mean? It's like a light gray color. I forget what the colors call. A complicated one. Well, that's the contrast one. What was the new shade? So light ginger? That's it, yeah, yeah. So you throw that on there and you kind of work off of that stuff on top of a white prime or maybe like a cream to white prime. And there's so many different options that yeah, it makes a lot of sense to go down that road but there's tons of companies out there, like I said, that make kind of weird stuff. Another one we were talking about just before, the Anvil Industry is this company that makes these just cool little resin things and I've got like a unit of guys who look kind of like the guys in the first Alien movie when they go in and they find the big egg room and they're wearing those big kind of clunky spacesuits with the big, yeah, all that kind of stuff. There's so many different companies out there. Yeah, did you have a question from your chat? I do. Vincent Adam, what is your favorite aspect mechanic of the game you think is unique to Space Station Zero? I can answer that. If you might have your own answer too. My answer is the fact that every stat matters. The stats are not overwhelming. They're pretty simple, the fact that every stat can be a challenge test, like in this particular challenge we just played, you guys used four out of your five stats to make challenge tests, right? Your life every round for the toxic gas, your reaction for the fabrication, or sorry, for the event, the intelligence for the fabrication and combat for killing the enemies. And there's also, like I said, movement challenges that just didn't happen, have one and those are very carefully balanced across the entire campaign. Yeah, like we did a lot of regression analysis on how many times are we hitting certain things versus their sort of innate value when we were doing the development of this. But I love that everything matters. So you can have non-combat units. There's still like, could be the most important person in your crew, right? That you can have people who just aren't there to just shoot. The medics did a lot of work in this game, you know what I mean? So that kind of stuff, not everybody's just a shooter guy, the medics are very helpful and the scientists and all that kind of stuff. So then therefore the ships that come in are definitely like, the idea is like, well of course I bring in a warship because I wanna have a bunch of soldiers to shoot all the bad guys. Yeah, but those guys may just be dead in a room somewhere because they couldn't ever turn off the valve for the whatever machine or something like that. You know what I mean? So that kind of thing. You disarmed the bomb in time. Right, exactly, yeah, yeah. See, this is actually a super satisfying thing that you often see in like MOBAs and also new shooters where your composition for your team needs to have a support, a carry, whatever. But it's in a PvE environment where I get to control everything. Sure. Because the biggest complaint with those games is some person isn't playing their role or is duplicating another person's role. So I get to craft that, it's awesome. Another question from Colorful Soldiers. Actually, need to scope a bit. Someone said, not a question, but I really enjoy the way you have the setup for the cruise ship and edge for the cruise. Fast, easy way to get stuck in. Thank you, Joffrey. And then someone asked, did you use any other games to skim mechanics such ideas from? Not really for this one. It's, this is, I mean, I'm not gonna say that certainly there isn't, I'm sure, inspiration or homage from the, you know, dozens and dozens of miniature games I've played over the years. But there's not really anything I started from here and went to. Like, a lot of this is pretty much like, this is what it is. I think that the mechanic, when you first explained to me the idea that when you're rolling your D12s, and you guys might have noticed this too, it's not about how high you rolled or whatever, it's how many evens versus how many odds. Like, that's a very kind of different thing, but it's really interesting. And you're like, okay, well, it's just a different way to maybe like, sort of, you know, skin that orange or whatever. But on the other hand, then you also get into the idea of like, yeah, but now it's only evens from six up. Because then all of a sudden it becomes a much different kind of number that you're trying to get so that you can have a lot more granularity within the actual challenge tests. And it's not just like, well, I got to roll higher now because it's a tougher task. It gives you as a designer a lot more to choose from and be able to do stuff like that in the actual challenges. There was a quick one I want to handle over here. Thanks for the video. Any multiplayer rules? Yeah, I mean, they were just playing together. The two of them were a team. You can play from, I mean, I think the game probably goes a little sideways if you have more than five crews in here where just you're going to be so packed on the board. I'm not sure what's actually going on anymore. Yeah, I'm going to color coordinate your crews if you're going to do that. But like, theoretically, there's no reason you couldn't play between one and five crews. Yeah. So low to five. You had a question on the year chat? I had a couple. Where can we get a sweet snarling badge or studios t-shirt soon? Soon. Working on the store and we'll be doing, we'll have these and also rain and hell shirts. And I'll come up with some space station zero shirts as well. Question from colorful soldiers, Don Haney, shout out Don Haney. Curious about the inspiration for the game. Also, what do Vince and Adam envision the troops and aliens to look like in their minds? Are there parallels in comics or movies? Did you draw inspiration for aesthetics or stuff like that? Honestly, the aesthetics of the figures themselves, a big portion of it was the artist that we wanted to work with had kind of a style, which is why I wanted to work with him. I had come across him on Twitter. He had done this really cool, like 40K, like Space Marine guy and all that kind of stuff. And I was like, oh, this is really cool. And I kind of searched out to figure out who he was, found him on Twitter. He had just published a graphic novel called Grenade. His name is Will Kirkby. And I got a copy of that graphic novel because it was just so cool. And then I went from there and then I was just like, I gotta work with this guy. And when this idea came from Vince, I was like, I know the guy, I know who this is gonna be because I know based off of his other work what this stuff is gonna look like. As far as the rest of it, not just the illustrations, we thought a lot about, if you're a bunch of people who are kind of stranded in this space station with your spaceships and you're not going anywhere, there's gonna be graffiti, there's gonna be things on the wall and stuff like that. And so that's why we went with the kind of really, the logo that looks like a spray paint thing, like on the wall in the book and that kind of stuff. And it just sort of became like the headers and it became all kinds of different parts and things like that. Yeah, it's a lawless place, right? Yeah, exactly. I'm also noticing a little stamp here on the brick wall that happens to look very similar to your t-shirt. Yeah, that was one of the notes, like after he initially did it, because he has this kind of little bunny sort of like a sticker that just people were putting all over the place. He's got it in a bunch of different spots in the actual illustrations. And on the cover, I was like, can you put in a sticker that looks like our logo? And he's like, yeah, sure. So we added that in as well. Excellent. Yeah, I honestly had my head a ton of aliens. Like the appealing thing to me about this was I wanted something that people could use anything they could imagine, right? Any alien they could imagine that they could find out there in miniatures. Because the universe is like really big. It's wicked big. It's like crazy big. And so, you know. It's like as big as the mall of America. At least. Whoa, bro. I know, right? Like at least as big. Maybe, you know what? Maybe twice as big as that. Whoa, whoa, whoa, that's impossible. I know. So it's just the idea that people could play, find an excuse to use anything, like any sci-fi stuff they wanted to use. And that the narrative speaks to that as well to bring them in, right? Just really is what appealed to me about it. It was kind of the core idea. Now, there's another core concept that led me to want to do this. I'm not going to talk about it because you have to beat the game to know what that is. That's the answer to the mystery. You mind if I hit a couple of super quick ones? Absolutely. Is the Medicaid a single use item? No, the only thing it's ever single use, they will say single use on them. Asteroid TV, what soundtrack is playing in your head when playing Space Station Zero? Darude Sandstorm on repeat. Adam? The music that I found on the YouTube audio library that I used in the video, which I can't remember the name of it off the top of my head, but it's just as I was looking for music to use in the background of like the intro video and stuff and all this, I came across this thing that's got this real sort of John Carpenter sort of, I don't want to say vaporwave because it's not, but it's leading in that direction, but it's also kind of subtle. And I sort of like this just sort of, it's ominous as well, which I think is cool. Follow the question, is Darude Sandstorm always playing in your head, Vince? 80% of time. Okay. Yeah, when you guys were doing podcast and we were talking about how we need to get a better music license so that we can play Darude Sandstorm all the time. Just constantly. PiaGamerDad asks, is there a set number of missions for a crew to work their way through in a campaign or is it ongoing? Any thoughts on expansions in the future? So there is no definite plans for expansions in the future, but never say never to that stuff. Like I have thoughts around all of our games and what we would do and if there becomes a way we can deliver that without killing ourselves, then I want to do it, but that's always the challenge. Because we are planning on a new game next year that's a totally different game, just like this one's completely different from the last one. So being able to do that and also maybe make some expansions here and there is kind of, yeah. On that note, I saw one a while back, are there any plans to open this up license-wise with an OGL type thing for people to make their own expansions for it or no? So no is the short answer, but in general we don't mind fan-made content if you, as long as you're not selling it for money or something like that. So we've had fans in the Discord create stuff for Rain and Hell and as long as they put it out there and don't charge money for it and say we're not affiliated with Snarling Badger in an official way, I don't care, go nuts. There was a guy who did it. Make stuff. He just made a bunch of sculpts for Rain and Hell like for one of the each of the six main kind of minion type, like normal guy guys and just put it out there and people started reaching out to us like are you guys affiliated with this guy? And we're like, no, and we went and looked and yeah, he's just mentioning the name of the company or not the name of the company. He named the game and all that kind of stuff and we just reached out and we're like, hey, this is cool and all and everything. Could you just like say that you're not affiliated with us? And he's like, oh yeah, sorry. And then he did that and it was fine. But it was just, he was just making a bunch of demons. We didn't use names for the demons that were anything like copyrightable or anything, we're talking about like mephits and like, whatever, all the different types of demons. They're nothing that's like, we have copyright on in that situation. So yeah, I got one if you don't have one. Go for it. I mean, yeah, I assume I always have one. So we'll go back and forth. Cool, cool. What does the even odds do better than just a seven plus or was it just wanting to be different? No, it's definitely not wanting to be different. It does do something better. The evens odds gives me the ability to add in then the target number as well because that's the role over a number. So I can actually slide the two mechanics together. Evens odds means, so think of on a D6. If you need an auto fail on a D6, then like in Warhammer or something, one is always a failure, right? But two doesn't auto fail on evens odds, right? I can have six success numbers. You with me so far? Okay, now so there's six failures and six successes. I don't know, I only have five fingers, I'm aware. But like you can picture what's going on here. With target number, if it was just seven plus, I can't add a second number. But with target number, like the way your armor was working, I can remove these two and now say only these three succeed, right? These remain all failures, but now I snuck two other failure conditions in here as well. And so I can play with the odds in a really interesting way. Target number moves, let me do that. Right. Without your stat changing. Correct. Very interesting. Is Space Station Zero the actual name of the station or just what the crews call it? So that's kind of interesting. The trick is, and this is one of the mysteries in the game, the crews that land here are all different species who've generally never even seen these other species that they've come across. They may come from cultures that span across big portions of space and have bumped into other species and then have maybe adversarial relationships with these guys, but we're like friends with these guys or whatever the deal is, but they come here, they get here kind of by accident, land at Space Station Zero, and they see a lot of different aliens they've never come across before, predominantly all of them. The strange thing is that they can all understand each other. There's something going on and they can all understand each other. They can all read the graffiti that's written on the wall. Like someone went up there and sprayed in whatever language Hoover knows how long ago, but I can look at it and read it. And it's one of the mysteries kind of of the station. Yes. Colloquially, they all call it Space Station Zero, the aliens who were there. Couple more questions, because we have some people who had to make far drives to get back home that are multiple hours. So I'm gonna keep them here for too long. How about if the stats allow for customization based on what you see as what you get? Flight, giant size, et cetera. So some of the gear will certainly allow you to do that. I don't know about giant size situations. I can't think of anything we have that would do that, but there's certainly gear that will give you flight. And the weapons are fairly generic intentionally, like heavy kinetic weapon or sidearm or melee weapon, something like that. Because I don't wanna put people in a corner like whatever their version is. Maybe it's a giant fist tennis racket, whatever they can imagine, right? So that stuff's all pretty generic and easy to reskin. Could you list a couple of inspiring movies to play while making terrain? Nice. Event horizon. I was just gonna say, got it, yeah. Got it in one. Yeah, no, definitely. How about- Sunshine. Jason X. Sure, yeah, there you go. Good stuff. Yeah, yeah, yeah, yeah. Are we trolling right now? No, seriously, is it all spaceship-y and stuff and everything like that? There's like a lot of spots in that movie, and there's another movie that I can't think about on the top of my head now, where it's like they were trying to do the alien thing, but you're like, that's a warehouse. I can tell you guys are just like hanging a bunch of chains in a warehouse and then just like turning off all the lights and then people are, you know, but that's kind of the same sort of thing, yeah. Your Hunter from the Future. Oh, shit, dude, okay. Dune, all versions, including the David, especially, but especially David Lynch's version, because that has- Of course, this is the best version. Especially when it's ripped straight from- I was gonna say in television. Now I was gonna say VHS with the tracking problems on the top, but yeah, yeah. Yeah, all those things. It's the iron question. Do you have a question, Friskman? I've been taking over. I was looking, sorry. If you roll two ones and two 12s, is it still considered a crit success? Yes, so the crit trumps the failure. Crit success trumps the trip. Crit failure, that's hard to say. It is. I don't know why. Here's a couple quick ones. Let's see, what do, do, do, do, do, do. Is there a discord for space station zero? Yes, there is. You can find the link to it on spacestationzerogame.com. There we go. Can you? Yes, or just snarlingbadger.com. It's up in the top. On the top. I was gonna link it in the chat. Yeah, there's a little, yeah, there it is. It didn't, it didn't used to be. Like, because we use Squarespace for our website and if you typed in a discord link, it didn't know what to do with it. And I'm like, really? And this was like literally six months ago. And I'm like, discord's been around for a while, guys. But yeah, they fixed that. Oh, congrats, Minniac, you just joined the discord. Nice. What if you roll four ones and two twelves? Then somebody else, what if you roll three ones and two twelves? What if you roll infinite ones and two twelves? Well, then you roll two twelves and a crit success beats a crit failure. So every time, I don't care how many ones you have. Like it just, it's two or more as a failure, two or more as a success. Gotcha. Other things. Fifth element, Valerian in the City of a Thousand Planets. These are all good things. When developing your games to each of you, focus on specific things individually or is it all collaborative? This could be an extremely long answer, but I'll keep it simple. Ideation and that kind of stuff is definitely both of us. I mean, like incredibly back and forth collaborative process. The rules development and writing, I think is primarily me, but then Adam back stops me and keeps me sane and makes sure that I'm not doing anything stupid. And then on the, basically all the heavy lifting around art layout, art design direction, production. Printed the whole deal, all that kind of stuff. Is Adam. Yeah, so and all the real work. It's generally like, it's Vince a lot more at the beginning. And again, collaboration. We get online and chat with each other pretty much every Sunday evening. And so we work on that. And then after that, and we've gotten everything written and edited and all that kind of stuff. Then at that point, I've already been working on trying to come up with what the layout's gonna look like and all that kind of stuff. And then we just start dumping the stuff. I start dumping the stuff in there and then going through there. And then we eventually get an actual product that you can purchase. Claire, Drick, can you re-ask your question? I'm unable to look back in the chat history. I'll let us know. You might've missed it. My apologies. I don't have any more questions for the moment. What design space do you wanna explore next? So we already do have our next game that'll come out next year. Yeah, probably, yeah. And I already have a pretty healthy amount written for that, we're moving forward. So, as always, follow the tweeters and the various social media eyes. And that's where you'll see that stuff. Yeah, like, again, the plan is to make a game a year and kind of keep releasing in this same kind of format. But things, new things may come to light. We may decide to make something even else. That's like a little zine or something like that. We've had some talks about that. We kicked around the idea about just doing like a weekend game jam where we would start on Friday night and then publish on Monday morning and just see what we get and then stream some of it and stuff like that. But that's- That's a video idea, guys. There's a lot of ruins a weekend, though. Yeah, guys. Yeah, that's a video idea. Yeah, yeah, yeah, yeah. Very cool. Claire Rodrigue restates the question. I don't have a ton of experience in wargaming. Would you say this is a good game as a starting point? Would you call it beginner-friendly? Yes. Like, Rain and Hell, our first game is more beginner-friendly than this. But this is absolutely meant to be very beginner-friendly. It is a, the book is very focused on walking you logically and simply through what you need to do to get playing. It has a very gentle curve in the first couple of challenges so you can like get your feet wet and learn and understand what's going on. We have a nice glossary. So we're not just using a bunch of jargon right off the bat and then you're like, I don't know what that means. You know, like we've explained everything. Like what is a D12? You know, like all kinds of stuff like that. Things that people who've been playing for a while would be like, oh yeah, I know what that means, but we're not gonna take that into consideration. We're gonna say, hey, you know, most likely maybe you should explain this as if you don't know it. But we don't go as far as like, this is how you roll dice and then show you like picking them up and dropping them. So there's a couple of things you might have to come up with, but that's basically about it. How long was the play-testing process? About four and a half months of various development and play and then rewind and update and play again and stuff like that. And we've been working with three people on that mostly? Outside of us? Yeah, Tom is certainly the lead developer. Yeah, lead developer. Yes, outside of myself. Tom runs all the backstop math on me and everything like that. Yeah. Someone asked, any vehicles? Bikes, something like that in the game? No, no vehicles. There's little drones, as I said, but no, no vehicles. That would be, there's no reason you couldn't or make a guy on a bike thing except a space would be pretty, pretty big. But no, in this case, it is people walking. Given the nature of the space station, using a vehicle is fairly impractical. There are lots of places where you're needing to travel up, down, crawl through pipes and vents and stuff like that. The others that are ruined. Yeah. It's hard to take a giant motorbike through that. I mean, it's cool. You just need six skills to ride your motorcycle up a ladder. Yes. And into a ventilation shaft. Easy. I wouldn't check. All 12s. I would argue that if you had the jet shoes that allow you to fly, you could take one of those infinity hover bikes that have fly air wheels. Put it up on an angle, it's like doing a wheelie on a 40 millimeter round base. You guys are riding and doing a wheelie and that's how he flies. I think it's possible. I think you should give it a try. Okay. Yeah. So each game is different down to the mechanics. So each game has its own, you don't reuse mechanics generally. There's something I want to reuse it, but generally they are, the mechanics are an emergent property of the guiding principles and theme of that particular game. All the way down to the dice rolls, the odds, everything. So because I feel that mechanics need to be expressive of the setting and the theme and the tones that are happening, not the other way around. The last game was fast brutal demonic combat and the rules were designed to accentuate that. I mean, it's really the way the game is built but it's designed to, it's not just like normal like kind of mechanics and that's kind of the way that works. The idea behind the activation in the last game was that you would roll all these D12s, one for each unit or each demon that you've got and then you would be able to kind of put them in order and then it was kind of like you're having this sort of big giant scrum with all these demons and you can see as the leader how things are going this turn. Oh, these guys are getting stomped over here and they're getting outpaced by these guys so they've lost initiative and these guys are doing better and then next turn it's completely different but it's knowable from both sides of the table. You know what I mean? Once you've done that roll at the beginning of the new turn, you can look and go they're gonna go on turn 12 twice and then 11 and then nothing again till eight and you look at yours and go, I'm gonna be going so you kind of know what's going on. In this, because there's a dark space station and there's smoke and gas and all kinds of stuff like that, it's a little bit more reactive. You don't know if you're gonna activate your second guy on your thing or if it's gonna go third maybe possibly and then it's back to them again. So it's the rules matter to the story. That's the way we've always kind of done it. I like that. Let's do four more questions and they'll be done. Impending Duff, thank you for a rate of 62. We appreciate it. That's just about to mention that. Good job. Hey Duff. That goes hand in hand with the fact that I've seen a ton of hype for this. The whole stream, people are like, this is awesome. Yes, Riku asked, will this be shown played at a convention? Yes. We're gonna be able to actually play it live at Nova. We're gonna be there. We're gonna do a Q&A in person at Nova. So we have a theater reserved for that and we'll have copies to sell. And some, yeah. Certainly when it comes around to Adapticon I'm sure we'll do like we did last year where we did a full on come see play with us demo thing. Yeah. We'll certainly get that reserved as well for Adapticon. We'll probably try to do it for Adapticon if you have some like rain and hell over here and then some other, you know, eventually it'll just be like, there'll be 38 different game systems and we'll be 75 years older. And I'll just be running from table to table. Here's to you, here's to you. Did you guys ever sit in our other side of the room? No. Oh, okay. I don't know, it looks it, but. I'm combined with a question. I don't remember. I gotta throw it back over now. They call me a fetus like every other sentence. Question for you, we've got three more to go. Okay, oh my gosh. There's so many of these. Let's see. I'm just gonna rapid fire a bunch of years, what I'll do instead of doing three. Here we go. Do you feel your reach audience is growing? I mean, I hope so. It'd be nice, but it's hard to tell with that kind of thing. Do you have any missions or scenarios work well with more vertical terrain? Yeah, I mean, like many of them as you saw here, there's lots of them that actually speak to vertical terrain. Any rules or stuff you had to leave out of the game that you regret leaving out? Nope. Nope, there was something. I cut, but it was all, I never regret a cut. A cut is a cut because a cut needs to be cut. Like it's just like when you cut something from a video, you're never like, oh, I'm sad that can't be in there. You're like, no, it's a better video now because I cut this thing. In terms of miniatures, which miniatures do you feel come closest to the artwork in the book? Similar look, a lot of different stuff. Anything you can imagine is the answer. Like if you can find it out there and it's a sci-fi mini or even not, I'm fine with it. A lot of people have already said that the Cyberpunk Red miniatures from Monster Fight Club have got a feel that kind of feels along. Like you'd have to swap out alien heads and stuff like that, but there's a lot of pouches and like tactical stuff and whatever that kind of thing. And then I think paint styles can help a lot too. Those minis are also a really good deal. Yeah, no, I like them. I own a bunch of them. Is there a list type of number of the bodies? Minis, you need to get through the campaign. The answer is we're gonna publish a little thing out on the site that'll kind of guide you, but the short answer to your question is six organic, monster-y, mutant-y type people is the match you'll ever need and six robot-y, inorganic, angry robots. And with those 12 figs, you would be able to account for everybody in the game. And you're playing in a solo. If you're playing solo, six per crew you want to participate. Yeah, thank you. Okay, I'll put them right through them. Nice. Our alpha beta testing for future product, something the public can sign up for from that wing boy. We haven't really done that. We've mainly just been kind of working with the people in board. I mean, I don't know if it, the thing is, is that the way that we release this game is that we release it on release day and nobody even knew the title. Like we were telling people, it was sci-fi, skirmish, solo co-op, survival. I don't even know if we were using the term survival necessarily at that point, but we kind of hold it close to the vest and kind of do that. So when you get into beta, like if you announce we're making this game, it's coming out next year, it's called this, and it's all, here's all the information, then the betas make a lot of sense because if someone's like, hey, you know this game, they talk about it, well, you know. But with us, we're a little bit more kind of insular, I guess. Yeah, the answer is we're gonna bring John and Scott and Sam and Adam and I'm gonna bully all of them into coming to my house, again, for another hangout sometime between now and like let's say Q1 of next year, wherein we do a little hangout paint jam and we play a role-playing game because I'm gonna force more role-playing games down Uncle Adam's throat and we'll test this. It's gonna be a weekend party, it's gonna be a lot of fun. Excellent. And the last question from Davros, the brute. Are characters like engineers able to create stationary turrets or potentially hack a turret in a scenario? No, yes. Yes, the canker turrets can hack them. All the way around. They can't create them. So yeah, you can't make a turret. But there are turrets that can be hacked or in placements or whatever in some of the scenarios that you can then use to attack the attackers. Absolutely. And it's not just engineers. Anybody could generally attempt it, but engineers are gonna be like better at it. Well, thank you guys for hanging out, showing us the game. Thank you for answering all those questions. Thanks for having us. One last time to show, where do you find the game? What is the cost? SpaceStationZeroGame.com. The PDF is 124 pages. It's $13 American and the print copy is $18 American plus shipping. Plus you also get the PDF for free then. So you could buy it, they'll produce it and ship it to you in about a week or two and you get the PDF right now. So you can start taking a look at it. Join the Discord. You can also find that on the same spot at SpaceStationZero.com. SpaceStationZeroGame. Sorry. I always do that too. Dang it. I put in a link directly to the purchase page at snarlandbadger.com slash SpaceStationZero. Whole bunch of them right there in the chat. There's a lot of spam there. Yeah, that's what I did. I'm a spam lord. And if you guys like what you're seeing here, we only do streams on Tuesdays and Thursdays. Tuesdays is painting stream. Thursday is the gaming stream. On Tuesdays it is one to four PMCST and on Thursdays it's seven to 10 PMCST. So drop us a follow. So you know when we're going live or follow our calendar so you get notifications about those things when they happen. For now, I think we're ready to say goodbye to the stream. Bye. Goodbye, stream. Bye, everybody. Thank you so much for watching. I really appreciate it. If you're watching on my channel, thank you. Also sub, like, all of that stuff. And also go follow and sub to Miniac over on Twitch.