 Hey everyone, welcome back for more EXO Zeroes content. Today's video, we're going to discuss a hero guide for Estelle. But before that, if you want updated EXO Zeroes content, please hit the subscribe button down below. Hey guys, before we start, so I'd like to invite you to join our Discord chat or Discord server. It's actually in the description below, the link. So please check that out. Okay, so what we have here is Estelle. So we're going to focus on Estelle. She's actually a collaboration character or collaboration hero from Tales of Vesperia. So she's the third one that dropped for that collaboration. She dropped I think two days ago to Thursday and let's start with her hero profile. So her number one on this is her nation is Historic Republic. So this actually is actually good because she gives Historic Republic a solid healer. My question is that, will she be able to get a future faith core? Will we be able to summon additional copies from her eventually in the future, aside from this event? So who knows? Okay, so anyway, she is of nature element. She is of support and she is also a magical type hero. Okay, so for Estelle stats, so for her strengths, she only has actually two. It's her HP which is high and her dodge which is average. The rest would be actually on the below average side to the low side. So you have her attack at below average, defense at low, hit at below average, critical hit below average, block is low and also attack speed is low. So we'll start off with her passive skill which is grant, heal of 100% attack to an ally if they take damage and the health falls to 20%. So this is her first A3. Okay, Gainsman I've own health is at 20% or less when triggered and if health is at 70% or more when triggered. Okay, here is her passive Angel's Tear. So she has a self revive at 100% health upon own death and one time per battle. Okay, so this is actually good for her. This gives her more stability in terms of a healer, especially if in PVP because usually we try to get rid of the healer as early as possible. But in her case she can actually revive 200% health which is very, very good. Okay, and her other passive is healing our test. So once every two turns gain mana, five mana from self upon sacred penance. So sacred penance is actually her S2 skill. So I will actually cover this in a bit just to give you an idea of this. After she uses her S2 she gains that five mana. So more or less based on my play testing of her she can actually use this actually triggers on her first use, then also on her first turn then this triggers then on her third turn. So it starts on her first turn actually. Let's actually take a look at her S1. So extreme stars, so required mana is three. So deals 525% damage to one enemy. That's just it. A good S3 just to take out for example, squishy characters as well on the other side and let's go to her S2. So for her S2 this is her sacred penance. This is actually what makes her very, very good. So it's a required mana five. It's a burst skill. But if you take a look closely at the lines that are there it's actually built in with three abilities. So she has heal, all allies by 34% of own maximum health. So you have to bump up her HP for you to maximize this. Okay, so also deals 178% damage to all enemies and also it has a provoke for five thirds. So basically this is all one S2 skill that can be used more or less almost every turn that she has. This actually is actually vital to her kit because this is what makes her great. And her heal which scales up her HP is actually also a burst skill. So burst heal and burst damage as well for this one. And the provoke is actually a very good addition because it takes a lot of heat away from your other heroes and it actually damage is brought upon her. The key is just to make her very tanky in terms of HP and probably increase her defense as well. So for a stealth on each potential you really have to, right now she doesn't have, she doesn't have, it's really hard to get copies of her. Number one she's stuck at level 90, I'm sure. But for those who got extra copies of her, very good. And also we don't have her Fate Core. I'm not sure if she's going to have a Fate Core in the future but right now Anish Potential is her best friend. So you have to basically bump up her defense tree and stamina tree, especially this one. The last portion for her stamina tree which is Anish Potential effect. So overtime effect reduces damage against all allies by 30%. So I'm sure that your other heroes has this but if they don't have Estelle is actually, Estelle actually has one of these damage reduction by 30%. So this is actually good for her. And also for her defense tree status effect community for two turns and for her S1 it's more of deals additional damage of 12% of own maximum health. Again, when the attack hits. So again, scale up her Anish Potential, preferably start with her stamina tree then her defense tree and work your way across up to her attack. Okay, so we're going to test out some of her skills. Let's put this off auto play. So Garf goes first. Let's wait for Estelle's turn. So Estelle actually usually goes last or goes forth but usually with her attack speed of 36 she will be going last. So the only way that you could for example mitigate her attack speed is actually if you want to play FC Shell with her. FC Shell can actually hasten her turn so that you can actually use her S2 and actually bring out provoke. So if you could take a look later her mana would be at around eight. So after we cast her S2 take a look at how many mana does she still have. So we're going to cast S2 heal provoke and damage as well. So this is how our S2 looks. So if you can see there from a six she has gone down to only, sorry from an eight she's gone down to six. So basically for again for her S what do you call this? Her passive, her second passive which gives her five mana it triggers on the first turn. So let's actually move this on so that we could see what happens on her second turn. This is actually good because her passive, her our test passive, I forgot what it is. Let's check it out in a while. So again, so this one healing our test. So again, this is once every two turns gain five mana for self upon using sacred penons. So again, when you saw there on her first turn she actually gained five mana. For this one to start, she has 10 already. So let's see if her mana goes down to one or goes down to zero. So we're going to use it again. So activate provoke. See she's down to two. She used most of it and she gained actually some mana as well. So if you can see, so first turn, second turn none she will use all it up. Then the mana gain will be triggered on her third turn after she uses S2. So it only triggers when she uses her S2, okay? So very good character design in terms of spamming her skill. She is actually further enhanced by shell for this one. It takes a lot of pressure on the other heroes that you have in terms of her provoke in terms of her healing. The only key for her is that if you want her healing to increase you have to scale up her HP. So that's the only way that you can really take advantage of her S2 further. Okay guys, we move on to her recommended garden stones. So basically for Estelle what I would recommend are mainly two. At most three actually. But primarily you should consider awakening her with an all fires or all fireset so that she could be given plus 5,000 HP because that is what she needs. The other sets give her little HP. The others which I would recommend as well would be either nature or machine set but I highly recommend that you put her with fireset effect before you awaken her. Again, to maximize the 5,000 HP that she will be getting. Okay, once you have awakened her with a fireset you can actually use any set that you want after that because more or less you'll be mixing and matching with the other colors because you have to avoid being guard broken. So more or less you could actually mix a little bit of red and sorry fire and machine set once she is already awakened. Okay, so synergy for other heroes actually priority would be given to her nation. So if you have Estorys built up she really, really works well with Estorys Republic heroes. So especially actually FC Shell. Again, you've seen there the turn reset early provoke and as well as the heals as well. You can accelerate heals. You can actually heal two times and provoke two times per round as you've seen there. So basically she gets her turn after FC Shell casts S2, then she takes her own turn as well. Okay, so she is actually the only healer for Estorys Republic. So take advantage of her in terms of that but she can be played with other nations as well. That is what is good about her. Okay, so for overall rating one being the lowest and three, sorry and five being the highest. So for her stats I would give her a three because again, if you can remember her highest stat would be only HP and dodge. HP with high, dodge with average stats. So the rest would be either below average up to low. So that's it for stats. So for a playability content, more or less I would give her a five because number one, she is good in PVP because she can actually dictate the tempo together with FC Shell. It really boils down on how you're going to build her knowing that you won't have enough copies of her and also currently she doesn't have any Fate Core yet. So basically she can be used a bit in the early stages of PVP but not on the higher tiers. Also for PVE, actually for PVE she will shine even with the limited number of transcend that you have on her. So basically she will help you clear the content especially for her, what she gives your team is reduced damage and also heals. And lastly with her synergy with other heroes I would also give her a five because of her flexibility in putting her in any nation. She will obviously excel in historicity public but again, she excels with almost any team comp and but actually FC Shell would be your best friend if you put them together in a team. I assume as well that that composition will have Jenai so almost a historicity public team for them three and the rest can be a mix of other nations as well. Okay, so for my final thoughts so number one, she needs to be core shared. I actually did a core share with Mai Estelle with FC Annie to bump up her stat. Okay, she badly needs good gear and she has to be awakened for her to shine. You cannot, she doesn't have, again she doesn't have the opportunity to have copies. It's really hard for you to summon five copies unless you really wanna spend a lot of zest on her. Hopefully they could open up another banner in the future to get copies of her, okay. So bump up as well her HP for S2 skill. This is where she will shine. So can support, can be a very good support for her team. So again, as damage reduction or she can taunt or provoke her enemies and also heal that much and that frequent, okay. And I actually am looking forward to for her to having her fake core because she has a lot of potential if they just limit us with this banner that just dropped for the collaboration. This is actually going to be useless but if we have the opportunity to get copies of her in the future, she will be very, very good. Also for her fake core, I would suggest that they align their art with XOZeros for her fake core. I don't really mind this art but this is actually an old, I don't know. The design is actually old. Her costume is also pretty much very old in design and concept that it doesn't really reflect the way XOZeros decides their character. So hopefully fake cores would be better design. Anyway guys, if you have any comments below please write them down. I hope this video helps you. I'll see you in future videos. You always take care, stay safe. This is The Warden and I'm out.