 All righty, so let's check this out here. Let's play the whole thing I think this is fantastically better. I think the stages are clear There's a little tiny camera tweaks. I think that we could do But you sent me the Maya files. I'm gonna take a look at that probably the biggest thing would be transition between here and here But we can work on that timing wise. I think the only thing that's going to be The biggest change would be this section through here Like this guy seems pretty heavy Compared to this guy and I think given the force that's a bit much. I don't think it would go this this far It might just be a full on tumble like this Looking at the force here. He kind of shakes him off. So yeah, to me it seems like maybe till here So it might be a hit on the back with a roll Slide into this post and he would he would end up here. I think that would totally work and just watch out That's just a bit too fast. I know this is all still very rough But as you go into your breakdowns and Potentially with you know some arc changes or you go right or something like this The speed at which the head goes out would still be slower and not stop so quickly But I know this is rough. So this would be a fair critique on something. That's clearly rough Now you are talking about The eating action here I'm checking your mail and you are actually writing here the shot is still super rough totally get it So I think to me it would be in terms of the eating aspects. I think it could be needs to have Usually that you don't have to linger on this moment so much you could have a Starts here and imagine to get so this twice the amount of time And you would see this piece come out and then you could almost bring up the back or the head or you know The stomach area of the other creature and this piece can always be behind visually behind the Whatever it is the chest or the stomach so you don't have to show contact points, right? You have to show how it rips, but you just show how the thing comes up and then and then it comes up here Meaning that it kind of rips off and I think would swing up Do that and then the thing would drop down back again So we kind of understand also what he's eating just a tiny bit more and could also just be fun to do And in that way you would have the pole and then it would rip Have him go up, but I would bring that bring that head up into an arc like this Then it could just be an adjustment so you would do Pull right and you got a part of the chest coming up here And then you do you hold that a bit from here to here will be a couple more frames back couple I mean like seven or eight it could be a little bit of a hold tear And then as this comes up like this and the body goes back down your dino head would do an arc like this We'll go up but then over into here and when you stop here, you can do a You can do a so here into this and you can do a room move like this Meaning that once you hear you bring that head up So you can swing that piece into its mouth So that this action just happens just a bit sooner rise you do up Over room and then room up, which is basically this move which you have here But I would just bring this around here so that we don't go as high I wouldn't because then you have to tilt up a bit. It's a bit too high in terms of the framing So imagine this action happening around here ish And then what I would do is I would have a little bit of a Olden type of a swallow so that when you're done with this I wouldn't go straight down into this They just be need to show some and you can have then you can tilt the head over and have a bit of a Humble chewing maybe the body buckles up a bit and then the heck goes down the leads So that's kind of the type of stuff that I would do and then maybe To get into a move where we don't want to see too much and like why would the dinosaur be? So low for so long which no one is asking that question But I'm just saying if the heck was down you can technically Bring those arms in and they will claw and hold the body and then maybe the body could Hide part of the nose, you know mean like will be covered you don't show contact points We just be almost as a cheat, you know the claws go underneath maybe one claw on top To bring that head up, but then I would that's the action I would do for the eating and Then for those are here. It would just be imagine Step step step, you know right left right left whatever it is whatever Rhythm you have but that way the head will pop into frame more They're being too fast, but it'd be kind of a wrong step from steps. So it's definitely a clear Getting into frame That's cool And then you know I can when I look at the scene I can experiment with what I had this point We actually tilt up a bit. Why not such to really communicate to the audience what's going on? I mean you can also For just visual cues imagine you are you are finishing your steps here, which is cool One idea that I thought what if he comes in step step and then the last step With this Would be sooner and really clawing over that edge so that the foliage would move a bit and then little pieces of stone Will come down so that you know, there's really movement here and stuff moving here just in case the audience is still looking here There's just enough stuff going on over here to motivate a look to the left and then we can Tilt up a bit Maybe we have to extend the shop a couple frames I don't make an experiment with with that and then you can always kind of finish a bit of a tilt up in here again I'll play around with this and I would probably pan over just a little bit as well so that it's not so Tight here in terms of the framing and I kind of reframe a bit so that not that this is forming a full-on tangent It's not like it's here We can also kind of break that a bit more and in that way on this you I would also tilt and pan over There's no the action though comes in So what I would do is personally I will close that mouth Comes in concentrated closed mouth these guys Rotate it down and then it would stop and there will be a moment of So the things will flare up and it's almost like his sensory thing goes ah here's the prey So this would go first and then the mouth would open into a little bit of a growl not so huge and then close again To then jump and let's see here. There's something watch out. You're bringing your head forward this way and then up this way That is my dog speaking dinosaurs, you know in Jurassic Park when the The raptors get into the kitchen with the raptor claw. So we call our dog raptor dog. He just opened my Office door so funny. So instead of this just make sure that it's a nicer Clean arc this way. That's such a sharp direction change Just feels like he's just gonna jump straight up, but then whoa, it was only the body was over this way But that is as you rough this I'll go from rough to more blocked out stuff Timing wise watch out. I think I buy everything till here and then It really slides down Glides down this this will work with arms out and and some wings But they make sure that what is really accelerates and then we can easily hand over Super boom and then let's see if you do this She went I mean he could land like this and just crush the dinosaur and slide Which makes more sense here. Hold on cuz for a second. I was gonna say what if he comes sideways and they tumble It's what were complicated But I think this could work as a throw and just flat and slide But as we would tilt and pan for sure over that would work and then what I would what I'm gonna do is I Don't think I might even have a translate. I mean you do want to end here, but my experiment with this is your end framing The throw and turnaround gives you a lot of room In terms of where we end up. So I will probably do this with a mostly pan I will try a little bit of translate this way. Maybe And it might just be This end framing set wise will be in a different position. Well, I think boom in terms of that Squashing down be kind of cool. Then you can have little arms down here push themself up Lift up like that, but then I would have arms down and the head down, right? So the head is there That's my face here teeth and the neck goes up into this right and then back legs go up first You got your crawly hands here back up and Then because of that maybe the creature those are starts to readjust maybe puts his legs back there So that the balance goes a bit more back there kind as a cheat so that Maybe then at that point the leg can come forward, right? So one leg is back here once back there in front of it so that it gives a bit more Stabilization so that the head can come up And then I would do what I said before it's more like a It's like a horse trying or a Bull trying to get whatever is on their back. Okay off their backs. So to me it would be less of a throw just be very very Far also your arcs feels like it's doing this and it's speed up and slow down here. So I think you could totally do Get off my back here with a land on the on the on the his back and then roll over into this Because I think that way that what makes a bit more sense I think weight-wise it would make a bit more sense. Also. We're having a back roll, which is different than a Flatten here, but also if you have a roll here and roll here might be too similar So I think that would be cool We keep this as a squishing flattening slide and then this would be a roll over Into that then you can do a And they both yell at each other at the end Okay, so I personally would work on this This section here and then I would Send me this separately, right? So instead of doing this whole sequence I think it would concentrate full on and all your time on a shopper shop basis now this and then this and then that and then that But that's just me I mean unless you want to do every shot just a little bit more and just gradually bring all of the shots up in for a sequence That's totally up to you Alrighty that is it from me. Thank you All right, there's an email you can sign up you can start whenever you want You can submit whatever you want you get 16 submissions either way a like and subscribe would be awesome. All right. Thank you