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Destructible Voxel Vehicles

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Published on Mar 1, 2015

Read the related dev-blog entry: http://www.atomontage.com/?id=dev_blo...

This work-in-progress example shows high-resolution voxel geometry being altered during real-time simulation. The presented destruction is done using eraser/blob tools. Any voxel geometry can be altered this way - no need to worry about the polygon budget!

The APC (by Nikolay Nikolov, see http://nndesign.tk/ ) and the cabrio (by Peter Blazej, see http://pbdesign.ic.cz/ ) have been voxelized using projection-based voxelizer. The off-road car (by Mattias Magito, see http://www.mattiasmagito.com/ ) was voxelized using ray-based voxelizer. The terrain has been generated. All was done in Atomontage Engine on a XMG P722 notebook (assembled in 2012, specs: http://www.mysn.eu/xmg-p722 )

For more visit the AE homepage: http://www.atomontage.com
Contact me if you like this project and want to help: http://www.atomontage.com/?id=contacts
You can also become a donator: http://www.atomontage.com/?id=donate

Special thanks to Dan Tabár, Schenker Notebooks and others (see below) who are helping me to keep this project going!

http://crush2d.com/
http://www.mysn.eu/
more: http://www.atomontage.com/?id=donate

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