 So you want to anime shade your character but you have no idea where to start. Not a problem. Now there are as many shaders as there are styles of anime. The specific style that we are going to try and replicate is the one from Arc System's Guilty Gear. But this style really requires you to completely change your 3D model and workflow. And what I mean by that is the shader is actually a really small part of the look. You can dump the shader on your model right now but if your topology is not built for it and you didn't adjust your normals and you don't use Arc System's Square UV Texture and Techniques, it's just going to look like real, cheap, fake wannabe anime. So if that sounds like a lot of work and you really don't want to change the way you to apologize, texture and UV map, I highly recommend that you try an easier, simpler anime style like Genshin Impact. Just so you understand what the difference is, on the left side is a texture map from Genshin and on the right is a texture from Arc Systems. The left side is pretty much a standard texture map which means you can basically use any standard UV mapping and texture and techniques that you are comfortable with. Arc Systems however uses their own special square UV mapping technique and there are very good reasons for why it's set up the way it is. However, it does take a lot longer to create. Personally, I like the way Arc Systems looks a little better so that's the style that we are going to cover this month. I've spent a lot of time trying to figure this stuff out by talking to people like Rukikuri and Yuli who I believe do it better than everyone else. I'm a big fan of their work and I'm not sure if their commissions are still open. The photos for our character in Macrophage were actually done by Rukikuri herself. The members and the patrons were able to save up just enough money to hire her and we all think she did a fantastic job. So shout outs to both of them for being so awesome and helpful because a lot of what I'm about to show you I learned from them. Okay, so if you join me next video I'll tell you about some of the most useful resources that I think you should have or know about before we get into it. As always, thanks for watching and hope you have a fantastic day and I'll see you next time.