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Accessibility and VR

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Published on May 18, 2017

Brian Van Buren, Tomorrow Today Labs

Virtual Reality is here! Virtual reality (VR), and it’s cousin AR (Augmented Reality) are the next big platform for mass media, productivity and entertainment – and that includes video games. VR is a unique medium with unique accessibility concerns, and as developers we need to address them now, at the beginning.

This session will cover the basics of VR as it exists today; what you need to know about the hardware and software. It will cover the specific accessibility concerns of both, as well ways to design software (in general) and video games (in specific) to be more inclusive. Topics such as AR and non-entertainment software accessibility will also be discussed, as well as the near future of VR and what to look for as the technology moves forward.

Session from #GAConf 2017, hosted by IGDA GASIG, gold sponsor Microsoft, silver sponsors The Entertainment Software Association and The Paciello Group.

Recording & editing by Shane Meyer, captioning by Kait Paschall.

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