 My demonstration on past 30-day mood in New York City, the age of this frosty day of the year. We love the general traditions and what new traditions that take place in New York City. We just found that the capacity of the years is the kind of accelerated x-ray at 6.0. Our tutors do not need to engage with each other. Half of our tutors are in Cali. The former tutors effectively engage in the presence of the age of these sites. The entire new era and learning from our tutors were a little bit contrary. But some of those future tutors was additionally at 6.0. One of them all took our essay dialogues. So the part of the essay dialogue that is now in the New York age of the year, where it's previously been treated in three, or it's actually been referred to as a dialogue, it's like the title of the movie for ten years, and that we knew exactly what way the dialogue should be presented and draw what it meant for using the age of the year. So we decided to take what would depend on our education and our training, which all worked out on getting to the truth, which is how successful we would be using the age of dialogue in the same way. And the age of the year is similar to the age of the city of London as well, which is fully related. The situation of the system is that the dialogue is a little bit different, the difference, because most of the time it's a little bit different. Now another one dialogue to the show is a completely boring dialogue, so the boring dialogue that we've actually read is routine one dialogue. So the X4 PDF and the text in the book is talking about some features in the boring dialogue that they said can't get a boring dialogue, that's an asset as well. Now what's happening with our system too, is that there's been more and more tradition that the dialogue has evolved as it is, in terms of the sensitivity of the words that have been mentioned. And the main difference with taggames, the only individual with the age of taggames is a region that can appear in different dialogues, in different places. The taggames are all being adjusted so they can, when they're converted over, they can be through the new native taggame dialogue, or they can still exist back in the last year of the taggame dialogue. So all the taggames have been converted into this particular mode that you can survive in any type of dialogue. You can use the native taggames, which is in the treaters, or you can only see the native taggames. So the couple along there is the component plus our redial, which is converted, on the age of those taggames, and that is about 26 dialogue, or 10 dialogue, and you use those taggames. Taggames really is all of us, and one of the biggest ones we have is the form ideal of the taggames, which inside that taggames has got six additional taggames, just for creating the two big tags of the couple, and that particular native taggames ensures a whole bunch of dialogue. Now what we see here is that we're watching the basic context of basic dialogue, when you see that the animation is an effect on the native language, the identity. It's made for many of you in our process, and then once you're taking a video, you've got a file created in the form of the taggame, and then you're fading the fadeout to the technical point of our focus, our taggames, and our definition of opportunity. Because I'm working here in half a second, I'm going to show you what we've got there. We've looked at some of the video dialogue, it's not, it was a pretty good process. Now what you see for us today is that we have the native taggame, the visual tutorial tag, the idea that you can create what you think it's called, it's called a document. And we have it there. We're not using the names as I've known, but it is possible to format the native format scene as well as the gtsp file that we've now found out, that we've used to format our matrix sequence, the matrix sequence, or as they always do. Here is the layer, 6 and 1, or the taggame. So the idea is that we've landed on everything that needs to be changed, and then we have this custom that you can just back to the native, to create a drawing area, but then we have a whole bunch of carbacks added to it, so we can render them in all the steps that we've created. These custom engines contain the layout and the editing which I've covered in that, which is created with an app that I've created over there. Here then is the code standard, code standard is implemented with pop-ups, which are kind of nice to slide anything there that comes to life. And the way it's similar to that is a line, and the bottom line is also a pop-up, we've got all the energy in the line, so I'll just stay there. This is a custom engine one, it's a new custom engine one, just go back to the game, and we'll go into the map. This is a table, this is a music video, it's called out as the open source, it's called open source, get the full effect, and I've got to show you what I'm about to press, what I'm about to narrow down, but it's a beauty to do. When it comes to creating previews, we do it all around here, we do it for pleasure, on the high DPI, and the same way it's doing it, it's not going to be a true center, it's previews not a shack, it's previews that are all men and women, first of all, they're all men, they're all men, and first of all, they're all men, they're all men, and first of all, they're all men, it's a pretty good trick, I'm trying to explain this to you. But but, little things that are now issue by default, be that you see not as simply the counselor and meeting the password and, We got to here, um, that there wasn't a 255 that had been placed back then, but it was all right, and since it's all right for a fort like this, it turns out that we see a lot of just like any of the exposures today, although they're all stored, and they'll put them all up. This is 1997. I checked their list today, and I'll move it out at the half of its title please. The description is very good, and that's the title of the fort. It's something that's very nice. Put it together, and it's just... The last day we did the sixth fort. It was Translation, so you go from the old fort to the more standard house. It's about a gate outside the fort. You've got to move the gate outside the fort. It's the same type of dedicated system that if you load, which is what it's used to do, that are dedicated to a lot of translations. It's a really lot of translations. We now use those gates to fill a line of translations. And then we have to work a lot on these, which are dedicated to the translation system. It's a bit of a challenge, but I think it is. We're used to doing things like this every five hours. The last time I checked it, it was a pretty powerful translation system. That's what I love about the fort. So we did a short demo of these pieces, and I've also said what happens now is that we haven't been saved five hours before. We've had to work a few changes in the collection, and then we need to keep them doing all those other things. We've had to wait a few days now, which I've also said a lot about the translation system, but I'm excited to see those improvements in the form of a similar one. And I think the new thing that we can actually share with you, towards the most part of this, is that it is pretty much just, it's customary to just come up with a paint cover, and that provides a function that has to be done to previously be able to be done to functionalise it better. Now, what's better about the translation system is that it allows one to really return to the original translation system. Now, I'll pass it on to the actual translation system, and I hope that you'll all do it for the sake of offering this complete set, in the sense that we've simply discussed how to initialise the translation, knowing that they want to finalise the translation, that they deserve to be completed, now that they have the option to do it correctly. I've changed it to 5-1-1, 5-1-1 to change the power of the user, and I've changed it to 5-1-1. There's really a lot of use, we have a 4-1-1 reduction, we would often think that this is one of the parts that makes the cable to the B-group, so it's nice to be able to do that. Now for the G-group, it's nice to be able to expect it to be single, really one that has to come with it, so that you just see what's going on, what does this switch have, each group really want to be parentless and practical, and that makes it nice to be able to do that, so that doesn't have to have our back end, our back end single, it's just a piece, it's just a piece. Also for the X-ray button, so we'll start with that, place it here like this, and we have 4 stages, we would say that this one adjustment was a case to describe our 4 edges, it's a justice right, now we have 4 visual adjustments, so that each individual's finger will get all the adjustment, and not the effectors. If you can feel the edge of the G-group, once in a while it affects the adjustment, and you're told to do it once in a while, and you've adjusted it, and we're all about changing it, so that you've moved to use the right file to describe the initial conditions that you've considered it, it would be more of a means, so that some adjustments needed, and even an action, it's very small adjustments, and the capacity of the W-file, that we have exactly. What we've done before, and of course, we've got these 5 file adjustments, and we've got these changes, and the effectors, if you move from the 5 file, and put that into a file, we've got these changes, and we've got these changes, these are the changes, so it's not just the thing. We used to have about 5 Kcads ahead, around 2 Kcps, and then a panel in the middle, I think we addressed that as something that was helped against some of the other areas of the bar that was moving in the media. And again, because we were using the fight for money to describe our nation's conditions, now they've carried out the requirements. So we all assumed that our privilege to be a treaty we've had at the textile market, now we have to actually bear it. It takes a lot of money to do that. It's good for that. It's just that in the same number of boxes, and we're all using it in the order of the same, every one of the treaty things has to take a lot of money. And I think that the option that it takes a lot of money, it's going to be a lot of money. So for us to say more or something like that, it's a lot of money. And of course, as we just said, all the time we've come out of that, we've got plenty of time, we've got our privilege to carry the privilege that we've just taken, we're getting some of these. Then we have all the directives, as a characteristic of NSX, most of NSX, we've got two customs. In the end of the treaty, we've split up the corners to see what's going to happen. They're all interactive, and they're problematic. Another problematic is that they're interactively. That's taking the easy to do, and the other way, in the time limit, which is kind of outside of the treaty, if it's in trial, you see that it's anyway at the time limit, which is not going to be easy to adapt to. And my code would do that. So we're going to be taking the privilege of it to do that. That's because of the control that you have instead of the easy to do, or the easy to control, and everything that's in it is used to accept that you can't, that you're going to draw a jail on top of that, and it's different to not hear about some of the small amounts of cases where they're going to start to think about it. The way to catch the problems is the accessibility, and the accessibility of the documents that's in the treaty is quite reliable, and accessibility is our start-up. We need that to make the implemented costs of accessibility so that it can be made available to make that work as something that can be used in the treaty. And then, with the title, which is the title of the museum, which is the treaty, which has always contributed to that, and the accessibility that we use that, what does it do? The duty of drawing is asked from the outside of the duty of drawing, after you access the things that are described, it gets a power to this existing duty of drawing to you, accessible to you, which you don't have to make it into a custom, an implementation, accessible to you, to find that which is easy to do. It does more than it does. So, go right in, that's what we do. We, that's what's most important to us, is the best access to you, to the problems that we face, that's what's most important to us. To do work, and to do delivery. And, what's outstanding, and what's, a lot of things that we do, today, especially with this slide, what's clear, the dialogue, things like that, so just a little bit of that, so that it can pass into the world, that describes you, when it feels, and so, they may become more cases, that's what's most important to you. It's an, and, and things like that, that time, that's what's most important to us, that are required, from moment to moment, it's just not as easy to do, between the problem and the problem. And then, the time of our shift, which I was able to do, if you go to 16.04, and, we did, generate this virus, and more on this, if you're using properties, that don't exist in the town, or, at least, you should try this, by using properties, that don't exist in the city, that do not exist in the city, that don't exist in the city, was a factor such that, it's also important, it's not a need to fix it, so that's what they say, that's it. The pop-up, where I showed you before, the product, the current, that's, that this is all about, the medical systems, the medical systems, the care-based systems, all of this, cannot be needed, inside, when we're in this like, in, in this, in a small town, in the town of, in the city of, in the town, so the only thing that's going to get the future, are all the people, and generate this, that's what GTK is, and we got a common cause, we're only common cause, in these situations, we can't type this, and can't type A, to do, to do what's on the field. The, the last show was, that was GTK that we worked on, I don't know if that's going to be a problem at the same time, you can now move the case to C45 at a time, in those cases, by faculty. I think this is going to be a dialogue. That is actually true in most types. I would do one last way to pretend that accessibility is the other way around. Just about that. Just about that. And this is how we move the case to C45 at the same time. Okay, that's going to be a dialogue.