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Modeling Facades in 3ds Max - Part 3 - Defining Irregular Areas

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Published on Aug 13, 2010

In this tutorial, learn how to add realistic detailing to your facade model. You will begin by defining the simple building openings and ledges, and other irregular areas.

Level: Intermediate
Recorded in: 3ds Max 2011
Files used: http://areadownloads.autodesk.com/wdm...

This tutorial is intended for use with 3ds Max version 2011 or higher.

► For additional learning content visit AREA by Autodesk | http://autode.sk/AREA3dsMaxTutorials

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