I apologize deeply for the horrible visuals. I'm a programmer, not an artist, and had to do all the sprites and sound effects on top of the actual programming in such a short time, which was not really according to plan, since artist and sound designer Daniel, who actually wanted to participate, was called in to work unexpectedly. Hence not only the visual and acoustic quality suffered - implementing all the features we had originally planned (and farting wasn't one of them...) wasn't possible either since I had about half the time available for programming.
Anyway, the game is still pretty fun. Maybe I'll do a "HD" version with better textures, or even one with 3D visualization later, but for now this is all there is, and I'm glad I participated in the jam.