 Hey guys, it's a Sunday. I just dropped by the studio for a meeting a very important meeting regarding Something that you're gonna learn about soon, but it's related to the blender game engine real-time mode So stay tuned for that But I just came to my desk I was reading the commit logs and then I saw that Lukas Stockner committed a patch You know Lukas Stockner this developer is German developer that has a patch for everything in blender Especially related to cycles mainly and this change is also related to cycles is support for IES lamps, it's a IES if you Google IES It's a text file this very helpful website tells you that it's a text file That describes the intensity of a light source and at points of an spherical grid So yeah, that's it basically is a text files of the very simple that just tells The lamp which direction which in how intensity How much intensity is gonna have in a spherical? Grid so it works very well with with any lamp But mainly with point lamps because you don't have to do anything like it's not like a spot The point lamp will light whatever this file tells it to so This it's very simple It's just a text file basically but allows you to have very interesting lighting especially more realistic lighting because some IES files you can find them online and Some companies even that create lamps they contribute and they Release their IES files for like architecture or just having the exact way a lamp shines So that is now possible in cycles and if you come if you get a blender from the build But it should be already there. Otherwise wait another day, but Basically, let's see how it works. So here I am. I'm gonna make a little wall and That's it this IES support is a texture that it's a Texture is a node basically the type of type textures. So in your lamp, which is go to the node editor In cycles remember So if you're in cycles and you use the nodes here, you'll see regular strength and If I add a new node type IES texture I can pick either internal if I have it in inside of blender Which is faster if you're just playing with it or you can just also Load any IES file and these files you can get them online Eventually blender will ship with presets. So that will solve the issue. But this is Basically what you get you load a file is like a script node and you can set the strength and the output is connected to the strength of your lamp and Voila, that's it the In this case the best way to see it is with a point lamp But the issue with that is that the point lamp by default in blender doesn't show direction unless you have a like a manipulator So you can't really see the Direction, but you can also use spot lamps for example or change it to an area Position where you want it to be pointing and then going back going back to a point lamp. So that's basically it actually you can just load those files and Play with them just just Change the types and you can even go crazy and start mixing them up Of course, this will break. It's not gonna be super realistic I guess because it's gonna be not one type of lamp at the multiple So if you mix those you can do crazy stuff You can let's use something like that and So you're mixing one kind of lamp with another kind of lamp and you're getting even more, okay, I should put it here and You can just break all kinds of physics make a black hole Anyway, it's super fun to play with and it's for architecture, especially it's very very nice These files you can get them anywhere if you do a quick Google you will find where to get them They are mainly free like for example this guy in gum road. It's for free He's releasing a zip file with how many over 282,000 kinds of lamps, maybe that's a bit too much, but There are all kinds of website you just click around and you will find them I found this one for example that you just click and it gives you a zip file that you can Download and just use it. It's a text file. So it should be fairly easy to find and not not Not too complicated. So I Hope you like this. It's not part of the call quest itself. It's just one of those patches that Lucas has made and contributed to Blender and now is part of Blender cycles and possibly Eevee in the future, but first the idea is to have it on on Cycles and then I read it somewhere there that might be possible on Eevee. So that's that's it So it's a short update. I hope you're having a good time good weekend And I will see you again in the next episode of whatever Blender development