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Published on May 15, 2012

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  1. 1

    USC Annenberg's Media Center is "One Big Sandbox"

  2. 2

    USC Annenberg Alumni Use 24/7 Digital Tools and Social Media

  3. USC Digital Repository

  4. 4

    Augmented Reality and Journalism

  5. 5

    Project Syria: An Immersive Journalism Experience

  6. 6

    Wheelchair Art by USC Impact

  7. 7

    Digital Empowerment - the USC Annenberg and Adobe Collaboration

  8. 8

    What are we creating at USC Annenberg?

  9. 9

    World Bank-USC Annenberg Summer Institute

  10. 10

    USC at SIGGRAPH 2013

  11. 11

    Digital Entrepreneurs Panel

  12. 12

    CCLP Dialogue on Internet Freedom: A Conversation with Michael Posner

  13. 13

    Gunslinger Trailer

  14. 14

    REFLCT: A HEAD MOUNTED PROJECTOR DISPLAY

  15. 15

    Annenberg Innovation Lab Conference Panel: The Cloud, Education and Public Policy

  16. 16

    TEDxUSC - Aram Sinnreich - The Next Generation Internet

  17. 17

    Hybrid Forms Writing in a Networked World

  18. 18

    ICT MxR Lab's Response to Google's Gmail Motion

  19. 19

    ImmersiveTech Summit 2010 - Dr. Mark Bolas - From Here to There to Here

  20. 20

    ImmersiveTech Summit 2010 - Dr. Jacquelyn Ford Morie - Immersion & Virtual Humans

  21. 21

    Annenberg Research Seminar - Joe Karaganis, Social Science Research Council, The American Assembly

  22. 22

    Danger Copter: 3rd Place Winner at Qualcomm's 2010 Augmented Reality Developer Challenge

  23. 23

    Creative Commons

  24. 24

    Using Kinect and OpenNI to Embody an Avatar in Second Life

  25. 25

    World of Warcraft with Microsoft Kinect using FAAST and OpenNI

  26. 26

    @touchpoetry

  27. 27

    Primesense Camera User in Wheelchair Comments on Motor Rehab

  28. 28

    International Physical Therapy Expert Discusses Primesense Camera for Rehabilitation

  29. 29

    Journalism Director's Forum - Ian Bogost

  30. 30

    The Popular Music Project 2010-11 Distinguished Artist in Residence - Raymond Roker

  31. 31

    Mark Marino: E-literature Explained

  32. 32

    Virtual Human Interview

  33. 33

    Annenberg Research Seminar - Conversations in Public Diplomacy with Dr. Ronald Deibert

  34. 34

    The Interregnum

  35. 35

    Overview: ICT Virtual Humans

  36. 36

    Overview: Responsive Virtual Human Museum Guides at MOS Boston

  37. 37

    USC Annenberg Research Presentation - Wikipedia and The Future of News (Part2)

  38. 38

    USC Annenberg Research Presentation - Wikipedia and The Future of News (Part 1)

  39. 39

    Joel Clifft: USC Thornton Alumni Video Series

  40. 40

    Paul Debevec: Animates a Photo-Real Digital Face

  41. 41

    Thespian: A Decision-Theoretic Framework for Interactive Narrative — Talk by Mei Si, PhD

  42. 42

    Annenberg Launches Stroome - Web's First Collaborative Online Video Editing Platform

  43. 43

    Veteran Community in Second Life — ICT Talk on TOPSS-VW 3/2/2010

  44. 44

    "Synaptic Crowd: Vox Pop Experiments" - by Joshua McVeigh-Schultz

  45. 45

    "Refuge": Promo for a Short Film by Arthur Musah

  46. 46

    "Efficient and Accurate 3D Reconstruction of Urban Scenes" by Huei-Hung "Chris" Liao and Yuping Lin

  47. 47

    "Water.Moon.Mirror.Flower." - An Animated Film by Tianran Duan

  48. 48

    "Round": Promo for a Film by Camila Tanabe

  49. 49

    "The Legend of Arad": Promo for a Fantasy Film by Sepehr Dehpour

  50. 50

    Online Communities Speaker Series - Karim R. Lakhani

  51. 51

    Art of the Long View - The Network of 2020 with Ivan Seidenberg

  52. 52

    Dean's Series on Sustainable Innovation - Exploring Virtual Worlds and Network Culture

  53. 53

    Network Multidimensionality in the Digital Age Seminar Conclusion

  54. 54

    Network Theories of Power - Manuel Castells

  55. 55

    Network Theories of Power - David Grewal

  56. 56

    The Semantic Web - Nigel Shadbolt

  57. 57

    The Semantic Web - Wendy Hall

  58. 58

    International Seminar on Network Theory Keynote - Bruno Latour

  59. 59

    The Inclusionary/Exclusionary Logic of Networks - Barzilai-Nahon

  60. 60

    The Inclusionary/Exclusionary Logic of Networks

  61. 61

    Network Theory, Conceptual and Methodological Issues

  62. 62

    Network Theory: Conceptual and Methodological Issues

  63. 63

    International Seminar on Network Theory: Introduction by Manuel Castells

  64. 64

    Second Life in a 3 Screen VR Theater

  65. 65

    USC ICT Virtual Humans Ada and Grace Debut at the Museum of Science, Boston

  66. 66

    Entrepreneurship and the Community Web: Part 4

  67. 67

    Entrepreneurship and the Community Web: Part 3

  68. 68

    Entrepreneurship and the Community Web: Part 2

  69. 69

    Entrepreneurship and the Community Web: Part 1

  70. 70

    Entrepreneurship and the Community Web: Unedited Part 2

  71. 71

    Entrepreneurship and the Community Web: Unedited Part 1

  72. 72

    Annenberg Research Seminar - James Fowler

  73. 73

    Journalism Director's Forum - Dana Chinn

  74. 74

    Annenberg Research Seminar - Jonathan Aronson

  75. 75

    USC GamePipe Laboratory

  76. 76

    Everett M. Rogers Award - Dr. Garth Japhet

  77. 77

    Annenberg Research Seminar - Paul Leonardi

  78. 78

    Quotes from "The Art of the Long View: The Media Company of 2020"

  79. 79

    Dialogue-The Promise of New Media

  80. 80

    Art of the Long View

  81. 81

    Annenberg Research Seminar - William H. Melody

  82. 82

    Journalism Director's Forum - Nonny de la Peña

  83. 83

    3-D Technology in Film

  84. 84

    Simplicity Unnested

  85. 85

    deter

  86. 86

    'Viral Spiral' with David Bollier & Marty Kaplan

  87. 87

    Plenary Session: Envisioning the Future of DIY

  88. 88

    Copyright and DIY Media

  89. 89

    DIY Media: The Intellectual Property Dilemma

  90. 90

    Open Source Tools - '24/7 - a DIY Video Summit'

  91. 91

    24/7 - A DIY Video Summit, 2008

  92. 92

    ARP Peter Lunenfeld 12/2/08

  93. 93

    ARP Jabari Mahiri 11/18/08

  94. 94

    IMD Forum for 9/17/08: "Define Immersion..."

  95. 95

    The Internet and Society

  96. 96

    Annenberg Colloquium: "Science About Fun: Primitive Psychological Responses to Games and New Media"

  97. 97

    The Digital Future of Washington Journalism

  98. 98

    ABOUT: Institute for Multimedia Literacy

  99. 99

    IBM INNOV8 Game Play

  100. 100

    Web 2.0 Resources for Research and Teaching

  101. 101

    Orwell Conference Second Life Presentation: Orwell Comes to America

  102. 102

    RESEARCH: Rebuilding the Ancient City of Troy

  103. 103

    ABOUT: Multimedia at Keck School of Medicine of USC

  104. 104

    ABOUT: Transforming Teaching Through Multimedia

  105. 105

    Multimedia in the Core Curriculum at USC

  106. 106

    Light Stage 5 from USC ICT

  107. 107

    Benjamin Button/Brad Pitt Maquette at ICT

  108. 108

    USC Annenberg: Communication at the Center

  109. 109

    USC 2014 Global Conversation Highlights

  110. 110

    Alex McDowell on Building Virtual Worlds | USC Global Conference 2014

  111. 111

    Where can a USC Annenberg Journalism degree take you?

  112. 112

    Game-Based Rehabilitation

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