 So guys I am back with another Lord of the Fallen video and today guys We check out the latest patch version 1.1.2.3 1 now when this does eventually release I'll probably think later on this week or early next week on Xbox and PS5 that patch number will be I think slightly lower It's normally like on PC a few digits higher So yeah, either all guys don't get confused is for eventually come to PS and Xbox But at the moment it's seeming in now live only on steam But it just say here Patch version 1.1.2.3 1 October 24th 2020 through so seven minute read they say it's live now on steam and all platforms More information on Xbox and PS5 as well as epic to come. So yes, let's go. How's it going guys? My name is dbj and if you do enjoy the video leaving a like really helps out And if you like what you see you want to see more be sure to subscribe Greetings lamp bearers. They say thank you everyone for fantastic exception on our ongoing plans for the game Rest assured compliments don't make us complacent quite the opposite They keep igniting our commitment to all of you Especially now that our community has grown to one million copies sold Worldwide that's quite an achievement not gonna lie, but I actually thought it would be more than this I don't know why I just thought it'd be more than a million But hey evil all guys congratulations. I mean it's still a massive massive achievement. No doubt about that Thanks again for your unwavering support on our end We will continue to provide you with constant game improvements based on your feedback Now let's delve into today's patch day state new game plus due to popular demand We will allow players to activate the new game plus zero mold from vestiges Tomorrow once they completed the current game pretty cool stability identified a particular pulse process material permutation that certain GPUs could not handle Optimization adjusted the spawn distances for on the parasites to reduce the number of active actors Simultaneously in the revelation depth area. We have worked in collaboration with hardware manufacturers to enhance the automatic graphic settings configuration Onto AI fixed navmesh is in the system to better support on both enemies on a specific floating platform Refine the navmash on a specific turn at path of the ocean that could mislead AI's to a dead end Potentially causing them to get stuck Refine the navmash at the bottom of pilgrims perch allowing AI is to traverse a thin wooden plank That players could previously use as a soft spot Hey, I'm sure posted a video on this about how you can easily cheese the red reaper here I mean these what these people are on is quick guys. I'm not even joking Fixing issues barrels getting stuck on the specific conditions on the manned supply elevator path Re-enabled the lock-on feature for ambush enemies in upper car roughs. Okay, so onto bar seas Sister Deleth will now have her parasite active from the beginning of the fight instead of after a few seconds As it was observed that this could confuse some players Unto balancing the amount of healing from killing an enemy with the ring of nourishment equipped has been increased From 5 to 15 essentially a great improvement. I'm not gonna lie Onward egg health reduced from 2 or 5 to 166 we've increased the pilgrims perch key by price from 9,500 to 1800 What why as we noticed that some early game players were tempted to grind for it only to discover I didn't have the appropriate level for the area Okay, well That doesn't really make sense people are still crying for it. Okay, so we noticed the endgame players were not relying I'm parrying as much towards the end of the game That's why we've reduced the maximum stag at half region scaler in new game plus and normal gameplay From a 1.5 times to a 1.25 times, okay? Goofy strikes output increased on some weapon families, especially heavier weapons and fists Scala for all the leveled players increased by 50% to make all the leveled clients deal more appropriate damage To shake up a bit of the meta for PVP pay it as a light sword Receive nerves to poise and posture damage dealt while the judge cleric sphere received a buff to smite damage dealt I mean, this is fine for me Just leave pay it a sword alone within PvE because it's a weapon I actually really enjoy using and we don't want to be nerfing the game now I mean it's too early way too early to be dropping nerfs based on a few people's opinions when the majority of the Community see that pay a sword is perfectly fine the way is especially for that PvE. I can't comment on PVP I'm not gonna lie. I hate it. Okay, so level design discovering a secret temple in a hidden location now displays the temple's name in a more prominent position Added an additional void volume at the imperium to prevent players from falling for too long at certain spots Collisions the large altar asset inside the cathedral lacks object collision in several places Hitting the wooden door on the left side of the pilgrims arrival area used to produce a stone related sound effect But now it sounds like wood the collisions of a moving staircase in a castle have been Improved to accommodate shooting from their moving stairs better Players could enter an inaccessible area under the umbral platform at the end of the hidden path in Sisters I made you to a missing dead zone Not anymore revised fog walls and fighting a boss in sisters abby When being helped by a secret character a wall at the Sunless Skaing has received some camera collision refinement to prevent players from seeing through it Fixed the collision of a rock at Fitzroy's gorge cave that could hold an enemy on top of it if hit with a big Displacement weapon Fixed a collision at the Fitzroy's gorge cave that could block enemies from trying to jump down from scuff holdings Fixed a bug on fifth of the chill curse in which a small asset could block the player from jumping down from a rooftop Okay, so on to elevators Elevator doors now have a brief delay before they start moving up or down allowing players to exit before they begin Moving this change provide players with a chance to reset the elevators for the next Respawn it's actually makes sense I mean sometimes I go down an elevator or up it And I'd accidentally stand on the plank in the middle and it'll go back down and give me time to escape it It's a pain in my ass. So this is definitely a good fix Okay, so on to visuals fixed material in some on real statues in lower car of mines district Okay, so on to UI Move the resolution scale to graphics settings the catalyst bow power statistic is now displayed in the inventory tab Resolved an issue that could occur when the character slots were full and the player over wrote One of the old characters We've hidden the health bars of enemies that receive damage off screen to avoid seeing them in boss fight rooms or unintended locations Okay, so on to Audio we've resolved an issue where some ambient sounds could start playing under certain conditions And that is it my guys This is patch a game 1.1 point 2 3 1 it's live now currently only on steam It will eventually come on Xbox and PS5. I probably will be a few changes here in there But for the most part, this is probably what we're gonna get So if there's something on here, you want to take advantage of before it actually arrives You want to do that now before this does arrive on console, but hey, oh there we go guys That is what we have for today's video patch notes for the version 1.1 point 2 3 1 Which released on 24th of October, which was last night I do believe and early hours of UK time zones mornings So there we have it guys guys if you enjoyed the video leaving a like really helps out if you like what you see I want to see more be sure to subscribe and hopefully guys. I will see you on that next one