Loading...
Loading...
Loading...
Loading...
Loading...
Available now:
http://www.mugenguild.com/seanaltly
The stage is Mittleberge Castle by P.o.t.S. It is available here:
www.mugenguild.com/pots
There is an AI patch that comes with the download on my Freewebs site (which was updated a couple of weeks ago, so if you downloaded it before then, get the new one). It was made by LuwiigiMaster and I find it be a fair, beatable but challenging AI. The reason his "standard" AI is dumb is because I don't know how to make AIs for people, so I got someone else to do it.
Also, I appreciate the kind words, but as I've said on Mugen FIghter's Guild and other Mugen forums, I have had way, way, way too many people tell me he's slow. He is faster now than in the video, which is IMHO too fast for the character, and at this point I honestly can't help but get perturbed every time I hear it. Solid Snake is NOT fast. He is deliberate, careful, and skilled in combat, but not fast. I will never make him faster just so he can keep up with the plethora of over-powered, unbalanced and broken characters that most Mugen leechers love. The problem isn't that Snake is too slow, it's that the characters he's facing are too fast. I am a whore for character balance. I meticulously design my characters to have strengths and weaknesses. The whole reason he has a stun grenade is for characters that are too fast for him, because in MGS, there are enemies who are faster than Snake. He responds by outsmarting and outfighting them.
If this still isn't good enough reasoning for his speed, than I suggest that you feel free to modify him for your Mugen (for personal use, of course). Anyway, thanks for the feedback.
Be sure to get this as well, as it fixes a major bug in the current AI: http://www.sendspace.com/file/k3wdbe
Loading...
Working...