 Alrighty, let's play this in full here. Let's play this again, it's fairly short. Cool. You guys, it's really cool to see. I'm always fascinated by using video reference really, really closely. Obviously, it all depends on the style and the purpose of it. But what I like about the, it's just seeing all the detail, the detail you put in on the landing, the adjustments on the feet, the little detail on the foot roll. Again, it's all dependent on the style. I wouldn't put this on a cartoony reel. But it's interesting to me, in terms of a study option, or just the way I'm looking at, if I need to add more detail, like where, what I put, what, like, how is the route moving? I think overall it's really cool. There's good weight. Probably, I mean, it looks, obviously it's matching fairly closely. You could experiment with taking the route just making the whole thing like 10% faster. Just give it a little bit more snap during this section. I don't mind doing here, I think it's fine. Just to see, just to give it a little bit more oomph. But I mean, that being said, it's also matching the reference if that's what you're going for, that's fine too. The only thing that stood out to me, they're two things. Actually three. Three things I would tweak. Again, you can leave this alone. Timing of the route, all that is fine. It's just been interesting to see with a little bit more zest in there. But this is the big one right off the bat is the spacing of your arm. So if I track this here, you got your wrist here and you can see it in the reference too as you follow along. Excuse me, there's a lot of smoke around here. Even though we filter the house, there's still stuff coming in. Anyway, it goes up and you can see in the reference, it goes up one more time. So your arm for the next one should be up here and you can see there's enough of an arc because it's not going to hit a wall. Bam, there's going to be just enough that joint and muscle to continue this. And in your case, bam, you hit that very harsh wall through there. So watch this, right there. That I would definitely tweak. I think it's better on the screen, right one. The second thing I would tweak is loosen up that head and match it a bit more to this. There's a slight feel of head IK or world orientation or whatever it is on the river that it's called, where there's a lot of movement through there, but the head is just very, very, very gimbly. And I think there's more stuff you could do through there with some orientation that you might even just push. Even though as humans, we try to do this, but if you go, if you look at this here, the head is coming towards us. And in the animation, it feels like it's just kind of staying put like a gimbal. And through there, there could be a bit more rotation and X there going up, just stuff like that. And then if you can, and if you want to, do a pass on hands. Just looking at the reference, you can see all the nice detail. So right now I see a little bit in the thumb, but overall it's just a bit, even silhouette wise, even though that's real, it can kind of push us a bit more, bring that thumb down for nice silhouette, offset these a bit, and just tweak the rotations of the wrist a bit more, especially through here. I feel like you want to bring that up and the fingers up just in terms of balance and give this a bit more, a bit more love through there. So to me, it's the biggest one is this hit here and then the head being just a bit too gimbley and then a pass on hands and fingers. It's cool though, I'm curious, email me, let me know what your, just your process was. Like in terms of like what you got out of it. It's interesting to know what, if there's anything specific you gained and I feel like if I go and watch out, this might be just a bit sharp. I know he has it in the ref, but there's something about the stop and it up and then it's a bit this way, this way, this way. You might be able to smooth it out as well where imagine it's a bit more like that and there's some stop and go and a bit of a zigzaggy through there. Maybe it's another one. I frame through it and I would tweak. And if this wasn't, you know, if this was the first pass and you want to go and continue, I would keep the leg like this. That is a plane, but that is not a water plane for fire. That silhouette, just the thighs just kind of match and kind of the knee comes out of this here. Silhouette wise, I would tweak this so it stays a bit more like this. You got some negative space or come back to this, but in terms of balance, you're probably better off a bit like this. So if you want to continue and take that off and just kind of tweak it just on its own and then forgetting kind of the reference, stuff like that, I would do. And then change your normals or two-sided lighting just to kind of fix this as well. Alrighty. All right, there's an email. You can sign up, you can start whenever you want. You can submit whatever you want. You get 16 submissions. Either way, a like and subscribe would be awesome. All right, thank you.