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Tip94 Faster Subsurface Scattering in CINEMA 4D R13

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Published on Apr 11, 2012

This quick tip will show you how to save render time when using the subsurface scattering shader in CINEMA 4D R13.

In the example scene, the render time for a head was almost halved by changing a single setting for the subsurface scattering shader, used here to create realistic shading for the skin.

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