 Hey everyone, welcome back for more exo-series content, in today's video we're going to discuss a hero guide for FC Shell, so we're going to put out something good for you guys so that you might have a guide on how to build her, but before that, if you want to see more exo-series content, please hit the subscribe button down below. So our long wait has finally arrived, so we have here Enchanter Shell, so she just dropped yesterday, I think, yeah, yesterday. So she actually hails from Historic Republic and she is human, so she's grown up already, her human years is at 26 years old, and possession is support, attack type is magical, and her element is machine, so she's the leader of Phantas Magoria, an eccentric mercenary arts company. So as for Shell stats, her strengths are she has high HP, and she has above average attack speed, she has average dodge, and she has average hit. As for her weakness, she has below average attack, low defense, below average crit hit, and below average block. So here we are at her skills and her skill preview, so let's start first with her passive, and I'm a bit happy with what what Line Games is doing. The scroll problem that we had before with with with the text is now gone, you can actually hold, long hold a skill where a passive, then the text holds there, and then you can just scroll up and down, so very good Line Games for this improvement. Anyway, with her passive she has cleanse 3, so damage over time and debuff effects from an ally gains 1 mana, gains mana additionally if health of the target is 20% or less when triggered, and also when health of target is 70% or more when triggered. Okay, the new addition to her passive first and foremost is called dimension leap, so it's a mark, increases dodge for self by 40% and attack by 1000 when attack. All dimension leap mark on self are removed after a successful dodge stacks up to four times. So the build for Shell would be to increase her survivability by giving her well more HP and hopefully what do you call this, the red set so that she can reduce damage as well, and later I'll point out another benefit if you increase her HP. So for second passive this is actually one of the most impressive passives that I've seen, so increased critical hit of all allies by 100%, so I don't know what's better than this skill but this packs a punch for a support character. Next is her passive or third passive, so it's also a mark, so afflicts a charmed enemy with puppet show mark, so you need to make sure that Jani has enough attack stat so that she can apply charm to the enemy over the other side. So debuff if an enemy mark with puppet show dies reduces block of all enemies by 25% up to four times. So every time attacker dies, each enemy on the other side gets a 25% reduction on block, so this is good for killing squishy heroes, then if they have defenders and blockers, they too will be squishier because of this one. So very impressive passive for FC Shell with her Fate Core. Okay, we now go to her S1, so for S1 it's called Last Chapter, so required mana is 2, deals 127% damage to all enemies, decreases attack of all enemies afflicted by charm, again you need Jani for this one, and it decreases the attack by 50% when the attack hits. Okay, I actually was a victim of this earlier, I was able to play, I think that was battle, and I was a victim of this one, I encountered a shell on the other side with mean, I didn't bring shell during the time, and this is actually very very annoying because it decreases your attack, and also if you can look down below, there's a special, it also removes your barrier, so similar skill to Iris and removing barriers. Aside from that, she also gives reduced hit by 30 for four turns by giving them hallucinate if they are charms. So again, the key here is how you pair her with Jani, you can still bring her without Jani, but you get the maximum 100% capacity of what she's capable of if Jani is in the team. So again, she's pretty much annoying, she's fast, she has the same speed as what you call this, as Iris at 74, so you can really replace Iris with her in your lineup. Okay, more on that later, let's move on to her S2 skill. So for her S2, it's called Charging Call, its required mana is 2, so increase attack of one ally except the caster by 35% of own attack for 7 turns, removes all status effects from the target, target gains 3 mana, grants status effect immunity one time to the target and resets the target's turn. Okay, so this also is a headache because not only that you give 3 mana to one character, that hero also gets another turn, resets a turn, and that hero also gets an increase of attack. So again, another headache for the opponent or the opposing team. So Shell is for me right now the top support hero in the game, hands down, might have overtaken FC Iris but FC Iris has her appeal as well, she gives 2 mana to all, unlike Shell she gives only 3 mana to one, so it depends again on the play style that you have for your team. Okay, let us get a preview of what her skill looks like, so that this is her basic attack, so the puppets also grown, they've grown already. So let's see her S1, very nice as usual for the exos team, for the animations, the design, the artwork, turning the kids into adults was a brilliant idea and it shows that it's a good move. So last her S2, so for her S2 again, my usual sentiment is normally these skills or animations take too long, so that's my only concern but apart from that, the quality, the artwork, the video itself and the puppets are already are also grown up together with Shell. Okay, so anyway, let's move on. But before that guys, please do help my channel and support by subscribing so you can see a subscribe button down there, please click on that to get more and updated exo series content. So we are here now in FC Shell's playability, so FC Shell is actually very playable in main and tag PvP, so we do have to create more testing for this. I'm going to try to create or discuss later a team that I'm trying to experiment on, I'll discuss more on it later. As for PvE, she will be good in your chapters, battle for your air squadron, you pierce lab because of her utility and also she'll be good in the core rate. So as for Shell's recommended garden stones, I'm actually complete with the fire set effect, I transferred some from what do you call this, from Valentina. So if you try to awaken her or equip her, I would recommend only two sets. First and foremost is your fire set, if unawakened or pre-awakened, there's a total damage reduction but when you awaken her, it's a maximum of plus 5000 HP. Also another option if you want to go this route, if you want to increase her hit, you can go through the machine set effect, if you want to awaken her with the machine set effect, you'll get plus 3000 HP and plus 12 HP. So let's check out her unleash potential. If you want to unleash potential Shell, you have to look here in the skills. There will be an increase of certain skills in her unleash potential. So you can check it out here and also here. So I'm looking for, yeah this is the one. So deals additional 8% of own maximum health damage when the attack hits. So that is why I'm also encouraging that you use a machine set or fire set to increase her HP. So her third one is this one. So if you click her cleanse, so overtime effect reduces damage against all allies by 30%, can't be stacked. So she adds another overtime effect once you complete her unleash potential, at least for this one, this tree. So try to complete this one and this one to increase additional skills for her. Okay, so synergy with other heroes. So Shell is actually again dependent on Jenai for one passive skill in her S1. So S1 in her passive puppet show. Heroes that increase HP also benefit Shell. You can actually use her as replacement as well for Iris in your teams, especially in PvP. She can actually also be paired with high damage heroes, whether it be a single target or AOE hero. I'm planning to pair her up with Andy because of her S2 and she can be used in any lineup preferably with Jenai to maximize her, you know, her capabilities. But without Jenai, you're roughly using just I think 70 to 80% of her capabilities. Let's take a look at the team that I'm going to bring and experiment on in PvP. So you have Jenai, you have Deva, you have Garf. At the back you have Annie and you have Shell there. So I'm going to try this with PvP as soon as PvP is up. So for my overall rating, one being lowest and five being the highest. Okay, so for her stats, I would give Shell a four because her stats are, she has four high and average stats and four low as well. But her high and average stats are what she needs for her kit. So I'm giving her a four. For playability and content, I will also give her a four because she is almost playable in any content. But for synergy, I would give her a five because I think you could bring her almost anywhere with any hero composition, even if without Jenai. I believe that she can be very good. Again, I would encourage you, if you have a Jenai to accompany Jenai with her to maximize her out. So for my final thoughts, she is actually a perfect disruptive hero, very disruptive indeed. Jenai is actually disruptive anyway and you pair Shell with her. Those two are going to wreak havoc in the battlefield I'm sure because both of them are also fast units and they will really, you know, they will really frustrate the enemy, especially on hits and especially on decrease attack. Anyway, guys, I hope you have summoned for Shell already. If not, I wish you luck in your summons. Anyway, guys, for comments and suggestions, please do write in the comment section. Please like this video and that concludes this video. You all stay safe and I'll see you in the next video. Warden out.