 Hi everyone and welcome back to another episode of our Road to Rank roulette series, my name is Lee also known as Osiris and we are kicking off this week with this team that you can see on the screen in front of you that was thrown out kindly by our roulette wheel yesterday from your good nominations that you put up on the channel last week. Remember that there will be a post going up asking you for nominations for next week's team that will be going up tomorrow morning so keep an eye out for that and do get your nominations in but remember we've still got our 4 bonus buttons that we can activate come tomorrow's episode so we might change up the team but we had a great start to the week yesterday with the team so if you haven't seen that already and you'd like to go back and see how we kicked off the week with this squad you can click up here I'll put a little card in for you you can go check that out and then come back into this one or maybe check it out after whichever you would like but definitely check out game 2 was great and diggers b just is it just showed why it's and threw the question up why am I not used more in this format did so much work and really won us the game in the end along with ditto as well so it was really good I'm looking forward to getting into today's episode I think the main things that I want to do today is bring that mega me to X a little bit more because we haven't featured it yet at all so if you can feature that today that would be amazing the other Pokemon we've kind of had little bits here and there from all of them so far and putting in a lot of work maybe the requiser needs a bit more time but other than that they've all been doing good so let's hop over to this screen let's see what I rate our rankings not bad okay okay it's like unknown territory we were above 1500 finally so I'm in a good mood let's go on the cross my version to obviously some of you out there think I overplay and I definitely do you're not wrong but the hype is just so good when that music and even when I'm like editing the videos and stuff like this I'm like jamming out across my version to the background I love it I think it's such a good suitable battle theme it's so good it's definitely the more one of the more iconic ones that we find in the ultra sun and ultra moon and titles and I'm really looking forward to seeing what other tracks we get because we always get some really really great tracks each and every generation so sword and shield coming up will be incredible I think this is probably the highest ranked player that we've ever had on a road to ranked roulette series isn't it so better get into team preview and not waste time and take this serious case our first opponent today from Japan with a 1713 rating is playing a real good team combined with mega meta cross likely the second mega on the team might not be mega but likely is with the Incinero, Mimikyu and Tabakoko so we've got terrain control from the Tabakoko speed control is likely going to be just trick room from that Mimikyu support and probably the Kyogre here but figure out support from the Incinero to help with that setup Metagross obviously going to be the mega and then and then the Requaza there doing all Requaza things so hmm what have we got that could do well against the Mimikyu not very much I will say that but we will bring Ditto so we can have like three restrictors and I'm gonna bring mega Mewtwo X I think to this one I just think we probably should bring it and okay let's bring inferno because we need the fake out turn one oh this is this is so tough this is really tough I'm gonna bring Requaza up top I'm gonna bring Ditto on the back and I'm gonna bring Mewtwo in behind in behind them all I think as we would be a good shout here but I want to bring our restricted mega Mewtwo X and Requaza so I'm kind of forcing our options here over everything else so let's see how we get on I'm I'm cut I'm feeling optimistic I'm feeling good about this we've got the the crazy white screen that has seeped away and we can get into this one but I'm feeling good about this I think we can do some some work it's just the mimic you worries me a little bit because we can't really prevent the trick room no we cannot but we can fake out I mean is it better to like we definitely fake out the Incineroar for sure is it better to switch out into Ditto I don't think so I think we just attack I mean we got crunch but I feel like Dragon Ascenting is probably hmm is it is it the better option hmm just we take the defensive drop then don't we let's go Dragon Ascent into it's really tough actually because I don't I don't really want to lock into crunch and but probably gonna have to so we don't take the drop to be honest like over everything else like I just don't want to get into a position where it requires that it's just gonna get like knocked out by a play rough like if the trick room goes up and that's what I imagine if the mimic you just goes for a player off straight away or a twinkle tackle then we're pretty screwed so there's a fake out stop the Incineroar doing anything this turn there's a crunch we'll break the disguise on the mimic you see what it does I'm hoping it goes trick room you know that would be that would be better for us yeah okay now I really feel like we probably see Kyogre coming so I don't want to go over heating to mimic you yet I'm gonna go for close combat into Incineroar and I think I'll bring in I bring in Ditto bring in Ditto like me too could have been a nice option there to switch into but it probably goes down if we see a ghost type attack so there's a U turn Incineroar and Incineroar if this is Kyogre though this is not not the worst is Kyogre okay at least we get well potentially we get a close combat into that slot potentially but I think our main goal here would be trying to get through the trick room I think we're gonna lose Ditto I was gonna say get through the trick room and then if we can get scoffed Primal Kyogre and to kind of close this matchup would make things a lot easier yeah into Ditto sorry Ditto Ditto goes down so Ditto not really doing anything there which is a little bit of a shame because I would have been really useful to get that Kyogre and switching for sure okay and well we need to be super careful now with our requires that I'm gonna have to bring in me too I think is the best option here do we need to go mega me too because I think what I'll do is switch Incineroar in Furnip out into Requiser and I could go for his end headbutt into Kyogre just thinking here why can I not mega evolve with me too I don't think we've got the mega stone on me too this is frustrating okay no that's cuz we got we brought rare haven't we that's why so we have got it on there I'm just being really daft and do we go after the Kyogre I'm gonna go after the Mimikyu because we need to stop this trick room I'm gonna go ahead button to it I'm gonna hope that me too can take at least a water spout I don't know if we'll be able to but it means a mimic you not attacking into me too either we could have protected their play rough into me too okay I don't think we take a water type attack now we definitely don't take a water spout oh we do Wow if we can get the mimic can we get the mimic you with his end head but please it's very close okay I might have to sack in Furnake to be honest because this is the last turn of trick route now we've got two more because there's no way I mean play rough could miss right play rough could definitely miss it's good for a dragon ascent let's try and get let's just say the play rough misses that's what I'm gonna have to bank on here I think play rough missing it will protect me too as well I think yeah that makes more sense let's see play rough has to miss now we needed to miss and it hasn't and it's really yeah it's not ideal is it the team so vulnerable to trick room like really vulnerable to trick room I mean we could have brought but free and just went for the sleep powder shut down which would have maybe been a little bit better to do that to be honest we can fake out Kyogre for sure and go for another Zen headbutt into the mimic you and then hope play rough messes again in my experience play rough is like one of those moves it's just so terrible but we see the shadow sneak as well guaranteeing it and now we've got in in for it versus the world it's not gonna happen is it at least the rain's gone now and but there's not really much we can do here at all and maybe taunt would have been better as well on Infernape then the feints at least it gives us an option to shut down potential trick rooms are set up at least but we'll try and get rid of the mimic you but it's all over now there's not really much we can do unless we see an origin plus like miss now we've got bright powder on Infernape as well so it's like why I was really tied for options there didn't really know what obviously the bottom of the bright powder might be handy boost the the chances of us missing in dodging precipice blazers origin pulses could be good that was my thinking logic anyway but never mind good game to my opponent I still think that was a one like I think it really highlights there the vulnerability we've got to trick room for sure 100% like categorically like trick room is a terrible matchup for us and that plays my opponent for really identifying that like so early on and exploiting it but at the same time I think it really highlights areas where we can make changes to the team like little tweaks here and there where we can make things a little bit easier for ourselves and give us at least a chance against trick room but that's all to keep in mind and and consider for changing up the team when we do that at a later stage but we've got an ex opponent so we'll hop straight into it now okay our next opponent is running a team of Whimsicott, Rayquaza, Incineroar, Xerneas, Metagross and Tapu Finney so we've got an x-ray combination here supporting cast we've got Tailwind support from that Whimsicott predominantly you're gonna have another mega in that mega Metagross Incineroar there with fake-out support as usual and then the Tapu Finney with its terrain support let's see what can we do here Ditto again gonna be a Pokemon I do want to bring I think to this match Infernape definitely for the fake-out support it does well against Incineroar and Metagross and the Whimsicott what else do we go butterfree here cuz we can't sleep out it well we could still sleep out of the Rayquaza for sure and but that's about it and we can only match Tailwind which I don't know is it gonna be it's gonna be worth it probably just we get on court as well which might not be that great diggers be can be very good here I'm gonna definitely bring diggers be I'm gonna bring Rayquaza mega me no I'm not gonna I'm gonna bring diggers be and I'm gonna click in quick with Ditto and that's the form bringing and I'm not falling for bringing Rayquaza and Mega Me Too X in the same game again I keep forgetting them like I totally forgot I was like mind-blanked why can't we Mega Evolve Mega Me Too Y oh it's yeah because the Rayquaza of course and I haven't even thought about it till now so it's a little bit there's a little bit of conflict there that makes it a bit awkward to bring both restricted in one game unless we just use regular Ray which is not really as good is it and okay so we're gonna see Tapu Finney and Incinero come out for my opponent and definitely fake out the Finney we could maybe pull a switch into diggers be Tim Vaughn if you felt like that might be good thing to do and then at least we would have access to doing some decent damage to both these Pokemon and threatening both of them pretty hard should we do that should we or not or should we just stay and go for the dragon ascent it's just we're not gonna be able to get I just yeah I just don't think we get the we don't get the Finney with with the dragon ascent on minus one not even bandage I don't think so it's better if we preserve that rare for later and we'll figure out into the Finney here I'll probably see oh you turn okay that's fine into diggers be so much damage doesn't it we could have just went dragon ascent into the Finney there ah I was straightening yeah I'm really kind of coming now okay all right what can we do I don't really want to make a switch here I really don't I'm gonna go for the double up into actually I got is the rikko as a sashed that's the question is it sashed and quite possibly could be I don't think it is I'm gonna go for a close combat into the Finney just to get some damage off onto it and I'm gonna go for the ground here as well to get rid of Finney because I think once Finney goes down the support options kind of get a little bit restricted for my opponent okay so we're seeing Finney switch out in cinema coming in groundium will be decent there if we hit it obviously the the rikko as I could go for a dragon ascent but this is what I kind of wanted here I wanted to be able to allow my pot to get the mega rikko as out onto the field so if we do lose diggers B we can bring in Ditto and we can have double ray on the field and potentially double banded well would be double banded one scarf one banded so yeah diggers B gonna go down which is not ideal at all but it's fine I think it makes it a bit more difficult though for us double intimidate there's not ideal at all the fake out makes it very difficult for us to bring something in here because the problem is is our ray will get faked out and doubled into I think this next turn which possibly means losing Ditto but I don't really see another option here because I'm gonna I'm gonna switch into our rikko as I with Infernape and I'm gonna go for okay well it's it's not banded at least we could scarf protect we just dragon ascent it's just dragon ascent the rikko as a good a scoffed mega rikko as a so I just see us getting doubled into a hundred percent oh no wow okay we're gonna be able to get rid of that opposing rikko as a that's pretty huge for us okay I'm gonna see protect there wow we're gonna get three mega rikko as is on the field at once and we'll go for the dragon ascent into the finny I don't know if I leave the opposing rikko as a like unchecked but it's so obvious I think that the the incinero comes in there I could double the finny though I think that's probably the best thing to do good yeah we're gonna see the incinero come in we've doubled the finny so I mean that that this should get rid of the finny and I think the other thing that we can try and do is get around the fake out by switching in it instant infernate now a double dragon ascent here is gonna be more than enough to get rid of the finny this is ridiculous we've got like two rikko as is on the field okay I mean what what do you do against this bye finny it's the best finny check you'll ever see okay I just want to close it out I want to close the game out with these two it's not gonna be the easiest by any means so there's the finny gone this is the problem the next turn with the incinero and the double up and one minus one as well which isn't ideal the zernius coming out okay right we've got to keep out I think what we'll do is we've got for infinite for our rikko as a and we'll try and get some dragon ascent damage onto the opposing zernius remember the incinero can only fake out one one of our targets so I'm hoping that it fakes out Alice presuming that it's back the banded one okay we're gonna see zernius just protect here that's fine dragon ascent e-turn back into the ray yeah I think we've got to make a bit of a playlist next turn because I do feel like the zernius switches out to incinero so we could potentially faint and go for the the rikko isa there could we could we get she said I want to be like huh yeah and we're running out of pp there as well so that's not ideal and I think the thing that we could potentially do switching our banded rikko isa here we'll fake out the zernius because I want to prevent the the geometry but if the geometry goes up then at least we've got ditto on the back to bring in okay yeah we are gonna actually see that hopefully the opposing rikko isa just just goes for the protect here to get around this potential fake out double up into it that's what my thinking would be it doesn't okay and we're gonna get punished for it where you going it's into our way it's not ideal oh we just take it just it's not great though because we're in extreme speed range now that's life or break it's cause combat incinero and well we can't I mean one thing we could potentially do is could go into ditto with infernape and lock ourselves into extreme speed on the opposing ray but we're gonna get faked out whatever here I don't think you don't fake out our rikko isa just then we get the intimidate onto the opposing ray and we'll see what incinero can do for us we know how good incinero is so it's not ideal to be transforming into it of course okay yeah we might actually get it then we might get it maybe if it hasn't went extreme well it's gonna be a speed oh we lose the speed tie come on give me a break I'm sad now I'm very sad about this because we've just got a cat and a monkey oh from two mega rays to a cat and the monkey it's not good is it it's not good well we've got snarl I guess so we can we can snarl our way through this a little bit it's not really gonna help though I think the Rayquaza probably switches out into incinero I'm gonna close combat that slot yeah okay I think it's still gonna be too much for us to actually deal with what we got my opponent's got left too very powerful restrictives okay so the Zernia is gonna go into protect that we'll get the incinero at least we make a little bit of a play here it's not really gonna help us too much though overall I don't think because the Rayquaza comes back in it's gonna be able to pick up the incinero the infernate sorry and the only thing that we've got going for us is the bright powder at this point where we could snarl and overheat the Zernia so we could overheat and flare blitz the Zernia and maybe will that be enough I don't think so because incinero is minus one isn't it so yeah hmm snarl and overheat yeah and I think we've got a hope that the bright powder like does some work here what's into incinero do we take this though I don't think you do okay I mean you could win with bright powder I mean my opponent has to hit us to take us down they could miss everything and we could just now we could just do that all goes wrong all gone wrong okay very good game to my opponent we had two today I think both matches were definitely winnable though and there's just a few turns here and there I think where we could have went a little bit differently but I mean it's really nice playing a lot higher ranked players as well which is good and hopefully that continues for the rest of the week but we're so close we're so close to getting some results there and I hope you've enjoyed today's episode I definitely have and it's been thoroughly enjoyable and obviously I think the conflicting game one between the mega me too X and then the Rayquaza was a bit conflicting but that's all part and parcel of learning the new team I guess because literally I don't test these teams before I come into these episodes I literally just build them theory them think this could work and then dump them into the team and then we jump on and just start recording so there's no testing time which this should be sometimes but I think with a series like this we don't really have much room for doing that do new teams on a weekly basis anyway it is the end of the episode we'll be back tomorrow remember we've got a bonus button so we can activate and I think I'm going to activate some of those bonus buttons tomorrow so do let me know down in the comment section ones you would like to see most of all and we'll look forward to doing that tomorrow so I have a great afternoon evening morning whatever time of day it is thank you so much for tuning in I hope you've enjoyed today's episode it's been great as always guys take care of yourselves and I'll see you for the next one simple and take care bye