 What's going on everybody, Dato Doi here with another character guide for Dragon Ball Fighters and this time it's focused around Yamcha. Let's start things off by taking a look at Yamcha's special move list. So in actuality, Yamcha doesn't really have that many special moves, but this picture would have you doubt that. But what this actually is is just a bunch of different things you can do during your Wolfgang Fist. Let's go over a few of those combinations now. You can start your Wolfgang Fist off with quarter circle forward light or quarter circle forward medium. The difference between the two being that if you do quarter circle forward medium next to your opponent, you'll appear behind them and perform the Wolfgang Fist. After that, if you hit medium, Yamcha will perform the next part of the Wolfgang Fist as seen here. And after the second part connects, you can follow up with a light or a medium. A medium will knock the opponent away, and the light will just knock the opponent back a little. If you choose to go with the heavy though, Yamcha will go right through the opponent, which you can then combo off of by dashing back towards your opponent. You can also hold A after any part in the Wolfgang Fist in order to perform Wolfgang Whiskers, in which Yamcha will cross the opponent up and end up on the other side. Now I will warn you, as with all of Yamcha's cross ups, the opponent can simply jab here. But the use in this tool comes with pairing it with a cyst, as well as mixing up your Wolfgang Fist so that your opponent never gets too comfortable with what you're about to do. Another way you can do this with the Wolfgang Fist is by using Wolfgang Fist Tail, in which if you press back A, Yamcha will dash backwards. Now I will warn you that there is a chance if you input this improperly, Yamcha will step back and then go right back in, which can be an effective tool making your opponent guess about if you're coming back in or not. Sometimes it can happen on accident, and that is something you desperately do not want to happen, so be on the lookout for that. Yamcha's next special move is Wolfgang Fist Gale Claws, whose medium and heavy version knocked the opponent back down to the ground. So this is what you'll be using in most of your combos to get them back down to the ground as Yamcha. His third and final special move is the Kamehameha. Now unlike the other beams in this game, this one is actually quite slow. As you can see, Yamcha really takes his sweet time bringing his hands together for it. And for that reason, I personally don't use this move very often, but I find when I do use it, it does catch the opponent off guard sometimes, and as with all beams, you can vanish after it hits to confirm for a combo if you're in a desperate need to finish a game off from a distance. Now let's talk about Yamcha's super moves. His level one is the Spirit Ball, which you can control by inputting different directions in a button click, and his level three is the ultimate Wolfgang Fist. And as you just saw there, you can actually link Yamcha's level one and level three together if you do a very precise input with the Spirit Ball, which we'll cover at the end of the video with a combo notation. Now before we get to all the good things Yamcha has to offer, let's talk about the character's weaknesses. So you probably already know, but Yamcha is kind of an oddball character in this game. He can't finish off his combos in the air with his light auto combo because his heavy will instead knock the opponent away, and his down heavy is two hits instead of one, which is vastly different from every other character in the game. And he also can't down heavy in the air, as instead of a normal down heavy, Yamcha has a dive kick. So Yamcha has no slouch to pick up. You can't just play him like any other character. You have to actually put some time in. Of course in these differences, there are some really cool things that Yamcha can do that nobody else quite can, like his down heavy sets up for a lot of interesting assist combos, which I'll show you later. And instead of finishing combos with a light auto combo in the air, you can instead have to go for a medium light light into a gale claws. It can also be kind of hard for Yamcha to convert stray hits into full combos, like some other characters can do so easily. So then what is it about Yamcha that I really like? So much so that he has a permanent spot on my team. That one thing is Yamcha is a great team player. Not only is Yamcha's assist one of the best in the game, because of the way his spirit ball works, it's almost impossible with a GHG for him to fail. And he isn't even only good for his assist in helping out with combos. He can also make the most out of his teammates with combos of his own as well. But with Yamcha's strength and weaknesses out of the way, let's get into some of his block strings. There's really only one block string that I want to talk about, that being light, light, down medium, medium into the Wolf Fang fist. When I play Yamcha, I find myself staggering buttons a lot to keep the opponent really on edge about what I'm going to do. Am I going to call in an assist to help me extend my block string? Am I going to go straight into the Wolf Fang fist? Or am I going to go behind him with the Wolf Fang fist with the medium version? All of this is to keep your opponent on his toes when you're on defense. You can also keep him guessing by using Wolf Fang fist tail that back off of him for a little and give him some space to breathe. Or if you want to, you can use Wolf Fang fist tail and then go right back and see if you can catch your opponent with a low. And now we've reached the part of the video where we can go over some of Yamcha's combos. So his bread and butter is pretty basic, just light, light, down, medium, medium into the launch where you go medium, light, light, jump cancel, medium, light, light, into a medium Gale Claws for the knockdown. Remember not to finish your combo off with the light auto combo out of habit. But if you do, the heavy version of Gale Claws is the only one that you can use that will pick your opponent up after that. So if you do see yourself doing that, make sure to react by using heavy Gale Claws to ensure you get the hard knockdown. Yamcha also has crazy potential as an anchor as he's really good at making use of both sparking glass and a lot of meter in order to do a lot of damage with just him alone. As you can see, those principles are applied here in this combo. And the last combo I have for you today builds on the principle of Yamcha working well with some assists. As you can see in this combo, where I knocked them up and then knocked them back down into Goku's beam in order to pick them up. And then after the second knockdown, you can DHC into your other character for a big amount of damage. That's going to be it for this guide. Remember to stay and watch the annotated combos if you really need help getting some of these down. And if you have any extra questions about Yamcha, I'll be down in the comments as always. And while you're down there, if you like this video and channel, make sure to hit the like button and subscribe. And if you have any other characters you wanna see guides for, you can go ahead and ask down there as well. And if you really wanna get my attention, you can also go follow me on Twitter. The link will be in the description. Thank you so much for watching. Now go play some online matches with the Yamcha.