Please download and Mirror this video immediately, you have my permission to reupload it wherever you like.
I've been researching #gamergate for a little while now, but it wasn't until a month ago that I made this breakthrough. I found this video in an archive on a German event site. The video was buried pretty deep, so I don't think that anyone that's been filmed realizes these "Ludic Salon's" are online
Ludic Salon 1:
http://www.transmediale.de/content/lu...
https://vimeo.com/20198362
Ludic Salon 2:
http://www.transmediale.de/content/lu...
https://vimeo.com/20198384
Ludic Salon 3 (This is the most important one):
http://www.transmediale.de/content/lu...
https://vimeo.com/20881407
I believe that Heather Kelley is the source of the Quinnspriacy
http://i.imgur.com/eRuwOQE.jpg
http://www.giantbomb.com/polytron/301...
http://www.rapport.moboid.com/control...
http://www.transmediale.de/content/co...
http://www.rapport.moboid.com/
UNFPA Game:
https://www.youtube.com/watch?v=e_jD7...
https://archive.today/79Hdy
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mirror doesn't get all the text, so here it is:
Game to End Violence Against Women - PreProduction
Uploaded on Oct 19, 2009
Violence against women and girls is a pervasive global problem, often deeply rooted in cultural stereotypes. Violence against women is more detrimental than the apparent physical effects; it also contributes to the HIV/AIDS epidemic, unwanted pregnancies, and poverty, while harboring long-term emotional and mental issues and significantly impacting the global economy.
Despite deeply rooted beliefs, people do adopt new attitudes or behaviors if they are convinced that such change can improve their lives. Effectively targeted educational tools can enable people to identify and think critically about destructive stereotypes, identify negative personal and community costs, and practice alternative behaviors. To address the issue of Violence Against Women, students at the Emergent Media Center at Champlain College, along with Population Media Center, are creating an electronic game based on three successful methods: the UNFPA toolkit of culturally-sensitive approaches to create change, the Sabido methodology of entertainment-education, and the FIFA (Federation Internationale de Football) "Fair Play" rules. Electronic games are a unique vehicle for reaching boys and young men. By profoundly shifting beliefs, stereotypes, and attitudes on gender issues, games can contribute to prevention of violence against women.
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I didn't put these in the video, but download and mirror these also:
https://www.youtube.com/watch?v=XtLiF...
Talk with moot:
http://www.transmediale.de/content/cu...
http://www.transmediale.de/content/cu...
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I didn't include these in the video, but these are the other talks that are part of the series with moot.
http://www.transmediale.de/content/cu...
https://vimeo.com/20475870
http://www.transmediale.de/content/cu...
https://vimeo.com/20196952
http://www.transmediale.de/content/cu...
https://vimeo.com/20196823
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Archive page with Controlled Invasion and Moots talk:
http://www.transmediale.de/archive/vi...
https://archive.today/EQ9Fj
What's so crazy about this, is that moot gave a talk just one day before this "Ludic Salon" happened. So I started looking into if there was a connection, and I realized that Jamin Brophy-Warren (aka PBS Guy) actually knows moot from all the way back in 2008, and they have apparently stayed in contact ever since.