 Hello everybody if it's Wednesday, then it must be time for I guess space station zero not Warhammer because tonight We're gonna do a little takeover Adam's here. Uncle Adam. How you doing tonight? I'm good. I'm good I realized I didn't check my audio before we started because I was so wrapped up in other things So hopefully this just all sounds good Tom. Why don't you talk? Nope Okay, now try now. They're not gonna hear you. They don't hear anything. That's all right See nope. Well, they hear uh, they hear me, but not you all so I'm just gonna talk for a moment while I switch this around and That's pretty amazing and now they should hear you just fine There's about now. How about now? Yeah, now they should hear you just hello friends. Okay, so hey anyways, what's up Tom? Hey, how's your Good good good now uncle Adam. How you doing brother? I am doing just fine It's a little muggy, but otherwise it's okay. We got the windows open So if there's any loud motorcycles will go by you'll be able to hear it. It'll be awesome. Nice there was a cricket in The like right outside my window for a very long time and he would not shut up. He's been going for like the past Three hours and it was so loud. I was sure it was gonna be on but he just decided to stop I guess right before the show. So just what that is is that it's very, you know It's professional courtesy Absolutely on-air like and he was like now I'm out. I'm out. That's it So there we go Okay, well, let's talk about Some stuff we're gonna do our normal segments So we'll do news and stuff and then but tonight we're gonna talk mainly about space station zero So first off, of course We got two news items. They're simple. They're quick. They're easy Well, I guess we'll start with Externus because the rumor engine's not up. Well, I just switched to the rumor engine. It's boring Oh, it's a little plant thing. I don't care rumor engine. Go It's nothing. I don't care. Let's talk about a turn us. That's the reason I had him up. You're right That dude is amazing. He is amazing. This dude is ball air I believe he's from the baller region of France. He has a ball air I don't know now Adam Yes, I know you're the biggest fan of the Lord on cracker jack Love the model can't chaos lord on crack a lack of ding dong is the official name correct. Yes, and so Given that you're such an unmitigated fan of that model. Are you excited about this guy? Sure, he's I you know, I mean I Don't know. He's cool. I've painted Varingard. I painted three of those those guys are very pointy Yeah, I like this. Yeah. Well detailed. Yes, but literally pointy Like I poked myself multiple times like to the point where I was like holding it trying to glue it together And then you know drawing blood this guy doesn't look quite as pokey. So that's probably pretty good I do really liked the kind of brassy sort of thing with the vertigris paint job But I know that's not part of the sculpt obviously, but Yeah, I don't know. He's pretty cool. I think that I'm a fan of chaos and so this guy looks pretty chaotic Yeah, I agree. This dude's dope. They've been put messing around with that I wonder if this is the same person that painted the night Abominant from From 40k because he has a similar paint job with this like like it's not a it's not at all a realistic weathering scheme Like that's how this would weather at all But I don't care like it's irrelevant. Well, it is it is the mortal realms. Yeah, sure Who you like I'm sure oxidation works in its own magic way from the plane of oxidation oxidation but like Man, this is a great model. I'm excited about slaves. I get more excited about slaves of darkness that is to say That should be very carefully said The so like yeah But this guy's sweet I dig him good more good stuff keep making cool stuff for S2D I love it. Yes, great. I have nothing else to say Like I even like the banners on his back like I'm not traditionally a like banners on people's back kind of person Sure, but I'm down like I'm looking at that. I'm like, yeah, sure. I'm in You like the the sort of split because there's two banners back there. There's four banners total Are there four? Wow. Yeah, you can't see the other two because it like see the other spike coming out That's very blocked to our view that you can just see the two little banners hanging off of that Yeah Looks great Yeah, I guess there is slightly a cricket still around I can't hear him anymore with my headphones on but somebody said they could just hear him That's very good. Be by my house. Like I said, I got the window open It's like right over there. So it could be it could be multiple crickets We can we get in cricket stereo. Absolutely. Look, it's a quiet evening nature abounds We we now bathe in the majesty of nature the wonder of our our natural world at any rate So that was the news. All right, let's get on to other stuff Let's talk about some pick of the week Adam. You want to start us off? What are you sharing with everybody? It's kind of weird a little bit. It's a Kickstarter it's not a Kickstarter anymore. I mean it was you know, it was has been fulfilled it was fulfilled while I was gone at the Nova open and Then over the last several days, I've been clipping and gluing and you scraping off mold lines and stuff like that And it's terrain from a company called I think it's Arkon Studios and the thing is called rampart Modular terrain. I believe that's what it's called When I first saw the Kickstarter, I was like yawn, you know, I just did the first couple of designs that they showed off in the initial thing I was like some gothic 40k type stuff and some like Aztec kind of stuff Which I was like, I don't know and there was something else which I don't even remember And then there was this urban set this like city ruins set that was really cool looking and it doesn't Come across crazy sci-fi. It could certainly be sci-fi kind of it could it could be cyberpunk It could be you know, like whatever you're looking for modern anything. It's really cool stuff. It's really interesting modular I'm assuming you're gonna be able to buy it outside of the Kickstarter soonish. I mean after they get all the Kickstarter stuff fulfilled But yeah, it's I I've been really enjoying it it's going together really nicely and it's Super interestingly designed and I can see all the modularity and all that kind of stuff and it's it's super cool So yeah, that's stuff from Arkon Studios. Like I said rampart, but I don't think it's available yet on their website They've got some of the previous Kickstarter stuff on there, but not this new stuff, but it's very cool. Okay. Okay Witness the modularity Tom. Indeed pick of the week I'm gonna actually spruke an event. That's coming up. I knew I I felt like this was appropriate not as news but as a as as my pick and that is Steve Hurner has secured another holy event in January So like breaking the calendar moving stuff around We got something coming in January. I believe sign-ups are gonna be coming at the beginning of November. Maybe I Don't know. I'm excited It's teams event Check it out. Cool. Very good I love it. Yeah, I mean the easiest thing to do is just to follow the Twitter Which I will put down below because that's where everything gets announced For myself my pick of the week is our good buddy Zuh Scott and John over at trapped under plastic We have a chance. I thought your good buddy's friend was named Zuh. Zuh. Yes. I don't know who they But yes Scott and John Minniac and then John And top they had me on top this well, I mean we filmed it you and I both filmed an episode So I don't want to give any spoilers away, but Adam doesn't show up in this one So maybe look for the future but we We talked about game design and making your own games and stuff like that talked a little bit about Space station zero so if you can't get enough of that with that action and you want to see or you're thinking about making your own game or Stuff like that You should go check out that episode of trapped under plastic It's a really good episode and give it more watches because I'm sad because the The It's it's like not there at their biggest episode. I'm like come on guys. What where's the support? Where's the love? You know? Yes, Mike says you mean ninja on in that fetus guy. Yes, absolutely. They probably should have put just like a Chicken tender in the thumbnail and then boom would have got everybody would have got it buddy It's a real real miss. Yeah, I'm not the draw They put me like front and center in the in the in the thumbnail and I'm like, mmm wrong choice Nobody wants to look at me. That's for sure. That's right. That's where they went wrong All right. Well, let's talk about a little hobby time Adam you and I just got back from Nova earlier this week You got anything on the hobby desk what you've been working on So I got back Sunday night and Finally got back to The airport that I left from and then my car wouldn't start. Yeah That was awesome But luckily my wife brought our little jump pack thing and plug it in there and it fired it right up And so I don't know what that's all about But I've been putting the car and the charge the car on the charger on and off Just to try to make sure the battery is okay But maybe it needs no battery. We'll see anyway But and on Monday, like I said, I started just kind of like clipping and gluing together This terrain which you'll be glad to know I'm using a plastic cement by the way very nice It's terrain. You want to have you know, I think you want really good You're you're you're disliked of plastic glue for minis because you're like, but what if I want to break it apart later? I'm like in what universe is that a thing you're contemplating doing just build another mini. I Literally did it. I literally did it on Monday night. I was I had the I Model I brought back from Nova from the Bits guy. I'm like, I don't like this base being a 25 I want him on a 32 and I just on on stream I just sort of held him a little bit and went and just popped him off the base And it was that's the base to the feed I'd ever plastic cement people to the base sure cuz I might need to rebase people. That's fine I'm talking about breaking off arms and heads and stuff, right? I got no problem with it. Sometimes sometimes you're like, you know What this head sucks pop it right off. It's fine So anyway, but for terrain you you're gonna beat your terrain a little bit harder than you beat your models generally So I've been using plastic cement and it's it's been fine But yeah, so I did stream on Monday night Even though technically on Monday I was gonna do like nothing, but I did something so I did you know Like I said some hobby stuff I did some other stuff around the house a little bit You know unpacked and all that and then I did some hobby stuff where I basically went through the models that I brought back from From from Nova I bought a bunch of stuff from the bits guy this year like Completed models that weren't painted and some completed models that were sort of painted and whatnot And I just sort of like went over them on the stream And then I also went through and started rebasing some and fixing some and yeah So many so many mold lines and sprue gates that are just people are like I'll put this together And I never it's savages is what it is. So I had to go through and fix a lot of that That's about the only hobby that and that terrain stuff got it. All right, very enough Tom you and I made a hobby decision on the way back we did We did we were like our pivot our pivot in our holy war holy havoc armies Because originally we were gonna do some brand new force and I was like, do you really want to do that? I don't have the time and you were like no, I don't have the time either And so we were like all right existing forces go And so oh but but now it's not just existing forces. It's existing forces that haven't been premiered at That haven't taken them before. Yeah. Yeah, we haven't taken any events Right, right. Yeah, neither of us have taken any of these to either event. So that'll be fun. It's still fair It's still fair. I was going through. I mean I got I'm happy about it It may be reflective of this guy up here on the on the screen right now actually So have you have actually been so what have you been hobbying on instead of our original plan? Well, I needed to fish out all those models. Yeah, sure And I'm like you keep them in I assume. You just had to fish them right out. I Keep down with the Ida Neth like deep down. Yeah, I understand and Then try to figure out what I'm gonna do for my warlord Because I only have you know a limited base size right or and so there was a question of well What fits on that base and what can I make work for? for For this event and I have an idea So we'll see okay. We're mad. We're gonna see just how much Tom can fit on an 80 mil round Cool Yeah, it's tough with the warlord because the power differential between your warlord in game one and your warlord in game five is so high That like to capture that all in one model can often be tricky because in game one He's like maybe a slightly okay foot hero by game five He's like death incarnate rolling around the battlefield easily a 500 point model. So it really it really jumps In efficacy. So the model you use Can really vary as to how accurate it is at what point on their journey So that at any rate well, I'll make it quick because my hobby time is something I can't share so there you go Easy yeah, I've been deep into something. It's it's not a GW thing if it makes you feel any better It's something else. I can't share that I'm working on for someone. So there you go At any rate, but I am very hobby inspired after coming back from Nova looking at all the amazing work and getting to be a judge and Getting to you know, emcee the the award ceremony along with Eric and hand people medals was truly like one of the most rewarding Things I've ever done in my life. Like I I really mean that it was that was It was unbelievably inspiring to the hobby to like not just look at all of that great stuff in the cases That's always the case but just to spend a bunch of time with other artists talking about art and painting miniatures and then to see to like Award people for their art and actually get to like put the medal in their hands and see their face now Happy they were and stuff like that was like. I don't know life-changing kind of it was it was One of the coolest things I've ever done and so I'm gonna do it again in the future because It's just amazing So if you haven't if you don't come to Nova, but you could you should and you should participate and you should put models in the Case because it's it's just an unbelievably rewarding thing. So for everybody The convention was a lot of fun this year, too It was really good to be back after two years because you know obviously they didn't have 2020 2021 and it's under new management for lack of a better word there's kind of new people running it and You know, so that was kind of an unknown like what's gonna happen, but I think it went really really well Yeah, I think that everything went well There's lots of people playing in lots of tournaments. I don't know that necessarily was as many as there's been in 2019 but that's just Post-pandemic, you know, I mean, I don't think that that's anything like weird or anything like that. It's just kind of the way it is But it was glad to see people again. I was glad to see people again And it was good to see you know vendors and all that kind of stuff. And so yeah, yeah It was funny because a five-hour drive Jim. That's that's nothing. That's nothing I go six and a half to get there. Come on, man. You got to get into it six-hour drives Nothing you pop on a couple podcasts. You're there before you know it. You just get into the road, you know Mindy it was very nice to meet you too. Martin. I agree. Absolutely. It was so Unbelievably awesome to to hand you that metal, buddy. You earned it At any rate the Yeah, it's great. We're gonna get Adam involved next year. We're gonna get Adam to put something in the case next year I'm excited. So he we got him. We got him thinking about his model I got to meet and hang out with a bunch of amazing people specifically someone who just commented Gareth Who was there? I got to meet in person who gave me one of the most awesome gifts. I've ever gotten Which was a he gave me a Official jersey for the Akano hammer team that had my name on the back. It was like unbelievable I was so honored and it was so fun. I put it on immediately over all the shirts I was wearing and just wore it for the rest of the night So it was it was great It was awesome to meet Gareth and and he did a bunch of hard work running as to basically He's kind of stepped in and helped out so At any rate Great stuff. Nova was amazing That was a lot of my hobby time. I think really when it comes down to it so Be there next year, I guess is the answer Alright, so that brings us then To our actual topic Gentlemen Let's get into it. We're gonna start with this guy. I'm gonna bring this guy up on screen this is our power armored heavy armored alien man and Tonight we're gonna talk about space station zero everything about it and everybody here on this On this on your screen right now was involved in some way in it. Tom is our our developer And and did that work? Obviously Adam and I the ones who wrote and produced the game and This is my and this guy over here is my favorite piece of art From the book there's a lot of amazing pieces of art and that's where I want to start out also shouting at someone who's not here And that's will Kirk be who was our artist who is absolutely Incredible and just delivered at such a high level for this entire project Just stunning art throughout and I wanted to thank him and Adam. That's that's all you how'd you find will? Well, so he was the illustrator and then we also did have some artwork as well Some digital paint over stuff of some photography that we did from artist Empire as well Thank you very much that's absolutely artist Empire coming through as always with amazing paint over stuff Artist Empire did the majority of the heavy lifting for rain and hell except for the cover. That was an illustrator But yeah, so I found will buy I Was just I don't I was doing something on reddit I don't know where I was probably in like the 40k thing or something which I don't do a lot these days But I probably ought to anyway So there was just this amazing piece of artwork of like a space marine like holding their They're they're both their bolt pistol. I think maybe the I don't know I think it was I don't know if it was a Primaris or I don't know But it was a really amazing drawing and it was just amazing and and it said the exterminatus behind it in this Really cool font and it was really bright colors and stuff like that not the type of thing you normally see with space marines and I just immediately like because it's a person who is To some degree kind of an artist in that I've went to school for drawing and well I actually event end up in photography But I kind of started in drawing and stuff like that and graphic design Like you can kind of like recognize when you have that kind of background you'd be like this is this is well done This is very good line quality and the whole deal all that kind of stuff So I had to do a bunch of research because of course being reddit there was no, you know No attribution as to who actually drew it so I had to do a bunch of kind of reverse image searching and all kinds of you know Google shenanigans until I finally figured it out and And then I started following will on Twitter and then saw that he had a graphic novel called grenade that he was selling through Etsy of all places and So I ordered a copy of that and as soon as I went through it I was just like this is this I got to work with this guy and so I worked with him I reached out to him He knew me through YouTube because he also has you know, he does a little bit of you know some some Warhammer and such and So I did a t-shirt design with him. I commissioned him and do a t-shirt design Which I have not yet released but very soon And then when the time came and we were going to start doing this game I was like I know the guy I took because it just it like as soon as we as you started telling me events like The background behind like the idea of of space station zero because this is a this is an idea You've had for a long time that you were going to turn into an RPG when you started explaining it to me I was like, yeah, I know the artist. I know exactly what we can use so yep, exactly and I suppose we should start out by I kind of jumped the gun, but I was excited and Scala gremlin that's a is a great question. I'll get to that in a minute. So the book is available now Here it is. It's 120 pages 120 plus pages It is a sci-fi miniatures agnostic skirmish survival game Where your crew finds themselves marooned on an ancient? An impossibly large space station in the middle of truly vast dead empty space Their only option is to dock at the space station where they find other aliens from other cultures that they've never met or experienced from other Far distant corners of the universe have also been marooned here and If you're brave enough and tough enough and smart enough then You might have what it takes to go explore the depths of space station zero and learn the mystery of why you're here And if it's possible for you to get home So conceptually the game is about Exploring like a bunch of neat sci-fi concepts, but really it's about the nature of existence and Sentience and life in the universe. That's sort of the underpinning Thing that the game is all about that that you see and learn through the story It is a I think that it's okay to use the word Roguelike it does have roguelike elements in it in other words as you go into the the space station and explore It is meant to be challenging. There is permadeath. You will lose crew members Potentially I do know like there are it's gonna depend on the lock of course to some degree But you'll go out of action potentially during a challenge, you know a scenario emission and then like any good you know game that is a Campaign style game and then you go okay Well, what actually happened and you have a roll chart and stuff like that and maybe yeah You croaked and maybe you just came back and you have a limp or you know or whatever There's all kinds of different options in the chart sure absolutely and sometimes you're dead And and there we go. So that's really what the game is all about you know play wise it is It's you taking a crew of somewhere between five and nine and Going through a series of challenges sometimes fighting enemies sometimes overcoming obstacles sometimes both both Yeah, absolutely at the same time The you know you can play it anywhere from solo co-op or in skirmish versus mode The blasted same of lens said I'm probably going to be running it with my group of friends Which might be seven players how chaotic will that be? Very that is a lot of people. I think we sort of conceptually and in testing I you know we can take it up to like five If you have seven active crews, I would recommend doubling the game board size and then at least yeah And then doubling the appropriate number of like objectives and stuff like that you need to deal with but Don't increase the the saves accordingly if some of them are based on the number of objectives Everybody completely separately, you know, I mean and like you know They're going through this different different hallways on the ship at different times. It's great That's a big as a big group of people as the biggest I would ask by far Thinking about balance like I'm thinking about all the scenarios and which ones like Some of them will still be very challenging some of them with like seven crews, you'll just bum rush, right? It's a it's a good strategy. It's like look. Why are we doing this alone? What if we all get together and go just like if you march into the heart of the space station with a veritable army? I mean, I suppose things might get easier I'm just thinking about like 28 enemies. Oh Yeah, yeah, oh, I mean there'd be the maximum you get is some scenarios or some challenges within January 42 enemies Yeah, right, right, which is a lot, you know, you just I hope you have a you know, you don't have to go to work tomorrow Yeah, no probably a campaign I'm guessing like over a long period of time They'll probably play like one scenario per gaming session. Yeah, and then I Hope you don't have to go to work tomorrow if you have seven people and that many Yeah, I mean it would almost be like lining up like just like you know The monsters are gonna line up so they get their chance to get you know into the the fracas and and all that kind of stuff and Yeah, I'm actually gonna write it's a 22 by 30 inch board. It's like a kill team size board So that's a lot of that's a lot of dudes Yeah, that's why I said you'd have to double the board at minimum. So I'm actually gonna write Probably we'll see in the next week to two weeks. I'm gonna put out a some alternate Rules you can choose to use in the game as well because I like that kind of stuff Um, I mean our number one rule in the game as with anything is played by the rules you want So if you want to change something in the game, we wrote I don't I don't care like go nuts It's your game now. You bought it you paid for it. You have your fun the way you want to have your fun I don't death of the author, right? Like it's it's yours now I'm not I'm not the police. I'm not gonna show up and tell you how to play your game But I think you're supposed to play it this way like right there's there's no way I any of us could stop you really Yeah, the blasted same with let's just we're gonna make a bigger board good Okay, you can always just scale the whole thing up by the way that would be another option So The But I'm gonna put out some some like here are some other things you can do in the game And one of them the reason I'm saying this is I'll talk about some alternative options if you have particularly Large groups of people playing So you don't have to go like just playing with activation to make it faster and more efficient and stuff like that So yeah at any rate That's the game in a nutshell What what it is And so Michael depends and said hey Vince when you answer someone's chat question, can you please read the question out first? I'm driving and it's hard to look for the question in chat while driving. Please and thanks. Yes Michael I can don't crash your car. So That's conceptually mechanically it is a branching narrative survivalist game Right exactly you go through a series of branching 24 or a branching series of up to 24 different challenges as you go to uncover the mystery basically and choices you make will Block you off from going certain directions potentially or going backwards or things like that Yeah, so if you do make it all the way through it wouldn't necessarily be all 24 Obviously because again of the branching things so there'd be fewer than that, but you're gonna want to hope it's not all 24 So by the way Tom just so you know yes By I think Sunday I had official word that someone had had beat the game Someone went all the way through it on their first try with a crew which is impressed on their first try on their first try They powered their way through all the way to the end. It was incredibly under what their crew was I wonder if it's the same thing. I made it through it. I I know what it I know what it was But but at any rate they played from noon until like 5 a.m. Just constant So it was like 17 hours of them just grinding it down and I was like that is impressive Didn't they also print miniatures like as part of that? Yeah, yeah, yeah, they when they got Miniatures and painted them too. Yeah, it was a real it was a real heroic effort to say the least I'm glad that it was worth the what $15 or whatever they paid for that media Well, this leads me to my next point Which is there is replayability because they mentioned that they're actually taking their crew through a second time There's obviously a little bit of a legacy element to it and that depending on how you particularly Defeat the game if you do if you're managed to then you can Then there are permanent effects that will occur to say that in the most sort of obtuse way possible and Yeah, he's taken his same crew back through Again and following a different path obviously, right? So So that'll be very interesting because you will experience different challenges That time theory so you can either take the same thing through or or or just have another crew and run it again And the reality is is like if you build a crew a certain direction Like a skew a crew What ends up happening is like some challenges are gonna be really easy and others are definitely not yeah, so Like, you know, the mathematically there's just such, you know, like It's just odds on some of it on on do you end up getting matched up with scenarios that you do well? Yeah Bruce Stewart said are the challenges staged so you can play one to two hour game night? Yes, the the challenges I think on average will take you I mean some might be a little longer some of you a little shorter, but The Challenges are are built to be about 45 minutes. If you know what you're doing to play through them That's 30 to 45. Yep. Yeah, some will like I said go faster Some will some might be a little longer depending on kind of how much you need to think about what you're doing When you're learning it too, it's gonna be a different situation. I mean like when we were teaching Miniac and ninja like obviously that went a good deal longer But it was also, you know a co-op situation and also they had not played and so there was all that kind of too And there was you know side chatter so there was that was fun Absolute well, yeah I mean we were we were teaching the same time and that was that was very fun If you want to see the game the co-op game that many act and John played you can find that on my on my channel Because we streamed it over here as well Bruce Stewart says and age approval typically 13 plus. I mean, I think that's probably correct I mean, there's nothing in there we have yeah that in any way would be pushing we do not use like in our games You're not gonna find adult Content like that kind of that or themes other than like if your child is particularly sensitive to existentialism I suppose But like some are sure the the nature of life the universe and everything But no, you're never gonna find like adult themes or anything like that It's just the level of the legal level of complexity is not high But it is math and dice rolling and stuff like that. So it's it's probably in that range I mean, I played it with my he was 11 at the time when we were when I was testing and doing to the development work I played with my 11 year old and he did great So and he had fun with his crew and he knew what he wanted to do and he went and did it. It's great a lot of fun Yes, let's see. Okay a couple other questions here. By the way, yeah drop all the questions I mean like I have things I want us to talk about but if you if y'all have questions That's the main goal here Let's see Taylor Schmid said is there an ideal way to track where you've been before It'll generally be fairly obvious. I think as you go through it. You'll you'll know and The end you'll hit you hit points of no return at various Stages throughout the the the challenges. So most of time you're not gonna get too confused like you know There's what you can do and can't there's no recursive loops currently either And so like it's not like you're gonna cycle through a set of encounters and keep going through the same set of Right back Yeah, if you clear to bay, you can just walk backwards just to go back into that room or so a lot of the scenarios Yes, unless you hit a point of no return, right? Absolutely That's interesting though if other people ask I mean I'm happy to provide like a like a Sheet that says 1 through 24 in little boxes and you could just check them off as you go through them So you know where you've been because that's like a really be like an advent calendar. Yeah. Oh, yeah, there you go Yeah, she's an advent calendar. What am I thinking? Oh my god Every advent calendar is in fact perfectly suited to space station zero Just hide some chocolate in each one everyone you get you open the little door you leave it open to eat your piece of chocolate I'm sure we could get space station zero themed advent calendars printed I don't know that we should but we could I bet I mean and so funny story You could actually put the loot for the ones that have like gear that you find In the little bay doors, so you open it up and you're like, this is what you get for winning congratulations Very nice. I love it Okay All right Boom boom boom. There were other questions here John Doe asked. What is the primary dice mechanic? And by the way, sorry if I missed a question they're coming in so if I I miss something you can feel free to re-put it I'm trying to catch them Okay, so The primary dice mechanic uses D12's and it is the rule of Eden's Basically when you roll your dice in a challenge test even numbers are successful odd numbers aren't Two or more twelves are critical success two or more ones are critical failure, but crit successes beat crit failures So if you get both in a result, it's a crit success still it's not anything else There are various target numbers that may occur that tell you like there are sorry There's this X number of successes you need to get Often on certain challenges when you're interacting with obstacles I and you can build them up slowly over time just like you do with damage and combat So you don't have to kill people in one shot. You don't have to disarm the bomb in one shot It just counts towards success and then sometimes there are also target numbers that make it more difficult So like you might need to get Six successes, but only six plus not only evens. Yes, it's not only evens. It's that your twos and fours don't count, right? So if you have like an armor six and someone's shooting at you with their combat plus their weapon Because you have armor six twos and fours are no longer considered to be even in that situation So they don't count as successes. So, you know, if you had armor for then only twos it's that kind of so it gives you the ability It's kind of like someone's like I know someone said out there. Why don't you just throw, you know X amount of coins because it's 50-50. Well, because then when we start adding in that target number Then all of a sudden things start to slide and it gives us kind of a two-axis sort of a thing This is math. That's how I see math like that. Yeah, yeah, it's basically it There's also plenty of things that are happening on like five seven nine Like we're using we're you where it's it's we're using the whole D12 As it were it's it's it's nose-to-tail odds structuring Frank Kohler says isn't drunker to trade. No, not in this. It's not Let's see Bum bum bum bum Waffles enjoy your said are there respawns if you go back? No, no once you once you've achieved your your thing At least until you restart the whole Run the whole campaign but no on a single run you can walk backwards and go take other paths and things like that up to a point There are to a point up to the point of no returns. Yes, there are yeah, there's there's a couple of Challenges where at the end of it. It says this is a no return challenge. So once you've passed that you can't go back Yep The Dwork as said if your crew has armor and damage spills over on them from close combat does the armor activate So your point being that if you're if you have an armor So this is the close combat mechanic This is this is kind of in the rules But basically when you get into combat in close if the defender gets more successes than you do Okay, then you take damage on the on the hip back. All right Right and the quite like in other words you went to stab them But no they were a sword master and popa turned it around on you and stabbed you okay Mm-hmm And he's asking does the armor activate the answer is no that's just spill over damage That's going to happen because it doesn't matter what it's just because it's just counting raw successes in a challenge test there So armor has no effect on that that sort of thing Okay, let's see boom boom many questions rolling in I love it Discourse many said What's next after this any plans for expansions Adam you want to take this? Um, I mean we don't really have any plans for expansion. We are We did an expansion for rain and hell, but it was only because We kind of started it at the beginning of the pandemic and then after we launched it a lot of people like Solo play please and we were like, oh, yeah, we hadn't thought of that So we made the oculus spear which is an expansion for rain and hell And it gives you the ability to play solo and co-op and there's a six-part campaign That is not just like role of d6 and then play that mission It's first you do mission one then do you do mission two and it tells a story We put solo and co-op into this new game so we don't really have any plans to do expansions I'm of the opinion that I would just rather work on them on another game, you know for next year versus doing an expansion Now down the road we've we've been talking about maybe doing Like, you know having our next game come out in like, you know early summer But then maybe have some sort of fall kind of like zine or something that we do We haven't really kind of figured that out yet And it won't happen this year because this year our game came out a good deal later than we would have you know We were planning on kind of Again early June late May and we got it, you know late August But yeah, it's I don't know. I'm not a big fan necessarily of expansions unless they make a lot of sense Just the expansion for expansion sake. I think is I don't know I think it's something that we've kind of been trained to to dig or to accept at least to some degree and I think that maybe Yeah for our game I don't think it's something that we are necessarily gonna do but never say never but we have no plans to for sure. Yeah, there you go Let's see Vorpal Cortex would Euclidean elusive elusive not Euclidean elusidian star striters. That was like the one of the That was the road trader. Yeah, road trader people make a good start on a crew. Yeah, absolutely. That's like yeah, we're cool models Super perfect Okay bum JC F free is just set free I'm not sure just curious as to why you guys opted not to publish under Creative Commons open gaming license It's a lot of extra legal to that I'm not sure the implications, you know, and I want to necessarily open up the game to that kind of thing I don't have a problem with fan content, but it's not something we've contemplated for this game We, you know, we've had discussions about it before and in the future. There may be there may be things we publish under such a You know like an open gaming license or under Creative Commons, but just for these games that we're making right now It's just kind of not the right choice. I'm honestly not sure then how that rolls into the Artwork and other parts of you know, like that kind of stuff too. So yeah, it's something that I mean I've got friends that have produced games that are You know, I Want to close caption, but that's not the right word under Creative Commons Creative Commons. There you go I could put I could picture the logo So I've got friends that have done that before but it's not it's something we kind of kicked around the idea and at this point We've just like, you know, we'll do it this way and yeah down the road Maybe we do some sort of, you know, OGL or something like that, but we'll see how that goes. Sure Crazy horse. What's up, Anthony says question. Why was I not consulted on proper printable terrain for this game? Well, we'll talk to you in the future It came up. I'm just gonna say it came up Anthony as soon as you start sculpting your own terrain, then we'll we'll talk Let's see Alright The Dwork, can you pick multiples of the same weapons and or equipment for your crew? Yeah, sure, of course. Absolutely I mean, it's long as it's from a group of equipment that you have access to Vorbal Cortex says what about enemies Zombies and robots, right? So Adam, you want to talk about the the sort of enemy situation of what people need? Because this was a this was a big topic of conversation when the game launched Yeah, so this is our second game and the last game We learned that you got to launch with a battle report because otherwise you're gonna hear about that a lot And so we did with this game The thing that we've now learned for the next game is you also should launch with some sort of list that tells people exactly Like a two-phase list a list that tells people Roughly, this is how many bad guys you should try to dig out of your collection and then at least in the way of this game Works we then need a better list That's much more specific for the people who don't care if that gets spoiled because like the way that you're playing Through the missions and stuff like that if you just even maybe see the name of like oh this type of you know Mutant then you'd be like oh, okay. Well now I know that that's gonna happen on a little bit There's not a huge spoiler thing there But we were concerned about you know that kind of thing which is why like in if you watch the thing that we played with Scott and John we were using pox walkers But we were like oh these are droid swarms But they just kind of look like pox walkers when all those droid swarm nanobots get together they look gross And so you know you can use whatever models you want and that's kind of the whole concept We want to make it as accessible as possible, but we have had people in the discord who've been like okay cool That's great, but how many specifically of this type and this type and this type and because they want to go through and model like all The different baddies and stuff like that and that's very cool So for next game if if that kind of comes up again We'll definitely make those kinds of lists so that people can can see that but also Like I said also kind of maybe be like if we don't want to ruin it for people So if you don't want spoilers don't read the second list just read the first list that kind of thing but in general right now you need Per crew not per crew member because a bunch of people have kind of gotten that idea And then that's a lot more models than you're gonna need But if you are playing solo you're gonna need about six robots and six mutants And you can kind of you know pick and choose how you want to do that if you're gonna play playing Let's say with a friend and you're playing co-op Then you need six for each crew of you and that's that's pretty much all you'll need really yep Yeah, absolutely. I mean this this game really lends itself to 3d printing There's tons of wonderful sculptors out there And so this would be a great place to get resin sculpts of kind of whatever you wanted For me. I mixed in it was a mix of Pox walkers for my mutants And some other nerverly stuff because I had a bunch of other death guard like like Marines And you know like I use that for the kind of variants of the mutants And then I use a mix of like And like necron like droid guys, you know, there are a lot of necrons on my table Yeah, and then I hit and then a handful of the drones the towel drones Like just a combination of that stuff seem to cover most of the of the stuff that I saw Yeah, right on There's a couple exceptions to that but that's most most of everything. Yep So minimum you get away with just six six organics and six robits And you will then have every per crew and you will then have everything you need Let's see Geoffrey, I noticed the crews are not listed in alphabetical order. Is there any cryptic reason for the order? Yeah, it's the order I wrote them in because they're there it has to do with standards and invariance on the standards To me So that's the order. I wrote them in and we didn't end up switching the order around It's all it is Jeffrey asked FAQ soon. Yes Probably this should be this week. I think probably maybe Friday. Yeah, I think that's probably right. Yeah. Yep Absolutely, the the file is is yep It'll it'll be it's the FAQ's been written. I'll say that much But there's a few more steps Okay Ephraim says next game idea robot squirrels fantasy football. Sure. Absolutely. You've nailed it. You pulled it right out of the ether Frank Knoller any chance of a historical project like Wild West Vikings or 007 My answer is there's always a chance of everything and it's gonna be like I don't I don't think we're really thinking in Like oh geez we'd really like to do a Wild West game I know those seven is historical. Can I just pick up on that real quick like spy movie stuff is what I see Okay, all right. All right, like 60s or spy stuff. Gotcha that question. Who asked that question Frank Knoller Okay, awesome. Thanks Frank after the show. I'm gonna spin it out to Vince. I already know what it is Like in in asking that question. I already know what the answer is is it spies versus Vikings in the Old West It's not No, that's just risks That is just risk that is But no, I have it. I got it Yeah, I mean, I don't tend to think in like oh geez I want to write a Wild West game or a spy game or something like that be Adam And I tend to think of like themes we want to explore our concepts We think would be fun to that that would Generate an interesting primary loop an interesting play experience and stuff like that And then, you know if the setting for that would happen to be the Wild West or Vikings or 60 spy movies or something Then sure great, you know in general the only sort of Guideline that the thing that we have that really at the moment Is sort of a barrier to us until we decide we want to go through all the like pain and suffering of working with a sculptor to Make our own miniatures is that we want to do miniature agnostic games So we're going to do games where we feel like there's enough miniatures out there to support the concept And you get you get that to some degree with I mean you can kind of find Vikings here and there you can kind of find Vikings on the broad term sure Vikings, you know Even Wild West and stuff like that sure But there's you know There are certain types of games where you're like well This is the game and this is the subject and there's just not any models for that And so that's the the robot squirrel conundrum that I've brought up in the past Yeah, the robot squirrels being that the go-to example. Yeah Absolutely Cinnamon coffee 87 said I'll bet that space station one is only half built but already fully operational Yes, your friends will be very disappointed. Absolutely. Okay All right, let's see Space station I like the imaginary number I symbol you need you need dice with imaginary numbers numbers to play I mean after and I've thought very hard and I pitched Adam at one point in time on a game that used Zuchi dice, which are the impossible dice, right? So that's like d7s and and 11s and stuff like that You know if people complain about using d12s because they think they're too weird Just wait until I roll out the Zuchi dice game and then then we'll really then you'll be you'll be begging me for d12s D20 23 and a third. Yeah, exactly Okay Let's see. Yep, but we had the FAQ soon. Sorry. I'm just trying to I was scrolling scrolling on me here Here we go. Yes, we answered the FAQ soon. Mm-hmm. Okay Just going through Zack says played co-op with a single crew to learn and it was super fun My brother who doesn't like co-op normally is itching to play again. Nice. Let's go to here exact nice. That's awesome Yeah, I mean we're we're going to have the list by the way Just so people know we will put out the list of minis that kind of thing in the as part of the FAQ as well And so I included that in the document Frank Miller says you could handle the spoilers by being dishonest You need a giant mech a kraken xenomorphs and then you actually don't need any of them Well, we could but I would feel pretty bad about that if people went to the trouble to model that stuff up And then didn't have to use it We hit we didn't have sci-fi model set at gen s says we didn't have sci-fi model set up So we ended up in a completely overgrown section of the station and all our ancient centuries were Sylvaneth dryads Totally fair. Totally fair space stations and possibly large and full of everything you can imagine So I'm down with it possible checks out. Yeah Okay Matthew W could you clarify how initiative priority works when it's the NPC activation? Do they just all go or do they roll like the player has to know they it's exactly the same system back and forth? So you players always activate first you get to activate one model And then you roll to retain and as long as you cross the threshold of retaining which is 6 plus 10 plus 12 plus He player gets to keep activating once they fail that role It goes to the enemy the enemy then can activate one model and then they roll to retain 6 plus 10 plus 12 plus But the enemy has the AI has specific like who's gonna activate You know first or whatever so the closest one is gonna be the one that's gonna activate first And then if you get to make a second one then the second closest gets to activate stuff like that So it's kind of built into the AI rules Which one like when you're doing it yourself you can choose to have this guy way back here go first for reasons Whatever you want, you know, but when the AI does it there's actually rules that are to explain it Yep, exactly exactly. Yeah, the most of time the enemies will follow a pretty standardized AI though There are certainly some enemies who act differently based on the individual challenges and the nature of that enemy in particular So there you go Boom boom boom How long Michael Coase said how long ago did you first have the RPG version of this idea? And when did it transition into a survival skirmish game about 10 years ago was when I first started writing up stuff for this concept and It transitioned over that as I was talking to Adam Like after sort of toward the end of and around the right after we did rain and hell We started talking about concepts and we you know, we charted out a bunch of concepts We were interested in this is one that I was super pumped about and you know as Adam and I work very Collaboratively and we talked about kind of conceptually what would that game feel like and as we developed the guiding principles That's where the survival skirmish came in so Yep Okay Blake Ridgway in the scenario What you're asking Blake is scenario or challenge seven Do the black holes pull you through walls do they pull terrain? Thanks. No I'm that that challenge is gonna have some minor modifications actually and clarifications in the FAQ because it's it's actually curved out a little bit more difficult than I wanted it to it's certainly beatable But it's tough It's a little bit above where I wanted for that point in the game So we're gonna make some really a lot of it's a clarification on stuff like that. No, it doesn't pull you through walls No, it doesn't you know, like how big is the black hole that kind of thing So you can use terrain to like stop yourself from moving and things like that Like of course because you know, it's the movie thing right like you get pulled by a wall Somebody's getting sucked out of a spaceship. What do they do to grab a wall, right? It's every time even though That's yeah, they're just dangling up in the air right like Yeah, exactly Yep Remind me out of my need to add that clarification in there because I that's there's part of that that I didn't have so There's also the question. I forgot who saw it. Sorry, but I mentioned it But that there's been some questions about base size as well in general We're basically saying 25 to 40 anywhere in there is fine for the most part. Yeah, yeah, you're fine Exactly feel free to model within this base if you've got a couple Models you want to use they're like on bigger. That's fine But I wouldn't try to run everybody on 50s or 60s. That's gonna get like pretty unwieldy and then above that It's gonna get real unwieldy real fast. So I've got a couple of robots that are like on 50s And I'm like that's that's cool, but they're not gonna get used all the time. So yeah, yeah Yep, that's fine Let's see The new painter says I own at least 6d 30s. So bring it on perfect. Yeah There you go Don't they use those in magic for for life counters? For not generally generally It's the most people usually they're like an actual little spin up or spin down thing that the base spin down or spin up Die as a D where that's where I've seen D 30s before is for that, but I could be wrong. There you go Okay Sorry if this was answered how many D 12s and maybe a need for more than one color I don't know that you really need more than one color, but I think 10 D 12s will pretty much have you solved You could occasionally go above that but 13 Yeah, I mean there. Yeah, I like if you really want to cover all scenario all all potential math I mean tightly it can go higher than that Tom There is a couple situations that it could go higher than that But I'm aware but on average like I didn't ever need more than about 13 Yeah, and you were running an elite crew on that particular run So yeah, yeah, if you have some sort of small D sixes as well Those can be helpful for tracking wounds sometimes too. That's kind of a thing. Yep. Yeah, and hey, you'll never get them confused So there you go. That's true. Um, John Puterbaugh says can you respect your crew at the point of no return? I technically know like that is to say if you buy respect you mean can you you know sort of change the the Like the crew members you have and stuff like that No, because your crew members are now often their their journey. They they have what they have I mean in between any two Challenges you can feel free to swap equipment around or you know make changes like oh, I don't want this guy to wear the armor anymore It's gonna be this guy wearing the armor now. So that's that's fine, of course You can do that kind of stuff, but you can't change your your crew construction At least not by default like now if you're playing and you're like, oh, I built this wrong. I'm not liking this I mean, and it's your first time through. Hey, guess what? It's your game I'm not the police feel free to change your crew and keep rolling, right? Like oh, it turns out that doctor was secretly a scientist the whole time like yep It's fine. It's an impostor. Nobody cares yet. Yeah, no actual. No, no real medical training. Yeah, exactly Still not gonna show up at your house, right? Yeah, exactly. Do not care. It's fine Okay, so yeah, there's the base size thing I see that Ephraim says list of minis a scented candle three Funko pops one large mushroom. Yep checks out That's more or less exactly the list we're gonna publish. So Exactly in the now in the now second mini ass make mini agnostic game from you fine folks. Thank you I appreciate that Josh. Are there any are there fewer questions in the vein of what model should I use compared to the first game? Not particularly and we've still gotten that question a bunch and you know, we understand that people You know, there are folks out there who hear that the game is mini agnostic and they go awd That's cool because I'm gonna get to use weird stuff that I've been meaning to use stuff that I want a 3d print I'm gonna be able to kit bash a bunch of stuff and then to some folks the whole concept of like I don't know what to do now or you know, you're you're paralyzed by choice Or things like that. So we're also looking at making a blog post Maybe in maybe next week or the week after or something like that that's gonna just basically kind of have a lot of Suggestions for places to look for you know sci-fi minis for and mutants and robots and things like that You know, but yeah, honestly, you know, we had a lot of people ask us Well, where do I find demons and we were like any D&D monster as a demon if you believe in yourself, you know And all kinds of stuff like that but and again also 3d printing, you know up the wazoo technical term But yeah, we've had I would say it's about the same amount as for the last game. I would don't think it's any more or less Yeah, absolutely Geoffrey asked question on terrain rules mention a five inch by five inch piece of terrain Is this one solid piece like a building or what a five by five area full of scattered train work? Oh, absolutely it's just it's just meant to mark like an area of the map where there should be roughly some terrain right when you're when You're doing the terrain generation use whatever pieces you have that constitute Something like that doesn't have to be exact Generally like line of sight blocking something isn't it? Yeah, so I mean it's for cover. It's for line of sight blocking It's you know standard stuff. So, yep. Yep Okay Let's see All right had to scroll back up there Uh Yeah, boom boom boom. Yep There was a question, uh Uh from waffles and joiner on whether uh, oh there's magic does yeah, it doesn't have magic or anything similar It's a good question. Thank you. Yeah, if you guys spot questions as I'm as I'm scrolling through these I'm trying to read all of them and still answer Are there space wizards? There's no magic No, I'll say in this There are you can make your crew Psychic that is an edge you can select that is true But no no space wizards in this in this particular case Um, so be psychics. Yes. Yes, you can be psychics, which I guess is like a kind of magic I suppose as as queen he's a kind of magic indeed. Yeah Uh, minis by Meyer any plans on expansions? We mentioned it earlier. Um, not really at the moment No, um, so I'm never going to rule anything out for the future Especially if we end up doing smaller more bite-sized stuff than you know, sure at at some point in the future We we'd return to the concept It wouldn't be hard to have additional like wings Yeah, sure of the space station. Sure, right. Like you could yes Now there's no plans for that But we built it so that if we wanted to we could The issue The issue is that just then um having to like coming up with the concepts and writing it that takes time Obviously, but then there's also the layout and all the other stuff that has to go on as well Which then takes us away from like working on the next game Um, and since this game is kind of late in the year We're not looking at anything for this year But like it yeah, like kind of like vince said in the future We may do some sort of smaller frail, you know fall project that either relates to the previous game or to I don't know. We it's who knows when it might be but um um, yeah, currently there's no plans to do any kind of uh Add on or anything like that to this particular game. Yep Uh for big group games Can you start with two different groups e.g red and blue and when finished the first level Can each play roll to see which level they go to next or which challenge they go to next? Yeah, sure. Like kind of split up. Yeah, that sounds cool as what a great idea Uh, have a good night discourse. She might have already left, but that's okay But if you if you buy Thank you for stopping in. I know it's late there Uh, let's see Uh darwin greens is probably splitting splitting a box of star grave would be a great start for a pair of players Absolutely. I'm gonna use some of the star grave models myself. I've got the Crew two, I believe which is all women. I think that's the most recent one they released But they're doing this on mercenaries two as well, which is also going to be women So, yeah, I'm I like those models quite a bit. I love the just the modularity of them and stuff like that. Yeah Uh rodrick says I stink at games. Are there suggestions to make it easier just reduce the amount of enemies? Yeah, sure. I mean like I'll The easy thing to do would be just like remove one enemy and reduce Saves by one or something like that throughout the the thing and reduce your challenges numbers down by two Like that kind of thing would would ostensibly make things a lot easier because most have been tuned to be like Sort of on the edge of of difficult depending on the the crew's involvement. It is a survival structure Is the way that it's uh, it's currently built. Yep Uh noops, can you run a one-man crew? No Five is the minimum. I mean, I mean you could try you might end up at a one person crew But uh, yeah, that's that's gonna end up poorly for you. I suspect Or Yes, exactly Uh effrin, uh said if you break the rules tom will appear in your house at night. That is exactly true Uh You got to watch out for him. He's like he's like the he's like candy man. He just shows up in the mirror Uh, let's see Uh, okay lots of people just talking about the minis they're gonna use Uh, absolutely like star grave stuff necromunda Zombicide invader Uh more star grave war games atlantic has a death fiends range which kind of needs fields death fields. I'm sorry. I read that wrong Infinity models. Oh, yeah Yeah, absolutely. Um five parsec stuff. Yeah 100 percent Uh firefly minis. I saw somebody paint up the the firefly crew Actually to to use for this which is pretty fun except from the gale force nine Game, I think there was a board game. I think that's right. Yeah. Yeah Uh effrin says space station zero the cafeteria expansion. Absolutely Uh Let's see Uh waffles and joyer does space station zero have any base building or other sort of Metaprogression outside of the characters themselves No, but stay tuned This one's all about the the journey and you know, your your your crew is far from their support structure and stuff like that, right? So And then nupe's question, would you be interested in making a roguelike expansion with base management and resources very much carrying on that? Probably not exactly like that for this game Uh just because the nature of it being this path as this this journey into darkness and mystery doesn't it like Okay, this is where themes come in right so like and guiding principles so for a game to be scary and Survival and have elements of like fear and despair and these sorts of existential dread You can't go back to a safe place Right home is naturally safe and and and sound and if you have some base You can just easily return to and build up and stock up and stuff like that Then the game is not really about sort of survival and dread and stuff like that and or at least as much now you do Like heal up generally between sure challenges But yeah, you're not being able to like the fact that you can't go back and like just recruit new people Like that's a yeah, your crew is your crew and as you lose them you lose them, you know Well, what you're suggesting is a different game Yeah, now that being said like I said stay tuned Uh, it's it's it's not a concept. I hate Uh Okay, uh glend glimond says sorry if this has been answered. What do you use for terrain? How about a board any suggestions for where to purchase either one? Sure The board is 22 by 30 base is what's recommended, but you could use other sizes and just make adjustments accordingly Use a 24 by 36 if you want to go two foot by three foot, you know There's lots of stuff out there 22 by 30 is the same size as kill team and war cries So if you've got access to be either one of those types of boards, that's the board you can use But you know, if you've got one foot tiles, you could go two by three. I mean all that kind of stuff There's a lot of different options Because those mats those are standardized sizes for those games you can get Like mats specifically for that size that are printed out that are like space stationy Or sci-fi or whatever like that. They're very easy to Like they're on the market, right? You don't have like the table war and fat mat people or whatever all of those Literally those have you can buy made out of a lot of those companies that make those mats are making 22 by 30 Because gw is making 22 by 30. So yeah, yeah, um, right and then as far as terrain anything you want to use Honestly, you know, I you know generally I I like to use Stuff that looks sci-fi You know scatter terrain crates a weird machinery job some sort of strange generator energy Coupling you know just all this kind of cool sci-fi stuff that you might think about That's all the kind of stuff that you could technically use anything you want to you know Kit bash and put together or scratch build or whatever, you know, there's a lot of options This question was already answered in the chat, but I want to answer it real quick, which is Uh, I bought both minis by mires. I bought both games so far. I read rules for space stations You're really like it. I wish there was an electronic form of creating your crew and somebody else responded and they're correct It's on battle scribe, but that is correct. It is Has a data repository on battle scribe, which I believe is like Active again now. So that's good news. Yeah. Yeah, so cool Uh, and yes, so you can you can digitally make your cruise there There's also a downloadable cruise sheet on the website, which is down in the description Sorry, go ahead Tom jumping back to yeah jumping back to terrain My like I used all sector mechanics kill team drain Like because it's all like multi-level if I want to design it that way and I can build it and connect things and Like I could remake kind of an environment whatever I wanted in each kind of space um A lot of people have mentioned the new kill team terrain and they're like, oh, this would be great It's it's amazing. I came out just in time for for your game or what vice versa or whatever I I feel like having too many little rooms is probably not conducive to our game Using some of that stuff around the edges or like here's a wall that just sort of stops and is crumbled and then You know like blocks line of sight stuff like that great But like the way that they've been showing that terrain like when they're showing it And it's all as a maze like that I don't think would work I'm frankly a little concerned It's not going to work that great for actual kill team personally But I know that they're adding new rules and they're tweaking some things But uh to make close quarters combat work, but still I'm like, yeah, but when that guy walks through that door I'm gonna shoot him. I mean like that's that's a choke point. Whatever anyway Um, but yeah for us for our game. I that stuff would work. Okay, but not like as amazed like that I don't think yeah, right. Yeah John doe said do you gain equipment abilities and skills as you progress? You gain abilities and skills as you progress. There is an experience system and your crew certainly gains those things You don't automatically gain equipment, but you do find equipment. There is certainly equipment to be located Uh within the depths of the space station Um, obviously some of which is Are some of which are things that you cannot get or start the game with either is unique equipment You can you can gain as you explore the space station. So um as well as uh, maybe a couple potential allies as well down there They exist Okay, um, jim crimans have all three of you beat the game. I I think two out of the three of us have I'll let you decide which two that is Okay Let's see Donnie rongo says do your new game a mafia crime lord style set in the space station zero dock Yeah, I just zoom in that's the expansion just a completely different game But but set it in the setting of one of our other games. That would be very fun You know donnie. That's not a bad idea. I'll say that that that's the kind of thing that would be a super fun thing Adam to do In like a that zine format, right would be just put a little mini game in that you can play in the dock Right. Sure. Yeah. Yeah, absolutely Where you have competing societies. Yeah, exactly. Yeah yeah Noops, have you played kingdom death that game also seems to focus on existential dread? How does the experience compare? uh I haven't played it, but I don't know that there's any monsters made out of All the things that that game makes their monsters out of let's just say that I guess uh, I mean so I I have not played kingdom death, but I uh I've done a lot of reading a lot of research because it's something that really interests me And in fact, I backed the kickstarter and like have been getting shipped all the everything From kingdom death. So I'm super super aware of it. Um, I think the difference is the scope Of what's being accomplished and the customer the customizability because what's gonna what you're doing in this is you're largely setting a um You're setting a You're building a clock Right, and then in letting it run it's it's it's cycles against the scenarios Right because you're and what I mean by that is you're building a crew That is then able to go out and do the thing that it does And to me that strikes me is very different because kingdom death isn't about like adventuring Killing leveling up and then building your society on the other side of that and using the materials to develop that group And then that cycle starts over again, right? Um, and that's just a very different experience in what's going on because when you start here There's no like recursive cycle. It's you're going to go through a grinder and see if you make it about the other side And so that's a very different Yeah, yeah, I would say it's also like a driving narrative to this Whereas there's not necessarily. Well, there is no there is no that there certainly isn't kingdom death Like there is like it is a very narrative driven game It is but you're not trying to answer a singular mystery in kingdom death In the same way, which is true. That's that's what I'm trying to say. Okay. Yeah Um, yeah, that's but it's just a different it is a different game. It's absolutely Yeah, yeah, um, the blasted sam of flange says question the minis I make will use before for space station zero I intend to make my own game. What's the best advice? Uh, the top podcast is for you, buddy If you're looking to make your own game that has all the detail I can squeeze out of my brain grape for you I would say that the yes that the that like the actual for the creation of the game is definitely go and watch that episode of trapped under plastic because Vince has got a lot of awesome information in there. I was watching some of it earlier today as a matter of fact That being said, I would say The most important thing if you're actually like thinking about producing a game The first thing you need to do is you need to start building an audience If you want to just You know produce a game just to make a game just for you and your friends to play great and don't but if you want to like Sell a game or at least get people to take a look at your game Figuring out some sort of way to build an audience start a well don't start an instagram That's terrible. But you know started twitter started blog start a youtube channel start I don't know all those get people to start following you Who are of the same mindset? You know, um, we've had people tell us that we cheated By me and vince because like oh, of course your game is selling really well because you cheated and you you know You built this you know youtube stuff and took almost a decade to get to the point where we could actually have enough people Or whatever a real long game. We're playing. Yeah, exactly So yeah, I mean but honestly Like there's a ton of games out there that are probably really great But no one knows what they are because Like my friday video last week talked about you better have good art in your game Otherwise people aren't going to take a look at it and that's very true And if people don't know who you are that's another reason for them not to take a look at it So while you're thinking about your game and going oh, I'm trying to figure out this and how I you know Activation works and all that kind of stuff also start A blog and start writing stuff or whatever you need to kind of get people to start paying attention that way So that when you do get it done you can go Hey people who like the stuff that I like take a look at this and that's that's kind of the trick Yep, I mean, yes, they did cheat But that's just marketing And that's just exposure like and that you like that's what you would pay a publisher for normally anyways kind of in the industry You're just really cheating it would have just been with money instead of time We did it the hard way if anything I think but you know, yeah Uh, yes, michael d peton since I'm struggling making the crew is there a pre-made example of a crew? There's a gameplay example at the front that has sort of an example of a crew there um, and the uh, the Online crew website is battle scribe So if you just search battle scribe that can like that has a digital that has the data repository You'll have to download the data repository or whatever station zero. Yeah, there's a mobile app as well And yeah, that will that will walk you through it effectively So could you you could take a look at the battle report that you did too? Maybe yeah, exactly Yes, that that I also walk through the like if you just want to copy the crew out of my battle report I give you an exact crew and all of the choices I made in there Sounds like a missed opportunity. You could do a crew of the week Vince. Sure. Absolutely Uh Vale of darkness sorry if this went over already can use a two by two board or does that have to be kill team size? No, you could use a two by two board You need to make some slight adjustments to like where things are placed because there's sort of a map that's Layed out as per that amount of space, but it's not that hard. It's you can just eyeball it Yeah, yeah two inches more on one side and six inches less on the other if you eyeball it pretty close You're gonna be fine. Yep Uh, okay Muzungu marine says but a core box of battle systems and it seems like plenty of terrain Yeah, I've been hearing more and more about the battle system stuff I don't know that I have any of it But um from what I understand is a lot of people are like they're liking that kind of thing for Um for kill team or sorry for our game, which is not called kill team at all For um, I'd be probably like if you're kill team as well, but uh for space station zero Yeah Yeah, absolutely uh, let's see Scooby can the exploration crew have two advanced specialists at the same time? Yes, you can it is an exception to the rule on page 32 that will also be mentioned in the FAQ It's meant to be an exception because they're they're swapping for their standard requirement Uh, okay uh all right And then Diego said is there a forum to remember your path or where you left the campaign to continue later Diego we talked about this. No, there's not. I mean there's it's really just 24 boxes You could write on a on a piece of paper, you know, just like write down one two three They're all numbered That being said as we made the joke earlier The number of challenges exactly equates to an advent calendar So you could just have buy a fun advent calendar and then open the doors and you get a piece of chocolate every time you You win a challenge But due to the branching nature, you might not know especially if you went back at some point You might you know what I mean like the number isn't always necessarily incrementally Like you might be like here when you remove the number for the challenge You just beat because the challenges are all numbered in there Right, but depending on which branch you go You might be actually a lower number than if you'd gone further with a higher number Your sequencing might be off. Yeah, it's it's not gonna be we wouldn't want to make We wouldn't want to make a map necessarily either because then that would sort of ruin things or spoil No, it's clear that you just need to develop your own captain's law Sure So get a journal. Yeah, or write in a post-it note and then stick it to your dog or whatever she sure that too Uh, let's see Uh Joe hot Ganor, how do you go about starting play testing a game? Well, I'm gonna let tom had tackle most of this for for development stuff But uh, I want to say first the way you play test the game is early and often Uh, I was play testing it from the moment I wrote the first primary loop that is to say when I Um, when I concepted like how I wanted the dice to work I sat down and played that against myself and and just imagined like let's imagine their setup rules Let's imagine there's movement rules. I'll just I'll figure all that out later Right, is it interesting to do the primary loop which is like solving problems and shooting at people and stuff like that Does this work? You know, you need to alpha play test your stuff because you don't want to get any deeper than that and find out that the core The the core primary loop of your game sucks and isn't engaging and and so like if it can stand on the primary loop alone Then you keep going and so on and so forth now Post that once you have as you're going along and you have an actual game Then comes formal development and that's where tom comes in so tom you want to explain some of your process Yeah, certainly. So I mean the first thing that I do is I do a thorough read through And oftentimes I create cheat sheets of data And so what I'm looking for is patterns in the system that has been handed to me um, so I'm looking for uh seek like unintended like so what like In one one hand, you're almost always looking for the skews So you're looking for the things that like when vince wrote this he wasn't thinking about so it's almost always corner or edge shooting And it's and what you're looking for is because when vince is designing He's like or anybody's designing when you have a design team that's working and they're creating rules They have an idea on how this works You know in their mind and so they're going to play and do their initial alpha alpha testing based on how they think it works And in development my job is to take not how they think it works, but how the rules say it works And to push on the edges of it And so oftentimes like I'll look at variables and like how high can I take certain numbers? That's a very common thing that I like can I break the core mechanics of the game by pushing so hard in one direction? um That's one way another way is reps And so one of like nothing nothing Nothing beats just putting time in right on on testing all of the different kind of Different permutations and variables because oftentimes there's just uh, there's kind of a serendipitous interaction Between rules that you won't see without actually having your hands in the stuff right um Yeah, so skews so looking for skews and um And putting lots of time in those are the two kind of big rules for for play testing that I recommend good Adam going over to you buddy for the next question Uh, we answer this a little bit, but this this is a little deeper Josh Anderson said looks great guys. How did you go about engaging artists? Not only for main pieces like the cover but the layout flavor inserts, etc Did you scope them out or give a rough outline to the artists? So that's art direction most of this as I said was was from uh, Our main artist for this was a gentleman named will Kirkby and yeah, I mean we I'll Adam you want you want to take that? How did we engage with will? I mean we we talked earlier about how we actually got in touch with him But what did you give will to to for him to know what to give us? So I started with having a online meeting with him on I don't know google meet or you know discord or something like that Skype, I don't know and and talking about like explaining the concept to him So it was uh, it was kind of an early kind of a thing and you let the person know Hey, you know, if you're not wanting to share any information with the general public to be like Hey, just keep this under your you know under your hat and just let him know the overall kind of vibe Like vibe is super important because It's hard to constantly have to correct for something like that If the artist doesn't understand it if you are not able to make them understand it through explanation and such like that and sometimes Yeah, you can write it all out certainly But and it's not a bad idea like when we actually started asking for pieces of artwork and knowing what we wanted then that's Written but the initial kind of output. It's really about explaining it and giving the feeling and whatnot And getting that across the other big deal honestly is finding an artist who can do the kind of art you want Now that sounds obvious, but Like if you find this artist that you think does amazing looking skeletons and then and they've got they've done it a bunch on like Twitter or Instagram or wherever you find them and then you ask them to draw a bunch of elfin princesses Well, they're gonna look kind of skeletal or whatever, you know what I mean Like don't like find the artist who does the type of art that you need as opposed to like I like this guy's art Let's try to make him do something or her do something that they don't know how to do You know, like if they're a fantasy artist and you're like I need robots and mecca It's not going to work out. So find a mecca artist in that situation as far as the layout and all that other stuff that's not either illustration or the Like the stuff from from uh artists empire, which were a couple of Photos of some 3d printed models that I painted and the vids painted and then I photographed and then sent to Scott at artist empire and then he did digital paint over to give him like backgrounds and all that kind of stuff Besides all that stuff. I did everything else as far as all the layout and the little You know, like you know small we need like a little spot where there's like it says like like no future Or where the plants or all these little bits and pieces and stuff like that I just made that stuff up kind of on the fly because I'm like well This ends here and there's this much more page and we don't want to start this one on this. It's a whole thing um I've really enjoyed doing getting back into like layout for print I've been working in the web field for a really long time now and in the web everything is constantly Moving and wiggling around depending on you know responsive design And the effect that I can take like a thing and say this is going to sit right here And that's where it's going to sit is actually really kind of nice. Um I've been enjoying that I've enjoyed it in the last game and I enjoyed it in this one. So um But yeah, it's the overall idea is trying to have things both be cohesive I knew that if I could get the type of art out of will That I had seen in his book that he had done called grenade If I could get that because honestly that book's in black and white So there's that too. I have seen obviously will's color stuff as well But that entire book is that he did is in black and white and I'm like I know we're doing black and white and this is you know, grenade has got a sci-fi kind of jam to it And so it was one of those situations where when it came time to start saying here's what we need I wrote like kind of about a paragraph paragraph and a half for each one of the images bounced him off events and then we sent him off to Um to will and I got to be honest Other than the cover which needed just a little bit of iteration every time he sent me a thing saying this is what I did for that It was always just like yep got it in one. No, exactly. Yeah, he was it was amazing Like I would send him he would send it to me Then I'd send him over to to Vince and we were just both be like yep Nothing to change there on the cover The only change was that middle pillar Uh Was in his original kind of sketch his full color sketch was a different color It was more of an orange and the spray paint was in more of a kind of green like a brighter green like a neon green And for something like we loved the overall what he had done I had given him a sketch that was like those three characters kind of coming around a corner And then there was going to be spray painting on it and he said well What if we make it a pillar so it's more in the center it puts the logo in the center And I was like yeah when he gave us that sketch it looked great But the color was not quite right So then we kind of tweaked it so that it the pillar was also dark Which kind of also you know that dark blue which sort of tied in with the rest of the space station And then it really makes the the figures pop Because they're except for the one guy who's kind of in the dark But that kind of brings you know that spatial awareness and all that kind of stuff It was just Yeah, working with will was a treat and and working with scott was also awesome and um, so yeah so far we've You know, we've had good luck with that kind of stuff, but we're also not usually trying to source like A role playing games worth of artwork. Yeah, it's a lot different. We do like a 300 page Yeah, right exactly. Exactly. We're not trying to make a new magic set or something, right? Yeah, like right 200 and x cards and you need to you need to hire almost the same number of artists um, okay uh Mazungu marine says uh merch for rain and or space station zero win So we've already got shirts for rain and hell that are designed if you watch Vince on trapped under plastic he is wearing a space Not a space station server rain and hell t-shirt. Um, I've worn them. I wore one I think the first day at nova It's the situation of time at this point. Um, I've we've found now the The company we want to work with on that. Uh, we're working with a company that does print on demand So we're not warehousing. We're not having to do fulfillment. They take care of all that They have really nice quality reason you're seeing some of these shirts, you know on Vince and I are so that we can look at the quality and go. Yeah, this is good um There was actually one design that I did that didn't turn out right and it wasn't their fault It was me doing it wrong. So being able to see it in print is or well, you know, in the physical world is super important Um, we haven't designed any shirts or anything yet for rain and hell or sorry for space station zero But I know I've got ideas. I've been working on some small sketches and things like that So we'll be doing some of that as well. Um We will then launch it and let everybody know and it'll be on the website All that kind of stuff and there'll be a link that goes to the external link to this place where we have all the stuff So that's the plan but we've spent all of our last two months basically working on getting this game ready to go So that's kind of a time issue. Both of us by the way, this is our third job. So there's that to keep track of as well It's true That is true. All right Uh Are there snarling badger 12 ciders available? Gosh. No, that would have been another thing to make It would be like the die getting just moistened dicing Uh, we could have done the the the dice or something as well I don't know like if well chest six mainly works in six ciders They might do custom 12 ciders But basically what you have to do to do custom 12 ciders to play at least companies like chest six Is they have to get blanks that have nothing on the 12 side And then they set them all into a machine and they laser cut the actual design Into each die and then put something in it to color it and it's a whole Thing with six ciders that's wicked easy because they're square 12 ciders. Not so much So They don't offer that on their website, but I'm sure it could be done I just have no idea how and it's you it'd be such a small little tiny logo that I don't know That yeah, I don't I don't know somebody did some 3d printed ones though. I've seen those You could be like the the the zero like the space station zero symbol zero But if you put it on the 12 that'd be weird, wouldn't it? Because then the 12 is a zero. Yeah, because it's like a number Yeah, yeah amongst numbers. Yeah I mean, but if you made it like a spray painted symbol and not like looking like the normal sure Yeah Newt says George Lucas would be appalled with the lack of merchandising. I'm sure that's true Absolutely So yes And brian said there are stls of rain and hell d6 is indeed 12 Yeah, I saw somebody made an stl. I think of a of a space station zero d12 So I'm sure it's out there somewhere because I believe somebody published it, which is like perfectly fine with me Because they just made it free and available for everyone, which is cool Uh, let's see And my wife is saying she totally suggested dice. So there you go. Yes, which she did I suggested working with a A 3d sculptors for miniatures and terrain and this is like no many people have yeah, but yeah Because it's easy to suggest suggestions are worth nothing Right. No, it's the the thing about it because we've had a bunch of people ask us not only in this game But in the previous there are people like why don't you make a line of miniatures with this and we're like well it costs on a good day between $300 to $700 per figure to get those things sculpted and then previous to that you usually need some sort of like like concept art or Something and if you have to get concept art, then you're going to pay an artist for that And there's just a lot to it like yeah, sure you could the thing is is also and we've said this a bunch of times There's so many awesome models out there. There's no need for us to do it um Now that being said going forward in the future Maybe like a cool Some objective markers if we find a sculptor that we can work with and there's specific Objective markers that would be cool to have in the game, but they're not necessary. That's the other thing too We don't ever want to make anything really necessary. We have ideas for other products We've talked a little bit about like well, what about cards? So instead of having to have a character sheet or a crew sheet Maybe you could have a card for each of your people in your crew And they would just be you could write on them and I don't know dry erase or whatever the deal is And that kind of stuff because we do know we we we can get cards printed through A sister company of Wargame vault. It's called drive through cards and I've ordered cards from them and they are Awesome quality. They're really really good. So that's the thing we could do, but we don't ever want to make it a requirement So, you know, there's that these games being cheap and easy to access Is is really part of our mission statement. So we're never going to make a game where it's like oh to buy the game It's $50 and you also have to buy these cards and these specific dice and all this other nonsense Like I'm not yeah, I'm just we're just not gonna do that. I don't we know people dig that kind of stuff I mean back with rain and hell a person made their own like board game box They went through some company that makes board games and they're like do prototypes And he uploaded all the artwork and then they printed him a board game box that said rain and hell on it And then he got laser cut foam for his models and his dice and all that stuff So he had it all in his own box and he sent pictures. I think it was on my discord or something I don't know. It was it was amazing. So I know people dig that stuff And I'm glad that they do and we do want to give some options on that down the road You know time permitting, but it's not something where we're like, oh, you got to use these tokens And you got to use these cards and like yeah Don't worry peppa. We'll we'll have options in the future. Don't don't worry. Absolutely. Oh, yeah We hear you that's hence the the merch site and and we're going to look at like Game-aids and stuff like that for for future stuff now. We got the second one here I think we it's a lot of lessons learned. We do a lessons. Oh, yeah Big conversation after we after we launch any game and have a big discussion about it Yes, my wife says weekly widow merch Yes, I'm gonna get I've got to get Kathy's character made so that that way I can I can make a shirt with her on as well And then let's see Noop says could you use the characters in the art to make minis from there's someone in the discord who's sculpted I think three of the characters these characters heads Just the head all right just the heads so you can I think I think he has those out there for free Um, I we don't care if you're doing stuff with it as long as you're not charging with it If you want to like make money off it then yeah, we'd have to have a conversation I don't know if he has it available or if he's just been showing images I that I haven't noticed actually but yeah some of them like it comes down to a situation of like If it's like a straight-on shot or a side shot great But if it starts to get a little kind of three quarters then as a sculptor it becomes a more difficult. Yeah, so Uh, where should business inquiries be directed for example 3d sculptors That's a great question probably to the generic email Adam. You want to handle that? Yeah down on the bottom on the website if you go to snarling badger.com down the bottom there's a Email link. I think it's just mail at snarling badger.com Yep And uh, sure. I mean like we're you know always happy to to talk to people. I can't promise you that we're gonna work with anything Uh, or or have anything, but I'm happy to chat. Absolutely um Okay People come feed just says look man. I'm a sucker for merch. I'm like that. I I appreciate that that's not a problem Yeah, I mean I hey I get it me too me too like Look I have You know, I mean you saw the dice. I walked with from from like gen con adam I you know when I talked about the dice I bought like you know and all sorts of other crazy things Do I need it? No Do I want it? Yeah, I bought rubber dice Yeah, exactly that's yeah, I bought two sets of like silicone rubber dice. I don't know why I just did They're cool. They're super cool And I like quiet dice But I have a suspicion that when I try to throw them they're going to bounce and to disappear So I don't know if that was such a necessarily the smartest move, but you know better than metal dice Everybody buys those metal dice eventually all role players buy those metal dice Then they roll them one time and they're like, oh these neither these do not roll and they make a 100 decibel noise Every time they hit the table. They're the worst combination of things Uh Uh Come small some mo let's come some let's Let's say sure Uh, how long is reasonable to wait before bugging you about the next game whenever you want, man Where it's we're working on it right now. So I'm already doing uh writing on that so You can you can bug us all you want It will probably yield you nothing, but you're I think it was fine I think it was john. I think it was ninjohn who's who who's like like after we got done with the stream, uh Two weekends ago. No, so it was two weekends ago. Yep He was like maybe don't push start talking about the next game when we're still like It's like literally the game has just launched this one and I'm like I get that I you know But you know, this is what we're doing is we're kind of trying to do one a year But so you have to kind of start working on the next one before the first one's even completely out there Um, but that all being said. Yeah, we are um, we're working on that, but we're also still, you know Yeah, I mean every time they release a marvel movie They release like the full trailer for the next marvel movie With that marvel movie and the teaser for the one after that or whatever these things there's a cadence to it You know, it's that the hype cycle So there you go That does not mean that nick fury is going to end up in our next game No Absolutely not now Licensing nightmare Now I don't know about frick nerdy or something that guy who knows he could show up any time You never know Josh Anderson I've said on the shirts topic. I'd love some white tees with the mono character art. Yeah, I get that I mean like the the character art is all pretty fantastic. So yeah, absolutely. Absolutely Uh someone 1999 said I hear their next game is a real space station zero killer. Yeah, exactly That's that is the issue. I mean that's also interesting too is how many people are like So since you're working on this next game then the first game is dead, right? We're like, no, that's not how that works That's not, you know, again, and it's you know It's it's because the biggest thing in the industry is like we've come up with these games and we just keep Kind of pushing on these games and this is the ecosystem we build and there's nothing wrong with that But we're kind of doing it the kind of way it happened before You know Before warhammer when someone wrote a game and they put it out there and then they decided to write another game And then both games you could buy them at the same time The other big benefit too is that our games are always available, you know, unlike, you know, let's say The FOMO that you might get With certain games from from nottingham You know ours is going to be available in pdf and print on demand for as long I can't figure out why we wouldn't you know what I mean? Like they're always just going to be there because it's not like we're sitting in a warehouse full of them or running out of them You know, so yep, exactly All right, uh, well folks, I think we're winding down Uh, if anybody's got any final questions drop them in there and uh, but this has been this has been great Uh, you know, this has been it was really a lot of fun Uh to to make this to to make this game. This is something like I said I've been wanting to do for a long time. So to see it realize and see so many people enjoying it is truly Uh fantastic and and been very rewarding and we're glad so many people are having such fun with the game and and really enjoying it um Okay, uh a couple final questions. Will your games always use d12s? Are d12s your ultimate signature style? No No No, they will not Uh, so there you go. Um, but you know, it's like I I will use the dice and the mechanics that I think are appropriate for that particular game And that will allow me to do the things mechanically that I think if you sit suit the guiding principles of that game Basically, um, but I'm not going to be afraid of dice. Like it's the modern world dice are available everywhere You can buy them at any game store. You can get them in bulk off ebay and amazon You know, I'm we're gonna use the dice that are that are sort of appropriate, right? So there you go But I I'm not gonna try to make it weird on people zuchi joke aside like which I probably wouldn't do Um, at least not for one of our mainline games. I'm not that crazy Um Well snowing Badger ever get to the point of accepting game pitches I mean never say never we don't have that plan currently But you know, maybe down the road if we decide to start maybe publishing other people's stuff We would need a lot more time in the day or something or or whatever But uh, you know, it's it's uh something Are you guys looking to stay in the skirmish games realm at the moment? Are you looking at more? I would say probably skirmish Army games that I think are a little bit harder to push someone to To get involved in in a small indie game It's just it's you know, if you're like, hey, there's this, you know, $13 rule set But you need 200 models for your force. That's kind of a hard ask, you know So we we do focus and specifically I'm at least and I know vince plays some army games to some degree But also like skirmish. We're both kind of fans of skirmish. So yep Uh Zuchi it's pronounced zaki. Oh, I didn't know that. Okay, cool. I've always I've never heard the word said. I've only read it Like like like lose zaki like the guy who made the hundred cider I maybe I don't know. I there you go. I didn't know that Uh, so there you go neat neat stuff Uh Noah says I'd love to see your take on a spaceship game um Spaceships are cool. I'll say that. I mean, you know, so Not not opposed to it. Um, I don't know what we'll do in the in the far and distant future Um, would you avoid minis all together and do a more rpg experience? Um, probably not alone as a mainline game but Uh, I don't brian says he worked for lou for years. That's cool. Okay. Well, I'm sorry lou that I was mispronouncing your name Zaki I will I will print that in my head The um But you know, if we if we end up doing like a zine thing or something like that in the future There that would be the kind of place where I could very much see Uh me trying to force adam into allowing me to to sneak like small couple page role playing Uh games that might sit in some of the existing worlds that we've created at that point I picked up a An rpg at gen con that was literally a single like trifold brochure brochure like eight and a half by 11 And it was free I think and it's about pizza delivery But it's like gross pizza or something like that or disgusting pizza. I don't know And I was like, well, this is kind of cool. And so I just grabbed it. Um So yeah, I mean that's a potential thing that maybe that's sort of side project that kind of happens Or eventually happens that may be something that pops into there Yep Absolutely All right, cool. Well very good Tom, thank you for all your hard work Throughout this process on the the development everything adam absolute pleasure having you join us here tonight to talk about this Don't forget space station zero game dot com you can find the link Down below Oh donnie rongo don't get don't get adam started uh, but uh Yes Um waffles and joyer do space station zero and rain and hell take place in the same universe Good question. I'll leave that to you. I'll say they both take place in a universe and the universe the nature of the universe itself is Likely that it's so large that it contains all and infinite possibilities of everything like even other versions of you Live in this this existing current universe you live in so who knows Uh, there you go. That was that was deep Yeah, absolutely. That's it's fun. The universe turns out big super big Yep, uh, oh dana had a question right at the end. Sorry if this has been asked I just got here, but you've said this was inspired by an RPG RPG idea you had Was that an idea for a game system or a campaign or an existing game? It was an idea for a new game A new rpg game system is how it was originally going to develop it. So there you go That's the answer to your question, but then it became it became this it found a new home Um, the snarling badger extended universe. Absolutely. There you go Yeah, I get into Sibiu Sibiu Well, you know, we might we might need a workshop that would work up a little bit. Yeah, yeah, absolutely But at any rate everyone. Thank you so much. If you've got other questions We didn't answer if you're watching this later. Hey drop those down in the comments uh, don't forget to Uh, give this a like to subscribe to do all those fun things to check out space station zero game uh, com uh, and if you've got uh, uh, some desire for merch Related to this channel uh in lieu of getting the rain and hell in space station zero merch Don't forget. There's a merch store down there Where you can do that as well as a patreon where you can support the channel and all that stuff is very appreciated Uh, final question was monly will you be doing a fantasy game in the future? That I can say with uh, pretty solid Belief. Yes at some point we will do another fantasy game You know rain and hell was obviously fantasy and we're both big fans of fantasy. So yes at some point We will do another fantasy game. So there you go Uh, all right with that I'll say thank you so much everybody for watching click those buttons do that fun stuff share the video We really appreciate it as always