Loading...

What I Learned After 1000 Hours of Game Development (Unity in 2019)

824,738 views

Loading...

Loading...

Transcript

The interactive transcript could not be loaded.

Loading...

Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Published on Mar 14, 2019

Hello, fellow game devs and gamers! In this video I'm summarising what spending 1000+ hours in Unity on game development does to a person 😄
→ If you've enjoyed this video, consider supporting me on Patreon to help produce more frequent content like this. https://www.patreon.com/romanpapush
→ Also see me break down further in the Discord server: https://discord.gg/hRDApAa
—————
UPDATE: Many people ask in the comments "how I made those graphs in the end", and I answer that question in my next video: https://www.youtube.com/watch?v=sRmVz...
—————
In all seriousness, this was (and still is) the greatest experience. I've learned a lot about Unity game development and game design in general. And figuring out how to deal with my own quirks helped me in my personal life too.
The backdrop for this all is me trying to create the ultimate indie golf-inspired game. I show where I am now with the current gameplay, as well as older footage and time-lapses.

Thank you for watching! 🙌
—————
Links:
• Patreon: https://www.patreon.com/romanpapush
• Discord: https://discord.gg/hRDApAa
• Twitter: https://twitter.com/RomanPapush
• Development Journal: https://datastudio.google.com/open/1_...

Attribution:
“Couple in front of laptop” Stock footage provided by Videvo, downloaded from https://www.videvo.net
“Emotional Titanic Flute” by Matt Mulholland.
TV, movie and gaming clips are used under Fair Use.

Loading...

When autoplay is enabled, a suggested video will automatically play next.

Up next


to add this to Watch Later

Add to

Loading playlists...