 KitKat School means think deeply in Thai language. We are a team of about 30 people come from the United States, Korea, Indonesia, Thailand, Kenya and Tanzania. I and my husband are my co-founder, both world game developers. When we think about the difference from game to education, game is all about engagement and how to keep this player, keep playing for a long amount of time. Sometimes in education software, I see there is a software that too much focus on what to deliver and what is a curriculum rather than how a child will feel through this learning experience. So our difference comes from our sharp focus on children's experience. We create gamified learning with a mixture of high-quality graphics, sound, interaction. So child will feel they are doing really fun activity and they don't care is it learning activity or not because it feels so good. If you see KitKat School's first screen, there is 11 eggs waiting for you in literacy and 11 eggs on math. One egg already hatched. If you advance to the next day, this small creature grows. And if user complete the post test, this small creature has a crown. So the goal will be hatching all those 11 eggs and having the crown per each creature because it looks so cool. If XPRIZE works, it will be the first evidence that technology actually can make significant learning gain for children who couldn't access to quality education. And it will be just the beginning.