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Ray tracing in the GPU - Puppy Ray goes Turbo

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Published on Nov 29, 2013

Dan Ritchie is currently working on version 9.1 of PD Howler. One of the new features is a GPU-accelerated version of Puppy Ray, the ray tracer introduced in v9.0

With GPU acceleration, rendering a scene that could take minutes can be done in seconds. Animations that took hours can be done in minutes or seconds, depending on dimensions and chosen parameters. And of course depending on the particulars of your graphics chip. Using the GPU can yield 4x the speed, 10x, and even more. Much more in some cases. This can significantly reduce your time spent waiting for the rendering to complete, to decide if you like it or need a different value on some parameter, such as a viewing direction, a fog depth level, an extrusion depth, a camera angle....

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