OctaneRender lego car animation made using the new and upcoming OctaneRender© for 3ds max© plugin





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Published on Nov 3, 2011

Hardware used:

Core i7 960 Quad-Core 3.2GHz / 12 GB RAM / Win 7 x64
GPU used for rendering with OctaneRender: 1x EVGA/NVIDIA GTX 580

This demonstration video was rendered with an in-house alpha version of Refractive Software's upcoming new plugin product,
OctaneRender(R) for 3ds max(R), which integrated the OctaneRender GPU based physically based render kernel completely into 3ds max,
as an internal renderer and as an activeshade/interactive renderer.
This is pure output of the engine, with no post production or noise removal employed.

One NVIDIA Consumer-class Geforce GTX580 GPU was used to render this animation, with one PC only (no renderfarm), straight from 3ds max.


* Octane Render Kernel used: Path Tracing (default settings (maxdepth=16) with caustics, fully unbiased)
* Octane Render core version used: v1.0 beta 2.55
* Autodesk(R) 3ds max(R) 2012 was used as the host 3d animation package

Scene Specifications:

* 700.000 polygons, 950.000 vertices
* Animation length: 586 frames
* Animation resolution: 1280x720 (720p HD)

Render time:

* Per frame total: 2-3 minutes (depends on frame)
* Total time for 586 frames: 23.8 hours

For more information, visit: http://www.refractivesoftware.com


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