Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Published on Nov 3, 2011
Core i7 960 Quad-Core 3.2GHz / 12 GB RAM / Win 7 x64 GPU used for rendering with OctaneRender: 1x EVGA/NVIDIA GTX 580
This demonstration video was rendered with an in-house alpha version of Refractive Software's upcoming new plugin product, OctaneRender(R) for 3ds max(R), which integrated the OctaneRender GPU based physically based render kernel completely into 3ds max, as an internal renderer and as an activeshade/interactive renderer. This is pure output of the engine, with no post production or noise removal employed.
One NVIDIA Consumer-class Geforce GTX580 GPU was used to render this animation, with one PC only (no renderfarm), straight from 3ds max.
* Octane Render Kernel used: Path Tracing (default settings (maxdepth=16) with caustics, fully unbiased) * Octane Render core version used: v1.0 beta 2.55 * Autodesk(R) 3ds max(R) 2012 was used as the host 3d animation package